Oceanhorn: Monster of Uncharted Seas
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Mach dich auf die Reise vom Kind zur Legende.
Du wirst wach und findest einen Brief deines Vaters vor. Er hat dich verlassen ...
Die einzige Spur ist sein altes Notizbuch und eine geheimnisvollen Halskette. Was ist geschehen?
Erkunde die Inseln der Unerforschten Meere, einer Welt voller Gefahren, Rätsel und Geheimnisse. Kämpfe gegen Monster, lerne Magie und entdecke alte Schätze, die dir bei deiner Aufgabe helfen werden. Du wirst all deinen Verstand und dein Können brauchen, um die Geheimnisse um das alte Königreich Arkadien und das Seemonster Oceanhorn zu lüften.
In Oceanhorn wird eine fesselnde Story, atemberaubende 3D-Grafiken und ein aufregendes Gameplay zu einem genialen Action-Adventure kombiniert, das du niemals vergessen wirst.
Systemanforderungen
- CPU: 1.7 GHz Dual Core or faster
- GFX: DirectX 10 compatible, 256 MB VRAM
- RAM: 1 GB RAM
- Software: Windows 7
- HD: 700 MB verfügbarer Speicherplatz
- SFX: DirectX 10 compatible
- DX: Version 10
- MISC: Even slower systems may run the game.
- LANG: Englisch
- CPU: 2.2 GHz Dual Core or faster
- GFX: DirectX 10 compatible, 512 MB VRAM
- RAM: 2 GB RAM
- Software: Windows 10
- HD: 800 MB verfügbarer Speicherplatz
- SFX: DirectX 10 compatible
- DX: Version 10
- MISC: Even slower systems may run the game.
- LANG: Englisch
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901 Std. insgesamt
Verfasst: 15.04.21 15:11
Ein episches Rollenspiel darf man allerdings nicht erwarten, denn die verschiedenen Spielmechaniken sind recht rudimentär bzw. begrenzt. Es gibt etwa kein globales Questlog im eigentlichen Sinn – man bekommt lediglich die offenen oder abgeschlossenen Challenges der jeweiligen Insel angezeigt und kann nur die letzten paar Dialogzeilen einsehen. Vor Bootsfahrten wird zwar meist im Rahmen eines Einzeilers an die aktuelle Hauptmission erinnert, doch ist der Infogehalt dürftig und hilft unter Umständen nicht weiter. Dadurch geht stellenweise der rote Faden verloren, sodass man zeitweise mühsam bereits besuchte Inseln erneut ansteuern muss, um ihn wiederzuerlangen.
Das ist tatsächlich einer der größten Schwachpunkte von Oceanhorn, der sich im Übrigen auf weitere Bereiche erstreckt. Die Inselbewohner haben teils Hinweise und Missionen für den Helden – ein konkreter Indikator existiert dafür allerdings nicht. Somit kann es passieren, dass man Charaktere, die zuvor nur unbedeutenden Smalltalk führten, künftig ignoriert und dadurch das eine oder andere Detail verpasst. Es ist darüber hinaus wenig hilfreich, wenn Person X mitteilt, dass Person Y einen wichtigen Gegenstand hat, denn nirgends ist ersichtlich, wer wo wohnt oder mit wem jemand verwandt oder bekannt ist. Die Folge: Ein zeitraubendes Abgrasen der Gegend. Eine Übersicht über aktuelle Charakterfähigkeiten und Attribute sucht man übrigens ebenfalls vergeblich.
Dennoch kann ich Oceanhorn empfehlen, da es kurzweilig ist und von Anfang bis Ende regelmäßig mit neuen Spiel-Elementen – darunter ein Angel-Minispiel, Bootfahrts-Action und unterschiedliche Zaubersprüche – bei Laune hält, die obendrein dazu einladen, zuvor besuchte Orte erneut zu bereisen und Herausforderungen zu meistern. Der recht geringe Schwierigkeitsgrad war mir in diesem Fall kein Dorn im Auge, macht er aus dem Spiel doch eine chillige und frustarme Feierabend-Beschäftigung. Für die 7,49 Euro, die ich im Sale dafür bezahlte, geht es auf jeden Fall klar.
(Gespielt unter Windows 10 und mit Xbox-One-Controller.)
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93 Std. insgesamt
Verfasst: 11.06.16 21:17
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362 Std. insgesamt
Verfasst: 06.05.16 20:13
Keine Storyspoiler!
Oceanhorn: Monster of Uncharted Seas ist ein tolles RPG, welches sehr stark an die Zelda-Reihe, vor allem TLoZ: Wind Waker erinnert.
Gut nachgemacht!
Oceanhorn ist ein liebevoll gemachtes Spiel, dass sehr detailverliebt ist. Die Welt sieht sehr schön aus, der Soundtrack ist toll und passt zum Spiel. Leider kann man durch einige Texturen durchglitchen, was blöd aussieht. Das Spiel wird aus der ISO-Ansicht gespielt, die Kamera kann man kaum bewegen. Es gibt im Spiel viele Gegner, die man ähnlich wie in Zelda besiegen kann. Bugs gibt es, bis auf den Texturglitch, kaum bis gar nicht. Die Performance ist mittelmäßig und auf jeden Fall verbesserungswürdig. Für den Preis bekommt man ein tolles Spiel, Zelda-Fans können auf jeden Fall zuschlagen! Leider gibt es seit Januar keine Updates mehr für das Spiel. Dennoch macht es viel Spaß!
Pro & Contra
+Tolle Atmosphäre
+Schöne Grafik
+Zelda-ähnlich, dennoch neues
+Kaum Bugs
-Schlechte Performance
-Kamera ist fest
-Keine Updates mehr
Wertung
Spielspaß: 40/50:
*Erinnert stark an Zelda, die tolle Atmosphäre hebt den Spielspaß sehr
Grafik & Design: 15/20
*Sieht sehr schön und atmosphärisch aus, leider gibt es manchmal Glitches mit den Texturen
Sound & Musik: 9/10
*Soundeffekte und Musik passen sehr gut zum Spiel
Technik: 3/5
*Kaum Bugs, dafür miese Performance
Preis/Leistung: 4/5
*Für den Preis bekommt man ein tolles Spiel
Support: 3/5:
*Seit Monaten keine Updates mehr; Entwickler kümmern sich ums Forum
Spieleinstieg: 4/5:
*Das Tutorial besteht aus Schildern und nervt leicht. Alles eigentlich selbsterklärend
78/100
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729 Std. insgesamt
Verfasst: 24.03.15 15:28
Spieles aussprechen.
Die Steuerung (Controller) geht 1A von der Hand und ist sehr präziese.
Das Spiel ist schön gestaltet und biete eine Menge Rätsel, Schatztruhen und Aufgaben.
Die Musik lässt einen ein wenig Träumen und in die virtuelle Welt abtauchen.
Das segeln zwischen den Inseln, ist nicht nur schön anzuschauen sondern macht auch spaß und stört den Spielfluß nicht.
Das Spiel stammt eig. aus der Mobile-Ecke, was man aber so garnicht merkt. Der Port zum PC ist / war erstklassig, da können sich viele andere Studios was abschauen.
Ich bin der Meinung, dass es kein Zelda-Klon ist und ja auch wenn
- es versperrte Wege / Räume gibt die man mit Bomben freilegen muss
- man Schild und Schwert sucht / bekommt
- man in verschiedene Tempel muss um Embleme zu holen
- man Gräser oder Krüge zerstören muss um an Bomben, Pfeile, Leben oder Coins zukommen (keine Rubine ;) )
- man vier Herzfragmente brauch für ein extra Herz
- es sammelbare Items gibt, die ein NPC verloren hat
Es fühlt sich einfach anders an, ich kann es auch nicht direkt beschreiben.
Die Spielzeit von 15 Stunden ist allerdings sehr hoch angesetzt.
Ich habe 8:23:58 gebraucht um es durchzuspielen inkl. Ingame afk Zeit.
Das Spiel wurde wiederum nicht künstlich in die Länge gezogen.
Ich kann jedem dieses Spiel empfehlen für 15€ bzw. weniger je nach Sale kann man hier nichts falsch machen.
Sollte jmd. eher visueller Natur sein, so kann er sich nachstehend gerne mein Let`s Play dazu anschauen.
[url]https://www.youtube.com/watch?v=8q4M8_Cv8jg[/url]
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617 Std. insgesamt
Verfasst: 25.03.22 01:34
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322 Std. insgesamt
Verfasst: 02.02.22 12:53
And then.... I am bored to death after about an hour of playing it. Everything about It feels clunky for some reason.
Maybe if I hadn't played much better games like this already 30 years ago I would like it more. Now I can't justify spending my time on this.
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1503 Std. insgesamt
Verfasst: 04.10.21 18:30
To elaborate
You play as link- uhh, some random kid with a fetish for smashing pots and local flora, in a fairly standard A-RPG very much in the style of Zelda
First of all is the controls, they do not work at all on a m+kb setup, which is not justifiable if being on sale on the PC market. Multiple items bound to a single button, no cycle option, useless abilities not remappable. Nope, just, nope.
Graphics, well it resembles the same games its designed of and isn't bad. Nothing stands out whatsoever though, no bonus points here.
Combat is bland and uninteresting, plink away at enemies with your sword. Theres a few other [~]annoyances[~] variations like opponents that require specific spells to beat, or ranged enemies. A lot of enemies melee attacks outrange yours, and the timing of shielding is off (you have to shield before their attack windup animation starts. No, that's not a typo). Boss battles are vague and terribly annoying.
The lots-of islands each with a theme is kind of nice (and I mean its pretty standard for a reason), but the minigame of sailing between them gets old, and slow movement + the backtracking (no fast travel, what is this the 80's?) felt like overkill. Minimap is poor as well.
Not to mention the terrible fishing minigame which feels like a rigged slot machine, and is slow to boot.
There are more things I could go into (enemies with infinite aggro range, respawning in aggro range, hugely restricted mana/stamina/item reserves, multiple abilities using same reserves, the list just goes on)
There is nothing here to make or a good game. Or even to redeem the bad points.
Save your time & money and do not buy.
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700 Std. insgesamt
Verfasst: 21.09.21 15:03
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3986 Std. insgesamt
Verfasst: 10.08.21 22:27
It's simple and thus easy to pick up and play, has probably the best levelling system I've ever seen in a game and even a decent story in my opinion! Really made me feel sentimental at least twice!
Really hope to try the sequel on Steam sometime! Definitely worth the money too!
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1235 Std. insgesamt
Verfasst: 31.07.21 21:52
Oceanhorn - A rough yet charming Zelda clone
It is clear as day that Oceanhorn draws heavy inspiration from the Zelda franchise, from the overall gameplay design of A Link To The Past to the sailing between islands of Windwaker, it is not afraid to show where it got its ideas. Back when it released in 2013 it was the closest thing we had to Zelda on the PC, and I bought and played it a bit when it first released. Yet, recently I found myself wondering why I dropped it so quickly all those years ago, and so I decided to give it another go.
Having completed the game, I can now tell you what it was that steered me away from it the first time. Oceanhorn might look like Zelda, and it incorporates many ideas that have become series tradition, but it ultimately fails to capture the feel of a Zelda title. The main issues I found was a lack of polish and faulty level-design, or in this case the dungeons.
Zelda, and as a result Oceanhorn are equal parts combat, exploration and puzzle-solving. I had no issue with the puzzles, most of them are simple and while a few of the later ones border on cryptic there are usually clues to help you in the enviroment. My problem lies with the two former matters. Lets start with the combat.
Oceanhorn, like Zelda eventually gives the player lots of tools like bombs and arrows that can be used both to deal with enemies and to interact with the environment, but primarily combat is done with a sword and shield. The sword has a swift three swing combo and can also be charged to do a spin attack. The issue is that the attacks feel floaty and inaccurate. There is no real flow to the combo, and most enemies (and a few bosses) can simply be staggered to death by simply spamming the sword attack. There is also a stamina meter,, similar to the one found in Skyward Sword and Breath of the Wild, but unlike BoTW there are no edibles to restore stamina here, and using the spin attack drains your stamina. The Stamina bar is also used for blocking and sprinting. Sprinting doesn't just up your movement speed; instead it locks your direction similar to the Sprinting Boots from ALTTP but unlike those boots which let you charge forward with your sword at the ready piercing enemies, here you sprint unarmed and it can therefor not be used offensively. Walking is very slow, so you may resort to sprinting but doing so prevents you from blocking enemy attacks for a rather long time while waiting for the stamina bar to refill. You do eventually got a roll, but it too drains a ton of stamina and while less awkward than sprinting still limits your options in terms of blocking and spin-attacking. I think having all these depend on the same limited resource was a very bad idea for the game, and although there is a secondary resource in the magic meter it is only used for casting spells, which also make you stop dead in your tracks. If I had to describe the gameplay in one word it would be clunky.
Next there's the exploration. While sailing from island to island is rather exciting, and there are quite a few treasures to find including pieces of heart, gold and Blood Orbs which must be collected to unlock the strongest spell in the game, the actual dungeons themselves often suffer from an over-reliance on destroy-able walls that are rarely hinted at or make sense in the grand scheme of the level design. I eventually found myself bombing almost every other wall I came across, and while there is no lack of bombs it does become very exhausting after a while. Bombs weren't just needed to find secrets either, oftentime you had to bomb multiple walls just to progress through the main dungeons, and unlike Zelda there weren't always a small crack to hint that the wall could be blown up. Nor can you attack the walls to hear a distinct sound effect from these walls. Finally, I found myself very disappointed with the Master Chests in this game. A staple of the Zelda series, Master Chests are known to hold new tools for you to use both in the dungeon their found in but also in your adventure as a whole. There are a few of these here, but quite often the Master Chest simply held money or some other resource instead of a new exciting item. Oh, and the last tool you find only has a single use in one specific scenario.
I feel I might have come across a bit too harsh on this game. It is not that I dislike it, I really wanted to like it a lot, but it unfortunately disappointed me in a lot of ways. Even so, it does have some good ideas of its own and some aspects were surprisingly well done, so I want to give credit where credit is due.
One of the tools you obtain on your journey in Oceanhorn is a fishing rod. Fishing is not something Zelda is known for, and it did give a bit more life to the world I must admit. Most islands had their own unique fish to be caught, and while the mini-game itself wasn't anything too special, it did break up the monotony and offer a unique spin on things.
Oceanhorn also has stellar audio design, the music especially caught my eye, or ears. The soundtrack is both whimsical and bold, inspiring and mysterious. It's not as catchy as the OSTs from Zelda games past, but it does its job very well and can be enjoyed separate from the game. If someone told me it was the score of some Zelda spinoff, I might've been inclined to believe them. The voice acting also deserves a mention. Voice acting is a hard thing to get right, and until BoTW the Zelda games had strayed away from it for the most part. Most indie games either don't dare to attempt it, or end up sounding more amateurish because of it, but in Oceanhorn it is one of the main draws. Not all the dialogue is voiced, the vast majority isn't, in fact I believe only the cutscenes were voiced, but it is still a very bold thing to attempt for an indie game like this, and I must say I was surprised by how well the performances were delivered.
Oceanhorn is a love letter to the Zelda franchise, and there is a lot of heart in this game. I really wish I could recommend it, because it is obvious how much passion went into this project, but unfortunately it is held back by a lack of experience and some poor ideas. Nevertheless I commend the developers for their work, and if Oceanhorn 2 ever comes to Steam I'll be sure to give it a go! I am sure the devs have learned a lot since making this, and I'm interested to see where they'll be going from now!
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643 Std. insgesamt
Verfasst: 16.07.21 16:46
Really recomend it, i have find 0 bugs and 0 crashes in almost 11 hours. I have been reading bad reviews and most of it have less than 2 hours. How do you judge the game in 2 hours? i don't know.
In conclusion nice game, really recomend it.
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1453 Std. insgesamt
Verfasst: 08.06.21 17:19
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At a glance there's glimmers of Zelda games, notably Windwaker; which would be fine but it's just so poorly executed. This feels like a very bad port of a mobile game. I expect stodgy controls and a flaky camera if you are attempting to play a game like this on a phone, I don't expect those same limitations in a PC version. I don't feel like I'm walking, I feel like I'm being dragged around by the collar of my shirt, and the camera is downright claustrophobic even in places that should be open with a wide view, it just isn't.
If you can stomach the stilted interface and jerky movement without getting nauseas the game itself is just really routine. Walk around a tiny island, collect some coins, solve a baby-tier puzzle, rinse and repeat. There's no real depth, what challenge exists comes off as just random and the minigames like fishing (which are typically relaxing in this type of game) are intentionally frustrating with gimmicks that punish you for even trying (ghost fish that inverts your controls, electric fish that zaps you, etc.)
The story didn't draw me in, the voice acting felt like reading from a book and did I mention how much I hate how the controls feel? Because that's worth repeating. Even forcing your way through this for the achievements feels more like work than fun.
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Bottom line: A bargain bin Zelda clone that was probably more at home on a last gen cell phone.
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1196 Std. insgesamt
Verfasst: 27.05.21 14:58
That is unless you're a completionist. Then this game is your fucking worst nightmare. All the regular stuff in the game is fine, the final boss is actually a joke and you can defeat it sub 2 minutes. But then there are the fishing achievements tied to a god awful fishing minigame.
This minigame is an abomination. There is rng on getting the fish you want, you can't see which fish you're catching until you've actually caught it. This is just a lot of trial and error. It's bad, but it gets worse. There is a ghost fish that inverts your controls while you're trying to catch it, and it's competely rng in the first place whether you'll actually hook it. In the ONLY area where you can get it, you can also catch other kinds of fish. It took me almost 30 minutes or constant retrying just to see the ghost fish the first time, at which point you're completely unprepared and it promptly escapes after 2 seconds. The second time when you're prepared for it it's just a tedious endurance round. You have to keep moving the rod along with the fish which is actually in the opposite direction because it inverts your controls for about 10 minutes. (look up youtube videos on the ghost fish) before it fully loses its strength. It's not fun, if you make a single mistake it'll escape and you can rng fish again hoping to get it before the endurance round begins again.
Then there's the botfish. A fish that electrocutes you every 2 seconds while trying to catch it. You lose half a heart each time it does it and you can't control the rod for a second either. So if it's anywhere near the edge of the screen it'll escape. But you can't keep it in the middle to prevent that because then you'll long lose all your health before it ever tires out. So you just have to keep retrying until you get god-like rng and get the dumbest fish possible that for some reason just pulls either left or right the entire minigame so you can sap its strength before you lose all of your health. And this is on a max health character. Good luck doing this if you're not a completionist because if you don't have 8 or 9 hearts you will die long before the fish is even halfway tired.
It's fucking rng on top of rng and it destroys any positive feelings I might've had for this game. On top of that the developer is greedy and made the second game an exclusive. Don't give them any money, the fishing minigame makes this a no-go even on a sale where it'd cost less than €1.
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557 Std. insgesamt
Verfasst: 07.05.21 16:03
It's heavily inspired in Zelda Titles, this one in particular looking alot like wind waker, so, fans of the Zelda Series and style might be interested in Oceanhorn.
The game is kinda short, the puzzles aren't difficult, it had 1 or 2 that were somewhat challenging, but overall, I would say it'sm a fun experience.
Like Zelda games, you have to find itens to help you progress the story, and you have a handful of Islands to explore.
It's a very casual experience, with bosses being very straightforward to beat and bombs being really overpowered :) also you have like 10 different enemies in the game.
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1122 Std. insgesamt
Verfasst: 29.03.21 18:26
The colourful art style, sound effects and music are good and create a nice atmosphere all together.
I enjoyed the game mechanics like sailing from island to island and fishing quite a lot. The little islands are full of hidden secrets and exploring every nook and cranny was a lot of fun. The puzzles are entertaining, but not overly difficult. I just wish the game was a little bit longer.
People who enjoy The Legend of Zelda games will probably love this game.
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598 Std. insgesamt
Verfasst: 07.03.21 14:39
TL;DR at the Bottom (Too Long; didn't read)
Originally released on mobile platforms, Oceanhorn is a title that has been on my radar for a while now. That's because it's impossible to not get the feeling that this is a game majorly inspired by The Legend of Zelda: Wind Waker, which is one of my favorite games on one of my favorite franchises. After spending ten hours to complete the game, I came out impressed, even if, as expected, originality isn't really something that's all that present here.
Truth be told, Oceanhorn is less Wind Waker and more Phantom Hourglass, the direct sequel to the former game that was released on the Nintendo DS. Like the latter, it's played from an angled top-down perspective, and the navigation through the open seas isn't directly controlled, but pre-determined, with a few shooting targets here and there to keep you busy while it happens. Luckily, the controls don't really mirror Phantom Hourglass (or even Oceanhorn's own original mobile version), meaning the game has complete support for physical button inputs.
The story is simple, but it does have some nice moments. Your character wakes up to find a note from his father, explaining he's gone away to fight Oceanhorn, a mythical monster who terrorizes the seas. From there, it's up to you to go after him, exploring the ocean and a good number of island scattered through it.
Like expected, the game play as a top-down Zelda-type game, meaning you'll come across quests, different races, and, of course, dungeons. Also like Zelda, each dungeon provides you with a new weapon, allowing you to reach previously unreachable areas. The overall game design is fair and the gameplay itself is very fun, but it has to be said that the puzzles are more simplistic and far less imaginative that the ones in Nintendo's franchise.
The one exception for this is the Island of Whispers, which is a late-game discovery that was by far my favorite part of Oceanhorn. The island was originally a post-launch downloadable content, and it shows, as the quality of game design goes dramatically up. Not only that, the island offers a parallel, self-contained story about a mysterious kid whose ambition led to the end of the local civilization. Figuring out what exactly happened, piece by piece, was an extremely engrossing experience, and the closest the game got to Zelda levels of excellence.
As far as production values go, I have to say the game far exceeded my expectations. The stylized graphics are crisp, colorful, and very pretty. Even more impressive is the soundtrack, which is nothing short of phenomenal, and is complemented in the audio department by excellent voice acting.
TL;DR:
There's no two ways about it: Oceanhorn is a Zelda clone, lacking originality to stand as its own thing. Luckily, it features a nice campaign and a surprisingly interesting story, even if the overall game design is a bit more basic that I would have hoped. Each of the game's explorable islands are self-contained isometric playgrounds that are a lot of fun to pick apart, and it all looks great (and sounds even better). For someone looking for a Zelda-lite experience, you really can't go wrong here.
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1164 Std. insgesamt
Verfasst: 26.11.20 23:08
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727 Std. insgesamt
Verfasst: 09.11.20 08:44
Information / Review English
Oceanhorn: Monster of Uncharted Seas is an action adventure game developed by Cornfox & Bros.
Gameplay / Story
In Oceanhorn, you control a little boy who wakes up alone in his tent at the start of the game and finds a letter from his missing father. He went headlong to find a creature called the Oceanhorn. Your task is now to hurry after your dad and find out what the fabled monster is all about. The exciting story is picking up speed quickly and is told partly in pretty video sequences, partly in the form of your father's diary entries.
Some dialogues were even set to music, but only in English with German subtitles, whereby the speakers sometimes sound a bit bored. In the course of the adventure you will make 14 different locations unsafe, each with their own dungeons, which are peppered with all kinds of monsters and nuts.
For example, you balance over wooden planks and operate lever mechanisms, bludgeon rows of rats, goblins and fantasy figures and puzzle your way through sometimes more, sometimes less challenging puzzles in order to finally crack the coveted treasure chest that awaits inside every dungeon - and not infrequently from one nasty boss monster is guarded. It's best to get an idea of it yourself.
Pro
+ fascinating lively game world
+ colorful art design
+ great cutscenes
+ good mix of puzzles, exploring and fighting
+ Characters with a lot of charm
+ fair storage system
+ find several spells and weapons
+ many hidden secrets
+ Achievements and Trading cards
Contra
- Mission objectives are not always clear
- Partly chunky objects and washed out textures
- hardly any secondary occupations
- sometimes much too easy
Conclusion
Oceanhorn: Monster of Uncharted Seas is a visually and playfully high-quality Zelda clone with a lot of charm, which is definitely worth a sailing trip.
Information / Review Deutsch
Oceanhorn: Monster of Uncharted Seas ist ein Action-Adventure, welches von Cornfox & Bros. entwickelt wurde.
Gameplay / Geschichte
In Oceanhorn steuerst du einen kleinen Jungen, der zu Spielbeginn allein in seinem Zelt aufwacht und einen Brief seines verschwundenen Vaters vorfindet. Der ist Hals über Kopf aufgebrochen, um eine Kreatur namens Oceanhorn zu finden. Eure Aufgabe ist es nun, eurem Paps nachzueilen und herauszufinden, was es mit dem sagenumwobenen Monster auf sich hat. Die spannende Geschichte nimmt schnell Fahrt auf und wird teils in hübschen Videosequenzen, teils in Form von Tagebucheinträgen eures Vaters erzählt.
Einige Dialoge wurden sogar vertont, allerdings ausschließlich auf Englisch mit deutschen Untertiteln, wobei die Sprecher manchmal etwas gelangweilt klingen.Im Laufe des Abenteuers macht ihr 14 unterschiedliche Schauplätze nebst jeweils eigenen Dungeons unsicher, die mit allerhand Monstern und Kopfnüssen gespickt sind.
So balanciert ihr etwa über Holzbretter und betätigt Hebelmechanismen, knüppelt reihenweise Ratten, Kobolde und Fantasiegestalten nieder und knobelt euch durch mal mehr, mal weniger anspruchsvolle Rätsel, um schließlich die begehrte Schatztruhe zu knacken, die im Inneren jedes Dungeons wartet - und nicht selten von einem fiesen Bossmonster bewacht wird. Macht euch am besten selbst ein Bild davon.
Pro
+ faszinierend lebendige Spielwelt
+ farbenfrohes Artdesign
+ tolle Zwischensequenzen
+ gute Mischung aus Rätseln, Erkunden und Kämpfen
+ Charaktere mit viel Charme
+ faires Speichersystem
+ etliche Zauber und Waffen zu finden
+ viele versteckte Geheimnisse
+ Errungenschaften und Trading Cards
Kontra
- Missionsziele sind nicht immer klar
- teils klobige Objekte und verwaschene Texturen
- kaum Nebenbeschäftigungen
- teils viel zu einfach
Fazit
Oceanhorn: Monster of Uncharted Seas ist ein optisch und spielerisch hochwertiger Zelda-Klon mit viel Charme, der in jedem Fall eine Segelreise wert ist.
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341 Std. insgesamt
Verfasst: 13.10.20 04:25
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451 Std. insgesamt
Verfasst: 26.09.20 22:23
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Verfasst: 25.08.20 18:21
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Verfasst: 02.07.20 21:45
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Verfasst: 24.06.20 14:36
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Verfasst: 16.06.20 09:16
There are some annoying things though that hinder the gameplay imo. The stamina bar is awful. Really not any reason to have it there. Navigation on the islands and in dungeons is frustrating at times since there is no jump button to reach higher places. Also some items that are needed for quests need to be carried to the NPC and you can easily lose them if you accidentaly drop them in the water.
Overall, it is a nice game that is worth playing once. Zelda fans should give it a try if it is on sale.
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75 Std. insgesamt
Verfasst: 27.04.20 07:25
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1918 Std. insgesamt
Verfasst: 28.12.19 02:01
Long ago the kingdom of Arcadia was a magnificent place, a place where magic and science gave way to a beautiful future not just for Arcadia, but its neighbors.
But a great catastrophe happened caused by the dark lord Mesmeroth and his army and in the wake of the war, three terrifying monsters came to be.
But that was hundreds of years ago and only one of these terrifying monsters still live, the monster known only as Oceanhorn. And it is that monster that will soon make a young kid try to become a hero.
Now it’s that time to talk about what’s to like about the game. To start the story is good and has some cool moments and interesting ideas, like with the villain Mesmeroth. The art/Graphics style is good with some good detail and some interesting places to see and explore.
The combat is good and simple with a sword and shield but all so bombs and arrows as well as some magic to use.
The bosses are very good and great looking; my two favs are Mesmeroth and Oceanhorn even those that boss is a pain to fight. The music is good, and the voice acting was okay too did not feel very wooden.
And the two best things in the game was one: When you stop on a certain island the main character’s dad would talk about the place. And Two: was whispering island were we got to find out more about the villain Mesmeroth.
Now it’s that time to talk about what’s to dislike about the game. Well there are only four bosses in the game and one optional Boss, there are sub bosses but the game could have used some more main bosses.
There is all so no exploring with your boat, you see when you go to an island your boat takes you there, you don’t get to sail around and find places on your own.
And while the combat is good and simple; there could have been more done with it, like with the weapons and magic like homing bombs and fire arrows.
And the magic is not really needed in combat except to take out this one type of enemy and the battle with Oceanhorn.
So that said, Oceanhorn: Monster of Uncharted Seas is a good game and a good port of a mobile game. With a good art/Graphics style, good music and okay voice acting.
Now if you’re looking for a legend of Zelda wind waker like game, this maybe the game for you.
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1721 Std. insgesamt
Verfasst: 01.12.19 20:02
For starters Oceanhorn's combat is dull, animations are slow and clearly the animators lacked any sense of timing, combat is not impactful at all making it a very unsatisfying experience. Even if we decide to ignore this game's inspiration, the Zelda series and its nicely designed and satisfying combat, Oceanhorn on its own sports some exceptionally dull, slow, completely devoid of any kind of satisfaction or trhill battles. Everything feels like it lacks substance, and combat feels unfinished and like an afterthought to a walking simulator with some puzzle elements almost.
Speaking of puzzles, the majority of them are functional enough but not overly exciting or interesting, some are just plain unintuitive and tedious for the sake of prolonging the game rather than offering the player a satisfying puzzle solving experience. Though truth be told, this can sometimes be the case with some of the Zelda games as well, (Twilight Princess in particular IMO. I find it fairly frustrating in Oceanhorn because the game has little else to offer in compensation.
We have rather unimpressive puzzles and dull combat so far, terribly hidden secrets that often require blind placement of bombs and sheer luck to discover unlike the Zelda games. To make things worse the main character moves at a snail's pace though running is an option it doesn't add much to the overall pacing of the games and environmental traversal. The environments themselves are your typical puzzle/adventure environments in terms of design and fairly generic when it comes to their looks, while the game looks decent at first glance the completely soulless character designs, unimaginative monsters and downright boring environments quickly overwhelm anyone who has played any decent fantasy games with more artistic creativity behind them.
It's a shame that so much muscal talent went into this product when everything else is just sub par and simply functional enough to offer some enjoyment but ultimately fall short of an even average fun gaming experience in the genre.
Though I did enjoy my time with the game, it was mostly out of curiosity to see how the developers would handle the Zelda formula throughout, I love easy games but Oceanhorn's problem isn't the lack of challenge or difficulty, it's the lack of creativity and imagination on the developers' end.
Sure it has a fairly decent premise, nothing we haven't seen before but not all games of this genre need a strong story to support them, so by no means do I fault Oceanhorn for having a generic story, but I do fault it for failing to build an interesting world and interesting environments populated by all manner of characters and monsters that invite the player to explore.
If I had to rate the game I'd give it a 5.0/10
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Release:17.03.2015
Genre:
Action-MMO
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