New and updated Features
[olist]
- When Hide HUD option is enabled, damage numbers, enemy health bar and enemy names are hidden
- During combat, crosshair, "Quick use items" and "Weapons ammo" are still shown, also with Hide HUD enabled
- When Hide HUD option is enabled, several other UI elements are now hidden during various gameplay segments (Orym trail plants, glide for seed plant, items on the ground)
Player-reported bugs fixed
- Fixed a bug that disabled music after the start of a cutscene
- Fixed a massive frame drop in the center of Emea once the Galenta has hatched
- Fixed missing audio on the first line of a cutscene
- Fixed issues with pick up items not working
- Fixed frame drop in the pause menu
- Fixed missing audio in the WFA cutscene when Jack reports to the Earth Command
- Fixed issue with Jack Boerum fight triggering
- Fixed Lehaz comlinks triggering during the Nôm-Nôm races
- Fixed various bugs on Gork Eruption
- Fixed issues with AI ending in T-Pose after loading a save
- Fixed issue with the Fae Fruits Quest in Bidaa remaining unfinished if you find Mirko before talking to Marzo
- Fixed Galenta's growing Quest trigger
- Fixed various localization issues (as-recs, voiceovers, context and logic issues)
- Fixed various flying assets
Additional bugfixes and optimization
- Fixed black background when coming back to main menu
- Fixed an issue that made the Fae fruits transparents
- Fixed various collision issues in the game
- Fixed AI teleporting and T-Pose in Outposts
- Fixed low FPS when the game is played in Arabic
- Fixed a bug involving Scoot not moving
- Fixed various physics bugs
- Various Optimization and fixes on several stalls happening in-game