News Liste New World

Nightveil Hallow: Lore and Design
New World
24.10.24 17:53 Community Announcements

Shapes in the mist! Shrieks in the night! The demon Baalphazu, Marquis of Terror, and his horde of ghoulish Pumpkinites are spreading a living nightmare across Aeternum. Aid Salvatore the Mad in his quest to banish these foul terrors and collect a bounty of Nightveil Hallow rewards.

We spoke to the Design, Narrative, and AI Teams for insight into various aspects of the event. Let’s find out some of the tricks that brought you this Halloween treat. You’ll also get a glimpse at early Nightveil Hallow concept art from before Baalphazu could cast their first shadow over Aeternum.

Inspiration


The direction of Nightveil Hallow was greatly inspired by 80s horror movies, specifically the awesome creature-flicks and fun-spirited ‘schlocky’ tone of the era. As a Halloween and horror-fanatic, it was a blast to work with the team to mix all the pieces that make 80s horror so iconic, and present them within the realm of Aeternum. Baalphazu and his Pumpkinites convey a theme that should hopefully feel familiar to fans of the genre and season, while Salvatore is a classic throwback to the golden age of horror cinema icons.

Event Goals


The goal of every holiday event is to ensure it’s unmistakable to players that a special event is happening in Aeternum. With that, the playfully decorated settlements round out Nightveil Hallow. It is the team’s seal on our love letter to the spookiest time of year!

References in the Event Shop Rewards



The reverence Nightveil Hallow holds for the spooky season is most apparent in the Event Shop and incredible rewards players can earn during the event. I’m certain fans of the genre will pick up on the inspirations for a few of the items, but there’s one hidden-in-plain-sight reference I’m particularly curious if anyone will catch.

The Creation of Baalphazu


When conceiving the demon Baalphazu, we wanted to hint at the existence of other parallel worlds. The Netherworld is a mysterious realm of shadows and nightmares, where the dark figure of Lord Tenebrous rules over the Host, a collection of goblins, ghouls, and other terrors. Baalphazu is one of the Netherworld’s dread captains, eager to carry out the will of his twisted master by spreading fear throughout the island of immortals.

Naming Baalphazu


We tossed a few names around when conceiving this demon. When it comes to New World, our goal is to have creatures and NPCs that are familiar but still uniquely Aeternum. I was fond of the name ‘Belphegor’ while another developer favored ‘Pazuzu’ so it’s easy to see how we settled on Baalphazu.

Pumpkinites



Any new holiday event starts with establishing the "reason for the season," or the major shift that causes all of the associated festivities. The conceptualization of the Pumpkinites was that first step toward developing the overall framework of Nightveil Hallow.

The idea of monstrous pumpkin creatures running amok across Aeternum was too fun to pass on, and the Concept/AI Teams did a killer job developing each one to convey their own sense of personality and purpose. Of the bunch, the Pumpklin is the one I’d consider to be the mascot of the event, as it’s a direct homage to the “small creature” horror films of the 80s. I can totally see this little guy standing claw-to-claw against the Critters.

Pumpklins


Despite being the smallest and most fodder creature of the bunch, the Pumpklins were a deceivingly intricate mob to create, as they are vital to defeating Baalphazu. The concept of defeating an enemy and picking up its head to throw at others was as wild to pitch as it was to develop. A lot of new tech had to be created and there were many moving parts. It was a cross-departmental effort.

Everyone involved with the process did such an amazing job, it’s immensely satisfying mowing them down by the dozens and seeing their heads fly across the battlefield. I’m incredibly excited the Pumpklin is now a permanent fixture of Aeternum, and can’t wait to see what other shenanigans it can get itself into.

Baalphazu Boss Fight



Controlled chaos is how I’d best describe the primary creative design pillar of the fight. It’s fast and hectic, but includes a large boss space to create a more epic atmosphere in two ways — many players can participate without feeling too crowded, and Baalphazu and the Pumpkinites have a lot of room to move.

I love how Baalphazu's dialogue and taunts were worked so heavily into the flow of the fight to convey both narrative and phase transitions to players. If I had to pick one specific moment of the Baalphazu fight I’m particularly pleased with (aside from everything), the presentation and performance of the final death explosion completely nailed the goal of an 80s cult horror villain death. It is a perfect celebratory moment to close out the encounter.

Boss Design



Baalphazu was designed to make sure any player can succeed without having to play a specific role or weapon. Accessibility is key for a spooky good time.

A lot of effort went into making sure the boss and the supporting cast worked harmoniously with each other. For example, the monster attacks apply healing debuffs, but offer healing when defeated.

Vital values were pushed to the absurd as we explored what an open-world boss could look like in New World. This "more is better" approach includes the bonus damage players can deal when Baalphazu becomes staggered. There’s something so satisfying about seeing big numbers!

I even secretly snuck in a small health buff before we locked down the boss for release, but watching the boss melt before the might of the players indicates that I should have applied "more is better"... more.

Appearance



Since the Pumpkinites lean into the more schlocky, playful side of 80s horror, we created a darker and more sinister look for Baalphazu to add some levity to the event. They were meant to be a trickster figure with ties to mysterious ancient gods, so we drew a lot from folk horror. Their hooded, partially obscured face bears a terrifying grin, leaning into that trickster archetype.

We went through tons of iterations for different looks and body types, but ultimately settled on branch-like wings. Reminiscent of their pumpkin underlings, the wings give the impression of gnarled roots ripped out of the ground. For the rest of Baalphazu's design, we wanted them to look otherworldly — totally different than anything else we’ve seen in Aeternum so far. They look almost as if carved from clay, beautiful but disturbing at the same time. Ultimately their design captured exactly what we wanted for this event, dark and unsettling, with a hint of Halloween fun.

The New Throwable Object Mechanic



What’s more appropriate for the season than throwing fiery pumpkin heads? This mechanic creates an ebb and flow to the boss that allows players of a wide-range of skill and levels to participate in meaningful ways.

Developing the logistics of this mechanic and integrating it into the chaos of the fight presented an interesting challenge. We had to ensure the throwable pumpkins were visible and easily learnable. They also had to feel predictable in terms of trajectory and destination. It’s been immensely gratifying watching playthroughs and seeing the ‘aha’ moment when this mechanic clicks with players.

Concept Art


See how some of the Design Team’s concepts came to life:








Thanks for your support!
We’ll see you in the shadows of Aeternum.
Logo for New World
Release:31.08.2021 Genre: Massively Multiplayer Online Entwickler: Amazon Game Studios Vertrieb: Amazon Games Engine: Amazon-Engine Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Season 7 “Season of Conquerors” Announcement
New World
19.12.24 21:55 Community Announcements
New Prime Gaming Loot - Aelstrom’s Cache
New World
10.12.24 18:00 Community Announcements
New World: Aeternum Update 1.1.4
New World
09.12.24 18:36 Community Announcements
Winter Convergence Festival 2024
New World
05.12.24 17:18 Community Announcements
Watch T-Pain and Friends Explore the Cursed Isle
New World
03.12.24 01:07 Community Announcements
New World Aeternum: Post-Launch Dev Update
New World
25.11.24 17:15 Community Announcements
Fight Turkulon for the Drumstick of Death
New World
15.11.24 17:21 Community Announcements
Hippo Burley
New World
06.11.24 16:39 Community Announcements
New World: Aeternum Update 1.1.2
New World
05.11.24 18:58 Community Announcements
Nightveil Hallow: Audio Deep Dive
New World
30.10.24 16:08 Community Announcements
Nightveil Hallow: Lore and Design
New World
24.10.24 17:53 Community Announcements
New World: Aeternum x BenQ
New World
24.10.24 17:19 Community Announcements
New Prime Gaming Loot - Halloween Drop
New World
22.10.24 18:36 Community Announcements
New World: Aeternum Update 1.1.0
New World
21.10.24 16:34 Community Announcements
Nightveil Hallow
New World
18.10.24 16:35 Community Announcements
New World: Aeternum is Now Live
New World
15.10.24 13:02 Community Announcements
Season of Opportunity
New World
14.10.24 17:06 Community Announcements
New World: Aeternum - Gameplay Launch Trailer
New World
10.10.24 16:47 Community Announcements
Season of Opportunity: Free and Premium Reward Tracks
New World
08.10.24 18:40 Community Announcements
New World: Aeternum - Launch Trailer
New World
07.10.24 18:38 Community Announcements
The Cursed Mists PvP Zone Deep Dive
New World
07.10.24 16:02 Community Announcements
Feast for the Future - From New World to the Real World
New World
04.10.24 17:01 Community Announcements
Trials of Aeternum
New World
03.10.24 18:05 Community Announcements
The Hive of Gorgons Raid Deep Dive
New World
30.09.24 16:21 Community Announcements
Road to New World: Aeternum - Servers
New World
26.09.24 16:03 Community Announcements
Season of Opportunity Announcement
New World
23.09.24 16:24 Community Announcements
New World: Aeternum - Launch Updates
New World
23.09.24 16:23 Community Announcements
New World: Aeternum Open Beta Recap
New World
20.09.24 16:13 Community Announcements
Feast for the Future Recipe Design Contest
New World
18.09.24 17:04 Community Announcements
Thank You for Joining the New World: Aeternum Open Beta
New World
16.09.24 14:50 Community Announcements
The New World: Aeternum Open Beta is Now Live
New World
13.09.24 16:05 Community Announcements
New World: Aeternum Open Beta Details
New World
06.09.24 15:59 Community Announcements
Character Name Update
New World
15.08.24 19:03 Community Announcements
Explore the Eternal Isle during Open Beta
New World
15.08.24 16:06 Community Announcements
New World Update 5.0.4: Fury of the Spriggan
New World
23.07.24 15:56 Community Announcements
Steam Summer Sale
New World
27.06.24 16:59 Community Announcements
New World Update 5.0.3
New World
25.06.24 16:01 Community Announcements
Summer Medleyfaire 2024
New World
24.06.24 16:09 Community Announcements
This Week in Aeternum: Welcome to the Eternal Isle
New World
21.06.24 15:59 Community Announcements
Store Unvaulting: The Phoenix Returns
New World
17.06.24 17:23 Community Announcements
Join the New World: Aeternum Confidential Console Closed Beta
New World
13.06.24 20:05 Community Announcements
New World: Aeternum Community Q&A
New World
12.06.24 18:40 Community Announcements
New World: Aeternum
New World
07.06.24 22:33 Community Announcements
New World Update 5.0.2
New World
03.06.24 19:23 Community Announcements
Rabbit's Revenge 2024
New World
28.05.24 16:02 Community Announcements
Adventurer Spotlight: Utopian Organ
New World
23.05.24 16:16 Community Announcements
Adventurer Spotlight: Newb World
New World
16.05.24 15:59 Community Announcements
Community Convergence
New World
13.05.24 16:02 Community Announcements
Store Unvaulting: Devil Went Down to Aeternum
New World
09.05.24 17:02 Community Announcements
Aeternum Analytics: Winter Rune Forge
New World
01.05.24 17:48 Community Announcements
Season of the Guardian: Artifact Deep Dive
New World
23.04.24 16:53 Community Announcements
New World Update 5.0.1
New World
16.04.24 16:19 Community Announcements
Springtide Bloom
New World
10.04.24 17:07 Community Announcements
Aeternum’s Cooking Star
New World
08.04.24 16:05 Community Announcements
Spectral Sovereign Store Showcase
New World
03.04.24 16:34 Community Announcements
Season of the Guardian: Controller Sale
New World
02.04.24 15:58 Community Announcements
Season of the Guardian
New World
29.03.24 16:17 Community Announcements
Expedition Analytics: Empyrean Forge
New World
26.03.24 17:23 Community Announcements
Store Unvaulting: Dusk Fae Showcase
New World
19.03.24 17:14 Community Announcements
Season of the Guardian: Update
New World
09.03.24 06:26 Community Announcements
Winter Rune Forge Trial Deep Dive
New World
04.03.24 17:09 Community Announcements
Native Controller Support Deep Dive
New World
29.02.24 17:02 Community Announcements
Cooking Deep Dive
New World
26.02.24 17:14 Community Announcements
Expedition Analytics: Garden of Genesis
New World
23.02.24 20:03 Community Announcements
Main Story Quest Update Deep Dive
New World
19.02.24 17:19 Community Announcements
Upgraded Combat and Animation System Deep Dive
New World
16.02.24 18:05 Community Announcements
PTR: Season of the Guardian
New World
14.02.24 17:01 Community Announcements
Season of the Guardian Announcement
New World
12.02.24 17:05 Community Announcements
New Prime Gaming Loot - Winter Mercenary's Cache
New World
07.02.24 19:44 Community Announcements
New World Update 4.0.4
New World
06.02.24 17:32 Community Announcements
Cross-World Expeditions with Improved Group Finder
New World
05.02.24 17:00 Community Announcements
Year of the Dragon
New World
29.01.24 17:05 Community Announcements
Loot Biasing Deep Dive
New World
26.01.24 17:08 Community Announcements
New World Update 4.0.3
New World
23.01.24 17:10 Community Announcements
PTR: Cross World Expeditions with Improved Group Finder
New World
15.01.24 17:10 Community Announcements
New Prime Gaming Loot - New Year, New Cache
New World
10.01.24 20:53 Community Announcements
New World Update 4.0.2
New World
09.01.24 17:08 Community Announcements
Legacy of Crassus
New World
08.01.24 17:01 Community Announcements
Winter Steam Sale
New World
21.12.23 18:38 Community Announcements
New World Update 4.0.1
New World
18.12.23 23:37 Community Announcements
Holiday Updates
New World
18.12.23 17:15 Community Announcements
Winter Convergence Holiday Special
New World
14.12.23 17:55 Community Announcements
Eternal Frost
New World
11.12.23 16:05 Community Announcements
Winter Convergence Festival Rewards
New World
07.12.23 17:00 Community Announcements
New World Update 3.0.4
New World
28.11.23 16:59 Community Announcements
Behind the Scenes: Artifacts
New World
27.11.23 17:09 Community Announcements
New Prime Gaming Loot - Gothic Pageantry Cache
New World
22.11.23 22:20 Community Announcements
Nominate Us
New World
21.11.23 19:06 Community Announcements
Autumn Steam Sale
New World
21.11.23 18:07 Community Announcements
Behind the Camera of Forged in Aeternum: One Year Anniversary Celebration
New World
20.11.23 17:09 Community Announcements
The Glacial Tarn Expedition
New World
16.11.23 17:03 Community Announcements