Obduction
Sammlung
Du musst angemeldet sein
Über das Spiel
As you walk beside the lake on a cloudy night, a distant thunderclap demands your attention. A curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with a stereotypical Kansas farmhouse, a white picket fence, and a rather bizarre little ghost town - well… almost ghost town. Adding to the oddity, you discover a strangely kluged kiosk that reassuringly welcomes you to Hunrath.
The new worlds of Obduction reveal their secrets only as you explore, coax, and consider them. And as you bask in the otherworldly beauty and explore through the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now.
Systemanforderungen
- CPU: CPU Intel i5-2500 equivalent or better
- GFX: GeForce 660 GTX w/1GB / AMD 7700 series w/1GB equivalent or better
- RAM: 8 GB RAM
- Software: Windows 7 SP1 64 bit or newer
- HD: 20 GB verfügbarer Speicherplatz
- LANG: Englisch
- CPU: CPU Intel i5-4590 equivalent or better
- GFX: NVIDIA GTX 970 w/4 GB / AMD R9 290 w/4 GB equivalent or better
- RAM: 16 GB RAM
- Software: Windows 10 64 bit
- HD: 20 GB verfügbarer Speicherplatz
- LANG: Englisch
Steam Nutzer-Reviews
Empfohlen
850 Std. insgesamt
Verfasst: 15.01.22 12:17
Wer Rätsel und die Erforschung unbekannter Gebiete und Welten mag, ist in Obduction wahrscheinlich genau richtig aufgehoben. Oduction ist ein bock-schweres Story-Puzzle-Adventure.
Zu Beginn wandern wir selig durch ein Waldgebiet, plötzlich zucken Blitze vom Himmel und etwas fliegt vom Himmel herab und entführt uns. ...
Wir sind auf uns allein gestellt und müssen nun herausfinden, warum wir genau in dieser seltsamen Welt gelandet sind. Die Umgebungen sehen wunderbar aus und das obwohl das Spiel schon einige Jahre auf dem Buckel hat. Es ist von 2016!
Die Rätsel gehören allerdings zu den kompliziertesten, die ich je gesehen habe und wenn man nicht gerade eine Lösung parat hat oder eine Art Puzzlegenie ist, wird man sehr lange in Obduction verweilen können. Falls die Rätsel nicht doch zur Aufgabe zwingen.
https://steamcommunity.com/sharedfiles/filedetails/?id=2711368574
Die Steuerung bietet die Möglichkeit sich per Telepotation oder freier Bewegung zu bewegen. Weiter gibt es noch viele andere Einstellungen in den Optionen, wie verschiedene Eingabegeräte usw. Oduction kann man auch auf dem Monitor spielen. In VR erlebt man die Welt von Obduction natürlich viel immersiver, wenn es auch nur wenige Dinge gibt, mit denen wir interagieren können. Es gibt z.b. kein Inventar und können wir doch mal ein Objekt anfassen, lässt es sich nicht mitnehmen. Die meisten Interaktionen beschränken sich auf Hebel und Knöpfe. Auf losen Zetteln, die wir überall finden können, wird die Geschichte des Spiels erzählt. Leider fehlt auch mal ein Text oder die Schriftart ist schlecht gewält. Eine weitere tolle Interaktion ist allerdings, der Minenwagen, den wir über eine Gleisanlage steuern können, das macht Spaß.
https://steamcommunity.com/sharedfiles/filedetails/?id=2714151876
Das Spiel strotzt nur so vor Details und ist eines der schönsten Spiele, die ich gesehen habe und es ist von 2016. Der Sound ist auch wunderbar, Umgebungseffekte wie Wind, ein fließender Wasserfall oder ein rieselnder Bach klingen alle fantastisch. Die meist gut getimte Musik unterstreicht die Atmosphäre des Spiels nur.
Toll sind auch die realen Videoaufnahmen von echten Schauspielern, die wir ab und zu finden, das fand ich schon in Myst sehr gut gelungen.
https://steamcommunity.com/sharedfiles/filedetails/?id=2716084548
Aber Obduction kann wahnsinnig frustrierend sein und zwar so, dass ich es trotz Hilfe nicht durchgespielt habe, leider.
Die meisten Rätsel sind so clever und so gut durchdacht, dass man die Entwickler eigentlich dafür loben müsste, aber genau dadurch ist Obduction auch nur etwas für echte Hardcore-Puzzle-Fans!
Das Leveldesign ist einfach besonders, die Geschichte ist fesselnd und die Rätsel sind wahrscheinlich die schwersten, die ich je in einem Spiel gesehen habe.
Obduction ist ein wunderbares Puzzle-Game für eingefleischte Puzzlefans, die auch mehrmals um die Ecke denken können.
????Mehr verschleppte Reviews auf meiner Kurator Seite.
???? Powered by HoI 4 Deu Curators group in German / English ????
English:
------------------------------------------------>
Obduction by Cyan the makers of Myst.
If you like puzzles and exploring unknown areas and worlds, Obduction is probably for you. Oduction is a buck-heavy story puzzle adventure.
At the beginning we are blissfully wandering through a forest area, suddenly lightning flashes from the sky and something flies down from the sky and kidnaps us. ...
We are on our own and must now figure out exactly why we have landed in this strange world. The environments look wonderful, and that's despite the game having a few years under its belt. It's from 2016!
The puzzles, however, are some of the most complicated I've ever seen and unless you're a solution or some sort of puzzle genius, you'll be able to linger in Obduction for a very long time. That is, if the puzzles don't force you to give up.
The controls offer the possibility to move by telepotation or free movement. Furthermore, there are many other settings in the options, such as different input devices, etc. Oduction can also be played on the monitor. In VR, of course, you experience the world of Obduction much more immersively, even if there are only a few things we can interact with. There is no inventory, for example, and if we do touch an object, we can't take it with us. Most interactions are limited to levers and buttons. On loose pieces of paper, which we can find everywhere, the story of the game is told. Unfortunately, sometimes text is missing or the font is poorly chosen. Another great interaction, however, is the mine cart, which we can control over a track layout, which is fun.
The game is bursting with detail and is one of the most beautiful games I've seen and it's from 2016. The sound is also wonderful, environmental effects like wind, a flowing waterfall or a trickling stream all sound fantastic. The mostly well-timed music only adds to the atmosphere of the game.
Also great is the real video footage of real actors that we find from time to time, I thought that was very well done in Myst.
But Obduction can be insanely frustrating, so much so that I didn't play through it despite help, unfortunately.
Most of the puzzles are so clever and so well thought out that the developers should be praised for them, but that's exactly why Obduction is only something for real hardcore puzzle fans!
The level design is simply special, the story is engaging, and the puzzles are probably the hardest I've ever seen in a game.
Obduction is a wonderful puzzle game for die-hard puzzle fans who can think around corners several times.
????More Obducted reviewson my curator page.
???? Powered by HoI 4 Deu Curators group in German / English ????
Weiterlesen
Empfohlen
240 Std. insgesamt
Verfasst: 23.11.21 18:57
Respekt an die Macher, nach der MYST Reihe die schon richtig gut waren.. ein geniales Teil!!
Respekt an die IDEE und die UMSETZUNG ...ich bin fast gestorben während dem Spiel...
Will nochmal so eines von Euch ;*
Weiterlesen
Empfohlen
5264 Std. insgesamt
Verfasst: 05.02.21 17:04
Und von denen hat es viele! Manchmal dauert dann die Ladung etwas sehr lange.
Für mich hätte die Story noch etwas mehr Informationen haben können. Die Tagebücher sind dünn gesät.
Auch nimmt einem das Spiel nicht an der Hand man muss selber herausfinden wie und wo es weiter geht. Da habe ich endlich einen Weg gefunden wo es hin geht, schon stehe ich wieder vor verschlossenen Türen. Auch sind die Rätsel teilweise eine Herausforderung. Kurz dieses Spiel ist nichts für ungeduldige :-)
Es gilt zu proben, auszukundschaften und zu tüfteln.
Ich hätte auch da gern noch mehr Hinweise gehabt. Aber trotzdem hat es mir Spass gemacht.
Weiterlesen
Empfohlen
2406 Std. insgesamt
Verfasst: 17.01.20 20:39
Weiterlesen
Nicht Empfohlen
231 Std. insgesamt
Verfasst: 01.04.22 02:07
Also, can this game please use a regular save system that RealMyst has? Having one of the most unspecific auto-save system that doesn't let you know when it saves doesn't exude confidence...
Weiterlesen
Empfohlen
959 Std. insgesamt
Verfasst: 09.03.22 19:16
“Where should I begin? Perhaps my story is in order.”
~Atrus
Cyan's back! You know, Cyan? Miller brothers? No? OK, perhaps some history is in order. Back in 1993, a small team of talented young people released MYST. A puzzle adventure game that quickly became a legend. And not only because of its state-of-the-art visuals (even though yes, while being one of the first CD-ROM games, it looked fantastic), but also because of its creativity. MYST wasn't just a game. It was an art. Long story short, at the beginning of the game, player (in MYST we weren't supposed to take a certain role, we were supposed to be ourselves) discovered so-called linking book. A book that allowed them to travel to strange island called Myst, from which it was possible to get to the other worlds and eventually discover the dark mystery. Or not, since the game had four different endings and the best one required you to pay attention to details. Anyhow, the game became a huge hit and ended up spawning a franchise.
Ironically, it was MYST that ruined Cyan's future. And I'm not talking about the fact that, after two good games that were made by Presto and Ubisoft, Cyan failed to live up to the expectations in MYST V. I'm talking about URU. An experimental multiplayer game, which tried to bring MYST online. I can't say it was a complete failure and it sure was an interesting experiment, but still, solving puzzles together online? It wasn't for everybody. I mean, let's just admit it – Internet and puzzles are a lot like water and oil. The best thing you can do while playing an adventure game is to turn Internet off. Just to avoid the temptation to google yourself some hints. Naturally, URU didn't live long. But guess what? Instead of moving on, Cyan just kept pushing. Again and again, they tried to revive URU and it was ridiculous. Even though I have a special place in my heart for that game, I must admit – those attempts felt a lot like beating the dead horse. Which was especially stupid since it only caused Cyan financial troubles.
Like I said, though, the guys are finally back. For real. Even though breaking their bonds with URU felt a lot like quitting smoking, Cyan is finally done with their bad habit and is ready to move on. So, here comes Obduction. The first Cyan's game since 2005. Well, as long as we won't count basic stuff like Cosmic Osmo's Hex Isle and mobile games, but honestly, all that just doesn't count as the real deal. While Obduction? It's exactly that. The real deal. The next big thing from Cyan all of us, old fans, were waiting since RIVEN (like I said, MYST III and IV weren't made by Cyan, while MYST V failed very hard). Is it good? Well, short answer is – yes. Yes, it's good. In case you were afraid of getting another MYST V here... well, don't be. Obduction is good and can offer you a lot of fun as long as you enjoy puzzle adventures. But of course, it's not that simple and there are many things to talk about. So, let us begin.
The first thing you should know about this game is that it follows the MYST formula. Again, we're supposed to play as ourselves and visit a strange place that serves as a hub, from where we'll be able to access some other places. Naturally, it's a not a bad thing per se, but they kinda... overdid it a bit. While RIVEN was a daring attempt to create something bigger and more complicated, Obduction feels a lot like MYST all over again. Like it's the only thing they can do. Kinda gives the game an unpleasant aftertaste. “Kinda” because well, it's not that simple.
Like in MYST, in Obduction we have a hub place and four different worlds to visit, but this time things won't be nearly as linear. In MYST it was pretty simple. We were supposed to solve a puzzle to unlock another world and then go there, find two pages and solve another puzzle to return. In Obduction it's more tricky than that. Even though the amount of worlds is exactly the same, we won't just visit them. I mean, we will, but not in such a simple way as before. See, gameplay in Obduction revolves around two things – shortcuts and so-called seeds-swap devices. In every world in this game there's a tree (which you should find and connect to the main hub). And while being inserted in special machinery, those seeds can be used to travel to corresponding worlds (an interesting linking books alternative). But the thing is – we won't just go there and back again. There are quite a lot of seeds here and different seeds will lead to the different parts of the worlds. Moreover, seeds won't just teleport you. They'll take a part of the your current location with you. And even though most of the time it'll be just a cool-looking gimmick, from time to time, it'll be a very important feature to progress. Moreover, the worlds are not completely separate places anymore. Not only they're connected to the main hub, they're also connected to each other. With the same exact seeds. And at the late part of the game, you'll travel between them quite a lot, which will be a somewhat complicated task. In other words, it's a pretty interesting concept. The one that does improve over the old one.
Unfortunately, at the same exact time it kinda makes things a bit too... monotonous. While in MYST every world was unique not only because of how it looked, but also because it came with a unique set of themed puzzles, here? Things are a bit too similar. And as the result, despite the fact that the worlds here do look different, it's almost like there are no different worlds at all. Like it's just one big world. And it doesn't feel as good as it was supposed to. It's also important to mention that Obduction is a VR-oriented experience. And technically, it's a good thing. Just because, like music, VR makes everything better. Unfortunately, while trying to sit on two chairs and providing us with both regular and VR versions of the game, Cyan screwed things up a bit. While playing the regular version, it's hard not to notice that controls here were made with VR in mind. While VR controls? Despite playing it smart about taking notes (the game allows you to take pictures, so you won't need to remove your headset to take notes), those are pretty rough, buggy and unpolished. Up to the point where I needed to switch to gamepad just to pass through certain parts. It's not like I expected perfectly polished experience from Kickstarter project (when it's about Kickstarter, the best thing you can ask for is a game with no “unfinished” aftertaste and, thankfully, there's nothing like that here), but still, it's important thing to mention.
Aside from all that, though, Obduction is a brilliant present to all the MYST fans out there. Which is very cool, since, let's just admit it, puzzle adventures are dead. Nowadays, we either get some hardcore stuff like RHEM, or story-driven “press X to win” games. Obduction? It's exactly what we fell in love with back in 1993. Which is even more cool since we can experience all that in VR now. Sure, Obduction isn't perfect, but then again, what is? As long as you don't mind old-school puzzle adventures and don't want the game to tell you exactly what to do, this is a game for you. Like MYST, Obduction wants you to dive into it, take things slowly and try to understand how they work. Actually, good ending in this game is exactly about that. You'll just go for puzzles? You'll get the bad one. But if you'll read all the notes and learn about the story? You'll be able to make right decision. Which will look wrong otherwise. Like I said, Cyan's back. For real this time. And it's great.
Weiterlesen
Empfohlen
1198 Std. insgesamt
Verfasst: 06.02.22 22:12
Having said that, some of the puzzles in the game were pretty obtuse and one or two just seemed silly (given the plot) and/or overly tedious. Maybe a hardcore gamer wouldn't be quite as negative about them as me but when you solve a puzzle by using a guide and STILL can't figure out why the solution worked, that does detract from the overall experience.
Overall though, it's a game definitely worth a try.
Weiterlesen
Empfohlen
994 Std. insgesamt
Verfasst: 04.02.22 10:22
Weiterlesen
Empfohlen
722 Std. insgesamt
Verfasst: 03.02.22 23:22
Graphics were pretty (ran it on epic settings), and audio was clean and immersive.
A bit on the short side, but I understand it was a game on a budget. So they pulled off some good use of small spaces, and environment.
I enjoyed it.
Weiterlesen
Nicht Empfohlen
1450 Std. insgesamt
Verfasst: 01.01.22 22:40
Minor story spoilers to list a couple examples: The rotating piston puzzle shows no indication that the contraption can be rotated, requiring the player to click and drag a very small piece with no feedback while doing so. Also, after watering all of the trees, no clue is given to the player that CW opened up a new passageway, leading to unnecessary frustration and backtracking.
Weiterlesen
Nicht Empfohlen
56 Std. insgesamt
Verfasst: 06.12.21 12:51
I came in ready for obtuse puzzles and some advanced note taking etc.
What I didn't come ready for was half assed (or completely non-existent) attempts at QoL improvements to this very old school formula.
You can choose object glow if you don't want to spend half your time working out what can be clicked on. But objects glow several seconds apart and only when you're within about 3 feet of them. Both settings that could easily have been given as user definable to set the difficulty at your preferred level.
Your cursor vanishes when you are moving (presumably to make the game look prettier) and only reappears when you stop. Your cursor changes when something can be interacted with, but to do this you have to come to a dead stop. A simple toggle would have made this less infuriating. If I want to zip around a room clicking and quickly seeing what I can interact with, I should be able to. Not step step look, step step look. Maddening.
Although 'zip around' is quite the misnomer because your run speed is far too slow for the large distances between areas you have to cover. It's already evident that simply backtracking will take up an embarrassing amount of playtime, and covering the distance between something as simple as two switches in the same puzzle is annoying as hell for this reason. I don't care if fast travel or something comes up later; because a) the damage is already done and b) you will always need to move between places on foot, and it sucks. You cannot sell this to me as 'taking your time', 'appreciating the environment and atmosphere' or any other such half assed, non-gameplay related reason. If I want to appreciate the environments (cool in places, if somewhat basic) I can stop and stand still. My choice. I don't need to be forced to move at wading-through-mud-speed to take in all the hard work that went into making this world.
If you want to move faster, you can move diagonally (you know, like in old school shooters where they hadn't yet worked out how to set the movement speed to be the same for both forwards and diagonally - a problem that's been solved for like 2+ decades). So cool, I can go 20% faster if I'm happy to stare at everything at a headache inducing 45 degrees to the direction I'm moving.
Sick of all of the above and want to save your game and maybe come back later when you've calmed down? Good luck. Press escape, and wait five seconds for the slow. fade. in. of. the. menu. for. literally. no. reason. Stare blankly at the existence of a 'load' option, but no 'save'. Hit google. Find out the game autosaves, but only every few minutes, and doesn't tell you when it has done it. Realise thanks to google (not the shitty game telling you) that the game saves while pausing, but the game doesn't telegraph this at all. Want to preserve a save game? No, you don't just create a new save slot, because that would be far too conventional and convenient, and you can't see the save slot. Instead, go to 'load', and then use a copy function to make a copy of your existing save file. But of course. Damn even typing this stuff is making me picture monkeys hitting buttons and accidentally coming up with something resembling a functioning piece of entertainment. Mind blowingly bad.
I'm all for challenge. But I have no time for poor UX than can almost certainly be attributed to ageing devs who refused to pay heed to any of the developments in gaming trends for the past 3 decades. I can say this with confidence, not as a young gamer who doesn't understand the how/why of these older-style more obtuse puzzle games, but as someone who is practically the same age as the games' lead developers - someone who can remember the original Myst coming out and playing it - and who has moved with the times, rather than being stuck in love with poor and/or badly implemented ways of doing things.
The list goes on but my playing of this game will not. It doesn't respect basic tenets of good game design, and it doesn't respect my time, so it won't be getting any more of it.
I came here for intelligent, multi-layered, multi-disciplined puzzles that require pen and paper, lateral thinking and joining of distant dots.
I didn't expect to be left pining for the thoughtful, intelligent design choices of Call of fucking Duty.
Weiterlesen
Nicht Empfohlen
601 Std. insgesamt
Verfasst: 10.11.21 18:22
Weiterlesen
Empfohlen
471 Std. insgesamt
Verfasst: 29.09.21 17:55
If you have any train knowledge at all, this game will actually BE HARDER unless you know this: running through switches doesn't break them, and you can pre-set a switch to the direction you want to go back through it before entering it. I spent several hours stuck because I assumed you couldn't run the cart through a switch that was aligned against the direction from which I was coming. It wasn't until I reached the junkyard, and was basically stuck unless I ran through the switch, that I realised this.
Great game otherwise, if you like Cyan's other titles, you'll enjoy this one.
Weiterlesen
Nicht Empfohlen
1033 Std. insgesamt
Verfasst: 19.09.21 20:46
- Too much walking. The puzzles and clues to the puzzle should be relatively nearby but here they are scattered.
- Most times I didn't know what to do and where to go. Things I discover were mostly by luck.
- I kept searching with the mouse for things to interact with, feels like brute-forcing. It should be clearer what I can and cannot interact with.
- Sometime hard to tell whether a game behavior is a clue or a bug.
- Many times I had that sad feeling of discovering a new place only to realize that there is nothing useful there.
- There is no clear order for the puzzle. Doesn't feel like the author of the game is trying to communicate with me.
Weiterlesen
Empfohlen
983 Std. insgesamt
Verfasst: 14.09.21 02:00
Very well done.
There's a good balance of exploration, story, and puzzle solving, not to mention providing some good visuals to the overall mixture.
There was only one task that stumped me causing me to search for a hint. It didn't provide any meaningful feedback so I was lost as to what needed done next. Other than that, the rest of the game was well designed. Some places are bit more hidden than you might expect but it was always a rush once I was able to find them.
It definitely took me back to those days suffering through the worlds of Myst. I look forward to a sequel if one is in the works.
Weiterlesen
Empfohlen
1351 Std. insgesamt
Verfasst: 31.08.21 09:41
Where the game falters is with the technical issues. There are a ton of load screens, and some of them are built in to the puzzles such that every time you perform an action, you get a load screen. I feel the game is likely better the faster your hard drive is (and it would perhaps be a great showcase for the new consoles and their fast load times.) This is mostly a problem in the latter half of the game where the number of load screens increases almost exponentially for the later puzzles.
Despite the technical issues, I feel the general atmosphere of the game, the puzzling, and the all-around creativity on display are good enough to warrant a recommendation.
Weiterlesen
Nicht Empfohlen
1083 Std. insgesamt
Verfasst: 30.08.21 10:38
Weiterlesen
Empfohlen
1071 Std. insgesamt
Verfasst: 11.07.21 16:32
I do dislike all the voiceovers and 2d character models though. They are not well implemented in my opinion.
Weiterlesen
Empfohlen
1149 Std. insgesamt
Verfasst: 01.07.21 02:53
HIGHLY RECOMMENDED
Weiterlesen
Nicht Empfohlen
814 Std. insgesamt
Verfasst: 26.06.21 15:02
Unfortunately, there were some very bizarre decisions by the devs towards the end of the game.
It gets incredibly tedious. Constant loading screens. Puzzles just do not make sense.
This had the potential to be a great game and I tried my best to enjoy it, but the deeper you get into it, the worse it gets. 4/10 overall.
Weiterlesen
Nicht Empfohlen
1407 Std. insgesamt
Verfasst: 15.06.21 07:25
Weiterlesen
Empfohlen
883 Std. insgesamt
Verfasst: 12.06.21 04:54
Weiterlesen
Nicht Empfohlen
204 Std. insgesamt
Verfasst: 30.05.21 23:01
Second, the seed swapping is just... So confusing. There's no map, so it's really hard to track where one seed/portal goes, so you're just teleporting all over the place with no real sense of direction, or at least that was my experience.
The game also doesn't really flow in a way that makes any sense at all. There would be times where I thought it was natural to go down one path, and five minutes later realized that the path I was supposed to take was hidden or not obvious. It made for a lot of tedious backtracking that I really didn't enjoy.
At one point I reached a point where something I'd done six or seven teleports back was wrong, and so a door hadn't opened, and honestly? I had no idea how to get back. I could have gone into the walkthrough on the wiki and backtracked using that, again going through a long and tedious process of repeating everything I'd done, but that's just not fun. So, sadly, I wasn't able to finish the game.
I understand it's a puzzle game. I know how these work, and I don't want the whole thing given to me easily. But too much of it was ridiculous backtracking with no sense of direction or purpose, and it got really irritating really fast.
Weiterlesen
Nicht Empfohlen
1900 Std. insgesamt
Verfasst: 22.05.21 15:01
There are too many steps,
You seem to be walking for a long time
Until you get to where your going,
A lot of teleporting from one place to another
If you get to near a machine or jump onto
A rock you get stuck and can't move
I had to start the game twice because of that
If you don't mind running about and teleporting
Then go for it. The ending I think was disappointing
Weiterlesen
Empfohlen
62 Std. insgesamt
Verfasst: 03.05.21 02:01
Weiterlesen
Nicht Empfohlen
708 Std. insgesamt
Verfasst: 21.03.21 21:51
I started playing the game using the Valve Index VR headset and there is a water gate that works only if the settings is *precisely* at full travel, which when using VR is actually a bit of a pain to achieve. 98% throw to the correct side and the level pull does nothing.
Switching out of VR was better as travel was faster and the UIs overall worked better, but the maze like nature of the first area made many of the puzzles tedious. However, as you progress you open shortcuts, which was encouraging.
The second major area is even more maze like and requires slotting together part of the world in a very specific way, but every adjustment requires returning to the first. The full sequence of an adjustment:
1. Go to the intersection and realize it needs to be rotated.
2. Travel back to the start area, turn a bridge and wait for the zone transition.
3. Travel to the mechanism (which requires a slow ride and cross though one of the shortcuts.
4. Click the button, wait, click the button, wait, etc until you get the angle you want.
5. Travel back through the shortcut and then up the slow ride.
6. Wait for another zone transition.
7. Cross the bridge yet again, half way around the map.
8. Check and realize that you need to rotate 45 degrees more.
This is the opposite of respecting the players time and is just one example of the experimental gameplay that Myst has always had also keeping the tedious travel times and arcane solutions that frankly cry out for the use of a guide.
Plenty of the puzzles are *not* like the above example, but I think 75% of my time was boring travel and 25% being intrigued by the world, which is actually amazingly rendered.
Recommended only if you have a lot of time for the game: the solving of the puzzles was actually pretty cool.
Weiterlesen
Empfohlen
179 Std. insgesamt
Verfasst: 08.03.21 14:32
basically put, if you like really difficult puzzles, at-least by my standards, hey go for it, get this game.
if not, either stay away, or be prepared to use a walk-through early on.
Weiterlesen
Empfohlen
736 Std. insgesamt
Verfasst: 28.02.21 00:43
Weiterlesen
Empfohlen
389 Std. insgesamt
Verfasst: 26.02.21 01:55
Weiterlesen
Nicht Empfohlen
237 Std. insgesamt
Verfasst: 12.02.21 23:27
I have to use teleportation due to the weird lags and stutters and this makes playing this game unpleasant given how much traversal you have to do. There is a fair bit of driving a mining vehicle which can make those sensitive like myself queasy.
Weiterlesen
Empfohlen
1432 Std. insgesamt
Verfasst: 27.01.21 04:52
Weiterlesen
Nicht Empfohlen
37 Std. insgesamt
Verfasst: 19.01.21 13:19
Impossible de commenter sur la qualité des énigmes, je n'en ai pas croisé une seule pour l'instant.
Weiterlesen
Empfohlen
930 Std. insgesamt
Verfasst: 09.01.21 02:41
Weiterlesen
Nicht Empfohlen
1294 Std. insgesamt
Verfasst: 08.01.21 02:15
Weiterlesen
Empfohlen
664 Std. insgesamt
Verfasst: 25.12.20 16:27
Weiterlesen
Empfohlen
473 Std. insgesamt
Verfasst: 24.12.20 09:49
Good game though. The story is there if you want to make sure you read everything. I love the design, very beautiful. I am a sucker for gears and mechanical stuff so this game really hit the spot. I'd give this game a 6/10. Great game for a sale price. Would probably rank higher if I was smarter!
Weiterlesen
Empfohlen
690 Std. insgesamt
Verfasst: 23.11.20 21:07
Weiterlesen
Nicht Empfohlen
958 Std. insgesamt
Verfasst: 09.11.20 02:08
- great visual aesthetics
- very novel plot concept and lore
Cons:
- Lots of time-consuming back-tracking
- Clumsy, frustrating interactivity with game-world objects
- Not many interesting puzzles
- Inconsistent inverted Y-axis support
Weiterlesen
Nicht Empfohlen
770 Std. insgesamt
Verfasst: 20.08.20 00:48
All in all: beautiful game graphically, some interesting material, but the last third of the game or so is an utter disappointment. Sorry Cyan...
Weiterlesen
Empfohlen
3121 Std. insgesamt
Verfasst: 28.07.20 19:31
• none of the achievements fired for me (yes, I've checked all my settings);
• loading previously-saved games scrambled the order of photos in my album;
• I got stuck in scenery numerous times;
• horrendously long load times transporting between worlds - like, enough to go make coffee, go to the loo, make a snack.
The last one was probably the thing that sucked most of the joy out of it, by the end. Too much running around and too few actual puzzles to compensate for all that legwork. It was a nice place to be, overall (so I won't give it a thumbs down), but grit your teeth for a lot of frustrations.
Weiterlesen
Nicht Empfohlen
1111 Std. insgesamt
Verfasst: 14.07.20 17:36
I was wrong. I'm afraid this has to be one of the most tedious 'mystery' games I have played.
The interminable swapping between worlds took away all the enjoyment, not least because of the time taken for each 'swap'. It appears that this is really the only puzzle of the game - working out how swapping bits of rock alters the landscape to let you progress.
Eventually I became completely stuck, trapping a minecart behind a rock and being totally unable to fathom out how to release it.
I realised this would take more hours of random world-swapping until I could work out how to progress, so I decided life was too short and gave up.
The landscapes are beautifully detailed of course, but the linear nature of the game means you can't really explore.
Weiterlesen
Nicht Empfohlen
189 Std. insgesamt
Verfasst: 26.06.20 20:14
Weiterlesen
Empfohlen
319 Std. insgesamt
Verfasst: 29.05.20 13:16
I'm only 5 hours in, but the only things that annoy me are the load time between areas especially when you have to go back and forth frequently at times. Installing this on an SSD might help. Also, there's a lot of walking which normally would cause me to not even play a game because I'm too impatient, but thankfully the rest of the game makes up for that as well as the fact that your exploring new areas fairly often, so even impatient me doesn't mind too much.
Update(s) to come as I play more.
Weiterlesen
Empfohlen
672 Std. insgesamt
Verfasst: 26.05.20 18:16
Weiterlesen
Nicht Empfohlen
615 Std. insgesamt
Verfasst: 14.05.20 05:18
I can't rate the puzzles themselves - I'm not sure if they're genuinely too obtuse, or if I just suck at puzzle games - but I found them to be the not-fun kind of hard. I don't feel smarter after they're complete, I feel relieved. I'm giving up here because I followed a very detailed walkthrough through an especially convoluted section, and when I had done all the steps, something was still missing, and I couldn't progress. I have no way of knowing if my mistake is five steps back or twenty.
Weiterlesen
Nicht Empfohlen
677 Std. insgesamt
Verfasst: 14.05.20 01:37
Weiterlesen
Nicht Empfohlen
1184 Std. insgesamt
Verfasst: 10.05.20 18:36
Weiterlesen
Empfohlen
10572 Std. insgesamt
Verfasst: 03.05.20 15:56
Weiterlesen
Empfohlen
1270 Std. insgesamt
Verfasst: 22.04.20 13:50
Interesting story, good execution, beautiful locations, and challenging but not impossible puzzles. All in all, I found it to be a very engrossing game; it kept me up way past my bedtime, two days in a row until I finished it.
Weiterlesen
Empfohlen
1070 Std. insgesamt
Verfasst: 21.04.20 10:51
Weiterlesen
Empfohlen
922 Std. insgesamt
Verfasst: 21.04.20 01:29
Overall though if you like a relaxing puzzle game pick this one up. Just don't expect all the pieces to fit together.
Weiterlesen
Empfohlen
4326 Std. insgesamt
Verfasst: 03.04.20 03:53
Weiterlesen
Nicht Empfohlen
747 Std. insgesamt
Verfasst: 04.03.20 02:02
Weiterlesen
Nicht Empfohlen
2216 Std. insgesamt
Verfasst: 02.03.20 02:57
Enter Obduction. I was having a great time. The puzzles took some thinking, exploring, experimenting, coming back later, trying a few things I hadn't thought of the first time. Always there was a reward that moved the story forward. This is where the game gets an enormous FAIL from me. Being mindful of spoilers, there is a point where you need to unlock an elevator. I tried everything I could think of. The key is numerical, so it was easy to isolate the possibilities from the in-game content. After more than 10 hours I shamefully turned to the internet for the solution. Guess what? I found the answer to the puzzle, however, there was no way to logically deduce it from the clues given. It literally depends on a writing that supposedly exists in the game. When I found this out, I searched out the writing. I went to where it was supposed to be, but there was nothing. I didn't miss it. Again, without spoilers, the solution I found was very specific about where and what the answer was, and it WAS NOT THERE. There was no way (other than cheating) that I or anyone could have solved the puzzle. Brute force would have worked if you made at least one logically, unconnected leap, but otherwise, nothing. I'm guessing from the help I found on the internet, that there are previous versions of the game, perhaps even on other platforms, where the puzzle can be solved. I saw the videos, but they don't match what I see in my game. Whatever happened, through updates, porting, or whatever, literally wiped the clue out of my game.
I have 65 hours invested, so I'm going to keep playing, but I feel cheap, and dirty, and more than a bit disappointed. Also, I'm not sure how hard I'll struggle with other puzzles since at any time, I could be facing a puzzle that I literally cannot solve without cheating. What a great way to ruin a perfectly good game.
Weiterlesen
Nicht Empfohlen
667 Std. insgesamt
Verfasst: 15.02.20 22:23
Weiterlesen
Empfohlen
1224 Std. insgesamt
Verfasst: 18.01.20 07:31
Tough to review without giving too much away. If you like Myst-style adventure games, play it.
Weiterlesen
Empfohlen
955 Std. insgesamt
Verfasst: 08.01.20 21:46
First, the positives:
* The game is *beautifully* designed from an environmental perspective, and there is a solid sense of exploration and progression as you open up new areas throughout.
* While they skew towards the easier end of the difficulty curve, many of the puzzles especially earlier on are good solid Myst-type deductive puzzles, and none of them were I thought unfair or illogical.
* While the story isn’t especially compelling, it does have the decency to stay mostly out of the way and not present itself as a puzzle reward instead of something more helpful or trap the player in unskippable cutscenes every five minutes.
* The Mystlike interface has been updated to reasonably modern standards with free movement and a highlight functionality to show interactive objects so there is no hunting around searching for a single plank that’s different from all the others or whatever.
Unfortunately, as the game goes on, it proves itself to be… “bigger than it needs to be” is the best way I can describe it.
* You will spend increasingly large amounts of time running back and forth to get from Point A to Point B without actually *doing* anything, a problem which is amplified by the fact that a lot of puzzles require substantial backtracking to complete.
* Additionally, there are a lot of areas and also an entire puzzle which serve no real gameplay or story purpose. Some are at least interesting to look at, but every time I ended up in one I felt a little bit cheated because of the effort I had put in to get there not really having yielded anything other than possibly an achievement.
* As it goes on, the game makes heavy (I would go so far as to say a little excessive, like they’re showing it off) use of a teleportation mechanic. Some of the teleport puzzles are solid in concept and others are kind of perfunctory, but each teleport has a *loading screen* in it and some puzzles can take, like, five or ten teleports to solve. This makes them slow and frustrating. A fast-travel system would have been *very* helpful
Overall, Obduction is certainly playable and enjoyable if you’re a fan of Mystlikes, but simply cannot compare with other offerings like The Witness or Quern. I’d characterize it as a “thumbs-up, but only just” game.
Weiterlesen
Nicht Empfohlen
910 Std. insgesamt
Verfasst: 23.12.19 06:17
Weiterlesen
Release:26.07.2016
Genre:
Adventure
Entwickler:
Cyan Worlds
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop