Hello again! Today we are concluding our series of first game insights about orbit.industries by taking a closer look at the third of the 3 main pillars of the game - the Economy!
You have your module/system combination fully installed and resources are flowing without hindrance. What now?
Well, if you want to be a proper station manager, then you will need to start earning money! All modules/systems cost a certain amount of Credits (the in-game currency) for upkeep and the sum of all upkeep costs is taken from your wallet each Tick (the in-game measurement of time).
And like in real-life - you gotta work in order to progress and reap your rewards!
Find the Procurement view inside the Station Management Interface (SMI) - that will help you manage your resources. Remember that you can manually switch between the 3D, 2D, and the management-focused views of your station at any given moment in time while playing. Inside Procurement, you will find a list and most needed information about the different projects available for you to complete.
Projects are contract work or jobs you can accept in order to earn one of 3 kinds of rewards:
- Money, so you can maintain and build your station
- New technology in the form of new modules available for building
- Progress in your overall mission and the Campaign at large
Projects generally appear at certain points during gameplay, so be sure to check out Procurement regularly to find out whether a new job has opened up. A notification message will also appear while in ESV or ASL if an interesting job has been added to your list of available projects.
All projects require a certain type and number of “service” modules to be installed on the station before they can be started. Service modules need several input types and resources in order to function but have no resource outputs themselves. Instead, they provide a kind of service to the station, which means they are able to take on projects in order to earn money for the station. Different projects need different numbers of particular modules and particular categories of those.
Taking on projects and fulfilling their requirements is also a great way to learn more about the world around your orbital station, and get deeper into the in-game landscape.
It’s best to try out different combinations of Projects and fulfill the tasks set before you - hope you have fun learning and getting more experienced the more complex and longer Projects you take on - the harder your task to fulfill, the better the reward, as in real life!
This concludes our first deep dive into orbit.industries.
Thank you so much for following along so far and stay tuned for more blog posts!
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