• Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.
  • Nebuchadnezzar: Screen zum Spiel Nebuchadnezzar.

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  • Plattform: PC Veröffentlicht: 17.02.2021
19,99€
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Preis Update 17.12.22

Über das Spiel

Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments.

Gameplay
Build your city while you oversee the manufacturing of different agriculture and goods for your population. Solve problems, prevent population loss, trade with other cities, handle foreign relationships, take care of varying population classes and employee types across various industries and services, and many more. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.

Campaign
Nebuchadnezzar’s main campaign contains more than a dozen historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in the 6th Century bc. Each mission summons a different time period in Ancient Mesopotamian history, providing comprehensive historical experience. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.

Monuments
During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game monument editor giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.

Mods & Localization
Nebuchadnezzar was created with mods and localization in mind. Expand your experience with the full support of mods from new buildings, new goods, production chains, and even new maps, missions, and campaigns. It is almost entirely moddable. Localizing mods will also not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Intel i3+ and equivalents
  • GFX: ATI Radeon HD 6750 / NVIDIA GeForce 320 / Intel HD 4000, 1024MB VRAM required
  • RAM: 2 GB RAM
  • Software: Windows 7+
  • HD: 1 GB verfügbarer Speicherplatz
  • LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Intel i3+ and equivalents
  • GFX: ATI Radeon HD 6750 / NVIDIA GeForce 320 / Intel HD 4000, 1024MB VRAM required
  • RAM: 2 GB RAM
  • Software: Windows 7+
  • HD: 1 GB verfügbarer Speicherplatz
  • LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch

Steam Nutzer-Reviews

189 Produkte im Account
5 Reviews
Empfohlen
3462 Std. insgesamt
Verfasst: 31.10.21 18:22
TLDR: Städtebau-Fans, die Spaß an Logistik, Handel, Produktionsketten und Warenversorgung haben, sollten hier auf jeden Fall zugreifen.

Das Spielprinzip basiert auf Caesar III und Pharao. Ansonsten kann das Spiel auch mit Anno verglichen werden. Im Gegensatz zu Anno gibt es hier aber keine Inseln, man baut also nur an einer Stadt.

Im Vergleich zu den alten Sierra-Spielen sind viele der damaligen Probleme hier nicht mehr vorhanden.

So entscheidet bspw. nicht mehr der Zufall, wohin ein Warenlieferant/Dienstleister seine Wege zieht. Die Laufwege können über Wegpunkte genau vorgegeben werden , sodass alle Wohnhäuser und Produktionsstätten optimal versorgt werden können. Auch der Handel mit anderen Städten kann viel besser gesteuert werden. Außerdem können Lagerhäuser mittels Karawanen gezielt versorgt werden.

In Sachen Produktion und Warenversorgung ist Nebuchadnezzar sogar komplexer als die alten Sierra-Games. Es gibt mehr Rohstoffe, Waren und Produktionsketten, mit denen die Bevölkerung zufrieden gestellt werden will.

Je nach eingestellten Schwierigkeitsgrad kann man hier gemütlich seine Stadt aufbauen oder eine auch eine echte Herausforderung wagen.

Die Entwickler sind sehr aktiv und bringen regelmäßig neue Updates raus. Zuletzt wurden Feuer, Krankheiten und Kriminalität integriert. Ein umfangreicheres Religionssystem und Feste sollen folgen. Damit würde Nebuchadnezzar den Sierra-Spielen in praktisch kaum mehr etwas nachstehen. Nur Kämpfe gibt es hier noch nicht und werden voraussichtlich nicht folgen.
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160 Produkte im Account
48 Reviews
Empfohlen
886 Std. insgesamt
Verfasst: 15.05.21 02:03
Sehr schönes spiel. einziges minus ist das die karten immer sehr klein sind und man somit echt gequetscht bauen muss
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206 Produkte im Account
2 Reviews
Empfohlen
5574 Std. insgesamt
Verfasst: 17.04.21 12:59
Ich habe mittlerweile fast 100 Stunden in Nebuchadnezzar gesteckt und dementsprechend viel Spaß gehabt. Warum das so ist und für wen das Spiel geeignet ist, kann ich hoffentlich in den nächsten Sätzen deutlich machen.

Was ist Nebuchadnezzar?


Nebuchadnezzar ist ein Städtebauer in isometrischer 2D-Ansicht im Stile klassischer City Builder von Impressions Games wie Cäsar, Pharao, Zeus oder der erste Kaiser / Emperor, es setzt aber eigene Akzente und verzichtet dabei aber auch auf Altbekanntes. Es ist ganz wichtig festzuhalten: Dieses Spiel ist kein neues Pharao! Es ist ein eigenständiges Spiel mit eigenen Stärken und Schwächen.

Ihr errichtet in 13 Missionen im alten Mesopotamien immer größer werdende Städte, erfüllt Bedürfnisse eurer Bürger unterschiedlicher Stände, handelt, gewinnt Prestige und baut Monumente.

Von den bekannten Titeln unterscheidet sich Nebuchadnezzar unter anderem durch:
- Der Schwerpunkt liegt auf Logistik. Ihr werdet einen Großteil des Spiels damit verbringen, euch zu überlegen, wo ihr was baut, wie Waren von a nach b geliefert werden, um so die Versorgung eurer Bevölkerung möglichst effizient und platzsparend zu gewährleisten.
- Farmen müssen im trockenen Mesopotamien bewässert werden. Dazu sind Pumpen nötig, die aber nur an Stellen gebaut werden können, an denen unter Umständen auch Fischergebäude oder Häfen stehen könnten. Hier ist also wieder eine gute Planung vonnöten, um nicht zu einem späteren Zeitpunkt alles umbauen zu müssen.
- Farmen und weitere Betriebe von Roh- und Endprodukten können mit mehr oder weniger Arbeitern versehen werden, um den spezifischen Anforderungen einer Mission oder Gegebenheit gerecht werden zu können. Habe ich nur Platz für eine kleine Farm, benötige ich weniger Arbeiter um die Felder zu bewirtschaften als bei einer maximalen Anzahl an Feldern. Das führt dann auch dazu, dass beispielsweise die Bäckereien, die das Getreide der Farm erhalten, nicht mit der maximalen Anzahl an Bäckern besetzt werden müssen.
- Den Transport übernehmen auf der Kurzstrecke Läufer der jeweiligen Betriebe (Farmen oder Produktionen) und über längere Strecken Karawanen.
- Ihr könnt die Routen eurer Läufer, die für die Verteilung der nötigen Güter sorgen, selber definieren. Es gibt also keine sogenannten Random Walker mehr, die mehr oder weniger unkontrollierbar ihrem Tagwerk nachgehen.
- Durch festgelegte Routen ist es nicht mehr unbedingt nötig, in effektiven, aber langweiligen Blöcken zu bauen. Sondern man kann natürlich trotzdem entweder möglichst platzsparend bauen oder auch versuchen, seine Wohngebiete mit verschiedenen Ziergebäuden und verwinkelten Straßen schön und einzigartig zu gestalten.
- Es gibt weder Militär noch Götter oder Katastrophen. Ihr seid allein für euer Tun und den Erfolg eurer Stadt verantwortlich.
- Die zu bauenden Monumente können individuell über einen In-Game-Editor in einer Mission selber gestaltet werden oder man übernimmt die jeweiligen Vorgaben der Entwickler.


Für wen eignet sich Nebuchadnezzar?


Nebuchadnezzar richtet sich an Enthusiasten der alten Städtebauer, die aber auch bereit sind für Neues und nicht nur einen 1-zu-1-Klon spielen wollen.
Ihr wollt große Städte bauen, ihr wollt tüfteln, ihr wollt euer Gehirn anstrengen, wo was gebaut werden kann, um den zur Verfügung stehenden Platz optimal zu nutzen? Euch hat auch ein Factorio gefallen? Dann holt euch das Spiel.
Ich empfinde es als wahnsinnig befriedigend, eine schwierige Herausforderung gemeistert zu haben, dabei eine effektive und auch gleichzeitig schöne Stadt entworfen zu haben und dann mit der nächsten Mission weitermachen zu können.

Bitte urteilt auch nicht zu schnell über das Spiel. Die ersten mindestens fünf Missionen sind allesamt Tutorials, leider nicht direkt so bezeichnet. Dadurch kann man denken, das Spiel sei ohne Herausforderung, man habe schnell alles gesehen. Einige der meistgesehenen Videos gehen in diese Richtung.
Nur sind das vorschnelle Urteile. Ich habe noch von keinem gehört, dass z.B. Mission 7 zu leicht gewesen sei.


Für wen eignet sich Nebuchadnezzar nicht?


Ihr mögt zwar Städtebauer, aber sie sollten schon eine zeitgemäße Grafik haben oder aber komplett wie Pharao sein, nur mehr oder besser? Dann solltet ihr euch zumindest überlegen, ob ihr euch auf ein etwas anderes Spiel einlassen wollt. Nebuchadnezzar hat wie erwähnt seinen eigenen Charakter.


Fazit


Ich hoffe, es wurde klar, was mir am Spiel so gut gefällt. Wenn ich euch etwas bei der Kaufentscheidung helfen konnte, freut mich das. Gerne beantworte ich euch hierzu auch weitere Fragen zu für euch offenen Punkten.
Die Entwickler gehen in ihrem Discord-Server meist sehr offen mit Kritik und Verbesserungswünschen ein. Einige der am häufigsten genannten Punkte wurden kürzlich im Update 1.1 umgsetzt, so z.B. die Einfühung von Steuern und Arbeitslöhnen. Bis jetzt ist auch noch kein Ende des Supports absehbar. Man kann also davon ausgehen, dass zumindest noch kleinere Features nachgereicht werden.
Ich wünsche euch viel Spaß beim Spielen!
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55 Produkte im Account
1 Reviews
Empfohlen
437 Std. insgesamt
Verfasst: 11.04.21 19:50
Das Spiel erinnert sehr an die klassischen Aufbau-Strategiespiele, wie Pharao und Caesar III, und ist auf einem guten Weg dahin, dieses Spiele-Genre gut zu ergänzen.
Es ist z.B. zu diesem Zeitpunkt noch nicht besonders gut ausbalanciert: Ohne Handel ist es kaum möglich, eine positive Bilanz zu erreichen. Davon aber abgesehen, ist es ein sehr stilvolles und schönes Spiel, das etliche Spielstunden Spaß verspricht. Sehr zu empfehlen!
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257 Produkte im Account
8 Reviews
Empfohlen
95 Std. insgesamt
Verfasst: 10.04.21 12:03
Hallo zusammen!

Ich habe mir das Spiel im Sale für 15,99€ gekauft und bereue es nicht.
Es kommt wieder dieses Gefühl auf, was ich in meiner Kindheit immer mit Cäsar, Pharao, Zeus und der erste Kaiser hatte.
Ich bewundere den Mut von Nepos Games ein Spiel zu entwickeln, dass in einer Reihe mit großartigen Städtebausimulationen steht.
Nebuchadnezzar hat vieles richtige und wichtige übernommen ohne jedoch als billige Kopie zu enden. Was mir besonders gefällt ist, dass man dem Markt feste Routen geben kann. Ich erinnere mich an Zeus, wo der Karren kreuz und quer durch die Stadt gezogen ist und Teile der Stadt nicht beliefert hat.
Was mir auch gut gefällt ist, dass die Karren Schieber nun nicht mehr über die ganze Karte rennen um ihre Ware loszuwerden sondern nur in einem gewissen Bereich bleibt. Macht auch Sinn, wer von uns hätte lust mehrere Kilometer zu rennen nur um einmal Brot in ein Lager zu stellen.

Hier muss man wirklich nachdenken und seine Stadt von Anfang an planen. Pluspunkt hier...Man kann Pausieren während man baut und plant.

Und mit dem neusten Patch gibt es Endlos Sandbox Karten! Darauf habe ich gewartet! Auch Stimmen für die Bewohner wurden eingefügt. Zwar auf Englisch aber immerhin! Nepos bemüht sich hier wirklich.
Ich persönlich finde auch die 2D Grafik ansprechend. Modern aber ohne den Kontakt zu vorherigen Generation zu verlieren.

Das Spiel wird auf jeden Fall weiter erkunden und falls mir was Auffällt werde ich es hier ergänzen.

Mir macht es Spaß und ich freue mich auf weitere Update und noch mehr Content.

Macht weiter so, Nepos!
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207 Produkte im Account
22 Reviews
Nicht Empfohlen
143 Std. insgesamt
Verfasst: 07.04.21 21:14
Ich mag den Retro-Style nicht, aber habe gehofft, das Gameplay würde dieses Manko wettmachen. Leider nicht der Fall: Das Platzmanagement dämpft schnell den Spielspass, die Variationen sind bescheiden und eben - es sieht in meinen Augen einfach nicht aus wie eine Stadt, sondern wie ein Pixelhaufen ohne Variation bei den Gebäuden und ohne echtes Gefühl, diese Stadt lebe wirklich. Nicht echt schlecht, aber für mich einfach kein Daumen hoch.
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46 Produkte im Account
1 Reviews
Nicht Empfohlen
1845 Std. insgesamt
Verfasst: 08.03.21 19:24
Das Spiel ist zu sehr darauf bezogen den limitierten Platz sinnvoll zu nutzen. Das trübt den Spielspaß, weil man sich oft komplett verbauen kann .... und wird. (Ist nur in den ersten 6 bis 7 Missionen so)

Die Musik ist super.

Update nach 30 Stunden Spielen:

Das Spiel wirkt unfertig. Es fehlen viele dinge wie Unterhaltung, Gesundheitswesen, Götterverehrung, Militär, Kriminalität etc.
Im Prinzip levelt man die Häuser immer auf die gleiche Weise auf. 2 neue Waren für ein Level. Maximales Level = 4. Die Geschwindigkeit und Verbrauch der Häuser ist zu Hoch. Ab einem gewissen Level importiert man nur noch Waren. (Beispiel Steine für Siegel, OMG)
Warum kann man Dinge wie Holz, Stein, Kupfer und Gold nicht selbst herstellen?

Monumentenbau ist zu einfach. Platziere ein paar Tongruben und Ziegeleien neben den Monument und drücke auf beschleunigen. Die Monumente sehen schick aus.

Ich könnte noch so viel mehr schreiben.... Ich hoffe die/der Entwickler fügt noch ein paar Sachen dazu.
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180 Produkte im Account
1 Reviews
Nicht Empfohlen
561 Std. insgesamt
Verfasst: 03.03.21 21:03
Ich hatte auf ein neues cesaer oder zeus:herrscher des olymp gehofft
kauft das spiel nicht... das einzig gute ist die schöne grafik mehr nicht...
-gibt keine gefahren wie seuchen, erdbeben oder feindliche invasionen
-es gibt keinen sandkastenmodus sondern nur die kampagne und die missionen
-zugegeben sie haben viel zeit und liebe in den monument-bau gelegt, schade nur das es keinen spaß macht...
-einzige möglichkeit geld zu verdienen ist handeln da es keine steuern gibt.
-die arbeiter kriegen auch keinen lohn... ihr könnt das spiel laufen lassen wenn ihr nichts importiert bleibt der kontostand -
immer gleich wenn ihr denn nen handelspartner habt nervt dieser euch mit seinen anforderungen schick uns dies schick
uns das dann geht die beziehung hoch und wenn ihr das ignoriert wird die beziehung schlechter was aber nicht wirklich -
irgendwelche auswirkungen hat außer das ihr weniger geld pro gegenstand den ihr handelt bekommt was aber mehr oder
weniger unwichtig ist....
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185 Produkte im Account
7 Reviews
Nicht Empfohlen
44 Std. insgesamt
Verfasst: 02.03.21 18:51
Eigentlich haben mir Spiele dieser Art immer viel Spaß bereitet.
Aber hier fehlt einfach das Pünktchen auf dem i was das Spiel spannende machen könnte.

Man kann aktuell nur Missionen spielen die auch noch schlecht ausgelegt sind. Um zu Gewinnen einfach Güter lange ansammel und dann schnell verteile damit die Gebäude aufsteigen. Zack Gewonnen. Wer versucht einen stabilen Kreislauf zu erschaffen wird oft von der Map limitiert.

Kein Freeplay Modus, keine Vertonung der Bewohner. Gefühlt steckt in diesem Spiel 100h Entwicklungszeit mehr nicht
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43 Produkte im Account
9 Reviews
Nicht Empfohlen
135 Std. insgesamt
Verfasst: 26.02.21 18:40
Kann das Spiel leider nicht empfehlen. Die Ähnlichkeiten mit den hier oft genannten Spielen von Sierra / Impressions sind meines Erachtens nur oberflächlich. Die grösste Enttäuschung ist aber das Fehlen von Szenarien bzw. eines Sandbox-Modus.
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219 Produkte im Account
3 Reviews
Empfohlen
691 Std. insgesamt
Verfasst: 15.05.22 04:46
If you played the Impressions Games (Caesar III, Pharaoh, Zeus, Emperor) and liked that kind of resource management sim, you will know what to expect. While not 100% the same, this game is its own take on that style of game.

If you haven't played those games, then know that this is a city builder but it is not like SimCity. It is much closer to Stronghold. It is quite mirco-heavy. You will need to manage production chains, import/export goods, make your various classes of houses get those goods from markets, in order to sustain your pop. Building a city is hard. You can easily screw up your logistical arrangement and watch a whole supply chain fall apart. You will now know how the pandemic screwed up real life supply chains so badly.
Maybe this sounds insane. But, a lot of quality of life features, like a chart that just tells you how much you make of what and how much you consume of it, makes this game very noob friendly. Also, unlike SimCity, building a big, sprawling city is hard. It's an engaging challenge that requires careful planning. It turns out ancient city build is not so much a drag and drop experience. And in this way you really get a sense for the life of your city. Each worker, each market, each fisherman, better reflects an eco-system, an ecology you have come to know, love, and understand in an intricate way. I love it for that reason most of all; it is my own mechanical work of art and a look at a kind of visible labor system so often hidden by our modern world.
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184 Produkte im Account
2 Reviews
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687 Std. insgesamt
Verfasst: 13.05.22 13:04
Very solid games, captures the feel of the old city builders like Zeus, Pharaoh, Caesar. Decent quality of life features and the management aspects are well polished. Free design of monuments is pretty cool too.
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41 Produkte im Account
6 Reviews
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1167 Std. insgesamt
Verfasst: 13.05.22 05:20
Fun game to pass some time, slight improvement on the likes of caesar3. Only thing is there is not army/military component...just straight resource management and trading.

Good never the less with a healthy amount of natural challenges.
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191 Produkte im Account
19 Reviews
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5665 Std. insgesamt
Verfasst: 07.05.22 22:49
Everything I wanted in a City Builder. In my opinion it is better than the original Impressions Games. Pharoah, Caesar, Zeus. It's not a direct adaptation, but it is very similar.

I've spent over 80 hrs on the game both in scenario mode and campaign and haven't even finished the 13 mission campaign. The patches are quite major, often including whole systems. It's also at a really good price point. $20 for over 80hrs? and probably 500 hrs in the future? It's a steal.

Hard mode is actually fairly challenging, Once you get all the bells and whistles you can start figuring out your own ways to solve problems.

10/10, would lose a city of 3 hrs to no pottery because I forgot to watch out for fires... AGAIN.
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745 Produkte im Account
103 Reviews
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1501 Std. insgesamt
Verfasst: 04.05.22 21:38
Decent game - basically Caesar III with a Sumerian twist. Honestly not much else to say about it - that describes it all.

*edit - Now that I've played a bit more, it does start to differentiate itself from Caesar III as you progress through the campaign. There are a LOT of similarities, but there is enough that is different to still make it refreshing. So highly recommend, especially if you are a fan of the Caesar games.
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180 Produkte im Account
15 Reviews
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3162 Std. insgesamt
Verfasst: 03.05.22 03:52
This is a gorgeous classic city builder that will definitely be what youre looking for if you want a relaxing, but not unchallenging game.
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9708 Produkte im Account
99 Reviews
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2914 Std. insgesamt
Verfasst: 14.04.22 19:16
Nebuchadnezzar is a glorious strategy game, heavily inspired by Pharaoh, Caesar and likewise old city builder games. And I must say, I was skeptical at first, as I've already seen failed attempts at bringing those games back to their full glory, I was very surprised to see Nebuchadnezzar truly becoming spiritual successor of those.

Now, there are some things that may affect your opinion about this title, depending on how much you compare it to its over 20 years old competitors. As of patch 1.3, there are for example no military aspects in the game, which I don't consider as some crucial aspect affecting my review, but it's a valid concern that you may find more content in original games. Personally I don't attempt to compare it as a clone, but standalone game, and as a standalone game inspired by Pharaoh and alike, the game is truly a very satisfying experience and I'm glad that I managed to grab it in Humble Bundle, which was a steal.

In comparison with Pharaoh or Ceasar, Nebuchadnezzar is much simpler game. For example, you no longer have to worry much about distance from houses to work places, as your citizens apparently can teleport at work right away. House-planning aspect was also simplified, as you no longer need to min-max roads and exact placement just to ensure that your bazaar workers manage to give food to everybody. At the same time you still have to take into account the usual mess, whether that will be production buildings, storage, transportation, delivery and everything in-between. However, since everything is vastly toned down, the game should also be a satisfying experience for more casual players, rather than being constantly pressured about supply chains.

I really liked the campaign, which very similar to Pharaoh, guides us through history of ancient Mesopotamia. There are like 13 missions total, which took me more or less 45 hours total taking into account some slacking off, and that's plenty. Every following mission features some new mechanic, production chain, or additional logic which needs to be implemented in order to finish it. It was pretty satisfying to finish whole of it.

What else I can say, if you liked Pharaoh, Ceasar, or similar games, Nebuchadnezzar will definitely be along your alley. If you expect from it die-hard experience, you might get disappointed, but even that is configurable with selection of difficulty, so I'd say you should be good to go. For people that somehow skipped those marvelous city builders released more than 20 years ago, I'd still recommend this title if you enjoy city builders in general, and you're covered in case you'd still want more afterwards.

I can heavily recommend this title. Maybe it's not a masterpiece that keeps me awake at night, but it's a very solid production that I had a lot of fun with, as can be seen with the amount of hours clocked. As a mid-to-hardcore strategy fan, I'm satisfied.

---

If you liked my review, you can find more of them on my profile and on my curator page.
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1010 Produkte im Account
55 Reviews
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378 Std. insgesamt
Verfasst: 31.03.22 22:09
First impressions: Carefully, even lovingly made homage to Caesar III, Pharaoh, etc... that misses some of the key things that made them fun and satisfying.

It's not a bad game, but it has taken more organic, automated, flowing and relaxed systems from the originals and replaced them with overcomplicated yet lifeless, time-consuming alternatives.

[strike]And I can't click on walkers and hear them say stupid things anymore[/strike] Correction: Only some walkers can be clicked, and have incredibly bland comments delivered without passion, with varying volumes and audio qualities, mostly in incongruous accents. I think I actually preferred it when I thought you couldn't click walkers at all, rather than merely some of them.

The towns don't feel populated by wildly bouncing little lifeforms anymore, just meaningless (and equally basic, over 20 years later) animations flickering - ignored - between buildings. This feels like Caesar for people who didn't enjoy the chaotic ant-nest vibe, but wanted more economic/logistical detail and control.

Lastly, while the Monument customisation system is a very impressive evolution, there's no sense of watching it grow. You merely wait for haulers to drop off bricks (but don't really see this process meaningfully visualised in terms of the immense quantities involved), then you rapidly click in all your components and click 'done', except it's already done.

There's no sense of watching your wonder slowly grow under the hands of a hundred eager artisans... It's just slammed down by the player.

Ultimately this serves as a great example of flaws with the game as a whole. It's an Impressions historic citybuilder without the charm or the sense of being.. alive, and this reduces the satisfaction the game offers considerably.

I can't call it a bad game at all, especially not with only a few hours playing - I do recommend it to those who enjoy citybuilders, so this is a thumbs up with caveats.

If you've not; go and play Caesar III and Pharaoh, maybe Zeus.

If you have, go and play Children of the Nile.

If you're still hungry, come back and try out Nebuchadnezzar.
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206 Produkte im Account
30 Reviews
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900 Std. insgesamt
Verfasst: 29.03.22 17:52
SHORT: I definitely recommend the product! No question about that! I have been waiting for something similar for years and overall I was not disappointed. BUT! Very importantly, the game is far from perfect and I have a few comments, especially for the developers.

LONG: The game is in dire need of walls. Whether there is war in the game or not (I think it is better that there is not), without walls there are just no Mesopotamian cities, so characteristic were the walls not only surrounding the cities but also within the cities (the temple complexes and palaces were surrounded by their own walls, they were small cities within the city!)

The game's trading system is horribly presented, even with the help of tutorials, it's not clear exactly how it works. I would consult a UX specialist to review this because in its current state it is confusing and frustrating.

The way the markets work is unnecessarily overcomplicated. It doesn't make a game more complex to have to enter the distribution routes of traders one by one, it just makes it annoying. Within a certain range, I would make this feature work by itself. Managing caravans will still cause enough problems, but I can swallow that.

The optimization of the game is just terrible. I'm sorry to say that. No matter how good your computer is, the game will always load millennia when you start it. Not just a few minutes, oh, no, but what seems like an infinite amount of time. No joke, I went to brew a coffee and the game was still loaded when I came back. This must be due to poor file-handling there can be no other reason. Something needs to be done about this because more than once I specifically preferred not to even start the game because I had 20-30 minutes to play, but if 10+ minutes of that is loading, it's just not worth it.

Still, all in all, this is a great game with a lot of work, research, heart, and soul behind it. It shows in every pixel.
As a game developer myself, I know how much work it is for a small team. That's why I want my criticism to be taken constructively by the developers, even if they don't take all my advice. I enjoy the game tremendously, and there is not much that separates it from being a true classic in my eyes. I really hope - indeed I know - that the game will be polished a lot more by the devs so that I will happily return to it year after year.

PS: The music is amazing!
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352 Produkte im Account
16 Reviews
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219 Std. insgesamt
Verfasst: 25.03.22 00:29
Maps are really small, making city building frustrating. Balancing finances is counter-intuitive and thus painfully difficult to do. The range for resource transferring is WAY too low and honestly shouldn't exist at all.

Overall the game is just ridiculously restrictive, it drains it of all of the fun.
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270 Produkte im Account
10 Reviews
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1145 Std. insgesamt
Verfasst: 22.03.22 15:56
I think many people reading this review will fondly remember the old Impressions Games titles (Caesar III, Pharaoh). Nebuchadnezzar is very much a spiritual successor, but with some excellent quality of life changes for today--like global employment, a robust warehouse/caravan system, and even a growing Steam Workshop presence.

It does my heart good to see the team continuing to push out some of the community's most-wanted features: gods, entertainment, disease, fire, crime, and now the upcoming warfare update. I have no doubt that this game will become the quintessential experience for anyone looking to relieve late-90s city builders.
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307 Produkte im Account
270 Reviews
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9173 Std. insgesamt
Verfasst: 19.03.22 02:43
This game demands quite a lot from you, but if you’re willing to immerse yourself in micro-management and suffer infrequent frustration from a district gone wrong, you’ll find a brilliant old-school city-builder set in one of the most interesting locales imaginable.
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22 Produkte im Account
1 Reviews
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13364 Std. insgesamt
Verfasst: 13.03.22 17:35
Great game! Looks and feels a lot like Caesar, which I loved to play.
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3 Produkte im Account
1 Reviews
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4040 Std. insgesamt
Verfasst: 10.03.22 20:27
new version of pharaoh from 20 years ago.love it.but still need to be better to catch old game game dynamics.
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2475 Produkte im Account
713 Reviews
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72 Std. insgesamt
Verfasst: 06.03.22 11:45
This game is currently in the Humble Choice for March 2022. If you are interested in the game and it's before April 5th, 2022, consider picking up the game as part of the current monthly bundle.

A challenging resource manager.

There are a lot of games where players take control of a city and have to build it up, generate resources and there are few wrong moves. You just keep following the whims of the people and avoid making obvious mistakes. Nebuchadnezzar isn’t that. While a lot of the game is resource management, this game feels more challenging and often feels like it’s on the edge of a knife. A wrong move may have a cascading effect destroying your entire city, rather than just being inefficient.

Players will learn how to avoid these wrong moves over time, but a large amount of it is micromanagement of your resources. If you have too much of A or Not enough of B, suddenly some buildings might regress, but then that will also cause you to have fewer workers, which means even fewer resources, and before long everything is at a standstill. It’s an interesting but challenging proposition.

Pick this up if you’re interested in a more challenging city-builder. If you played Pharaoh or Caesar this is very similar to that, and the graphics are good, but those are also twenty-year-old titles so I’m not sure how many people there are that are familiar with those titles. God, I’m dating myself on those references.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/5Z3fRqxBP64
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460 Produkte im Account
15 Reviews
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1524 Std. insgesamt
Verfasst: 25.02.22 13:12
Growing up playing games like Caesar 3 and Pharaoh, this scratches an itch I hadn't realised I had for something like 20 years. As an archaeologist of the ancient Near East this scratches professional itches as well! Absolutely recommend this little gem
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122 Produkte im Account
3 Reviews
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6001 Std. insgesamt
Verfasst: 25.02.22 02:13
Nebuchadnezzar is an awesome trip down memory lane. The economic design feels really intuitive and fresh and the game overall has enough legs to take you beyond the novelty of nostalgia. If you loved the Creative Assembly city builder games, you will enjoy Nebuchadnezzar!

Also the music rocks!
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12 Produkte im Account
2 Reviews
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4448 Std. insgesamt
Verfasst: 24.02.22 23:24
I really like this game reminds me a lot of Pharaoh, etc but I wish the map editor was easier to use.
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222 Produkte im Account
8 Reviews
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4740 Std. insgesamt
Verfasst: 24.02.22 06:01
good game, gradual progression, getting to nicely challenging by lvl 12 (at present).
reminiscent of older city builders of this type & context, but different enough to present new challenges & with it's own style & presence. well worth the time.
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607 Produkte im Account
30 Reviews
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478 Std. insgesamt
Verfasst: 20.02.22 15:16
You renember Pharaoh, the variant of Ceasar III? Well... This is it's modern spiritual successor.
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307 Produkte im Account
95 Reviews
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7714 Std. insgesamt
Verfasst: 05.02.22 16:53
Since its release Nebuchadnezzar has been quickly progressing towards becoming a proper successor to the Impressions Games city-builders of the 1990s and in some ways has already significantly improved upon the genre. The game is still in development, but it has already seen a series of fundamental changes over the course of only a year and is likely to see more. It is worth buying in its current state, but wanting to wait for the full game is fair.

Unlike Pharaoh, Caesar III, and Emperor:Rise of the Middle Kingdom, Nebuchadnezzar is being developed post-release by small studio. Released in early 2021, it finished the year with the additions of fire, crime, disease, religion, festivals, some voice acting, and several reworks. As of early 2022 the game does not have features of those old games like military, politics, culture, and in general still lacks a lot of polish. The game is still in need of more voice acting, sounds, and animations to match the quality of those old games. However, the regularity of updates suggests that there is little reason to doubt that some of these missing features will be added as the games development progresses. This game may even see expansions and be a framework for other city building games about other largely unexplored historical eras if it is successful.

Nebuchadnezzar is still having features added, but in some ways has improved upon Impressions Games city builders. The most noticeable change is the change to how walkers work. Walkers bring resources, manpower and infrastructure to buildings that they pass by and in the old games the only control the player had over them was how they built their roads. Impressions Game’s cities were designed around the pathing of walkers, but in Nebuchadnezzar the player has complete control over the pathing of their walkers. This gives the player many more opportunities to optimize and customize their cities. Other great features include, customized monuments, three classes to manage, mod support via Steam, non-campaign maps, Steam achievements, multiple crops with one farm, control over how much labor each building can access, better detailed graphs/charts to manage your city, and more.

Nebuchadnezzar is a must-have if you are a fan of the old Impressions Games city builders and probably the best game to buy if you want an entry into the genre of historical city builders where you upgrade your city by providing consumer goods and services. Hopefully this game results in a revival of the genre.
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1277 Produkte im Account
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451 Std. insgesamt
Verfasst: 01.02.22 08:50
Really fantastic logistics and layout focused builder with a great theme, interface, and style. Like if Anno and the old Impressions games had a modern baby.
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27 Reviews
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417 Std. insgesamt
Verfasst: 12.01.22 03:02
Well I wanted to like this game, I played much Ceasar 2, 3, and some Pharaoh back when I was a kid. Even some of the newer rome city simulators like Imperium.

The game most feels like Ceasar 2 the most. But my problem with the game is how restrictive it is.

-Much of the coast is jagged not allowing you to build fishing ships/irrigation (water in irrigation dosn't travel very far)
-Many of the buildings have very strict range of how far the workers are willing to travel to drop off goods/deliver goods.
-These restrictions cause many of your cities to looks very blocky and square as you can see in the screenshots. Not organic at all.
-Should add a slider for workers to each workplace. Instread of restricting it to 30/30 or 18/18. Maybe let us put 12 water deliverers, 15 pottery, 20 bread, 9 milk.
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439 Produkte im Account
60 Reviews
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6512 Std. insgesamt
Verfasst: 08.01.22 16:52

It's One of the Nostalgia Game, But It's Better



Since, I am an old fan of these old games series like Pharaoh, Ceasar, and Empire. I really have a high hope of this game and I am glad that I found this little gem.

One new big main mechanic in this game is the worker slots in each building. You can lower your production efficiency for lower upkeep, and you can choose to either employ more worker for better efficiency or more transporter for better logistic, and this is fun, very fun, it's allow me to create my own play style.

The other mechanics are there, such as production chain, local market supply, trade with neighborhood, risk prevention, social class. There is no war or military aspect in game, which is a little disappoint, however the developer just start to implement religion and gods aspect to the game. So there is still hope for a perfect game.

The achievement is quite challenging but still possible. The campaign got a good time length. Overall, I really enjoy this game so much.
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27 Produkte im Account
1 Reviews
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3402 Std. insgesamt
Verfasst: 04.01.22 19:23
Pros>Feels like old Pharaoh and Cesar in term of that comparison its 5/10
Cons>Needs more over all depth in every aspect:
1. Map/terrain impact aspect : packs of animals, ore, ground impact (dry or fertile should have impact on wells and home prestige), needs sand layer.
2. Warfare on land and water, the complete system is missing.
3. A bit more to industry.
4. A bit more to housing.
5. A bit more to decoration.
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204 Produkte im Account
5 Reviews
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4905 Std. insgesamt
Verfasst: 01.01.22 06:06
If you had played and liked Pharaoh from Sierra back in the days then you would like this one as well. Similar but enhanced mechanics to my taste.
I have been enjoying the campaign so far. It is not too easy so that you feel the achievement when you complete a level.

On top of that I loved the detailed information it provides regarding the history of the ancient civilization.
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599 Produkte im Account
40 Reviews
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224 Std. insgesamt
Verfasst: 30.12.21 09:45
I don't think this very often but this is a beautiful game. The way the tutorial walked me through made me feel good. It wasn't overwhelming, and strangely I found myself grateful for the guide himself. He was there long enough to explain things, wasn't too demanding or hands on, felt mature and alive, and left after their job was done.

I bought this because it resembled the Pharaoh series, but that was also what made me somewhat hesitant. I was not looking forward to having to laboriously manage my city, but instead what I found was that it took the more frustrating parts of Pharaoh, ( namely the buggy logistics and choppiness ) and instead of just abstracting it away with an AI it turned it into something very enjoyable which made it fun.

I appreciated the standardizing of units and subdividing them into groups of 4, and the citizen/worker management. It felt like I didn't have to micro-mange as much and could focus more on planning and development, and this felt good. The systems felt smooth and adding the right-click menu for fast buildings was great.

The music is flowing and continuous and kept me feeling engaged, and the tone of it was very appropriate. The historical descriptions were also great, and follows much of the same theme as the other series. I loved the artwork on the map, especially the trade map. I loved seeing the land of the middle east, and seeing the detailed green along the rivers and coastlines.

I only played up to the final tutorial mission, but so far I really like what I see and would recommend it just based on that.

Good job!
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390 Produkte im Account
3 Reviews
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121 Std. insgesamt
Verfasst: 29.12.21 03:20
Are you are tired of games that look out of this world in detail 3D models that your PC cant hardly play. Are you tired of over complicated city builder games that require internet like the modern Anno games. Are you looking for that old time city games that you can play for hours or just mins at a time without the long loading times nor surprise DLC. Are you a gamer that may have or watch some one play games like Pharaoh and went I wish I can play something like that and learn a bit of history as well. Look no further then this game. I have limited time spent on this game but I am enjoying it quite well and it also sheds light on Middle Eastern History that is not bloody or some might say westernized in a way. I love history especially the challenge of this era history as today schools or people focus on Vikings, Chinese and or Japanese culture or best of all sees the Middle Eastern cultures not as important. This game has the simple controls and slow and easy but yet complicated system of resources. I like that some people brought a game like this with the touch of Middle Eastern culture like was in Anno 1404 AD (Dawn of Discovery). I cant wait to build the Hanging Guardians or see the technology of bringing water to the Desert as a lot of Modern Irrigation systems are thanks to the Egyptians and the Middle East. If you are on the fence and is like well I want to place the Anno look at the price and the internet requirement as well as this game uses steam. This is a diamond in the rough as they will say. Thank you to the Developers the the community that has supported this game. Also it is December in the Pacific Northwest and temps are sitting at 11 F wind -3 (I don't live in Green bay) I don't want to see a Viking game but seeing a Dessert heats me up and not think of the cold.
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69 Produkte im Account
1 Reviews
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1999 Std. insgesamt
Verfasst: 07.12.21 20:20
English review here, česká recenze níže.
So, first of all, it is necessary to realize that the whole game is practically done by 2 guys from Prague. Respect!
It's a tribute to classic city building simulators. It is closest to Pharaoh from Sierra (desert environment, farm irrigation). Is the game size comparable to AA or AAA titles? No. Is it a fun game for tens of hours? Sure!
To this day, I sometimes play Ceasar 3 or Pharaoh. Nebuchadnezzar brings the original environment of ancient Mesopotamia, improved graphics and expanded logistics options. The game is built on the right settings of logistics and production chains. I like it. On the contrary to the old games, it lacks culture, festivals, gods (shut be added in the new update) and warfare. I don't miss war in Nebuchadnezzar, although fighting Hannibal's elephants in Caesar 3 was satisfying ????.
I have currently played 33 hours and completed 10 missions on normal difficulty. I only know version 1.2.11. I have read in older reviews observations that are no longer valid. So keep an eye on the changes, the authors are improving the game.
The game is very logistics-oriented. I had to leave some missions (I ran out of money or my production collapsed) and I succeeded up to 2-3x attempts. And that's grea, its a challenge!
Personally, I don't like building temples, but I understand that someone else will like it. The maps didn't seem small to me, I take it as part of the task of saving space. The game is accompanied by nice music, menu and icons are intuitive.
Pros:
• The original environment of ancient Mesopotamia
• It's a challenge (difficulty makes you think, plan and optimize)
• The campaign teaches you gradually the increasingly complex mechanisms
• You will feel nostalgia if you like Ceaser 3 or Pharaoh
Conc:
• Playing is a little bit repetitive – you have to build each city in the same order
• Still just a few mechanisms (perhaps the next update will improve)
• I dont understand the system of healers and firefighters (it would make more sense if the route could also be set up as at retailers, etc.)

ČESKY:
Je potřeba si uvědomit, že celou hru dělají 2 chlápci z Prahy. Respekt!
Je to pocta klasickým simulátorům. Nejblíže to má k Pharaoh od Sierry (poušť, zavlažování farem). Je to velikostí hry srovnatelné s AA nebo AAA tituly? Ne. Je to zábavná hra na desítky hodin pro nostalgiky? Jasně! Dodnes občas hraju Ceasar 3 nebo Pharaoh. Nebuchadnezzar přináší originální prostředí starověké Mezopotámie, vylepšenou grafiku a rozšířené možnosti logistiky. Hra je na správném nastavení logistiky a výrobních řetězců postavena. Za mě je to plus. Naopak proti starým hrám ji chybí kultura, festivaly, bohové (má být doplněno v novém updatu) a válčení. Mě válčení v Nebuchadnezzarovi nechybí, i když bojovat proti Hannibalovým slonům v Caesarovi 3 bylo uspokojující ????.
Aktuálně jsem odehrál 33 hodin a splnil 10 misí na normální obtížnost. Znám pouze verzi 1.2.11. Četl jsem ve starších recenzích postřehy, které už neplatí. Tak sledujte změny, autoři hru postupně vylepšují.
Hra je hodně orientována na logistiku (kam správně co přivést). Některé mise jsem musel opustit (došlo zlato, zkolabovala mi výroba) a povedly se mi až na 2-3x pokus. A to je dobře! Stavění chrámů mě osobně moc nebaví, ale chápu, že někdo jiný se v tom třeba vyžije. Mapy mi malé nepřišly, beru to jako součást úkolu, že se musí šetřit místem. Hru doprovází pěkná hudba, ovládání je intuitivní.
Výhody:
Originální prostředí starověké Mezopotámie
Je to výzva (náročnost vás nutí přemýšlet, plánovat a optimalizovat)
Kampaň vás plynule a pozvolně učí stále složitějším mechanismům
Nostalgie (pokud máte rádi Ceaser 3 a Pharaoh)
Nevýhody:
Opakované hraní působí repetetivně – každé město musíte stavět ve stejném pořadí
Stále málo mechanismů (snad zlepší příští update)
Nechápu systém dosahu healerů a firefighterů (dávalo by větší smysl, kdyby šla také nastavit trasa jako u prodejců zboží atd.)
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92 Produkte im Account
16 Reviews
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1206 Std. insgesamt
Verfasst: 04.12.21 02:24
Well I'd have to agree with the vast majority of reviews here. If you're into a city builder game this is for you. Simple? No. Lots of thought has to go into balancing this if you want your city to grow and prosper. Don't be disappointed if money stars to run out or problems start. Part of being a good manager is addressing the problems and letting the slowly heal...and I mean 'slowly.

I enjoy these type of games. Surviving Mars, Planetbase, Banished, Cliff Empires and a thousand others that test your strategy.

If you want a nice addition to your city building/management games this is one that's a keeper. And hey...no cheats. Work with what the devs offered. It's an enjoyable challenge.
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1787 Produkte im Account
863 Reviews
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441 Std. insgesamt
Verfasst: 29.11.21 18:56
A Caesarlike citybuilding game where you develop your build houses and agriculture and industry, trying to meet your citizen's needs so that their residences upgrade and your city flourishes. Enjoyable at first but as the game grows more difficult, the size of the maps and the restrictions on what can be built where make the game feel frustratingly cramped, along with incessant barrages of notifications about fire hazards or health risks that don't seem to abate regardless of how many healers or firefighters you build.
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846 Produkte im Account
6 Reviews
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2079 Std. insgesamt
Verfasst: 27.11.21 11:58
If you loved Caesar III or Pharaoh, you will like this one.
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489 Produkte im Account
22 Reviews
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138 Std. insgesamt
Verfasst: 27.11.21 05:04
It's wonderful to see a fresh take on a tried and true genre.
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90 Produkte im Account
5 Reviews
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311 Std. insgesamt
Verfasst: 27.11.21 02:13
Great to see more modern City Building games.
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763 Produkte im Account
38 Reviews
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363 Std. insgesamt
Verfasst: 24.11.21 21:02
Excellent spiritual successor to the city building games of years ago. It comes with some of the imperfections of that era but is a beautifully fun and engaging game in a criminally under-explored era that builds off an old style of games very well.
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570 Produkte im Account
25 Reviews
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595 Std. insgesamt
Verfasst: 24.11.21 18:25
A nice comeback to the city building genre. It's not a strict Sierra games clone, but a slightly refreshed approach. The small size of the maps is the main difficulty here.
The game has been given regular updates and the devs seem to be listening to the community, so I believe there's plenty of new content coming.
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272 Produkte im Account
7 Reviews
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102 Std. insgesamt
Verfasst: 24.11.21 18:07
Great game!
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212 Produkte im Account
10 Reviews
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2420 Std. insgesamt
Verfasst: 21.11.21 13:38
I waited for v1.2 to buy and i'm very happy with my choice. This feels like a really rounded game with a refreshing twist on the city builder genre.

Gameplay is great. I'm addicted at the moment. I'm excited to see what updates come next. I would love to see the user experience fleshed out some more with more voice acting, ambient sound, artwork, music + historical content. It may sound silly but I learned a lot about ancient Egypt from the pharaoh manual. Could something like that be integrated into Nebuchadnezzar?
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30 Produkte im Account
2 Reviews
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657 Std. insgesamt
Verfasst: 05.11.21 19:13
It's a great start to what the game can be, but the small maps and the constant spam of notifications made the game unplayable. Did I mention the notifications? Holy hell.
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54 Produkte im Account
5 Reviews
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3419 Std. insgesamt
Verfasst: 29.10.21 13:46
A great & compact love letter to old city builders, but not amazing. If you enjoyed Caesar 3 and Zeus, you'll definitely like this game. For 20 Euro, this is a bargain.

I wish the game had more content and that extracting more raw material was possible such as wood, ivory. It's also not the biggest game in terms of content, but for the low price it's still definitely priceworthy and the campaign and gameplay is definitely more complex than Zeus for instance.
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110 Produkte im Account
80 Reviews
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570 Std. insgesamt
Verfasst: 23.10.21 08:24
I must say that the art-style in this game looks great. One of the best looking isometric city-builders out there in my opinion. Everything looks so peaceful, warm and cozy, like holidays spent in some kind of exotic destination. Love it. The same can be said about the music, which is great and fits the tone of the game perfectly. I also appreciate the educational aspect of the game, where at the beginning of each level you will get a short history lesson about the city you are about to build and its historical period. I must say that I've become quite a fan of ancient Mesopotamia thanks to this game. I'm grateful that they decided to pick this time period instead of some kind of boring overused Medieval setting. Great choice. As for the gameplay: Yes, the puzzle-like space management mechanics might not be for everybody, but if you are that kind of a person who enjoys optimizing things for efficiency and you don't mind spatial puzzle elements, then you are going to have a great time.
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644 Produkte im Account
32 Reviews
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2479 Std. insgesamt
Verfasst: 20.10.21 22:59
I was pretty disappointed with this game around launch, but as a result of the patches released by a developer that knows how to embrace constructive feedback, Nebuchadnezzar has turned into one of my favorite city builders - up there with Pharaoh and Caesar III. Patch 1.1 remove almost all of my complaints from the game by expanding the map sizes, adding freeplay scenarios, and adding new buildings to the supply chains. Patch 1.2 is an excellent iteration that expands on the systems in place and adds many new gameplay features such as fire, crime, and new visualization layers. Just a fantastic game to lose hours to as you set up complex trade routes and manufacturing chains.
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483 Produkte im Account
213 Reviews
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3832 Std. insgesamt
Verfasst: 15.09.21 19:37
With additional buildings (after the update), necessary to maintain other buildings, the game became a chore! I played 60 hours to get to the last level. With the new update this time could double. Maps were already too small. Now, you need additional space for the new buildings...
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110 Produkte im Account
3 Reviews
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1058 Std. insgesamt
Verfasst: 14.09.21 04:22
Quick review of Version 1.1 before 1.2 hits:

I'm a longtime city builder fan. I've spent most of the last few years playing Anno games, although I played Caesar 3 and Zeus back in the day. Taking GamerZakh's advice and buying the game last week, I am finding Nebuchadnezzar to be a very fun and compelling game, heavily focused on logistics. In that respect, it is similar to the Anno franchise, but without the multi-island overhead and enemy AI that I find to be overwhelming in the late game. Nebuchadnezzar is much more relaxing, with great music and a nice aesthetic, making it easy to admire your city and ponder the puzzle in front of you.

I'm looking forward to the Version 1.2 events adding more character to my cities, even if it might make the game a little looser than I'm currently enjoying. There have been some complaints here about the lack of armies, but personally I don't miss them. As far as I'm concerned, no city builder has done a great job with armies. However, if the developers are working on adding them, I hope they take their time. I'm willing to pay for DLC from this point.
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38 Produkte im Account
3 Reviews
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3288 Std. insgesamt
Verfasst: 27.08.21 09:03
Probably the closest any game has come to recapturing the old Impressions City builders (Pharaoh, Zeus, Emperor, Caesar etc).
This type of city-builder game focuses very heavily on production and distribution of goods to supply your population, where a mistake in logistics management can cause the whole city to come crashing down. If you're expecting something more like a SimCity or Cities: Skylines, you might end up frustrated with the strong presence of logistics management aspects and harsh penalties for making mistakes in that department.

This game will likely appeal most to fans of the old Impressions city builders (of which it seems to be a spiritual successor), or other city builders with a strong focus on logistics such as Anno or maybe the Settlers.

It isn't exactly the same as the Impressions games, though. Some features such as warfare or religion are missing. On the other hand, the features that are there feel like (IMHO) they have been overall improved from the old games, with better customizability and quality of life.

PROS (as compared to the Impressions games)
-You have direct control over the paths taken by market and service walkers, removing the need for unrealistic-looking closed road loops and allowing much greater flexibility when laying out your city.
-You can control how much labour an individual industry/agriculture/etc building uses, and how much of that labour is used for goods haulers vs actual producers (e.g. a building further from a warehouse may need an extra hauler to ensure constant supply), giving you a bit more flexibility.
-Improved system for warehouses and the flow of goods between them. Warehouses themselves now cost no labour and no longer have their own haulers. Instead there is a new type of building (the caravanserai), dedicated to moving goods from warehouse A to warehouse B as per your configuration.
-Monument buildings are extremely customizable, and can be designed by a tile-based system (There is also still the option to build the monument from a template if you don't feel like designing a custom one)
-Trade is a bit more dynamic, as the prices of goods vary depending on your prestige and relationship with the city you're trading with
-3 different classes of labourers, each needed for different jobs, giving a bit of extra depth. (This is similar to the concept of elite housing but taken a few steps further)

CONS (as compared to the Impressions games)
-No military mechanics or other diplomatic interaction besides trade and requests
-No religion mechanics where the gods need to be kept satisfied
-Campaign missions lack variety. Each mission essentially unlocks another tier of housing and tells you to build a slightly larger capital city than in the previous mission. In the older games there might have been some other missions spliced in that are more oriented for building a smaller town geared for trade, military or producing a lot of a specific resource, rather than always building a large capital.
-The very limited speed and distance of basic haulers from buildings, and the corresponding need to rely heavily on caravanserais, takes some time to get used to.

Also as of this writing there aren't yet any crime/fire/disease features but those are confirmed for release in the 1.2 patch in September 2021.
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88 Produkte im Account
6 Reviews
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3346 Std. insgesamt
Verfasst: 14.08.21 15:07
Yes I do recommend this game to those who love to play the old games such as Pharaoh, Zeus, The Emperor Empire, etc. Nebuchadnezzar reminds me of Pharaoh but without some of the annoying things like the market paths and such. It does not offer as much as Pharaoh did but the devs are still improving it so it does have the potential to be better than Pharaoh. I am enjoying this game very much and look forward to see what else the devs have for it.
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242 Produkte im Account
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2948 Std. insgesamt
Verfasst: 14.08.21 05:37
If you've played Pharaoh this game may seem incomplete but it's really not. The different hauling system and three-tiered class system are more than complex enough to make this a full game. It has a much more deterministic/gameified feel to it, but in many ways that's refreshing.
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127 Produkte im Account
3 Reviews
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4306 Std. insgesamt
Verfasst: 11.08.21 20:02
After 71 hours of game play, I definitely recommend this game.

Need to admit that it is slightly different in comparison to Caesar 3, Pharoah/Cleopatra and Zeus/Poseidon. The difference is that this game is focused on logistic management. I think it is both challenging and fun. I enjoyed playing
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129 Produkte im Account
6 Reviews
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1908 Std. insgesamt
Verfasst: 28.07.21 04:14
I think this is a great game, and a real gem from a small development team. Do not be put off by others who say this doesn't meet the expectations of the old Sierra city builders like Pharaoh and Caesar. True that this doesn't have the same depth or breadth (understandable given the size and scope of development), but it has good gameplay, charm and integrity.

It does play more like Anno than a true city builder, managing supply and demand and trade, but the chains are pretty simple and are introduced one by one. I think it has just the right level of complexity for a relaxing experience - I didn't feel the need to find optimal strategies or online help. The art style is consistent and clean, and the audio is top notch. The ability to customise your own wonders is a nice touch and adds some creative elements.

It took me about 30 hours to finish the campaign which was a good deal for £20 or so that I paid for it. Not every game needs to have reams of DLC or live service content - I think this is a great little game to play over a holiday. I look forward to more from these creators.

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53 Produkte im Account
4 Reviews
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2843 Std. insgesamt
Verfasst: 13.07.21 21:32
To make it short, if you want to chill playing a puzzle like, retro, city builder, give this game a try.

If you played Caesar III back in the days, liked it and want to play something that looks like it, you may like Nebuchadnezzar. Note that a lot of city mechanics are simpler (no fire, no disease, no god wrath or plagues, etc.). You must choose the market merchant pathing in Nebuchadnezzar, so house levels don't drop due to some random factor, which is nice. I didn't see any military thing either which is also a good point for me as I don't like it in this kind of games.
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463 Produkte im Account
45 Reviews
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122 Std. insgesamt
Verfasst: 09.07.21 21:06
Comfy game. Brings back old memories of Pharao & Emperor and adds new mechanics. Great work by the developer team!
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141 Produkte im Account
6 Reviews
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67 Std. insgesamt
Verfasst: 08.07.21 05:20
Loved Caesar.
Loved Pharaoh.
Loved Cleopatra.
Loved Zeus.
Now Loving this.
Also Linux native <3
This right here is what I call satisfaction.
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96 Produkte im Account
1 Reviews
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4304 Std. insgesamt
Verfasst: 06.07.21 16:25
Great game!!! But, just to make it clear - this is more a Pharaoh/Zeus clone than an Anno one. Most definitely a spiritual successor to those games - and not to the Anno series.
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192 Produkte im Account
47 Reviews
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234 Std. insgesamt
Verfasst: 06.07.21 04:17
Still a long way to go to become a worthy successor of Impression's games but the devs are constantly improving it. Right now the issue i have is with economy, especially that taxation is fixed property tax, and wage can't be changed, i'd like to include income tax, as well as ability to change wages and taxes just like in Pharaoh.
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367 Produkte im Account
16 Reviews
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940 Std. insgesamt
Verfasst: 01.07.21 15:21
Old-school gem
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26 Reviews
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3675 Std. insgesamt
Verfasst: 28.06.21 01:54
[Playing in June 2021 - v1.1 ]

The game is alright.
It's maybe more of a puzzle/logistics game than a traditional city builder.
Buildings can only collect and distribute resources over a short distance. Better group things together ;)

You need to layout production somewhat efficiently and put homes not too far away, knowing that buildings won't catch fire (until the next update that adds fire).
It's a fairly different style than Pharaoh. (Doesn't mean it's bad, just don't expect to organise your city the same way)

At the moment there is no fire/collapse/crime, no religion, and no war. (It's just been announced that disasters will come with v1.2 soon).
Don't go thinking that the game is easy though, it is pretty hard ;)

The game is relatively low on content, but there is more than enough to play (now).
I have 20-30 hours actively playing and I have not completed the campaign (edit: finished after 40 hours).

Update v1.1 added multiple buildings and game mechanics, then patch v1.1.3 made much needed balance adjustments.
I can't imagine what it was like before these, the game was basically empty and impossibly difficult/annoying.
You can safely ignore ALL negative reviews before May 2021 ;)

MY ADVICE:
- If you are open minded and want to try something new and challenging, you can buy.
- If you want a clone of Pharaoh/Caesar, it's nowhere as complete or as polished right now, it's fair to wait.
- Expect future updates to drastically alter the gameplay. (I don't think they can add fire or war without serious change).
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140 Produkte im Account
1 Reviews
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333 Std. insgesamt
Verfasst: 27.06.21 19:47
I waited on purchasing this game - even though I am a fan of this type of game. The recent implementation of economics (Wages and taxes) without an obvious way of adjusting these values - renders the game almost unplayable. I want to like this game - the setting is interesting - and being set in history prior to Pharaoh is appealing, but until they add more control over the economic aspect - I cannot recommend it...
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540 Produkte im Account
16 Reviews
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1573 Std. insgesamt
Verfasst: 25.06.21 15:31
Straight-up Caesar & Pharaoh worship with enough changes to make it interesting.
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371 Produkte im Account
69 Reviews
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162 Std. insgesamt
Verfasst: 21.06.21 23:40
Meh...ok, I guess. A little disappointed but it is what it is. 20 bucks. I may come back to it, but it just feels like it hits on some of the old classic city builder vibes while missing out on too much of those games formulas for success. The economy is weird and the caravan system for transporting goods is really not intuitive at all and bogs down systems that should be far easier to manage. No religion, no raiders or combat of any sort, the sand box maps are missing key commodities, and cities are simply not immersive due to the warp speed of the walkers and the general lack of them to begin with. I'll give it a thumbs up because I absolutely love the classic city builders and would really like to see more of them, but this one misses out on far too much of what made them classics. 6/10
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111 Produkte im Account
1 Reviews
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1979 Std. insgesamt
Verfasst: 05.06.21 21:27
this game is all about moving goods A to B and B to C.

The city building is a lot like Anno where every city looks the same to a certain extent.

Really good if you like production chains, exporting/importing goods, and providing needs to residents. I haven't gotten to multi-input production chains yet but eager to implement those.
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94 Produkte im Account
2 Reviews
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1071 Std. insgesamt
Verfasst: 02.06.21 19:07
If you're looking for nostalgy this feels like the old pharaoh city builders. Can't give any reason why not to buy this game.
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70 Produkte im Account
32 Reviews
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1215 Std. insgesamt
Verfasst: 01.06.21 21:50
As a huge fan of the old isometric city builders such as Caesar III or Pharaoh, I was really looking forward to this resurrection of once great game genre. Knowing that a team of just two people were behind this, my expectations were not high. The game, however, is something else. At first glance, it really looks and feels like those isometric games. The graphics is genuinely great (and by that I also mean the architecture, style of buildings etc.), the music is great (although the occasional piano does seem a lil' out of place here). It doesn’t play like that, though: the maps are very restrictive by terrain and size, and you’ll be very much struggling for every square you can get. There is almost no freedom to build as the requirements to complete a mission are harsh as they are. This is a very deterministic game – you build what you have to build and once it is built, it stays that way. Citizens, once set up, also distribute via that route. This is great addition as I often struggled in the old games when people started distributing on another pathway. However, it all feels more like a logistics puzzle than a city-building game, I can’t get much joy by playing it.

+ graphics, style, architecture, looks
+ music, ambience
+ attempt at an old isometric city-builder
+ setting up of distribution routes
+ very detailed history lessons
- maps are too small
- absence of random events, such as fire, crime, etc.
- people move so fast at even the slowest setting – quite disturbing to my tastes
- no army, no city defenses
- too few house levels and the related amenities for their development
- very restrictive and limited overall
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151 Produkte im Account
4 Reviews
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631 Std. insgesamt
Verfasst: 22.05.21 10:42
I was hungry for a builder but what I found was a puzzle game.

I think the game design on this one is super flawed, to the point where this feels more punishing than it should be. it's disgustingly hard even on easy, particularly about income. annoying popup messages, UI and clunky infratructure handling.
There is some beautiful art in there to be sure and from an aesthetics view, it is getting Pharaoh vibes, but it unfortunately feels like worse than those games even though they came out 20 years ago.
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51 Produkte im Account
3 Reviews
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2268 Std. insgesamt
Verfasst: 13.05.21 20:04
This style of city-builder has always been my favourite, with just the right level of management for my taste - relatively small areas with a lot of close logistics work, rather than the wider, more distant-from-the-people remit of something like Civ. Nebuchadnezzar does a great job of recreating the feel of the old isometric games, but with a lot of improvements to the way things run that makes it far less frustrating to play. It's still a somewhat simplistic game, with new features being added in updates, but what's there is solid and engaging. My only gripe is the overreliance on trade - once copper is available as a resource, the early game becomes a mad rush to gain access to the trade partner who can supply it so that you can stabilise your whining middle classes. Mines have been added, but not in the campaign. Overall though this is a really solid game, one I easily lose myself in for hours and can see myself doing so again and again in the future.
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34 Produkte im Account
5 Reviews
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2420 Std. insgesamt
Verfasst: 13.05.21 02:57
the sandbox has allowed me to learn more of how to play by allowing me to experiment without losing the money i need to keep playing. makes a big difference for me. tutorial is somewhat helpful but can leave you guessing at times. sandbox takes the guessing out so you can go back and play scenarios and advance farther into the game without raising ones blood pressure. lol
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10 Produkte im Account
1 Reviews
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13344 Std. insgesamt
Verfasst: 16.04.21 18:19
I’ve bought Nebuchadnezzar because of its atmosphere, naivety and its system requirements, along with its inviting low price: only 20 bucks.

Most of the games, nowadays, are nothing but a 'good looking' crap, I’m afraid. And they ask, on average, €40 (~48 USD) for it. We must buy a new PC every 6 months only to fulfil the new game's recommended requirements, that just don’t worth it.

Nebuchadnezzar runs smoothly on my i5-5300U CPU @ 2,3GHz, and i've never had a CTD till now.

Being Nepos Games an Indi game’s producer, I wasn’t expecting a superb game. But I was pleasantly surprised, because I realized that Nebuchadnezzar has its own character and any comparison with the good old Impressions Games is absolutely unfair.

It has no random walkers, no roadblocks and no lazy cartpushers. You can design the path of practically any character on the game and even listen what they have to say on their individual voiceover. Even the pictured civilization (Babylon) came as a surprise because it hasn’t never been explored as a citybuilding game before.

I’ve great expectations on Nepos (small) team: i wish them the utmost success for them to grow and still surprise us with new improved features, DLC or even their new project concerning the Persians, Indus Valley civilizations or even the Pre-Columbian American Civilizations, for example.

If you are expecting war/military features you must wait for the next great update. However, the game presently is worth every buck I’ve spent on it.

I do recommend Nebuchadnezzar because it overcame all my expectations and I do trust Nepos will present us a continuous improved game in a short time.
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620 Produkte im Account
18 Reviews
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1177 Std. insgesamt
Verfasst: 12.04.21 13:29

More of an Anno clone than a Caesar/Pharaoh/Zeus/Emperor one



Although it definitely looks like one of the old Impressions Games, the main source of inspiration when it comes to the bulk of the gameplay mechanics is clearly Anno. Which isn't to say it's a bad game - in fact, I think it's excellent - it's just that you need to have your expectations tempered when trying this game out. If you come at it with the expectation to scratch your Impressions Games itch, it's going to leave you wanting, and it's going to seem either simplistic (in parts) or overly complex (in parts).

Since the focus is shifted from providing your peoples with amenities (in the form of entertainment, religion or cultural buildings) it it has to be placed on something else, and in this case the focus is almost exclusively in the logistics of providing food, water and goods to your population.

That's the real meat and potatoes of this game: building up your production chain and making sure your markets are stocked up with the necessary goods your houses require to level up. The logistical challenge of providing resources from one end of the map to the other is the real game, actually leveling up your houses is almost an afterthought since you don't have to provide them with services, just delivering goods is enough.

This production-chain-management core is good, really good, if you're into that sort of thing. You need to handle all sorts of facets, including but not limited to: making sure your buildings are in range of each other, making sure you have enough warehouse space for both resources and goods, make sure your markets have a good path laid out (which you have to manually place), make sure that your resource buildings produce enough of their resource to keep your workshop constantly stocked etc. The math is fairly clear and straightforward, and the game has a nice overview where you can see exactly how much of something you're producing, and how much of it your current population required. With a little bit of simple math, you can plan out your city well in advance.

If, on the other hand, you expect the walkers to just figure stuff out by themselves (f.ex. in Caesar a farm will automatically stock the closest granary that accepts that food and a market supplier will automatically pick up food at the closest granary that has that foodstuff available) while you try to build your city so that you can maximize coverage through smart path layout, this isn't quite the game for you. The city you build looks a little lifeless and same-y when you're done because of the aforementioned lack of amenity buildings. Kinda every block of houses ends up looking the same since there's almost no variety to building this city versus building that city.

Monuments are clearly inspired by Pharaoh/Zeus/Emperor and they're a nice addition to the game, but in the end it's still more of the same: make sure you build your resource buildings, workshops, warehouses and caravan houses in such a way that the monument receives all the resources and goods it needs to be completed. It's not bad, but it plays the exact same as building a city except the end result is a nice looking pyramid or whatever.

All in all, though, I think if you look at this game as if it's an Anno clone, you'll end up having a lot more fun with it than if you expect it to be something it's not.
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103 Produkte im Account
2 Reviews
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248 Std. insgesamt
Verfasst: 11.04.21 01:25
As a person who had logged hours of hours of time in the old Impressions Games city-building series of the late 1990's to early 2000's, this game will give you vibes of days gone by. It's 2-D interface will easily get your attention. Like Impressions Games, Nepos Games have put in a lot of time into research of the history, music, daily-life of Ancient Mesopotamia. It almost makes you feel like you're making history while playing this game. Here's what I like and what I would like to see improved.

PROS:
-Impressions Games-esque style of interface
-Being able to customize monuments
-Soundtrack
-True city planning when it comes to where to put residential and where to put industry.

CONS:
-The mechanics are a little bit off putting when it comes to the distribution and logistics of goods.
-Not being able to trade earlier in the tutorial missions in the campaign. Mission #4 is quite the challenge when you're not able to set tax rates.
-No threats, no fire, no chances of buildings collapsing, no military aspect

I'm still giving this game a recommended because it's constantly being updated and hopefully the developers will add more in the future. If you're a fan of the Impressions Games series you owe it to yourself to at least give this title a try. If you're new to the city-building genre and want to have a challenge then you should give a look into the genre's storied past. At the time of this review the game is currently at version 1.1.
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50 Produkte im Account
8 Reviews
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1267 Std. insgesamt
Verfasst: 10.04.21 12:31
Tiresome microeconomics management makes for a poor urban planning experience.
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164 Produkte im Account
1 Reviews
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916 Std. insgesamt
Verfasst: 09.04.21 08:37
An outstanding game! Very much an improved version of the old Impression games! Love it!
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213 Produkte im Account
10 Reviews
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839 Std. insgesamt
Verfasst: 28.02.21 04:47
The best parts of Pharaoh and Zeus. Employment is automatically filled by unemployed citizens, the houses give very clear and defined requirements for levelling up, and an unusual but (at the time of writing) not unpleasant warehouse system.
One of the most interesting new features (again, 4 levels in at the time of writing) is the fact that walkers have manually set routes. This eliminates the need for roadblocks, because they have a specific route to follow to go to and from their building.

The other most interesting feature, although not at all to my luddite tastes, is that you can design the monuments you build, from the ground up. There is also a template version of each monument, which is great for people like me who abhor designing things. I just suck at it, but for the rest of humanity, I'm really happy for yall.

I'm really enjoying it so far, and the tutorial gentleman, Gil, is very well written. The music is nice, as well.
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10431 Produkte im Account
367 Reviews
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540 Std. insgesamt
Verfasst: 27.02.21 15:13
Review by Gaming Masterpieces - The greatest games of all time on Steam.


Many of us loved the Impressions ancient-time building sims. Building a pyramid in Pharoh, a large temple in Zeus, or a Colosseum in Caesar 3 was great fun. Now at least three games took this blueprint and try to make a modern game with it. There is Builders of Egypt (demo already available), there is Pharaoh: A New Era (planned for 2021) and there is Nebuchadnezzar. And maybe some more I don't know.

So, what about Nebuchadnezzar? It is a city builder with a focus on the economy. Build houses, and new settlers come running the same second, then build some production buildings to keep them happy. Don't forget that every building needs to be connected to a road, those lazy bums will not walk one meter across grass. They also don't like to walk long distances, so build your (pre-)industrial buildings close together. Lots of micro-management is required to keep your population happy and to finish the missions. Apart from managing the economy, you also have to build monuments with surplus ressources.

So, is it a masterpiece? Nope, I don't think so. Micro-managing an ancient economy is nice, but there is not too much else to do.

Conclusion:
Ancient city builder. A nice warm-up for Pharaoh: A New Era or Builders of Egypt.
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60 Produkte im Account
6 Reviews
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246 Std. insgesamt
Verfasst: 26.02.21 09:11
If you're looking for a citybuilder in the same vein as the Impression titles (ie Pharaoh, Emperor, Zeus, Caesar) - give this a skip. There is no risk of hazards, invasions, taxes, crime. The only thing you need to manage is food and resources and making stuff to keep your citizens happy. I feel like they put a lot of effort in to the monument building aspect of the game and it just isnt fun. Too few missions. Only thirteen or so. None of them particularly endearing or challenging. The game also has no soul. Unlike the Impression titles that have these epic storylines, there is no narrator and the opening texts are just some boring factoids about Mesopotamia. In fact I have to say the script is terrible. All in all, it feels like the creators gave up half way on this game and released it. It doesn't feel complete.
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214 Produkte im Account
3 Reviews
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514 Std. insgesamt
Verfasst: 25.02.21 07:28
Take everything you love from Pharaoh and/or Zeus, and get rid of about 75% of it. Fantastic base/mechanics, great idea, but there is just too much missing here. Somehow decades after the fact, we still can't even match those old Sierra/Impression games.
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243 Produkte im Account
48 Reviews
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121 Std. insgesamt
Verfasst: 19.02.21 22:10
Sadly fails to learn any of the lessons of two decades of city building games that came after Pharoah and earlier games of the same genre. Lacks the modern sensibilities of games like 'Grand Ages Rome,' or even 'Sumerians.'

I realize this 'failure to learn,' is actually an artistic choice, I just don't think it is a good one.
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579 Produkte im Account
11 Reviews
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724 Std. insgesamt
Verfasst: 19.02.21 21:08
Just play the game. It's awesome. Just remember that it is not Pharaoh. I am sure the next game of this studio will be even better. Nepos Games don't you dare go 3D in the next one!
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593 Produkte im Account
30 Reviews
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68 Std. insgesamt
Verfasst: 19.02.21 13:41
Its a resource management sim not a city builder. its also very bare bones at certain points with how things work. no sandbox..
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367 Produkte im Account
26 Reviews
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59 Std. insgesamt
Verfasst: 19.02.21 13:19
Very sadly, I ended up uninstalling and requesting a refund. There is the base of a great game here, but unfortunately it's just not yet ready. Their is far too much content missing to be considered a full release. Chiefly their is only a single campaign of a dozen missions, with half of them being tutorial missions.

No military.
No religion.
No entertainment.
No crime.
No taxes or upkeep.
No building fires.
No building collapses.
No natural disasters.
Small maps.

It isn't all bad. They allow you to specify hauler paths giving you control over the distribution of goods, however it adds a significant amount of micromanagement as you must specify a path for every single good, at every single market.

This game's primary focus is more a logistics puzzle game than anything else. You have to figure out how to set up all the production chains in a very limited amount of space and get it distributed to all the citizens.

If that was the goal, that's fine, but the developers made a big error in making their game so heavily similar to the Impression Games titles for which in reality there is very little in common.
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193 Produkte im Account
7 Reviews
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64 Std. insgesamt
Verfasst: 19.02.21 09:06
So far, so good on linux !
Some realy nice quality of life features in the game compared to pharaoh !
Some added micro management features I currently like and looks like there are things to experiment with said micro-management features for deep optimizations.
Graphics are nice at 1440p and 1080p. Max zoom gets a bit blurry but not a real problem.
My only little problem was that my 1080p system at work ( intel i5 2500k gtx 970 linux openSuse Leap 15.2 ) needs the proton compatibility set to 5.13-6 while my 1440p system at home runs the game natively fine ( ryzen5 2600 gtx 1070Ti linux opensuse tumbleweed ).
My only little problem is, there are no scenario backed in and no sandbox mode with a random generated map. Since the game had mod available, i'm pretty sure someone will get something to releive this itch. Or I may develop my own solution, we can create custom maps.
I'll enjoy the campaign first !
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950 Produkte im Account
127 Reviews
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1691 Std. insgesamt
Verfasst: 19.02.21 02:18
A spiritual successor to Impressions Game's city building series, which included: Caesar, Pharaoh, Zeus: Master of Olympus and Emperor: Rise of the Middle Kingdom.
I recommend it to anyone who loved the isometric city building series like I did back in the 90's.
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520 Produkte im Account
5 Reviews
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889 Std. insgesamt
Verfasst: 19.02.21 01:11
Great, very much like old Impressions Games / Sierra historical city builder games (Pharaoh, Caesar, Zeus etc.) but not exactly like them, it is more like some early modern restart, if you enjoyed the overall mood, art style, city building / production gameplay, music of these games then Nebuchadnezzar is for you, if you enjoyed the polish of these games then maybe wait, it surely lack some content right now like sandbox maps. It also lack some of the 'big' polish which mainly come from late Impressions Games such as voices, events or even military part but otherwise it is fairly similar with some things of its own like monument building which allow a bit more customization than before and some game mechanisms like you can add/remove different type of workers in building, the game also rely heavily on fixing production issues and transport / import / export / optimization of supply chain / roads. It is refreshing to see yet another game like this in a different time period, the time period is well chosen. The UX could be better i guess but it also has some quick shortcut that make it ok.
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231 Produkte im Account
14 Reviews
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76 Std. insgesamt
Verfasst: 19.02.21 00:40
It's technically sound, but compared to other contenders in the genre pretty simple and boring; To me at least it's pretty much the same as Aven Colony. Looks great on paper. Simply not worth the time in the end.

It has great graphics that capture the old school vibe pretty well and in the limited time I didn't encounter any bugs. The warehouse/market system however is tidious, and the population fluctuation probably looks very good on paper but with the randomness of the goods deliveries makes for a very annoying time.

I really, really want to like it. If only because I like the art style and setting, and if you really want to play a pharao/cleopatra something revival, you will probably be okay. It's definitely not for me.
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Rating auf Steam Größtenteils positiv
78.34% 499 138
Release:17.02.2021 Genre: Strategie Entwickler: Nepos Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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