Neon Abyss
Sammlung
Du musst angemeldet sein
Über das Spiel
Dungeon-Entwicklung
Mit jedem Durchgang können neue Räume, Gegenstände, Bosse, besondere Regeln und sogar neue Enden freigeschaltet werden! Jeder Dungeon ist einzigartig und wird an deinen eigenen Spielstil angepasst.
Unbegrenzte Gegenstandssynergien
Auf deinem Weg durch die Dungeons sind zufällig auftauchende Gegenstände der Schlüssel zum Eindringen ins Abyss. Ihre passiven Effekte können unbegrenzt gestapelt werden, sodass zahlreiche Kombinationen möglich sind, die jeden Durchgang einzigartig machen.
Züchte dir deine eigenen Gefährten
Falls du etwas Gesellschaft auf deiner Reise durch die finsteren Tiefen des Abyss benötigst oder einfach nur jemanden, der dir im Kampf zur Seite steht, kannst du Eier einsammeln, aus denen zufällige Gefährten mit besonderen Fähigkeiten schlüpfen. Wenn du lange genug am Leben bleibst, kannst du sogar sehen, wie sie sich weiterentwickeln!
Minispiele
Du brauchst eine Pause von dem ganzen Monster Abschlachten? Dann versuch's doch mal mit einem Minispiel, durch das du ganz nebenbei auch noch ein paar nützliche Gegenstände sammeln kannst! Klaviervorführungen, Meditationsherausforderungen, Tanzwettbewerbe und mehr erwarteten dich! Und auf einmal ist das Leben gar nicht mehr so langweilig!
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core 2 Duo E6320 (2*1866)
- GFX: GeForce 7600 GS (512 MB)
- RAM: 2 GB RAM
- Software: Windows 7 64-bit
- HD: Version 11
- DX: Version 11
- LANG: Deutsch, Englisch, Chinesisch, Französisch, Italienisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel i3-2100 / AMD A8-5600k
- GFX: GeForce GTX 630 / Radeon HD 6570
- RAM: 4 GB RAM
- Software: Windows 10 64-bit
- HD: Version 11
- DX: Version 11
- LANG: Deutsch, Englisch, Chinesisch, Französisch, Italienisch
Steam Nutzer-Reviews
Empfohlen
716 Std. insgesamt
Verfasst: 24.10.21 13:27
Definitiv für Freunde von Binding of Isaac und Rogue Legacy!
Mein Review dazu:
https://www.youtube.com/watch?v=1SMfZj7BnEU&list=PLevt2Zc34N2oXlWOBKXRetzXKw55i0DW_&index=5
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716 Std. insgesamt
Verfasst: 24.10.21 13:27
Definitiv für Freunde von Binding of Isaac und Rogue Legacy!
Mein Review dazu:
https://www.youtube.com/watch?v=1SMfZj7BnEU&list=PLevt2Zc34N2oXlWOBKXRetzXKw55i0DW_&index=5
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3493 Std. insgesamt
Verfasst: 27.12.20 23:22
Verrücktes Geballer im Neon-Ambiente auf progressive Beats!
.... hallo NEON ABYSS!
Wahnsinn ... was für ein Run&Gun! Selten hat mich ein Rogue-like Action-Plattformer so geflasht wie NEON ABYSS! Und ja, es flasht mich nach 50+ Spielstunden immer noch wie am ersten Tag.
Diese abartige Menge an Waffen die sich in Feuerverhalten & aktiv/passiv Eigenschaften kaum ähneln, Hunderte von Synergien (Bonis) die sich, Gott erbarme, quasi bis ins unendliche stacken lassen und so vielfältig in ihren Eigenschaften sind das dir die Ohren schlackern. Pets die dir helfend zur Seite stehen nachdem sie erfolgreich aus ihrem Ei geschlüpft sind ....oh man jahaaa, sie sind süß - also auch was für Mädels das Spiel.
Abwechslung bringen diverse Dungeon-Räume sowie Bonus-Räume ins Spiel. Hier könnt ihr euer Geschick in Reaktion, Schnelligkeit, Genauigkeit, usw. unter Beweis stellen.
NEON ABYSS bietet euch 10 Charaktere die ihr im Laufe des Spiels freischalten könnt, welche sich in Fähigkeiten sowie Start-Items alle unterscheiden. Skill-Trees die NICHT euren Charakter sonder den Dungeon verändern - genial sag ich nur!
Preislich gibts für mich definitiv auch nichts zu meckern. Ich kann das Spiel jedem ans Herz legen der auf dieses Genre steht!
So ... nun muss ich aber los. Der ABYSS wartet!
Zu meiner Kuratorenseite: BIGBUD Kuratoren-Seite
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1291 Std. insgesamt
Verfasst: 26.11.20 15:01
Ich bereue es nicht es gekauft zuhaben. Freue mich auf zukünftige Patches und Content Updates.
Jeder Spiel start ist anders. Wie Aufregend ^^
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463 Std. insgesamt
Verfasst: 20.07.20 03:16
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520 Std. insgesamt
Verfasst: 19.07.20 02:46
Ich habe damals schon die Demo angezockt und war so begeistert vom Spiel, dass ich mich entschieden habe es auf meinem You Tube Kanal ein Let's play zu machen.
Jeder Durchgang ist anders. Jeder Tod eine Lehre und jeder Anfang ein neues Abenteuer.
Ich denke ich werde noch lange Freude am Spiel haben.
Falls du mal nachschauen willst hier ist der YT Link:
https://youtu.be/RL15HC2Xwc8
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198 Std. insgesamt
Verfasst: 08.05.22 03:24
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471 Std. insgesamt
Verfasst: 24.04.22 22:05
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1005 Std. insgesamt
Verfasst: 05.04.22 00:03
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2279 Std. insgesamt
Verfasst: 23.03.22 18:48
From an artistic view, this game is super beautiful, the character and world design is super pretty and interesting, I love it. It's flashy and colorful, it's creative. I enjoyed the design of the bosses and characters a lot!
Maybe it's a bit too flashy, fast and vibrant for some people, but I can stare on epileptic stuffs for years.
The game... to me personally it was fun, but only the first few hours, because I could turn off my mind and play this game like a braindead ape. For a roguelike it is very casual and it doesn't make me want to smash my screen in, which is for me personally a big minus point. Surely, you could go and try to reach that abyssal mode and all. But I just didn't feel like it as I didn't enjoy the gameplay too much.
I would recommend it definitely to people that want a casual and beautiful game to chill an hour or two in the evening.
Not to those that are more into challenging hard stuff.
For now I uninstalled the game, maybe I'll look back into it if there's a new DLC or something.
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17 Std. insgesamt
Verfasst: 08.02.22 09:25
This was acknowledged by they devs as an issue 2 years ago and is still not resolved, despite them releasing 3 DLCs in that time.
Completely unacceptable.
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11 Std. insgesamt
Verfasst: 07.02.22 20:48
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2630 Std. insgesamt
Verfasst: 06.02.22 17:31
Biggest problem is this game is if you ever get too many upgrades, you start to balloon. You can barely see enemies through bullets, eggs, and sprites. Before you know it you've killed everything and don't know how you even did it.
Overall 6/10. For 50% off for 10 dollars, definitely worth a try.
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471 Std. insgesamt
Verfasst: 29.01.22 13:45
Overall.. Good game 9/10 from me, definitely helps get your mind off your crippling depression
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788 Std. insgesamt
Verfasst: 26.01.22 13:10
So far, the game seems to deliver what it is: a roguelike that you can spend a couple of hours into and have fun with it
It's very rng reliant (akin to isaac) and that will be the difference between a bad run and defeating the final boss.
Controls are good and never felt i got hit due to a mistake of the game being bad
Only foind one bug so far that prevented me from going down platforms (some rooms require you to go down platorms to progress)
The unlock system is... strange and i feel shouldn't be there or maybe be reworked, since it unlocks other rooms, sutff for the runs (like barrels that have items in them) and characters. At least they aren't hard to unlock, as the necessary currency for it drops at the end of every level
Barely any lore so far, with what i interpreted as a promisse of more lore after a cutscene that just breaks the 4th wall for the sake of it.
Music is basic and feels lacking due to the amount of tracks the game has. I wasn't able to identify if levels even have their own music or not, let alone bosses. I bought the music DLC. 15 tracks with 12 minutes in total. Not worth it
DLCs:
2 new characters unlocked from the start (none of them being stronger than the rest), with Saya being the only one i'm playing as, since her sword acts more as a double jump due to it's damage being low after a while
The alter ego pack: more than just skins, they change a couple of stats from some characters and may or may not add a small passive change to them. You can also play the alter version of base characters without unlocking them first
Conclusion: if you watched gameplay and think you may like it, grab it during a sale. After that, decide on DLCs, but ignore the music one
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994 Std. insgesamt
Verfasst: 14.01.22 15:31
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4275 Std. insgesamt
Verfasst: 04.01.22 00:02
This is one of my favorite games because its art style and gameplay are unique. I highly recommend giving this game a try. 9/10
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879 Std. insgesamt
Verfasst: 25.12.21 23:31
But where Dungreed failed, Neon Abyss fails harder. And that is the balance.
If you want to play a rougelite that is almost entirely based on luck, this is the game for you. You never have to feel bad for losing.
But if you want to progress not just by unlocking and picking new items but in the sense of getting better at the game as the player, this is not at all for you.
Still, I will go ahead and recommend it. Because while I can see that this game isn't right for me, it makes me wish that it was. Whether that means it being more balanced or me having a different taste is of no importance.
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148 Std. insgesamt
Verfasst: 24.12.21 18:06
Progress is really slow, and you spend too much time with the starting gun. Some guns are notably worse than the starting gun, adding to the problem.
When you do find upgrades, they frequently do not matter or change game play in any significant way.
The random levels seem to disregard balanced key drops, so you'll frequently be barred from parts of a dungeon because you weren't given enough e.g. grenades.
I also experienced a bug where down didn't work, so I got stuck. Because the game doesn't let you save I just had to quit the run to restart.
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1029 Std. insgesamt
Verfasst: 06.12.21 14:44
Game design and Neon Abyss
I actually liked this game quite a bit. The problem is, there were... strange, to say the least, design choices. Story is non-existant and that's ok, but gameplay itself feels unpolished and lacking general direction. Here's a list.
1. Items. You can't see what each item does unless you play a specific character, so you have to memorise what each item does - and with how game-changing some of them may be, this is a problem. Items don't stack here; each comes in a single variant. However, a lot of items are either straight up doubles, or give you something on pick up (example: increase weapon damage and get a shield). Each item you get modifies how your character looks, and while fine, you still can't remove that until very late game.
2. Melee. It is pitiful. Not only you can only control melee attacks as two characters - one performing a standard melee attack and the other using 15's Katana Zero dash (best character) - but if you are not playing the latter it is the worst thing since the invention of knife. Melee works like this: if you're close enough to enemy or box, attacking while aiming close enough will allow character to perform a melee attack, and jesus it is bad. It's a stab without any energy to it, with no proper hitbox id, on very small distance and attacking only forward around character's head's height. Remember Dead Cells? Or Skul? Or any game with some form of melee in it? Yeah, if a game has melee it has a chance of 90% to be better than in this game. The worst thing however, there are a heck ton of items affecting melee which you should never use unless stabbing down boxes, and they all are in the loot tables, and they just exist as clutter - unless you're playing 15 Katana Zero (best character).
3. Wisdom and Violence. Not only these mechanics are poorly conveyed to the player, they also don't work. The game clearly wants you to get hit as little as possible, but enemies and visual clutter make it difficult. Then, Wisdom rewards no-hits and spending crystals to unlock chests/doors; when you max it out, you can teleport to a special room and pick one of two items. It is pretty neat, however, there is a big but: Violence. You gain Violence by hitting crystal devices and then paying by getting hit; you also increase Violence by getting hit in a room. When you max it out, you can teleport to a special room with 3 (or 4 or 5 - you can upgrade it) items, from which you have to pick one. Once you get it, you lose one max hp, or shield if you don't have hp. Now, the problems with this system are numerous. First of all, to purposely get Violence, you have to allow enemies hit you - and then dodge everything perfectly, because it is triggered only once per room. This especially contrasts with Neon Abyss having challenge rooms, where you need to avoid getting hit to get a reward. It is faster to max out Violence, but it is way more risky due to you spending hp or shields, which in this game are precious resource - and then, after getting hit quite a bit, you have to sacrifice max hp to get a reward. In this sense, Violence requires you to play even more flawlessly than intended flawless route - Wisdom, which is said in-game tips to be harder of the two. Getting hit on purpose can also get extremely annoying. Now, once you progress more in the game, new problem arises: [spoiler] on Ares stage, you have to get full Violence meter to fight Cursed Ares to access final boss, meaning you have to get hit a lot on this stage, and the two resulting boss fights are insanely hard when on low hp/shields. You'd also have to fill up Violence before that - you might choose not to sacrifice max hp, thus gaining no reward at all, but you still spend a lot of hp/shields resource - and after stage 4 you get hit for full heart instead of half [/spoiler]. Also, those routes are mutually exclusive - if you activate a crystal device on Violence it gets transferred to Wisdom, and if you hit crystal device Wisdom converts into violence. Now, crystal chests and special device can spawn in any room, and with gun possible reaching insane power, you end up hitting crystal devices a lot, thus resetting your Wisdom progress. The solution is simply not fire at enemies until you scout the entire room, but avoiding enemies' attacks can become quite a fit.
4. Cheats. You have to memorise them. They are also not properly explained. And they turn off achievements.
5. Mini-games. God forbid, mini-games. Claw machine is fine, and even still it throws out of the loop and requires you to play a different game for a bit to get a reward. Do I need to explain that I am playing Neon Abyss, and not FNF?
6. All characters except for egg guy and 15 Katana Zero feel uninspired. They are mostly the same, with some being able to roll, or attack in melee, read items info, or swap weapons - which honestly should be a base for any character.
7. Moldy hearts. Yes, an entire paragraph just for them: that's how bad they are. If you don't know, moldy hearts are hearts that can either heal you for a heart, or damage you for half a heart or heart after stage 4. The problem is, your character picks them up automatically if your hp isn't full (or even if full? don't remember), leading to a very fun experience. There's a pet which turns normal hearts into moldy hearts - and you can blacklist it, yes, but why does this exist at all?
8. Weapons have doubles too - including both attack pattern and ability, tho never the exact same, it's all mixed up. Having ability be tied to a weapon may be a good choice, but a lot of weapons simply don't have an ability.
And that's pretty much it. What? Positives? Okay, tho I won't go too in-depth into them.
1. Visually, the game is impressive.
2. First 4 stages feature random bosses buffed up to the stage's level - which is fairly unique and keeps runs from being too same-y.
3. Soundtrack is neat.
4. Bugs are minimal and performance is ok until you become too powerful.
5. Makes for a nice relaxing experience - until you start feeling pressured into getting all Challenge rooms and maximizing Wisdom.
6. 15 Katana Zero is here and I couldn't be happier.
In conclusion, you can get this game. You can buy it. It is quite costy tho. Wouldn't recommend doing so, however. I had quite a bit of fun with it, so maybe you can get it. Maybe not. Makes for a good game design study
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360 Std. insgesamt
Verfasst: 21.11.21 06:06
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255 Std. insgesamt
Verfasst: 19.11.21 09:40
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366 Std. insgesamt
Verfasst: 13.11.21 23:37
Tl;dr - A great looking game that doesn't live up to its potential. Great visuals but lackluster gameplay loop.
The gameplay feels very sluggish and individual runs take a loonnngggg time to complete:
1.) You'll clear a handful of stages (each having multiple branching rooms) and then fight a 'mini-boss' at the end of the stage. You'll spend considerable time backtracking through each stage to gather coins, items, unlock chests/rooms etc.
2.) After defeating the handful of stages, you'll fight a 'big boss.'
3.) After that, you're forced to start over - you'll do the same thing again only *now* have access to a 2nd big boss.
*Rinse and repeat and add a new additional boss.
The forced grind that Neon Abyss forces upon the player for unlocking all of the in-game bosses is a shallow (and annoying) way to elongate play-time and ultimate proved ineffective. By the time I had unlocked and beaten the 3rd unlockable 'big boss,' I felt I had more-or-less experienced everything the gameplay loop had to offer. There isn't enough variety in locations or enemy types to keep the gameplay feeling fresh beyond a couple of play sessions.
There are certainly enough relics and guns to potentially maintain replayability - however, Neon Abyss shoots itself in the foot by making the details of relics and weapons unknown until the player commits to the selection. It's all too common to pick up a relic that's either completely useless or one that otherwise craps on your existing synergies. You cannot drop relics once chosen which means you're permanently screwed if you lose the needless game of chance.
It is absurd to think that the average player is going to memorize the ins-and-outs for the large assortment of relics/weapons using only name and visual sprite as a reference. As a player, I should not have to rely on trial-and-error, excessive memorization, or external references in order to effectively build up my character during a run. The opaque nature of item/weapon selection reflects poor game design and mars what could otherwise be a standout entry in the genre.
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3245 Std. insgesamt
Verfasst: 09.11.21 04:31
While you may occasionally run into a bug or two, and there is a *lot* of RNG involved in how successful you are in finding good loot for completing a run, the fun far outweighs the small annoyances.
The memes and jokes are fresh and relevant. It's even making fun of games in development while this game was in development. The artwork is slick and well suited to the atmosphere. The music is poppin.
But the thing that really sells this game is the over 400 items and weapons available. I've pumped nearly 50 hours into the game as of this review, and I've still only found about 2/3 of all the available weapons and items. The potential for varied gameplay and experimentation is nearly unparalleled.
While it's easy to draw comparisons to Hades (even the game itself makes some tongue-in-cheek meta commentary on its similarities), Neon Abyss more than stands on its own legs as rogue-like with a ton of replay value and between-run progress.
If you're looking for a fast-paced rogue-like you can really sink your teeth into, don't sleep on Neon Abyss!
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3515 Std. insgesamt
Verfasst: 14.10.21 01:20
I don't know enough about the genre to critique the game on a technical level, but I know enough about games to recognize fun-factor and replay value when I see it. I just put 40 hours into this catchy little game over the course of several days and I'm still getting excited about all the different combinations of weapons, power ups, abilities and unlocks I'm finding. The character dialogue came off heavy-handed and awkward enough that by my fourth visit to the office I just started skipping the dialogue entirely. That's fine by me though, since the game absolutely feels worth the asking price already.
I'm here for Daft-Punk-faced robots wielding giant laser pinwheels that spit shark-shaped heat-seeking rockets at inter-dimensional armor-plated monstrosities, while catchy electronic music buzzes and thumps in the background.
My only real complaint is that I can't play co-op with my kid. If multiplayer ever gets added, I'll grab a second copy in a heartbeat.
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3515 Std. insgesamt
Verfasst: 14.10.21 01:20
I don't know enough about the genre to critique the game on a technical level, but I know enough about games to recognize fun-factor and replay value when I see it. I just put 40 hours into this catchy little game over the course of several days and I'm still getting excited about all the different combinations of weapons, power ups, abilities and unlocks I'm finding. The character dialogue came off heavy-handed and awkward enough that by my fourth visit to the office I just started skipping the dialogue entirely. That's fine by me though, since the game absolutely feels worth the asking price already.
I'm here for Daft-Punk-faced robots wielding giant laser pinwheels that spit shark-shaped heat-seeking rockets at inter-dimensional armor-plated monstrosities, while catchy electronic music buzzes and thumps in the background.
My only real complaint is that I can't play co-op with my kid. If multiplayer ever gets added, I'll grab a second copy in a heartbeat.
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450 Std. insgesamt
Verfasst: 10.10.21 15:24
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{Gameplay}---
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{Audio}---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
☑ All
---{PC Requirements}---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press 'W'
☑ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☐ Average grind level
☑ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{?/10}---
☐1
☐2
☐3
☐4
☐5
☐6
☐7
☐8
☑9
☐10
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450 Std. insgesamt
Verfasst: 10.10.21 15:24
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{Gameplay}---
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{Audio}---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
☑ All
---{PC Requirements}---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press 'W'
☑ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☐ Average grind level
☑ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{?/10}---
☐1
☐2
☐3
☐4
☐5
☐6
☐7
☐8
☑9
☐10
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1069 Std. insgesamt
Verfasst: 07.10.21 03:19
If your answer was 'yes', then I've got some great news! Neon Abyss takes the side-view combat of Madness/Legacy/Spelunky, the crazy guns of Gungeon, and the avatar-altering power-ups of Isaac and mashes them all together, then mixes them to a powerful bass beat.
Things start off pretty simple - you're tasked with beating a 'manager' - basically a new godling - Argus, God of Darknet on the 5th floor. Once you manage to beat him, the new task is to beat Hal, God of Machines, who resides on the 6th floor - but you've got to go through Argus again to get past the 5th floor. In this way - turning end bosses into regular bosses - the game steadily ups the difficulty and run length.
The items offer an assortment of passive bonuses that stack, often to crazy heights. There are also set items, which, in addition to having excellent synergy with each other, unlock additional bonuses if you manage to collect five of them.
There are dozens of different guns, each with its tics, foibles, and activatable powers. Some trade raw power for utility - such as the key gun, which, after charging, will literally shoot keys that can open chests and locked doors; or grenade launchers that allow you to blow up walls without using up grenades.
Also pets - you can pick up eggs which will hatch after you clear a number of rooms. Pets can be anything from orbiting bullet blockers, to shooters, to item transmogrifiers. Pets will level up and become more powerful as long as they don't get themselves killed.
Killing bosses awards currency that can be spent between runs on unlocks. These include new characters, new items, and new rooms.
Three levels of difficulty to make the going a little easier if things are a little too tough, or harder if you're finding it all too easy. As you win runs at a difficulty level, it'll gradually get tougher - adding up to five pips. Easy with 5 pips being roughly equal to normal, etc.
TL;DR: It's an excellent 2d platformer bullethell roguelike with a rocking soundtrack. Would recommend.
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1069 Std. insgesamt
Verfasst: 07.10.21 03:19
If your answer was 'yes', then I've got some great news! Neon Abyss takes the side-view combat of Madness/Legacy/Spelunky, the crazy guns of Gungeon, and the avatar-altering power-ups of Isaac and mashes them all together, then mixes them to a powerful bass beat.
Things start off pretty simple - you're tasked with beating a 'manager' - basically a new godling - Argus, God of Darknet on the 5th floor. Once you manage to beat him, the new task is to beat Hal, God of Machines, who resides on the 6th floor - but you've got to go through Argus again to get past the 5th floor. In this way - turning end bosses into regular bosses - the game steadily ups the difficulty and run length.
The items offer an assortment of passive bonuses that stack, often to crazy heights. There are also set items, which, in addition to having excellent synergy with each other, unlock additional bonuses if you manage to collect five of them.
There are dozens of different guns, each with its tics, foibles, and activatable powers. Some trade raw power for utility - such as the key gun, which, after charging, will literally shoot keys that can open chests and locked doors; or grenade launchers that allow you to blow up walls without using up grenades.
Also pets - you can pick up eggs which will hatch after you clear a number of rooms. Pets can be anything from orbiting bullet blockers, to shooters, to item transmogrifiers. Pets will level up and become more powerful as long as they don't get themselves killed.
Killing bosses awards currency that can be spent between runs on unlocks. These include new characters, new items, and new rooms.
Three levels of difficulty to make the going a little easier if things are a little too tough, or harder if you're finding it all too easy. As you win runs at a difficulty level, it'll gradually get tougher - adding up to five pips. Easy with 5 pips being roughly equal to normal, etc.
TL;DR: It's an excellent 2d platformer bullethell roguelike with a rocking soundtrack. Would recommend.
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2338 Std. insgesamt
Verfasst: 05.10.21 03:22
I was digging my time with Neon Abyss -- not as many hours sunk as Steam says I have, because I have an infant to feed between naps, but a decent amount -- and after I puzzled out the Wisdom/Violence system (the only original thing this title brings to the party), I went after those last three bosses. I won't detail the Wisdom/Violence system here, but the path to the last bosses basically boils down to this: You build up a gauge, which lets you visit a special room with loot. Sometimes -- and ONLY sometimes -- you will also get a special Boss Token in addition to that loot. This token lets you visit that boss's level at the end of your run. Didn't get a token? No extra boss for you.
But let's say you DID get that token, and you beat that boss. Guess what? Now you have to beat the Cursed version of that boss, because that's the only way you're going to get to the final boss of the game. So just do that all over again, hoping you get that Token that appears sometimes and not others, but this time you have to then build that same gauge up to max again while in the level in question.
Now, you can build that gauge up and get a chance at that Boss Token multiple times per run. I'm no great player, and it's not hard to build the gauge up a few times before you hit the end of a standard run. I went through this rigmarole enough to beat one Cursed Boss and faltered on the final. Tried to do it all over again with the other Cursed one, and let me tell you, from experience, that you can build that bar up three times in a run, get zero Boss Tokens, and then do it all over again next run, three times, zero boss tokens.
So after two fantastic runs where the only thing keeping me from finishing the game was – a dice roll? coin flips? -- keeping even the possibility of attempting the final two bosses outside my grasp, I said no. You can give me a bad loadout because of RNG, you can give me sub-par resource availability because of RNG, but to just arbitrarily lock off the last, hardest part of the game due to RNG? I don't want to be the That's Bad Game Design Guy, but . . . *gestures wildly*.
It's unnecessary padding. It's a bad implementation of RNG. It needs to go, but it's still here. There are roguelites out there that will punish you while respecting your time. Play those instead.
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2338 Std. insgesamt
Verfasst: 05.10.21 03:22
I was digging my time with Neon Abyss -- not as many hours sunk as Steam says I have, because I have an infant to feed between naps, but a decent amount -- and after I puzzled out the Wisdom/Violence system (the only original thing this title brings to the party), I went after those last three bosses. I won't detail the Wisdom/Violence system here, but the path to the last bosses basically boils down to this: You build up a gauge, which lets you visit a special room with loot. Sometimes -- and ONLY sometimes -- you will also get a special Boss Token in addition to that loot. This token lets you visit that boss's level at the end of your run. Didn't get a token? No extra boss for you.
But let's say you DID get that token, and you beat that boss. Guess what? Now you have to beat the Cursed version of that boss, because that's the only way you're going to get to the final boss of the game. So just do that all over again, hoping you get that Token that appears sometimes and not others, but this time you have to then build that same gauge up to max again while in the level in question.
Now, you can build that gauge up and get a chance at that Boss Token multiple times per run. I'm no great player, and it's not hard to build the gauge up a few times before you hit the end of a standard run. I went through this rigmarole enough to beat one Cursed Boss and faltered on the final. Tried to do it all over again with the other Cursed one, and let me tell you, from experience, that you can build that bar up three times in a run, get zero Boss Tokens, and then do it all over again next run, three times, zero boss tokens.
So after two fantastic runs where the only thing keeping me from finishing the game was – a dice roll? coin flips? -- keeping even the possibility of attempting the final two bosses outside my grasp, I said no. You can give me a bad loadout because of RNG, you can give me sub-par resource availability because of RNG, but to just arbitrarily lock off the last, hardest part of the game due to RNG? I don't want to be the That's Bad Game Design Guy, but . . . *gestures wildly*.
It's unnecessary padding. It's a bad implementation of RNG. It needs to go, but it's still here. There are roguelites out there that will punish you while respecting your time. Play those instead.
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1568 Std. insgesamt
Verfasst: 01.10.21 08:09
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1568 Std. insgesamt
Verfasst: 01.10.21 08:09
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76 Std. insgesamt
Verfasst: 30.09.21 21:32
The monsters are quite boring to fight, the level layouts that are generated feel uninspired and the bosses are repetitive. The best thing about the game are some of the weapon combos and the soundtrack, it's great.
This isn't anywhere near Dead Cells in terms of roguelite playability and doesn't reach Fury Unleashed's level of polished mechanics. Too bad. If they ever add more room variety, some more interesting enemies with better telegraphing and new bosses, it would be much improved.
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76 Std. insgesamt
Verfasst: 30.09.21 21:32
The monsters are quite boring to fight, the level layouts that are generated feel uninspired and the bosses are repetitive. The best thing about the game are some of the weapon combos and the soundtrack, it's great.
This isn't anywhere near Dead Cells in terms of roguelite playability and doesn't reach Fury Unleashed's level of polished mechanics. Too bad. If they ever add more room variety, some more interesting enemies with better telegraphing and new bosses, it would be much improved.
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269 Std. insgesamt
Verfasst: 29.07.21 04:27
My only big gripe is only allowing the player one gun, and that's largely because the guns in this are pretty creative. I'd love to get to tool around with the guns but not at the expense of my main gun, which, when upgraded, sprays death. It's a minor thing but maybe by making this one-gun rule optional it would allow players to mix up their gear. Overall, though, this is a fantastic game with great style and completely solid gameplay. You won't find anything too surprising here, but for what it is, Neon Abyss is one of the better ones of its genre.
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1453 Std. insgesamt
Verfasst: 14.07.21 04:06
It starts great, but the more you play and the less interesting the game becomes.
I spent a lot of hours on this game's demo and had a bit of fun so I decided to pick up the full game. What a mistake, I should have stuck with the demo.
The fun little runs turn longer and longer because the final boss and level just gets appended to the end of the next run . Then they introduce a sudden wall of grind tho progress and unlock more progression and the story....
The moment the NPCs start to talk, the game is dead. lines after lines of META developer humor about not finishing a game and creating a filler content for it..........At least they have self awareness.
This literally destroy the small amount of charm that was entirely contained in the visual identity of the pixelart and the retrowave mood.
After the grind part, the next two bosses require you to chance upon an item. That's where I stopped playing.
The gameplay itself is not stellar, the main platforming game loop lacks variety. It gets very boring after about a dozen playthroughs.
Most of the items are dead weight and don't synergize. Very few interesting weapons. Lots of mini games that don't make the game more fun.
None of the unlockable characters are interesting and barely playable most of the time. Everything that you unlock actually makes the game worse!
Despite having a huge amount of content, the game feels unfinshed because none of the elements work together and the developers have no taste.
(follow my curator page GenXPlayers for more retro and indie reviews)
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3321 Std. insgesamt
Verfasst: 11.07.21 08:48
The game then punishes players for no good reason - and not in the good 'challenging difficulty' type way. Every run suffers from lack of resources, automatic RNG based damage for using in-game content and badly executed 'ideas' that are likely copied from elsewhere and clumsily thrown in to this game - an easy example being grenade types that do nothing and a hell of a lot of items or progress that seem to be based on other better roguelikes (eg randomly putting in double damage and items used at higher floors).
This makes Neon abyss the most soul-less game of its kind. Never mind the completely random theme that just seems to be based on 'cool ideas that might sell', everything in it is done in a way that doesn't benefit the player under the guise of 'RNG'. Whether this is constant bad and/or useless OR copy paste items, mechanics that screw the player over (why have pay doors that break after multiple payments, who does that benefit? Why have chests pay out with single coins the majority of the time only to annoy the player?)
Unfortunately, the game cant get away with this in a 'this is fair' kind of way like other roguelikes/lites can. It suffers from frame drops, hitbox issues and phantom damage in every run. Every poor design decision that could be seen as fair in gameplay by people who enjoy not being able to enjoy content becomes a massive problems when your run is constantly effected by technical difficulties. And no, for people who enjoy a challenge this is not saying if you like 'hard' games you'll like this one. This is saying 'The game isn't fair in the first place and you will also get damaged/killed/lose resources due to fundamental problems with the code'. It's not a fair thing you can plan for and get good at, its broken mechanics.
Finally on that note, the amount of sheer un-fun mechanics are mind boggling. The main example for me is the egg mechanic - First off, where does that come from game theme wise? Second, it has a massive visual but almost 0 gameplay impact. The eggs are the biggest waste of time in the game and rarely impact a run, save for one or two items that let them effect the environment that you might get. The biggest peeve though? The multitude of egg based items your character can find (that give near useless benefits for eggs hatching or pets evolving etc) are based off RNG - and low RNG at that, meaning you're effectively picking up dead items. Other problems are enemies - but not you - get about a second of invincibility when spawning meaning you're punished for planning ahead, the Athena/Ares mechanic has a lot of (again purely un-fun) flaws and that most of the unlockables - somehow - make the game less fun in the most admittedly unique but stupid decision I've ever seen in a computer game. I suspect its because, again as a theme of neon abyss, unlockables seem to be poorly executed ideas they thought they'd throw in and hope for the best (Eg. Game rooms). Fortunately someone decided to let you turn these things off but... well, if you're so aware your things aren't fun, why put them in? This isn't for the players, its a lazy apology and backtracking. You may as well play the game at base.
I enjoy challenging roguelikes/lites. I reinstalled the game a week or so after 6 months away from it and tried it again - couldn't believe the amount of issues I ran in to or how many anti-fun/anti-player mechanics existed. This is my first review, because after another attempt to enjoy the game I was blocked constantly by its own mechanics and for the first time ever thought I better warn people off. I wouldn't want to support this kind of content in the industry, so would not recommend, please save your money there are so many better examples of roguelike/lites out there.
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231 Std. insgesamt
Verfasst: 09.07.21 06:54
In terms of quality of life, the game actually does most its job well, with remappable everything and difficulty selection anytime in the hub area with no penalty, you can also customize the weapons and passives to disable the garbage you accidentally unlock, so no more Dead Cell BS here. The one biggest gripe I have, however, is the translation quality. Without mincing words, it's honestly atrocious, combining broken syntax with wrong grammar. While this is mostly limited to the character selection and not item description from what I've seen, it's still grating to see them in-game.
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655 Std. insgesamt
Verfasst: 08.07.21 22:41
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505 Std. insgesamt
Verfasst: 29.06.21 19:22
- Music... generic
- not enough variants to keep my interest
- getting to the final bosses is way to tedious (cursed forms)
- chars play all the same, no big difference
- the wisdom/agression path crystlas are annoying and can be triggered by enemies... needs fixing
- story is flat and doesn't have any right to even exist...
- all items feel the same, text disappears so quickly you cant evenr ead it... no stats window to see changes...
- misses an essential Modding support... could make the game so much better and bigger
- if you want a rough-like game worth your bucks: Binding of isaac is way better and offers 100times more content
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404 Std. insgesamt
Verfasst: 29.06.21 17:02
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506 Std. insgesamt
Verfasst: 27.02.21 18:09
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510 Std. insgesamt
Verfasst: 24.02.21 11:36
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59 Std. insgesamt
Verfasst: 23.02.21 23:51
1) Action packed game like this should have 0 freezes during gameplay which this one sadly don't.
2) Art is distinctly chinese-mobile-game-trashy (not my cup of tea)
3) Progression system is also chinese-mobile-game-trashy, lots of useless or low impact items, almost no real choices.
3b) So each playthrough is more dependent on luck than your skill
4) Basic dodging which is essential for genre is locked behind random item drops
5) Most enemies are boring
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2523 Std. insgesamt
Verfasst: 22.02.21 13:54
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788 Std. insgesamt
Verfasst: 17.02.21 19:53
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691 Std. insgesamt
Verfasst: 16.02.21 01:59
Rewards are often too random. Finally find a chest that you can open? There's a chance that you'll have just wasted your key or grenade on a single dollar coin, or worse, it'll spit out another chest that you can't open.
Speaking of grenades, almost every grenade I've seen has been locked behind a wall or in a barrel that requires a grenade to open. Crystal chests often just refund your crystals and don't give you anything else. Etc, etc.
I want to like this game, but I just feel like I'm spending 90% of the time grinding my teeth over all the stuff that I can't get to because it's locked behind a wall I can't break down, or a chest I can't unlock, or even just because I can't justify opening it because the rewards just likely won't be worth the resources expended. Hell, I even got to where I wasn't bothering to open normal chests that aren't locked just because it felt like a waste of time just to get to them.
If they ever make the loot not feel like such a chore to get at, or hell just remove a lot of it and just keep a few things that I have a chance to get to, I may come back, but for now I'm going to go play something that doesn't spend all it's time teasing me.
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1153 Std. insgesamt
Verfasst: 10.02.21 14:41
I would say it's kind of like the binding of Isaac except it's a 2D side scroller with less punishing gameplay in my opinion. I think it's great for anyone who is just starting to play these types of roguelike games
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649 Std. insgesamt
Verfasst: 09.02.21 10:26
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26499 Std. insgesamt
Verfasst: 30.01.21 08:39
It need to be very accurate in your moves and your choices but also to have some luck ! A modern arcade game mixing shooting and gambling that make it very addictive.
Maybe a regret that you have not the items descriptions before grab them (except with some characters) but, ok, I guess it is part of the fun to memorize them.
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1796 Std. insgesamt
Verfasst: 26.01.21 15:52
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308 Std. insgesamt
Verfasst: 08.01.21 07:00
Want to know more? My full review can be found over on Screen Rant.
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386 Std. insgesamt
Verfasst: 02.01.21 05:00
-You can't dodge roll by default, means the game is designed for you to move in a pre-determined manner in order to dodge the incoming attacks (compare to something like gungeon where reactionary dodges can be used to avoid incoming attacks).
-Most/all items are uninspiring/uninteresting, you deal more damage, you shoot faster and you shoot more bullets(compare to something to Issac where there are items that completely alter the gameplay loop). So are most/all of the guns, for the most part they just shoot forwards in sightly different ways.
-Inconsistent mechanics are all over the place. Some actions are done towards your mouse and others are done towards the direction that the character is facing. Some actions are done by button taps and some require holding the button for a bit. All for seemingly no reason.
-The game have a rather steep progression tree, almost seem like you're set up to fail until you've upgraded enough. However the currency for upgrading are acquired mostly via the boss of the final stage (with bosses in earlier stages dropping a very low amount). Making failed runs near mandatory yet unrewarding (compare to something like gungeon where most bosses drop the same amount of upgrade currencies, so the further you go the more you're rewarded).
+The mini-game rooms are quite cute and innovative.
+Stylish art. Doesn't hit me personally but it look consistently nice.
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517 Std. insgesamt
Verfasst: 30.12.20 19:30
If you've ever played and loved The Binding of Isaac and/or Enter the Gungeon then you should almost certainly enjoy Neon Abyss.
I'd give it a 9/10 score wise - I hope the developers will continue to add more content and potentially have future expansion packs!
... there's also a Little Panda pet that can follow you around... important!
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32 Std. insgesamt
Verfasst: 25.12.20 03:31
Artstyle is absolutely amazing, music is good, controls are tight. Gameplay _should_ be right up my alley, since I played and finished Enter the Gungeon, Binding of Isaac, and numerous other RNG shooters, but... its something about this game that I just find boring, rather than entertaining.
To me, it just didn't feel fun to clear the rooms, collect random loot, etc...
Maybe upgrades make this more fun, but, I don't know.
If you like games I listed before (Gungeon, isaac), by all means give it a go!
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7613 Std. insgesamt
Verfasst: 21.12.20 00:58
There are loads of items and guns to discover, and all the characters are completely different from eachother and fun to try them all out and also fun complete the final bosses with.
Few minor things tho, some enemies and bosses are nearly impossible to dodge and it feels like there is barely a patern you can learn from the enemies and bosses.
The game does need some fixes and feels like it's early access at some points.
But overall I really really reallyyy recommend this game if you like the games, or even one of the games I've listed above. Try out the demo to see for yourself, but it is worth a try!
And I can't wait to see what this game is gonna become and what the developers have in mind.
I'll for sure play this game a lot!
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566 Std. insgesamt
Verfasst: 01.11.20 00:17
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654 Std. insgesamt
Verfasst: 29.10.20 23:08
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1364 Std. insgesamt
Verfasst: 22.10.20 02:39
That said, this is one of my favorite rogue-likes. The devs do an amazing job with design and a multitude of weapons and power ups that keep the game fresh. I've played 20 hours and haven't reached the final boss, and still have multitudes of characters to unlock. They are keeping up with the game, and I have yet to encounter any errors.
For the price, this game is absolutely worth it. It's not the most challenging rogue-like I've ever played, but it's a great game to boot up at the end of the night when you are winding down.
Don't listen to the contrarians, some people just like to shit on everything.
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746 Std. insgesamt
Verfasst: 18.10.20 03:56
Buy Hades lmao.
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357 Std. insgesamt
Verfasst: 17.10.20 12:51
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107 Std. insgesamt
Verfasst: 07.10.20 04:52
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5445 Std. insgesamt
Verfasst: 03.10.20 15:35
But I never saw such a way to handle a game on PC, every of the updates I saw on the game for now, are on console, or if they are not, those are just fixes for bug, but that's been a long time since we just didn't had a real update. As you can see I haven't touched it in weeks, that's for a good reason. After beating all the bosses tons of times, the boring time begin, the only thing you can do after that, it's to try the Abyssal difficulty wich is not that easy. And after, clearly nothing for the moment.
Seems like they want us to play on experimental servers for ever, not really interested by playing for nothing and begin from the start again when they would do something about it.
For now I'm only giving this game a 2/5 but if finally they do something for the PC users, I'll go back on that to change it
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899 Std. insgesamt
Verfasst: 13.09.20 17:33
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2733 Std. insgesamt
Verfasst: 04.09.20 08:51
9/10
P.S. Get famine, for real tho, also a lil bit of gamma ray, and any item that split bullet, then you good to go
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4075 Std. insgesamt
Verfasst: 05.08.20 13:41
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1469 Std. insgesamt
Verfasst: 30.07.20 23:11
There's been major balance issues, a lot of frustrating design decisions around negative pets and items, extremely grindy skill tree which includes unlocking other characters and not just abilities, and including temporary buffs/items in the skill tree? That feels like a major waste of an already scarce reward.
But then I reached the end of the game, defeated the boss......... and there's nothing. This game has no real ending, nothing rewarding or providing a feeling of completeness once you've 'won'. All that's left is grinding to unlock other characters and rooms, and I'm not interested.
Why does the Office exist above the bar? I had assumed all along that would be part of the ending or post-completion reward, but it does nothing?
It just feels incomplete.
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870 Std. insgesamt
Verfasst: 27.07.20 01:31
Pros:
-Colorful lighting is very aesthetically pleasing
-Fantastic Music score, slaps
-Interesting enemy types/patterns. You have to pay attention to which enemies spawn where
-Interesting bosses, learning their patterns was fun, specifically the managers.
-Fun items and Guns (Like i said, references and the character model changes are fun!)
Cons:
-Some rooms feel like damage is unavoidable, and a few enemies spawn inside you sometimes (especially in challenge rooms.
-Game is honestly incredibly easy. I failed 2 total runs between playing the tutorial and finishing the game, and that was because explosive bullets caused me to suicide.
-Enemies, while varied, don't seem to have a pattern. You'll fight the same enemies in the first room your explore that you fight one room before [spoiler] Ares/Athena fight. [/spoiler]
-The wisdom crystal/chest can be triggered by enemies. Often, it'll spawn and instantly get hit by an enemy bullet, ruining your buildup to the particular room.
Overall, I give this game a 7.5/10, with a few suggestions that are entirely personal.
1) Make the wisdom crystals/chests NOT triggerable by enemies, the RNG on that isn't fair or fun.
2) The ability to make your character model smaller via items (or even a crouch feature?) would allow for better dodging ability.
3)Possibly changing the enemy types as you get further, (or [spoiler] in the specific Ares/Athena floors [/spoiler] ) as the game feels like one long level till the end.
Truly, this game is worth a purchase. If you're good at these platform shooter roguelites, you'll find this game best on normal/hard, but easy mode holds your hand enough to enjoy it even if you're not incredible at it. Take this review with a grain of salt, as I play these types of games often, and have fun!
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1066 Std. insgesamt
Verfasst: 24.07.20 11:25
I have played in different popular rogue-like games: Dead Cells, Enter the Gungeon, The Binding of Isaac and others. So I have some experience in this genre. There are many references, my favourite is hero Saya who is the analogue of hero Katana Zero.
This game has amazing graphics and admissible background sounds. I recommend this game to everybody.
Developers made a good game and I hope they will maintain it in the future.
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4940 Std. insgesamt
Verfasst: 23.07.20 15:34
This Review is based heavily on the exp patch for the game and i would ignore all of the negative reviews with 40hrs or less of playtime. They are most likely people annoyed with features that have been removed in the Exp patch.
The Developers listen so much on the discord and ive never seen so much dev feedback from a small team. i would 100% go drop into the discord and see for yourself.
Now for my actual game review.
Positives:
+Game has a huge skill tree that allows you to pick the items you want at the pace you want. i cant stress how different the game is on skill tree 5 than on skill tree 1.
+Feels rewarding and unlocking characters means an entirely new way to play.
+Endless amounts of synergies like nothing ive ever seen before.
+Fantastic item and weapon design.
+Perfect mix of slow and face paced game-play.
+Gorgeous Visuals and art style i cant fault it at all.
+Its just very fun and fluid to jump into and blast out a few runs.
Negatives:
-Core gameplay loop can be a bit tedious until you get to grips with the game.
-Music can be quite choppy and repetitive and unless you get an enjoyable weapon to listen to they really do clash.
-Lack of Bosses, overall the amount of managers and bosses is just too few.
-Too easy even on hard. I hope they add harder modes to make it more challenging.
Summary:
In short the game is amazing and only held back by very minor issues and flaws. with the amount the devs are listening at the moment i dont see why this game cant be the next big rougelike it has that much potential. The game is a totally different beast when you get to late game and getting the perfect items just feels amazing. you can make the game harder for yourself now but i cant wait until the devs give us an insane difficulty with more managers and bosses. overall i feel like this game is totally worth the money every penny.
Its not too fast paced and just hits you in the sweet spot making you want to play one more run just to see if you can get that amazing rainbow show on the screen. items are perfectly synergised and you feel like a god when you get that perfect seed. almost all of the issues have and will be addressed in the future on the exp build for the game. i cant stress how important it is for you to use the exp build in the beta section of steam properties. it totally changes the game.
All in all i think this game is a hidden gem and is totally worth the money final score 8.5/10
EDIT: So they have added abyssal mode and i have to say after running with it this is the absolute way the game is to be played. it makes the game allot harder and allot more rewarding if you can finish a run. with the addition of this mode and all of the stuff on the Exp Patch the game is easily 9/10
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519 Std. insgesamt
Verfasst: 20.07.20 11:47
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Release:14.07.2020
Genre:
Action-Rollenspiel
Entwickler:
Veewo Games
Vertrieb:
Team 17
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop