Key Features
- Pick-up Items, combination, basic crafting.
- Black & white Filters, Film noise, Scratches
- NP Characters with dialog options
- Puzzle mechanisms.
- Ladders, and other physical improvements of the character
- Pick-lock, breaking windows, and other alternate difficulties.
- Gunfights, duel combat, chasing, on special occasions to emphasize drama.
In NoseBound, you play as the character Ray Hammond, a private eye with a gritty past and unorthodox methods to pull off his job. The story brings you back and forth, from the end to the very beginning. Yours is the chance to find out what happened, how it happened, and to live the story by yourself.
The phone rings, you equip yourself with the basic detective gear and off the office you go. You start the investigation, interrogate some contacts, snoop around following clues, and as soon as you poke your nose deep enough, the big troubles begin. Troubles you may solve with your wits, or your guns.
NoseBound is heavily inspired by the works of H. P. Lovecraft, (The Call of Cthulhu) Raymond Chandler, (The Big Sleep) Dashiel Hammet (Red harvest). There is also a great work of reference on several Occult authors. Such as Aleister Crowley, Eliphas Levi, Papus and even Cornelius Agrippa. And when we say inspiration, it means that the game is not a transcript of any of these authors plays but aims, by the combination of this mixture of elements, to achieve something new and flesh, I mean, fresh.