Observer: System Redux
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Über das Spiel
Wir schreiben das Jahr 2084. Die Zukunft ist viel düsterer geworden, als man je hätte ahnen können. Es fing alles mit der Nanophage an. Einer digitalen Seuche, die Tausende und Abertausende von Menschen tötete, die sich für eine Augmentation ihres Geistes und Körpers entschieden.
Dann kam der Krieg, der sowohl den Westen als auch den Osten dezimiert und in Trümmern zurückließ. Mit niemandem, der die Macht ergreifen konnte, übernahmen die Konzerne die Kontrolle und erschufen ihre eigenen korrupten Imperien.
Du bist ein Werkzeug der korporativen Unterdrückung. Als gefürchteter und verachteter Hacker, dringst du in die dunkelsten Ecken der Köpfe deiner Verdächtigen. Du schleichst dich in ihre Träume ein, deckst ihre Ängste auf und holst alles heraus, was für deine Ermittlungen nützlich sein könnte.
WERDE EIN NEURALDETEKTIV
Du schlüpfst in die Rolle von Daniel Lazarski – einem Elite-Ermittler der Zukunft, der von der verstorbenen Cyberpunk-Ikone Rutger Hauer gespielt wird. Als Observer hackst du dich in die Köpfe von Verdächtigen ein, um Hinweise und Beweise zu sammeln. Alles, was sie fühlten, dachten oder woran sie sich erinnerten, kann und wird zum Lösen deines Falls verwendet werden.
ISS IHRE TRÄUME
Hacke dich mit einem Gerät, das als „Traumesser“ bekannt ist, in die Köpfe der Toten und Sterbenden, um ihre letzten Momente noch einmal zu erleben und ihre Ängste und Sehnsüchte zu erforschen. Tauch in diese verworrenen neuralen Labyrinthe ein und suche nach Hinweisen, die dich zu dem Mörder führen. Aber Vorsicht: Je tiefer du gehst, desto größer ist das Risiko, deinen eigenen Verstand zu verlieren.
GENIESSE DIE ATMOSPHÄRE VON 2084
Betritt eine von Krieg und Cyber-Plage heimgesuchte Welt, in der das Leben wertlos und die Hoffnung Mangelware ist. In der die meisten Menschen alles tun würden, um ihrer trostlosen Existenz zu entfliehen. Virtuelle Realitäten, bewusstseinsverändernde Drogen, Nervenimplantate – wähle dein Gift und lass dich in die selige Vergessenheit treiben. Doch denk dran, egal wie tief du gehst, vor einem Observer kannst dich niemals verstecken.
Observer-Veteranen können dank drei neuer Nebenfälle, die es zu lösen gilt, tiefer in diese dystopische Realität eintauchen. „Verirrtes Signal”, „Ihre furchterregende Symmetrie” und „Es liegt in der Familie” verleihe der Geschichte des Spiels mehr Tiefe, während sie zum Nachdenken anregende Themen einer Zukunft erforscht, die bald unsere Gegenwart werden könnte.
Darüber hinaus bietet System Redux ein erweitertes Gameplay mit neuen Spielmechaniken, neuen zu enthüllenden Geheimnissen, neu gestaltetem Stealth, zusätzlichen Neuralverhören und Spielkomfort-Verbesserungen, die mit Hilfe der Observer-Community vorgenommen wurden.
Neueinsteiger erhalten die Chance, eine der aufregendsten Cyberpunk-Geschichten in ihrer ganzen Next-Gen-Pracht zu erleben: mit 4K-Auflösung, verbesserten Texturen, neuen Animationen, Modellen und Effekten und transformiert durch atemberaubendes Ray-Tracing und HDR-Beleuchtung.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5-3470 / AMD Ryzen 3 1200
- GFX: @1280x720: GeForce GTX 1050 3 GB / Radeon RX 560 4 GB
- RAM: 8 GB RAM
- Software: Windows 7/10 - 64 bitowy
- HD: 16 GB verfügbarer Speicherplatz
- SFX: DirectX 11.0 compatible
- DX: Version 11
- MISC: Game in development, Ray Tracing available in full version.
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU :@60 FPS (1920x1080): GeForce GTX 1060 6 GB/ Radeon RX 590
- GFX: @1280x720: GeForce GTX 1050 3 GB / Radeon RX 560 4 GB
- RAM: 16 GB RAM
- Software: Windows 10 - 64 bitowy
- HD: 16 GB verfügbarer Speicherplatz
- SFX: DirectX 11.0 compatible
- DX: Version 11
- MISC: Game in development, Ray Tracing available in full version.
- LANG: Englisch
Steam Nutzer-Reviews
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7 Std. insgesamt
Verfasst: 16.11.21 19:27
Es gibt nur wenige echte Action-Momente. Klar, ständig fliegt uns alles um den Kopf und alle paar Sekunden wechselt die Ansicht, die Geometrien verdrehen sich (und wir verlaufen uns dank erstaunlich gutem Level-Design fast nie), aber das Spiel ist an diesen Stellen eigentlich fast wie ein (sehr verwirrender) Walking Simulator. Denn wir müssen quasi nur vorwärts laufen und hier und da ein paar Türen öffnen. Das ist auch ein guter Tipp für alle, die wie ich gar nicht so auf Horror stehen (und trotzdem dieses Spiel spielen...): einfach schnell rennen, das ist weniger erschreckend als laaaangsam um jede Ecke zu linsen.
Erstaunlicherweise gibt es nämlich nur drei oder vier Stellen im Spiel an denen man wirklich sterben kann. Das sind die nervigen Schleichsequenzen. Hier müssen wir irgendwo hin und dabei jemandem ausweichen. Jetzt nicht super schwierig, aber schade, weil es eben sonst im Spiel nie nötig ist so richtig um sein Leben zu bangen. Wer das nämlich braucht, ist in dem Spiel eh falsch, wie gesagt.
Rutger Hauer ist leider selten zu sehen, meist nur im Spiegel, aber wir wissen, dass er da ist :-). Vor allem gefällt aber sein grummeliger Ton, denn er spricht nicht nur mit Personen, er kommentiert auch alles in seiner klassischen Detectiv-Sprechweise. Passt super.
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374 Std. insgesamt
Verfasst: 20.08.21 16:28
Dieses Spiel ist einer der besten Remakes, die ich jemals gespielt habe. Ich liebe Spiele, wo man nach dem Ende gerne und aufgeregt noch über die Story nachdenken muss, dieses ist eines davon.
Observer ist ein Spiel für jeden der sich mit dem Thema Cyberkinetik, Cyberpunk und Dystopie interessiert.
So viel liebe zum Detail sieht man wirklich nur in wenigen Spielen. Mal wieder haben sich die macher der Layers of Fear Reihe selbst übertroffen!
Als Engine wurde hier auf die Unreal Engine 4 gesetzt die bei Observer wunderbar zum Einsatz kommt. Raytracing unterstützt besonders bei Cyberpunk Titeln wie Cyberpunk 2077 oder auch Observer wunderbar die Atmosphäre.
Zum Abschluss will ich noch was loswerden.
SPIELT.
DIESES.
GROßARTIGE.
SPIEL!!!
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268 Std. insgesamt
Verfasst: 05.05.21 17:40
Technik: Ein audiovisuelles Fest für die Sinne. Das Setting und damit verbundene Stimmung die erzeugt wird ist einfach großartig. So muss ein Cyberpunksetting aussehen und nicht so ein bunter Rotz. Das Spiel kommt sehr düster und beklemmend daher. Versprüht meiner Meinung nach den Charme (nicht zuletzt durch Rutger) des 80er Cyberpunk-Genre, welches in Animes und Filmen selbiger Dekade zu sehen war. Die tExturen sind sehr gut und die Beleuchtung ein Traum (ein Fest für Screenshots). Die virtuellen Exkursionen die der Detektiv in die Gehirne der modifizierten Menschen macht sind schlichtweg eine Achterbahnfahrt. Teilweise richtig alptraumhaft.
Gameplay: Das Spiel ist als Detektivspiel ganz klar eher gemächlich angesiedelt und bitet neben diversen Rätseln auch die eine oder andere Geschicklichkeitspassage. Ich bin noch nicht ganz durch, jedoch ist der Titel bis dahin schon sehr abwechslungsreich und wird immer intensiver.
Für mich als Kind der 80er eine klare Hommage an vergangene Zeiten und als Fan von Rutger Hauer und seinen Streifen ein klares Must Have. Die Entwickler haben super arbeit geleistet und ein sehr gutes Spiel abgeliefert. Klare Kaufempfehlung für selbige.
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122 Std. insgesamt
Verfasst: 05.02.22 22:57
The 'walking simulator'-y part of the game is well balanced, so that it provides enough space to explore and take stuff in, without becoming boring. There is a lot of psychedelic imagery mixed into the cyberpunk foundation, and it works rather well.
A unique system of cycling through vision types (bit like Predator in the original AvP) in order to gather clues is fun to use, and satisfactory.
VA for all dialogues is a plus, and helps immersion.
Poland has been putting out seriously good games, and for me, this is one of them.
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789 Std. insgesamt
Verfasst: 28.12.21 18:05
Observer has definitely left it's mark on my memory as one of the best games I have ever played.
The atmosphere and environment sucks you right into a dystopian cyberpunk world, where you are faced with intriguing and often horrifying encounters and choices to make. It would seem Sherlock Holmes was having an affair with Cyberpunk and Observer is that bastard child that flourished in life, becoming a hidden gem among the masses.
I can easily rate this game as a 10 and would definitely recommend this!
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560 Std. insgesamt
Verfasst: 24.11.21 17:33
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529 Std. insgesamt
Verfasst: 25.10.21 02:29
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529 Std. insgesamt
Verfasst: 25.10.21 02:29
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677 Std. insgesamt
Verfasst: 11.10.21 22:04
Apart from being technically incredible and flawless, from an artistic point this game is kind of a masterpiece of the Cyberpunk Genre. ALL the art design is absolutely incredible and unique.
It's tackling deep, complex and serious issues, in a fully adult tone.
So you're investigating a series of murders in an apartment building, looking for clues and most of all you'll be linking to the victims brain chips, in a sort of VR experience of the victims' persona, memories, traumas and most of all their last moments before getting killed.
But what spices things up is that your own traumas might sift in those VR memories, but maybe also in the real world...
Anyway I have now immense admiration for Bloober Team because this game clearly comes from the guts and minds of those developers. It's in my opinion just as major as the Deus Ex games.
And I really really hope that one day Bloober could come back to the world of Observer and make an even more ambitious game. Because with their talent and the amazingly credible world they've created here, if they could make an immersive sim game I would just throw my money at the screen !
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677 Std. insgesamt
Verfasst: 11.10.21 22:04
Apart from being technically incredible and flawless, from an artistic point this game is kind of a masterpiece of the Cyberpunk Genre. ALL the art design is absolutely incredible and unique.
It's tackling deep, complex and serious issues, in a fully adult tone.
So you're investigating a series of murders in an apartment building, looking for clues and most of all you'll be linking to the victims brain chips, in a sort of VR experience of the victims' persona, memories, traumas and most of all their last moments before getting killed.
But what spices things up is that your own traumas might sift in those VR memories, but maybe also in the real world...
Anyway I have now immense admiration for Bloober Team because this game clearly comes from the guts and minds of those developers. It's in my opinion just as major as the Deus Ex games.
And I really really hope that one day Bloober could come back to the world of Observer and make an even more ambitious game. Because with their talent and the amazingly credible world they've created here, if they could make an immersive sim game I would just throw my money at the screen !
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666 Std. insgesamt
Verfasst: 10.10.21 21:18
This is true Cyberpunk. The creepy combination of cybernetic implants and genetic manipulation spin a web of transhumanist terror sprawled across the absolutely solid foundation of a deeply personal, truly human story. I feel like I just experienced one of the greatest pieces of Cyberpunk fiction of all time, and one of the most immersive gaming experiences too. Right up there with Hellblade in my book. I absolutely loved every second of it. Can't wait to replay.
Cheers!
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666 Std. insgesamt
Verfasst: 10.10.21 21:18
This is true Cyberpunk. The creepy combination of cybernetic implants and genetic manipulation spin a web of transhumanist terror sprawled across the absolutely solid foundation of a deeply personal, truly human story. I feel like I just experienced one of the greatest pieces of Cyberpunk fiction of all time, and one of the most immersive gaming experiences too. Right up there with Hellblade in my book. I absolutely loved every second of it. Can't wait to replay.
Cheers!
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478 Std. insgesamt
Verfasst: 30.09.21 17:16
Pros:
- Delightful world building: You discover things about the world as you play, and even though you're confined to a small space, you get the sense of being a part of a real, highly depressing, place.
- It's Immersive: It's a deep dive into the character you're playing, the apartment building, and the mysteries within. Time has no meaning. When I stopped, it was Too Late O'Clock, and I hadn't really noticed. From sound effects to visual tics, it feels like you're really there.
- Easy to play. The commands are few, and easy to remember. They have an accessibility tab under options which helps with some issues like nausea for first person perspective and some of the mini puzzles which might be hard to play with some disabilities.
- It's Saying Something: I'm not quite sure what, but something.
Cons:
- It's Immersive: They don't warn you about flickering lights and special effects until after you've bought the game. I ended with a massive headache. If I was prone to seizures, I'd be really mad. Also, this made me feel deeply anxious by the time I'd stopped playing. With a Pandemic storyline, and some of the ongoing issues that the character has, I had to stop. If you enjoy being deeply creeped out by a game, this might be for you!
- PUZZLES. They let you opt out of some of the mini games for accessibility issues, as I said before, but there are a lot of puzzles that are hard to figure out, and are ingrained in some psychological character issues. I enjoyed the trip through these things, but not the puzzles. It pulled me out of the game to have to resort to looking up walkthroughs on my phone, or to just be tired of the puzzle and want to leave so I can keep playing the other part of the game.
Anyway, some of my cons might be your pros! I really enjoyed my time playing the game, and I might get back to it, when it's not night time and I'm all alone.....
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478 Std. insgesamt
Verfasst: 30.09.21 17:16
Pros:
- Delightful world building: You discover things about the world as you play, and even though you're confined to a small space, you get the sense of being a part of a real, highly depressing, place.
- It's Immersive: It's a deep dive into the character you're playing, the apartment building, and the mysteries within. Time has no meaning. When I stopped, it was Too Late O'Clock, and I hadn't really noticed. From sound effects to visual tics, it feels like you're really there.
- Easy to play. The commands are few, and easy to remember. They have an accessibility tab under options which helps with some issues like nausea for first person perspective and some of the mini puzzles which might be hard to play with some disabilities.
- It's Saying Something: I'm not quite sure what, but something.
Cons:
- It's Immersive: They don't warn you about flickering lights and special effects until after you've bought the game. I ended with a massive headache. If I was prone to seizures, I'd be really mad. Also, this made me feel deeply anxious by the time I'd stopped playing. With a Pandemic storyline, and some of the ongoing issues that the character has, I had to stop. If you enjoy being deeply creeped out by a game, this might be for you!
- PUZZLES. They let you opt out of some of the mini games for accessibility issues, as I said before, but there are a lot of puzzles that are hard to figure out, and are ingrained in some psychological character issues. I enjoyed the trip through these things, but not the puzzles. It pulled me out of the game to have to resort to looking up walkthroughs on my phone, or to just be tired of the puzzle and want to leave so I can keep playing the other part of the game.
Anyway, some of my cons might be your pros! I really enjoyed my time playing the game, and I might get back to it, when it's not night time and I'm all alone.....
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630 Std. insgesamt
Verfasst: 12.09.21 19:41
We play as a police detective in search of his son, last time seen in a apartment lot. We would have to move through it, looking for clues and asking questions to the residents.
The game narrate its story through well written dialogues and its environment. With excellent art direction, it's fill with details and every prop is carefully crafted so that it fits with the style. A very good use of lighting emphasizes the horror moments and creates a heavy atmosphere that comes to a full circle with it excellent sound design and soundtrack.
Another aspect that is important to bring out is the performance of the late great Rutger Hauer and the residents of the building, that give life to the world.
In terms of mechanics, the game doesn't introduces us to nothing particularly complex, most of the time we will only walk around, asking questions and interacting with the environment. This can feel a bit underwhelming considering that the detective aspect of the game plays itself in a very linear fashion but it compensates the lack of complexity with scenes that play with the environments and uses its limited mechanics to create interesting moments for the player to resolve.
The level design also invites us the explore and this leads to different side missions and backtracking that ads to the experience. This sometimes can fill detached from the main objective and its themes but give the oportunity to tackle other aspect of the genre better than most other games.
One aspect that I think it's important to mention is that the game is not very well optimized. Though sometimes you don't notices it, the game has stuttering problems and very low framerates (20 sometimes) in particulare scenes. And the directx12 version, necessary to play with RTX, is (in my case) completly unplayble in any graphic settings.
In conclusion, I think that Observer it's a great horror game and a good cyberpunk one that undestands its genre and uses to narrate the story, with excellent art direction and well written dialogues though sometimes can fell a little bit underwhelming in its mechanics but that it compensates with scenes that stick with you.
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630 Std. insgesamt
Verfasst: 12.09.21 19:41
We play as a police detective in search of his son, last time seen in a apartment lot. We would have to move through it, looking for clues and asking questions to the residents.
The game narrate its story through well written dialogues and its environment. With excellent art direction, it's fill with details and every prop is carefully crafted so that it fits with the style. A very good use of lighting emphasizes the horror moments and creates a heavy atmosphere that comes to a full circle with it excellent sound design and soundtrack.
Another aspect that is important to bring out is the performance of the late great Rutger Hauer and the residents of the building, that give life to the world.
In terms of mechanics, the game doesn't introduces us to nothing particularly complex, most of the time we will only walk around, asking questions and interacting with the environment. This can feel a bit underwhelming considering that the detective aspect of the game plays itself in a very linear fashion but it compensates the lack of complexity with scenes that play with the environments and uses its limited mechanics to create interesting moments for the player to resolve.
The level design also invites us the explore and this leads to different side missions and backtracking that ads to the experience. This sometimes can fill detached from the main objective and its themes but give the oportunity to tackle other aspect of the genre better than most other games.
One aspect that I think it's important to mention is that the game is not very well optimized. Though sometimes you don't notices it, the game has stuttering problems and very low framerates (20 sometimes) in particulare scenes. And the directx12 version, necessary to play with RTX, is (in my case) completly unplayble in any graphic settings.
In conclusion, I think that Observer it's a great horror game and a good cyberpunk one that undestands its genre and uses to narrate the story, with excellent art direction and well written dialogues though sometimes can fell a little bit underwhelming in its mechanics but that it compensates with scenes that stick with you.
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535 Std. insgesamt
Verfasst: 06.09.21 16:14
Only thing that bugged me was when you examine an object the lighting is very dark and you have to angle the item perfectly to get light to see it. Other than that there was just a few minor bugs like clipping but not a huge a deal. 9.5/10
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701 Std. insgesamt
Verfasst: 02.09.21 01:52
Looking for dystopian, cyberpunk, dark, futurism, and a darker toned down atmosphere... look no further.
PS. I never actually got stuck or had a bug during my playthrough
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117 Std. insgesamt
Verfasst: 30.08.21 14:47
You're going to be walking around in the same 3-story building for 5-8 hours, and you're going to be backtracking for most of that time. Additionally, the developers either decided against or don't have the experience to create a natural flow to the challenges you face, most of the time. This often puts you in a situation where you can put all the puzzle pieces together and know where to place them – but now have to spend time searching for those pieces. Which, when frequent, quickly becomes aggravating.
Adding in plenty of cheap jumpscares, then it's suddenly becoming increasingly difficult to recommend Observer to most people.
However, everything else is of a high caliber: Especially the writing. Everything from minor dialogue to the overarching plot is fantastic.
The aesthetics work wonders – and there’s clearly been a lot of care and work put into creating a unique environment in an otherwise oversaturated market. There never was a voice I thought sounded “off” or had a heavy accent that made me think they were of some nationality: All characters felt genuine and authentic – and that’s something most triple A titles fail to do.
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1228 Std. insgesamt
Verfasst: 29.08.21 04:35
Haven't finished the game yet, I'm about 18 hours in right now, but I'll update this review if my feelings on all this stuff end up changing. There are some stealth elements that come into play later in the game, and I'm hoping those sections don't ruin it for me since I'm particularly averse to stealth games, but thus far it's been pretty carefully executed and largely auxiliary to the rest of what's going on the game, and I'm really happy about that. I'm glad the stakes haven't been too high for those aspects of the game yet. It's also really friendly about not setting you back if you fail--in fact, some of my progress actually remained after a game over, meaning even if you stumble over it repeatedly, it doesn't actually become a chokepoint. Really really good. We'll see how that holds up for the remainder of the game, but I'm feeling really optimistic about it thus far!
Just... OK, here's my big gripe, and it isn't about the game itself, just the way they rolled it out. if you do another remaster like this, please give owners of the original game more time to take advantage of the discount. Even if it's only like a month or two extra before the deal expires. That's all. There should have been a Steam coupon (even if it expired quickly) so we actually got notifications about the discount. I didn't even hear about it until it was too late to take advantage, meaning I had to pay 20$ extra for a game I already owned most of. And I check Steam daily, bare minimum. I felt so actively burned by the whole thing that I almost didn't pick up this version. That's all. I've never had to go through the process of releasing a game on Steam though, so maybe this is all easier said than done.
The game itself, though? God. One of the most visually breathtaking things I've ever seen, and one of the best games I've played in ages. So incredibly excited for what Bloober Team does next.
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526 Std. insgesamt
Verfasst: 22.07.21 17:46
Unfortunately, i have encountered a progress-halting bug. As the game only has auto-save, i cannot reload an earlier save to try and avoid whatever caused it, as i did for the previous two major bugs i encountered.
Also unfortunately, the game has not been supported basically since release. This is essentially an update to the original game (which is no longer listed on Steam). The owners of the original game had to basically petition just to be given a discount on this updated version. Unfortunately, unlike the games made by another famous games publisher who also make buggy games and have a similar unethical practice of selling 'Definitive Editions' as new games, this game has no accessible console commands or mod support, and so i cannot fix my game.
It is basically linear, so i won't replay 8 hours just to get back to a spot where i may simply get stuck again. It would be nice if the publisher would either pay the developers to fix the game, or give me a refund.
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426 Std. insgesamt
Verfasst: 14.07.21 10:35
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113 Std. insgesamt
Verfasst: 05.06.21 17:35
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140 Std. insgesamt
Verfasst: 05.05.21 04:39
Observer puts you into the shoes of what I think is a detective trying to find out what happened in his sons apartment and to find out what is behind the other murders in and around the apartment building. It doesn't handhold which I like, giving me time to explore and seek out new areas and clues on my own.
I LOVE the cyber-futuristic aesthetic of this game, really really unique art style that really takes me to another world!
The only negative in this area would be when you are hacking into people's memories I think is what it is, there are a lot of flashy affects, changing colors, that sort of thing and it can be a little hard on the eyes at times. Although, these parts of the game always leave me feeling extremely on edge and unsettled which really just adds to the atmosphere of the whole game and I'm living for it!
I look forward to continuing to play this, and I recommend that you should too (:
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1649 Std. insgesamt
Verfasst: 22.04.21 02:45
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604 Std. insgesamt
Verfasst: 16.04.21 05:00
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1785 Std. insgesamt
Verfasst: 23.03.21 07:39
To help maintain order, a police unit working for the Krakow Police Department (KPD) known as ‘Observers’ were established. These officers through the use of devices on their arms called ‘Dream Eaters’ are able to connect themselves to other people’s brain implants and with their permission witness the events preceding a crime. Observers also have the ability to switch to augmented vision allowing cloud base scans of either electronic equipment or biological matter.
Due to the unsettling nature of the work when an observer taps into the conscious mind of an individual, they often also tap into the subconscious memories of that person too, presenting a confusing cesspool of frantic thoughts, fears and recollections. This can be disorientating and dangerous for the sanity of the observer and is often controlled by a supplied drug from Chiron known as ‘Synchrozine’ which of course is to synch the observer back to reality.
Nanophage is a digital disease which transmits the ‘AA Glitch’ into nanobots causing their coding to go off by at least 1 percent causing them to reject biological tissue. As puncture wounds appear and internal organs start to degrade, the disease turns biological, causing flu like symptoms where the disease becomes again highly contagious in both fomite and airborne transmissions. In order to prevent outbreaks of this dreadful disease, tenement buildings were constructed in the C district. These buildings internally scan their tenants for any anomalies and if one is detected they can go into full lock down preventing movement within building and electronic signals from getting out since the ‘Nanophage ‘is digitally transferable too. The KPD and ‘The Cleaners’ responsible for investigation and clean-up will become automatically notified when a building goes into lockdown.
You take control of an Observer Daniel Lazarski (Rutger Hauer-Blade Runner) who has received an incoming distress call from his estranged son Adam. When Daniel traces the call, he is lead to a C district building and happens to witness a crime scene of a beheaded corpse where his son was calling from. Not being able to establish identification of the headless corpse we continue to follow the blood trail of a serial killer known as ‘The Splicer’ who is terminating all colleagues working along with Adam on a secret experiment which Chiron was not aware of at the time and immediately fired Adam and confiscated all his research when they were. What our son was involved in, where our son actually is and why is the Splicer now targeting us is what pushes a player forward looking for answers.
The original (2017) version had a hopeless save system which infuriated players trying to unlock all achievements and collecting all easter eggs particularly the nanophage cards since missing one often meant restarting the game completely from beginning. Likewise, the voxel runner achievement and the no death achievement equally vexed many players. While the (2020) version has a much-improved save system with chapter select options amazingly it doesn’t do any better sparing players from the tedious frustration of the glitching card mechanics. I had several card glitched out of existence with no possibility of future attainment wherever I loaded in chapter recall (Pieta card an example), forcing yet again a complete walkthrough by me through the entire game. This I would have thought to have been solved by Bloober by now. While the no death achievement is much easier this time, the voxel runner achievement is still as infuriating and completely unreasonable to players like me, who may not be as quick in being responsive. Life is short as it is, who has time spending hours on these fruitless frivolities?
Other than enhanced visuals and sound effects, the 2020 version has 3 additional stories containing what happened at the exact moment the building went into lock down. These follow Stanley Tkacyzk tenant from 208 and the tragic toll of what the lockdown did on a hypochondriac. The sad conclusion of tenant from 207 an architect passionate about the buildings internal network and the bloody conclusion of tenant in 108 who went against protocol and turned on a sexbot proven to be faulty. All 3 stories reveal that the nemesis revealed at the end of the game, may more than likely had a hand in their deaths too, revealing how narcissist and blood thirsty this villain may be. Don’t be fooled by the Stockholm Syndrome question at the end of the game.
The expert story telling is where the game really shines for me and there are still many possible fan theories and questions begging for follow-up. I’ll list a few of my own. Big Spoilers Below…
[spoiler]
Q1. Did Helena Nowak have a child that was lost due to the nanophage?
Q2. Was Paulina copied or pushed out and where is her fleshly body?
Q3. Was Pieta the nurse present when Daniels’s wife passed away at hospital?
Q4. Is there a connection between the two safe doors and the Janitor since he has the same door?
Q5. Is Herbert Ono the only one to escape the Splicer?
Q6. Who really caused the lock down? Was it the copy and paste version of psychotic Adam to trap Daniel so that he could manipulate him into allowing host control off the grid? Or was there also a happenstance nanophage carrier which caused the tenement building to go into lockdown?
Q7. Did Daniel ever have the nanophage?
Q8. Why did Daniel fear augmentations to begin with?
Q9. Who uploaded Dan’s wife into a FemCom 6.0?
Q10. Why was Jack Karnas building a replica of Helena Nowak in his room? Did he have an obsession about her?
Q11. Since Daniel never really got out of the Sanctuary Salon how can we bona fide any of his recollections, since he was also being observed and his recollection of events tainted? Is the merging of voices simply fragment recollections of previous people he has jacked into, or is it possible that there is a wider merging of trapped consciousness trying to escape the dream chambers of the salon, which we have not been privileged of gaining awareness of due to being subjective to mind manipulation from a nemesis awaiting the perfect host?
Q12. How far down the rabbit hole did we actually go?
[/spoiler]
In final, there was many adult thought-provoking concepts to this game, that in truth with human advancements the way it is, we may be on the threshold of finding out soon for ourselves anyway. Looking down the double barrel of quantum computers and artificial intelligence we may be forced to surmise these ethical issues more sooner than later.
Sample Below...
https://youtu.be/8jhtSEPeEoc
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2218 Std. insgesamt
Verfasst: 11.03.21 16:28
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606 Std. insgesamt
Verfasst: 02.03.21 01:14
M A S T E R P I E C E.
Cyberpunk 2077 can't even come close to what this game has done in terms of cyberpunk theme.
i made probably over hundred screenshots. it's that good and beautiful, even that i played it without ray-tracing (i have 1080 Ti). Very good optimization (there is rarely any areas where you will encounter FPS drops).
If you love cyberpunk stuff, this game is the best game there is! A must play!
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805 Std. insgesamt
Verfasst: 21.02.21 23:20
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911 Std. insgesamt
Verfasst: 12.02.21 21:53
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497 Std. insgesamt
Verfasst: 04.02.21 14:08
- The world is incredibly well crafted and the atmosphere great.
- Gameplay is mostly very engaging.
- Technically no issues so far apart from a small issue with mouse tracking speeds when switching from game to menus, but not serious.
Only downside so far and contrary to all the praise in other reviews on the same topic...
I was surprised that Rutger Hauer (RIP) voiced the lead character in such a hoarse, unemotional and bored tone that it grates on my ears + ruins the immersiveness of the game to the point where I can only play short sessions at a time. This is the first time a characters voice distracts me so much. For an example (to see if it bugs you, because it might very well not), simply watch the first in-game scene in any of the youtube clips online.
Only a few hours in, so hoping the voice issue is something I can get used to.
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784 Std. insgesamt
Verfasst: 20.01.21 20:49
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332 Std. insgesamt
Verfasst: 10.01.21 15:02
The voice acting feels like the people are in fact not even replying to each other. Just sentences read out loud. Graphics are great but even on a 3090 it chugs at moments.
Can't recommend. I can't even force myself to finish it.
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339 Std. insgesamt
Verfasst: 09.01.21 05:45
I gave the original Observer a 4/10 and could not recommend it in my review as I felt that it was just not scary or interesting, especially when compared with Layers of Fear, or better yet, measured up to SOMA, from which Observer draws a surprising amount of inspiration. The game lacked depth and felt very shallow/superficial, in my opinion. I nevertheless enjoyed the cyberpunk setting and found Janus, Rudy, and the protagonist to be likeable characters. I was still interested in checking out Observer: System Redux, but owing to the greedy business practices of Bloober Team, I really don’t feel like supporting this studio anymore. In fact, this has dissuaded me from pre-ordering or buying The Medium.
Essentially, Observer: System Redux is like an AAA game that, instead of having a free High Resolution DLC and a few DLCs, gets released again as a standalone experience for the price of a brand-new game with near-complete disregard for its loyal fanbase. Even AAA studios would not resort to such egregious practices.
Admittedly, there was a short time window during which a discount for owners of the original game prevailed. I did benefit from that discount, but I realize that I am in the minority. Most people were not even aware of said time window and discount. As such, I want to leave this review to raise awareness about these anti-consumer practices. At the very least, the discount should’ve prevailed indefinitely for all owners of the original Observer. However, in all fairness, Observer: System Redux should have been released for free for anyone who owns the original game.
As an indie studio, they need to harness all the goodwill they possibly can, so it's even more surprising they're resorting to bureaucratic, anti-consumer tactics to operate. Apparently, the studio is working on a solution. I shall update the review accordingly.
But, this is not unreasonable in the slightest. Take CD PROJEKT RED. They’re working on a next-gen version of The Witcher 3 with all DLC content that will be released for free for all owners of the game across all platforms. Think CD PROJEKT RED is too big for a fair comparison? Fine, they got their hands full with the Cyberpunk 2077 situation right now anyway. But still... They give it to the people for free.
Take SUPERHOT Team then. They gave out SUPERHOT: MIND CONTROL DELETE for free for all owners of SUPERHOT across all platforms. This is a very small studio and their new game was in development for at least three years. But still... They give it to the people for free.
There are countless other gaming studios that are leading by example and doing what’s right for the people and the community by creating value that will ensure goodwill. These studios value and respect their fans and loyal supporters. They did not forget where they came from. Why? Because charging full price for the same game, albeit with ‘new’ content is not right. Because a timed discount for owners that went largely unnoticed is unfair to those who did not know about it.
Give it to the people for free. Or, at the very least, make the discount applicable for all owners of the original game.
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458 Std. insgesamt
Verfasst: 01.01.21 16:09
I'm fascinated and confused by what I witnessed at the same time.
The game tells the story of a detective that goes on his son's trace to find what has happened to him.
Most of the game happens in the same location, an apartment complex, although the environment is well built and there is a lot to explore.
Pros
- Very, very stilish
- Very good story, yet not too easy to follow
- Superb cyberpunk mood
- Latter levels and dreams sequences are particularly mind-blowing
Cons
- Game suffers from stuttering in the few moments you move fast, probably due assets streaming, even if installed on an SSD. Most of the game will have you walk slowly / explore the same areas though.
- At time of review, the game is suffering from a series of bugs. I had a game-breaking bug which required me to edit a file with an HEX editor in order to continue. And others not allowing me to interact with key elements, which was fixed by just restarting the game
Notes
- Full ultrawide (21:9) support
- Lot of flashing images
- A good upgrade from the original version. Owners of the original do get a discounted price now.
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479 Std. insgesamt
Verfasst: 20.12.20 23:12
And my general feelings on the game remain unchanged. It’s good at the start, when it explores the dark dystopian cyberpunk world, ugly and paranoid, where people have no privacy or escape apart from drugs. The new edition adds several new side cases which explore this in new ways. Though, to be fair, only one of those feels like a fun case while the other two are either poor in gameplay or half-baked in their themes. And the updated visuals improve the way the game looks and feels as well, with the ray tracing, predictably, making some scenes looks absolutely fantastically.
But the old problems remain unchanged. Few sections seem to have been somewhat tweaked, but I didn’t feel that the change was actually meaningful. Some of the old bugs are still present and the new sections have their own. The visuals can still be too much and nauseating, and sound design still full of jumpscare approach, which often feels at odds with the rest of the game. Some sections remain poorly explained. And the main story is as poor by the end as it used to be, deflating the really interesting side-stories that the game provides up until then.
It’s a game that could be fun to check out, and this version is undoubtedly the superior one to do so. But it’s still not something I would outright recommend playing.
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575 Std. insgesamt
Verfasst: 04.12.20 11:03
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825 Std. insgesamt
Verfasst: 02.12.20 01:07
Anyway if you already played the original Observer I would only suggest getting the Redux version with a 80% discount. The graphic improvement is cool and the game looks good with or without RTX, but that's about it. The additional new cases are kinda short and end up using the same reskinned location. If you never played Observer I would still recommend the game cause it's a great cyberpunk experience and the story is good.
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1437 Std. insgesamt
Verfasst: 23.11.20 17:09
Anyone that has been into gaming for the past few years clearly knows Observer. As a fantastic dystopian thrilling adventure, the game left us all impressed by its story and aesthetics. There was however, a lot which was left behind, and in that regard Observer: System Redux fulfills every aspect, including in the technical department.
But let’s not get ourselves in the optimization just yet, because first I want to assure everyone that no story-related detail was altered or manipulated. System Redux remasters what was already present. This is obviously good, as the story itself was already top-tier, revealing a world where augmented electronics embed in the human body created an easier but also tougher verdict for citizens.
We play as Dan Lazarski, an observer, part of a police task force with an amazing ability: The permit to hack and invade suspects' minds, and relive their memories. The year is 2084, but it seems no one has ever left the 80’s, instead, they improved it, delivering a retro-futuristic cyberpunk reality where technology fuses with the human body.
For detective Lazarski this was a typical day until a phone call changed things, turning it into a personal quest, across digital demons, psychological choices and flesh that still bleeds as it always did despite the metal in it. One of the aspects which I really like is how the whole game is set in a building compartment. One would think such design would limit players, or even create barriers for the plot, but no.
The narrative and placement of events are just good, almost like a fantastic movie you can’t stop going through it, until you decipher all the events. Each room, each tenant and each side-quest delivers more information about a world you can’t stop diving with full curiosity. if by some strange and bizarre reason the story doesn’t convince you, maybe the visuals will.
This time, visuals and optimization have to be described almost at the same time. It’s no doubt Observer: System Redux ets itself for the future, aiming at next gen GPU’s but also, keeping it cool for what should now be standard hardware. Some options that were previously only tweaked through the .ini files can now be chosen directly in the game’s menu.
Chromatic Aberration, Field of View, Ultra-widescreen and increased Frame Rate are just some of the options that were adjusted to fit the new demands. It’s now much easier to enjoy the game if you’re having a low tier card, or even medium. In my case, with a RX 580, and by disabling special effects, chromatic aberration, and adjusting shadows, I can almost keep stable 60fps with everything else on Ultra.
Visually the game definitely delivers an improvement, but maintains the same structure you came to know very well from the original. Character models are solid, and the same can be said about effects, lights and scenery.
With no impact on the gameplay, and absolutely no compromises when it comes to visual quality, Observer: System Redux is definitely a welcoming remaster. If you never had the chance to play it, now it’s impossible not to.
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553 Std. insgesamt
Verfasst: 23.11.20 00:54
Thanks for remastering this and putting it out again. I crashed a few times alt tabbing. I only had one seemingly breaking bug where I ended up in a room full of dryers while brain diving. It worked after reloading.
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381 Std. insgesamt
Verfasst: 16.11.20 17:49
Despite its simple gameplay, this is truly an immersive expirience and I wholeheartedly recommend it. The graphics are amazing, voice acting is awesome. Rutger Hauer's (Rest his soul) performance is superb here.
Its freaky, its scary. You will jump out of your seat a few times. Its a grand old scary time.
Not much replay value here, but I would play again with friends. This recommends a rx590, played on a rx580 on medium 1080p, no drops. Also played on a 5700xt 1440p max, no frame drops. The only couple of drops happened when walking into another new area for a brief moment. But that is understandable.
90% - A
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299 Std. insgesamt
Verfasst: 12.11.20 19:57
And that makes it so much worse when i realized there is no more to do after less than 5 hours (some sidemissions included).
Come one guys, 30 € for less than 5 hours of Gameplay ?
You poured so much effort in presentation and storytelling just to end with so little runtime.
I´m honestly disappointed and i made a mistake when i didnt look at the playtime in the original.
Well, you have my money now, so go and make a longer sequel with the same quality please.
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232 Std. insgesamt
Verfasst: 12.11.20 00:06
Having to buy this game for nearly 30 Euro'es all over again for the simple fact of getting a few more side missions and ray tracing is a bit of an over kill.
So if you've played the game before and simply want to experience the new puzzles, hold until there is a sale.
Trust me, you'll thank me later.
Most of these new puzzles are so insanely hard that you will be standing looking for the answer and giving up an hour later anyways.
SADLY.
6.5/10
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277 Std. insgesamt
Verfasst: 11.11.20 08:32
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61 Std. insgesamt
Verfasst: 11.11.20 03:18
With Ray-Tracing ON and graphics set to HIGH, I am experiencing:
- Bad FPS dips and crazy fluctuations, even with a frame limit set in the options menu
- Some freezes and stutters, especially during cutscene and area transitions
- Unusual GPU temperature behavior, running much hotter than any game I've played on my system *
For reference:
GPU - EVGA 2080 Super Hybrid FTW3 (factory overclock, AIO cooling, custom fan settings)
CPU - Intel i7-9700k (stock 3.60GHz, AIO cooling, custom fan settings)
RAM - 32GB @ 3200MHz
MONITOR - 2560x1440, 1440p @ 165Hz (with G-Sync)
* On average, most games (including games with RTX features turned on), run around ~65 C @ 95-100% GPU usage on High-Ultra settings on my system. This game ran up to ~75 C @ 95-100% GPU usage within the first 15 minutes of gameplay.
The biggest culprit seems to be Ray-Tracing, which appears as a single setting in the options menu and absolutely tanks performance when checked. It seems like any game that has Ray-Tracing WITHOUT including NVIDIA's DLSS 2.0 along with it is guaranteed to run terribly nowadays though, which might be the problem here too.
I am even seeing FPS fluctuations and high temps sitting at the in-game menus. For instance, with Ray-Tracing off, my GPU temp hovered around 53 C at the title screen. As soon as I turned Ray-Tracing on, my GPU temp shot up to 65 C. There's simply no reason for a game to be that taxing on a GPU while sitting at the title screen! Furthermore, with Ray-Tracing off, the game itself ran much smoother, FPS stabilized and my GPU temperature returned back to around what I expected it to be normally.
So if you are really wanting to flex your RTX card on this title, I would recommend waiting for a few optimization patches to see if things improve before purchasing. If this is your first time playing the game and/or RTX features aren't a big deal to you though, then definitely give the game a shot. The extra missions, gameplay improvements and other graphical upgrades are still great additions. For me personally, however, I wanted the full package this version was supposed to offer since I've already played through the original.
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Release:10.11.2020
Genre:
Adventure
Entwickler:
Bloober Team
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel