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Über das Spiel
Beware, advantages in Nidhogg are often fleeting, as new opponents continually spawn in your way. Use a variety of fencing maneuvers while armed -- lunges, parries, and even dirty tricks like throwing your sword. If swordless, press forward with punches, sweep kicks, dive kicks, rolls, and wall jumps.
The combat arena stretches in both directions, although besting an opponent only gains you ground. Matches aren?t won or lost with a single kill, but with a series of kills granting you right-of-way to run/fight/flee to your own goal-zone.
Each arena holds different strategic formations and chokepoints to use to your advantage. Until you reach your goal-zone, anything is possible. Only one thing is certain in Nidhogg? the only way to win is to outwit your opponent. En Garde!
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Steam Nutzer-Reviews
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1277 Std. insgesamt
Verfasst: 10.04.20 11:52
10/10 *, Huh, Huh, aaaaarrrrhh*
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1035 Std. insgesamt
Verfasst: 09.01.22 06:02
Step 1: Do a low kick to your friend to make him or her fall down.
Step 2: Rip the heart out of his or her chest.
Step 3: Go to your computer and download the game.
Enjoy! :D
WARNING: DONT TRY TO DO THE HOGLIKE ACHIEVEMENT MY GOD IS SO PAINFUL
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277 Std. insgesamt
Verfasst: 03.12.21 10:50
I love the old school pixel graphics. If you don't then maybe Nidhogg 2 is more to your taste.
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18 Std. insgesamt
Verfasst: 25.11.21 22:04
Most enjoyable.
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12968 Std. insgesamt
Verfasst: 13.09.21 22:49
Check out my WR speedrun: https://youtu.be/q699_xYoF_4
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17 Std. insgesamt
Verfasst: 13.07.21 21:14
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27 Std. insgesamt
Verfasst: 20.05.21 04:51
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2388 Std. insgesamt
Verfasst: 03.05.21 20:01
Campaign:
The campaign is made up of 17 levels where you battle A.I's. The map will rotate between the 4 maps. the difficulty gets harder but after about the halfway point becomes unnoticeable.
Multiplayer:
You can play in offline and online. Offline can be with controllers or 2 people using the keyboard or a combination of the 2. Online is not recommended because no one really uses it so make sure to have someone playing with you.
Maps:
There are 4 maps to choose from. Castle, Mines, Wild, and Clouds. Each with their own respective songs. In each map there is the middle area, and 3 side areas on both side.
Tournament Mode:
This mode is only offline but will rotate between each set of 2 players in brackets. You can play this mode with up to 8 people.
Custom Settings:
In normal matches and in Tournament Mode you can edit certain aspect of the game in Variants
Last words, this game is really fun but mostly if you have people to play with. Sadly they don't have a soundtrack you can buy which I totally would because the cloud song is so heartwarming.
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122 Std. insgesamt
Verfasst: 24.01.21 02:59
Fast-paced, no-nonsense 1 on 1 combat. Fun in single player, more fun with friends.
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199 Std. insgesamt
Verfasst: 30.11.20 22:18
Follow our Curator Group for more reviews
Nidhogg is a fighting game designed around fast paced, yet simple combat. There are no combos or special moves, just swords and fencing. There are a handful of strategies you can employ, but they are all easy to grasp for new players. Nidhogg is also a game that allows players of different skill levels to still have fun together. This is because being “good” at Nidhogg requires you to adopt the same combat style as your opponent. If your opponent is bad at the game and just tries to jump around and stab wildly, you are forced to play like them to win. If your opponent tries to fence with you, you can try to beat them with more methodical tactics, but if things start going poorly, such as being disarmed, you can easily devolve into a panic-based strategy where you throw swords or just try to evade their attacks.
Nidhogg is built around fencing as the main combat strategy, which allows you to try to disarm each other by moving your sword up and down. You can also throw your sword and even use your hands as a last resort. It allows combat to start calmly and tactically, yet quickly shift gears into a wild mix of jumping, rolling and throwing. Outside of these tactics, there isn’t much variety in gameplay, but it isn’t necessary; Nidhogg’s combat is perfectly capable of carrying most of the game’s weight. The level design picks up some of the slack, offering a few different locales to play around with. Some offer claustrophobic choke-points where jumping isn’t an option, while others give you wide open expanses with hazards to avoid. Each level has its own theme and style, although there are only a few to choose from.
Nidhogg also has a great aesthetic, with a simple art style complemented by a great soundtrack. Animations look smooth and effortless, giving the brutal combat a contradictory, elegant feel. The soundtrack is varied, but often understated. It rarely commands your attention, but it always fits the moment. It’s not fantastic music on its own, but it complements the game in all the right ways.
My main issue with Nidhogg is a lack of short term replay value. There are a handful of levels to play, and once you play each one, it can feel repetitive to do it again. This isn’t an issue in the long term because the game’s mechanics are polished and enjoyable, but you won’t play this game that much in one sitting, just because of how few levels there are. Still, for a game you can often buy for a few dollars, it’s great for fans of multiplayer fighting games. As long as you know ahead of time that there isn’t a ton of content to play, you’ll most likely get your money’s worth.
8/10
Zitat:
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695 Std. insgesamt
Verfasst: 28.11.20 14:36
Steam remote play probably also allows you to do tournament mode online, which isn't something that's normally possible outside of local play, and would mean you could bring more people into the game at once. I've not tried this personally however, and do note that tournament mode doesn't mean 2v2 or anything, it'd simply mean structuring 1v1s in a tournament format so as to get an ultimate winner; but the advantages over simply doing seperate 1v1s online include avoiding the bad netcode and live spectating.
Nidhogg 2 does exist of course, and while that might contain a few more interesting gameplay elements, I'd say the main fundamental difference is stylistic. Personally, I consider this game to be the better looking one, and for this reason I'd prefer to play this one over the rather weird sequel. If you're more interested in core game functionality and can stand the complete shift in artstyle, you'll probably be better off with the sequel.
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36 Std. insgesamt
Verfasst: 13.11.20 17:28
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51 Std. insgesamt
Verfasst: 04.11.20 12:58
It took me 35 minutes to beat every opponent (single player campaign – including the rainbow dudes). That makes the game itself short, but well, it was meant to be played multiplayer mainly.
It is so much fun to play this with a friend. My brother and I played Nidhogg 2 first and decided to give Nidhogg 1 a try. It was definitely worth it. Both games are great and entertaining.
The main difference to the second one, is the pixely retrostyle of Nidhogg 1.
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25 Std. insgesamt
Verfasst: 09.10.20 23:02
The objective of each duel you'll encounter is to get further until the end, it's a contest of tug of war with fencing. It's an interesting concept for a game and it gets by with it's less is more visual presentation. The animation is smooth with every detail followed by the stances you take to the thrusts of your sword you swing by. Everytime you die, you'll respawn fairly quick but not immediately, only enough where there's a sizable distance between you and the opponent.
There are over 4 modes to choose from leaving you with Story, Tournament, Online and Local.
My problem with the game is that Nidhogg's combat system is just unsatisfying, with things being over too quick. I guess I was comparing the differences between those guard fights and how it's executed in this game. Except I think if Nidhogg was paced to be exactly like the PoP fight style, it'd be much more satisfying to progress if you won a hard fought duel. Instead, you'll just get into constant fights where the end result is either frustrating or forgettable.
It's definitely meant more to play with friends online or local, because the single player experience can be a bit of a bore. I'm really up in the air with this game. I'll personally not recommend it but at the same token, I'll recommend it if someone else gets it on sale.
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54 Std. insgesamt
Verfasst: 08.10.20 02:58
The environments are blurry and pixellated, part of the game's aesthetic, but each has their own particular flavor. I didn't care for the cloud stages, however, as the characters' white swords often blended into the bright background and were hard to see. There's a good example of this in the game's store screenshots.
The game has little to offer beyond its core mechanics. The game has a total of four environments that you fight through, each of them mirrored on either side. Once you have seen all of these, you've effectively seen the entire game. As you get further along in single-player, the AI opponents step up to inhuman levels of reaction times that make finishing all of the stages almost, but not completely impossible.
Unless you're specifically wanting to play this game on local multiplayer (online being particularly subject to latency), I cannot recommend this game at its $9.99 price point as you receive very little content for the expense. It's definitely worth picking up and experiencing from a bundle, however.
[b]For more Hot Takes like this one, follow the ಠ_ಠ Reviews Curator page.
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231 Std. insgesamt
Verfasst: 04.10.20 06:55
After purchasing it, the few rounds I have played have been hilarious and caused me to laugh so hard, I couldn't focus on playing the game, which caused me to lose. Seriously, this game reminds me of being a kid and drawing 'stickman battles' on a sheet of paper with my school buddies, but more dynamic.
This game doesn't cost much but does require at least one like minded friend to get into. Worth it!
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210 Std. insgesamt
Verfasst: 17.08.20 13:05
It has an adequate skill ceiling and will put your fencing skills to the test.
I had a lot of fun with my friends and alone. Beautiful maps, cool music and responsive gameplay. It is well worth your money if you like the heat of a duel.
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236 Std. insgesamt
Verfasst: 01.08.20 15:39
Anyone can learn to play Nidhogg in about a minute. The controls are simple and everyone dies in one hit. It doesn't have the depth of a normal fighting game, but in return it skips the 'fumbling with execution' phase and goes right to the mindgames (which is the actual fun part).
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316 Std. insgesamt
Verfasst: 28.06.20 02:57
The game is great, but the lack of online play was an initial downside, however, with Steam Remote play now existing, that issue isn't as bad.
But seeing as Nidhogg 2 basically improves upon the game in multiple ways, this game is no longer worth obtaining aside from just wanting to own it, or nostalgia.
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669 Std. insgesamt
Verfasst: 26.06.20 08:34
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502 Std. insgesamt
Verfasst: 23.05.20 14:38
The controls are simple to pick up, and the different variants make it that little extra special.
The only down-side to online play is the desync factor when it comes to time-limit variants, but other than that, it's challenging, it's fun - and an extremely fast paced game.
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314 Std. insgesamt
Verfasst: 21.12.19 23:20
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Release:13.01.2020
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