Well, The Plan(tm) was to make just a quick hotfixing for the annoying issues currently present. It became quite more than a hotfix, for sheer size. It also contains some improvements for bug reporting simplicity, but should basically improve stability and lower bug-density. Have a nice weekend!
- Windows only: the Logfile of each session now automatically gets archived on normal quitting of the game, directory
/OilEnterprise/log/ - The mainmenu (right after the intro) should now come up a lot quicker than before
- Fixed: The enterprise tradeaccounts only showed expenses for HQ buildings, now all accounts data is displayed
- Fixed: The capacity details only showed localize-keys instead of actual information
- Fixed: White overlay and failure to enter oilfields
- Fixed: Building decay actually accelerated with Maint between 50% and 100%, instead of decelerating down to 0
- Fixed: Time continued to run while placing a building
- Fixed: Steamstats are now operational between sessions
- The HQ camera das some strange behaviour in the lowest part of the screen
- Fixed: Sometimes the Save-Game-Button in the Savegame dialogue wouldn't get reenabled
- Fixed: Time continued to run while loading an oilfield
- Improved Oilfield and HQ loading sequences to prevent undefined states and premature deactivation of the loading screen
- The parking lot on all oilfields now should correctly (and loosly) indicate the size of the operation
- Improved shutdown after Scenario end and added more logging, MIGHT cure the "stuck at scenario end" bug. Sorry, still not reliably reproducable, therefore "fishing" for fixes
- The Region Window closed after purchasing an oilfield, it now should correctly stay open and update the state
- Expanded general logging to make it easier to find "dubious" errors like the loading fails past, or the "stuck at scenario end" problem
Known issues:
- The feature "oilfields have limited reserve" doesn't work, you can extract oil indefnitely
Edit: Hotfix for Freegame not working
Edit 2: Savegames are operational again
End-of-Game-Hang when returning to the main menu is finally fixed