• Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.
  • Nauticrawl: Screen zum Spiel Nauticrawl.

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  • Plattform: PC Veröffentlicht: 16.09.2019
14,79€
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Preis Update 09.09.24

Über das Spiel

In einem Griff nach Erlösung mit Wachposten auf den Fersen hast du einen Nauticrawl gestohlen. Du überprüfst das Radar, drehst ein paar Knöpfe, drückst einige Tasten … dann fällt es dir auf:

Ich habe keine Ahnung, wie man diesen Metallklumpen bewegt …

Wenn die verfolgenden Truppen oder die zerstörerische Atmosphäre dich nicht zuerst tötet, dann könnte der Nauticrawl – konstruiert, um nur von der obersten Elite gesteuert zu werden – das vielleicht übernehmen. Dieses Instrument, deine einzige Hoffnung auf Überleben, könnte auch dein Untergang sein.

Mit der richtigen Menge an Experimentieren könnte dein Fluchtplan vielleicht aufgehen. Zieh an Hebeln, leite Leistung um, hacke Geräte, entdecke Kommunikationen, versuche einfach alles.

Du hast die Gerüchte gehört. Du weißt, dass schon viele gestorben sind, bei dem, was du gerade tust. Aber sowie die Ecken der Geschichte zurückziehen und du deinen Weg um die Konsolen herum lernst, kommst du vielleicht von diesem elenden Felsen runter.

Nauticrawl entfaltet sich durch rundenbasierte Erkundung, während du herausfindest, wie alles zusammenpasst. Beginne jede Runde neu, aber bring mit, was du bis dorthin gelernt hast.

Durchdenke es. Mache Fehler und experimentiere.

Systemanforderungen

  • CPU: 3.1 GHz - AMD FX 8350 / Intel Core i5 - 4460
  • GFX: 2GB - Radeon R7 260 2GB / GTX 750 Ti 2GB
  • RAM: 4 GB RAM
  • Software: Windows 7
  • HD: 200 MB verfügbarer Speicherplatz
  • LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
  • CPU: 3.4 GHz - AMD FX 8350 / Intel Core i5 - 4460
  • GFX: 4GB - Radeon R7 260 2GB / GTX 750 Ti 2GB
  • RAM: 8 GB RAM
  • Software: Windows 7
  • HD: 200 MB verfügbarer Speicherplatz
  • LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch

Steam Nutzer-Reviews

417 Produkte im Account
336 Reviews
Nicht Empfohlen
82 Std. insgesamt
Verfasst: 26.07.20 14:10

Review zu Nauticrawl



Nauticrawl ist wohl der passendste Name für dieses Spiel. Es kriecht nur so vor sich hin.
Nauticrawl ist wieder einmal der beste Beweis dafür, dass Spiele Beides brauchen: Ein gutes Konzept und eine gute Umsetzung. Nauticrawl begeistert dabei nur im ersten Punkt.
Das eigentliche Gameplay könnte nämlich langweiliger nicht sein. So etwas könnte in VR vielleicht Spaß machen, aber mit der Maus lässt sich der wohl gewollte Spaßfaktor nicht erreichen. Ironischerweise fühlt sich das Spiel, was die Steuerung anbelangt auch an wie ein schlechter VR-Port.
Versteht mich nicht falsch. Die Atmosphäre, die das Spiel erschafft, ist nicht schlecht. Man hat mir gekonnt mit der Angst des unbekannten gespielt, weil Bedrohungen stets auf einem Monitor gezeigt werden und lediglich noch zu hören sind. So stellt man sich als Spieler eine Gefahr vielleicht noch grotesker vor, als sie letztendlich ist.
Nur was nützt diese Atmosphäre, wenn andere Spiele das erst gekonnter hinkriegen, betreffend einer beklemmenden Unterwasseratmosphäre? Das eigentliche Gameplay von Nauticrawl, wenn auch innovativ, macht keinen Spaß. Zumindest mir nicht. Und selbst wenn, ist es immer das Gleiche. Man sieht eine Gefahr, schmeißt die Tarnung an, versucht sich daran vorbei zu schleichen und wiederholt das Ganze bei der nächsten Gefahrensituation. Hin- und wieder wirft man seinen Haken aus, um Sachen zu untersuchen, aber das war´s. Spaß sieht anders aus.
Auch die Hintergrundwelt und Geschichte wirkt jetzt nicht so interessant, dass ich jetzt unbedingt mehr sehen muss.
Ich habe dem Spiel eine faire Chance gegeben. Das Spiel mir jedoch nicht. Schließlich wird nicht einmal die Steuerung erklärt und beim erstmaligen Starten ist man komplett orientierungslos. (Zwar passt das, weil der Protagonist ebenso kein Pilot ist und nur aus Not in eines dieser Nauticrawls gehüpft ist, dennoch, spielerisch betrachtet ist das nicht sehr einfühlsam.) Auch später reißt die Orientierungslosigkeit nicht ab, weil man kein fest vorgegebenes Ziel hat und lediglich durch enge Korridore manövriert, die in keinster Weise interessant gestaltet sind, bis auf gewisse Gefahren.
Nauticrawl scheint selbst irgendwie vergessen zu haben, dass es ein Spiel ist und das drückt nun mal auf meine Meinung zu diesem Spiel.

Kommen wir für die Schnellen unter uns einfach mal zur Pro-Contra-Liste:

Pro:

+ Interessantes Spielkonzept, wenn auch miserable Umsetzung
+ Gute Atmosphäre, auch wenn es das woanders, wie z.B. in Subnautica, schon besser umgesetzt gibt

Contra:

- Frustrierender Schwierigkeitsgrad, gepaart mit einer frustrierenden Steuerung
- Träges Gameplay, dass recht schnell öde wird
- Es wird nichts erklärt. Ein ausführliches Tutorial wäre wünschenswert gewesen. Wie gesagt, auch wenn man wohl den Effekt erzielen wollte, dass man genauso unerfahren ist, wie der Protagonist, gefällt mir das dennoch nicht
- Sollte der Nauticrawl beschädigt werden so flackern die Bildschirme und zeigen überlebenswichtige Infos nicht mehr einwandfrei an. Das nervt

Prontra:

+- Das Intro des Spiels (mit all den Firmenlogos) beim Start lässt sich nicht überspringen

Nauticrawl sah auch für mich vielversprechend aus, war dann letztendlich aber dann doch nichts für mich...
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282 Produkte im Account
72 Reviews
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11 Std. insgesamt
Verfasst: 16.09.19 16:37
Ja, da sitze ich also in einem völlig unbekannten Fahrzeug (Boot? Luftschiff?) und vor mir sind unzählige Knöpfe, Schalter, Monitore und Drehregler - alle ohne Beschriftung. Was ist wofür? Und wie funktioniert der ganze Kram hier?

Genau das ist Nauticrawl - kein Tutorial, keine Unterstützung, keine Hilfe. Hier gilt es, die Komponenten selber zu erkunden und immer und immer wieder von vorne anzufangen; nur eben jedesmal mit etwas mehr Wissen über das komische Fahrzeug und seine Komponenten.

Ja, es macht Spaß, aber nach dem fünften erfolglosen Versuch, das Gefährt zu bewegen, reicht es erstmal für heute... ;-)
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1399 Produkte im Account
62 Reviews
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262 Std. insgesamt
Verfasst: 16.12.21 10:42
fantastic, immersive puzzle game - a really successful execution makes this a hidden gem
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761 Produkte im Account
126 Reviews
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207 Std. insgesamt
Verfasst: 12.12.21 21:00
Nauticrawl is a weird experimental game about learning to understand an arcane system. It would be absolutely trivial with a manual - once you understand the rules of the game, there's zero challenge.

I agree with some reviews here that this is more of a fantastic proof of concept than a fully fleshed out game. And so I'm of two minds about recommending it. I definitely did have some delightful experiences - in particular, it initially took me 15+ minutes to first get the engine started and to begin moving without losing immediately. And the exploration part of the game, i.e. encountering new systems and having to make sense of them, was just fantastic.

However, once you *do* figure out the systems, the gameplay itself leaves something to be desired. There's little game here, which is in principle fine - if the game were longer, losing a run would be aggravating. But several things that *are* here aren't entirely thought out. The story is extremely sparse, and it opens some parentheses (e.g. meeting the sky merchant) which it doesn't always close. There's some annoying inventory management, because there's somehow both a weight limit *and* a number-of-items limit. The inventory interface makes it easy to accidentall discard items. Encrypted items and decrypters are basically useless, so one type of item is just a red herring. Finally, one of the enemy types (the Sentinel) cannot be scanned with the radar.

Also, there's the more fundamental problem: if a game punishes failure, this disincentivizes exploration and overly incentivizes caution. I finished the game without needing any walkthroughs, by playing *extremely* cautiously; but once I got sufficiently far, I did check the walkthrough to make sure I wouldn't lose tons of progress due to some stupid mistake.

Ultimately I found Nauticrawl a genuinely unique experience, but not a purely positive one. The concept, however, is just fantastic, and I hope it gets copied a lot.
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406 Produkte im Account
8 Reviews
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139 Std. insgesamt
Verfasst: 26.11.21 01:34
Really interesting and immersive puzzle/adventure game with a pretty unique premise. Doesn't overstay its welcome, though I wouldn't have minded a bit more content. Totally worth the cost of admission, though.
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396 Produkte im Account
46 Reviews
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149 Std. insgesamt
Verfasst: 23.09.21 17:23
An intriguing and mysterious game about fumbling around the cockpit of some unknown machine.

Immersive, fun and unique. One of my faves.
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351 Produkte im Account
8 Reviews
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231 Std. insgesamt
Verfasst: 14.07.21 22:23
Loved it!
It's pretty short, but for good reasons. Just as I was starting to get worried that I had the game all figured out, it ends. That, my friends, is good design. Nauticrawl doesn't overstay its welcome.
I want more games like this, and harder ones!
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440 Produkte im Account
17 Reviews
Nicht Empfohlen
225 Std. insgesamt
Verfasst: 08.04.21 08:36
I'm someone who likes to play a game for a long time. This is an interesting game, but it's way too easy. Solve a few puzzles and bam win. There's really no challenge to it at all. I can't recommend a game that can be beaten in 3 hours. I didn't really even get to fully understand the lore or anything.

I guess if you're a casual gamer who likes to beat games in few hours then this game is for you. But if you're into pouring 20-50 hours into a game before beating it then just pass on this one.
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455 Produkte im Account
6 Reviews
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297 Std. insgesamt
Verfasst: 02.12.20 09:10
Nauticrawl is a very interesting and short game. The main appeal of the game is being put in front of a machine without any idea on how to operate it. It's indeed very fun to mess around with all the buttons and levers until you slowly figure out how to move and survive.

The problem, however, is that this part doesn't last for very long. It took me about 1 or 2 hours before I figured how to reliably survive while moving, and from that point onwards I never died again. Which is good, because after you figure the controls for the first time, the games turns into something very similar to a traditional roguelike, and the focus of the game changes from figuring out how to do stuff to how to reach your objective, and that's where you'll spend most of your playtime.

Sometimes the game will change the controls completely, but to something much simpler than the first interface. And I don't even know if you can die in those others parts, since is very easy to just read the terminal to see what each lever do.

I still recommend it, though. Aside from the short fun of learning the controls, it's a very decent traditional roguelike, and the story is very engaging.
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362 Produkte im Account
14 Reviews
Nicht Empfohlen
78 Std. insgesamt
Verfasst: 24.10.20 13:59
I wanted to like this game, but it's too unforgiving and hard (insert git gud here). And this comes from someone who loves phatologic and cultist simulator...

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746 Produkte im Account
151 Reviews
Nicht Empfohlen
275 Std. insgesamt
Verfasst: 01.09.20 05:09
As with all my reviews, I judge on the base price of a game. 15$ is too much. Even the 6$ I paid was questionable for the experience I got.

Quick info for people on the fence:

1. This game is turn based, but gives the illusion it's not.
2. The game is short.
3. If you figure the game out, it becomes 'piece of cake' easy and is almost impossible to fail.
4. Sound is the primary source of the 'atmospheric' tag.
5. There is a lot of reading.

Now then, I'll talk about what I liked about the game.

The start of the game felt almost like my first time playing Steel Battalion in a way. Flicking the switches in confusion and trying to figure it all out. Now Steel Battalion you have the whole controller in your hands, but with this it's all part of the ship itself. There's a buncha levers and knobs and buttons. I liked the 'manual' nature of the game quite a lot.

Some of the sounds the game had were nice and fitting. There was definitely weight to the movement and the likes.

I liked the story concept for sure. It was a good idea even if it's been done before.


And that's it! The negatives are a little longer...or rather, a lot longer.

Every ship comes with a manual. This one didn't for some reason. You hop into it and don't look for some indicator of how to run it? What kinda idiot does that? Fortunately once you figure out some of it, the game gives you some tips, but there is still a lot to learn. I wouldn't have complained about it, but generally speaking there's a reason not many puzzle games make just figuring out how to play the puzzle. And that's one of my biggest complaints.

The vast majority of the 'puzzle' elements to this game is just figuring out how to get it to work. There definitely are 'puzzles' in the traditional sense, but most of them are solved with one simple trick which I will now spoiler. [spoiler]you turn off all the monitors except the computer screen, then lower the fuel input down. After doing this, you will regenerate battery infinitely. But in order to see where you are going, you have to turn the monitor back on. So this leads to the annoying process of flicking the monitor on, checking, then turning it off and pressing W after it fills up all the way. WOW nothing has ever been so tedious and time consuming for no fuckin reason.[/spoiler] After I figured that out, the game became a cakewalk.

And that leads to another complaint, the game is too god damned easy. Like I cannot believe how easy it was. I was stunned when I beat the final enemy without it ever even reacting to me. Holy hell. I thought it would be a puzzle of some kind, but no.

Wow, just wow. I really cannot believe how weak the puzzle element is to this game.

And the atmosphere? Yeah it's pretty barebones. Sure some SFX fit, but the ambiance is very weak. VERY WEAK. The only time the game feels good at all is when you get attacked and if you follow my spoiler, that will never fukkin happen.

Which leads me to the misleading trailers. The one trailer gives you the vibe you're going to feel like you're panicked and trying to make split second decisions. It really doesn't give the impression the game is turn based at all. I'm not even sure the store page TELLS you that. I came into this thinking I was going to be panicked or at least feel tense. I did not get that at any point.

And the story? I can't believe how little there is of it. I am thankful the game didn't have the same vauge and ambiguous story that a lot of indie games use as crutches, but I also didn't feel like the story held much merit. Again, it's a good idea, but all the info came way too quickly and there wasn't much else beyond that. There is virtually no world building so much so in fact that it feels almost like there's only 5% of a world here. [spoiler]hehehehehehe[/spoiler] World building is so god damned underrated.

Conclusion
This feels like a tech demo. Why would I pay 15 bucks for a tech demo? Why would you? It's a shame that it's so weak because there is a TON of potential here. Steel battalion is mega old by now and NOTHING has stepped up to the plate to replace it. Everything uses streamlined controls and it's really rare for a game to feel like a simulation AND be exciting/fun. Ages ago there were submarine simulators and THOSE games were way better than this in spite of the fact they lacked the certain 'mysterious' feel this game does. Mystery is great and this game had a decent mystery, but it was too short, too easy and just not enough overall to merit it's asking price.
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175 Produkte im Account
20 Reviews
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471 Std. insgesamt
Verfasst: 23.07.20 05:22
I don't quite know what it is about this particular combination of restrained yet utterly intriguing worldbuilding, the vehicle's complex-ish controls and hidden functionalities, or the odd vague inconsequential nautical reference that many a player wouldn't notice. But this game is somewhat of a masterpiece, despite its short length.


My main problem with this game is that it really ought not to have been turn-based since, once you realise that fact (which happens pretty early on anyway, so I'm not really spoiling anything), the unique sense of mild panic games in this nameless genre bring about is simply gone for the rest of the playthrough.

As I understand it, this decision was made as a result of playtesters facing unreasonable difficulty which does make perfect sense, but I feel that the game being turn-based has also limited the gameplay, brought about a total lack of challenge to the game once you make certain discoveries about recharging the battery, and, because of this, made the game much less of a rogue-like as intended.

Undoubtedly balancing a game is no easy feat, but I sincerely hope that any future games like this from the developer (which I similarly hope to exist!) will make a compromise between turn-based and real-time which makes its such that you can't sit around cloaked indefinitely or count on the knowledge that enemies can only attack you when you move, but also won't have to rush the game for fear of dying to an unreasonable, practically uncontrollable resource drain.


In any case, this is a great game. Wholly unique. Definitely worth purchasing if the gameplay you can see on the store page appeals.
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790 Produkte im Account
20 Reviews
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483 Std. insgesamt
Verfasst: 14.07.20 01:57
Amazing Sci-Fi Game! Very Original!
It is very interesting to learn how to deal with the different systems of the vehicle by experimentation.
It's a short adventure, you can finish it in approximately 4 hours, but once you learn how the game works, find out how to harvest infinite resources, want to equip your vehicle to the maximum and explore all the islands, the time can increase a bit.
Recommended!
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688 Produkte im Account
24 Reviews
Nicht Empfohlen
36 Std. insgesamt
Verfasst: 02.07.20 03:05
Would love to be able to play this, but the game doesn't work with an ultrawide monitor (5120x1440), and there's no option to force it to a window that I can find.
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273 Produkte im Account
4 Reviews
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194 Std. insgesamt
Verfasst: 30.06.20 08:49
ITS JUST FUN.

WANT TO CONTROL SEVERAL VARIATIONS OF A MACHINE THAT DOESN'T HAVE INSTRUCTIONS?

OF COURSE YOU DO.

THIS GAME IS FOR YOU.
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164 Produkte im Account
13 Reviews
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286 Std. insgesamt
Verfasst: 26.06.20 16:11
A tiny (~3hrs if you learn swiftly and read a bit of guide) yet satisifying experience
If you love simulation games, go for it
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240 Produkte im Account
14 Reviews
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262 Std. insgesamt
Verfasst: 20.06.20 21:32
A++
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219 Produkte im Account
6 Reviews
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364 Std. insgesamt
Verfasst: 04.06.20 02:32
Very polished and engrossing puzzle-box and rogue-like game. The rogue-like part is extremely easy once you learn how to use the machine, which is unusual for a rogue-like. I don't like the high difficulty of usual rogue-likes but I found this to be a little too easy. The rogue-like campaign is also very very short. However, we're not here for the rogue-like. The real standout for me were the puzzlebox / simulation mechanics. I absolutely adored this. That portion of the game is worth the price of entry. Looking forward to the next game from this developer. Overall worthwhile two or three play sessions.
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29 Produkte im Account
1 Reviews
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360 Std. insgesamt
Verfasst: 28.05.20 16:06
Nauticrawl Is a One-of-a-Kind game that is best experienced by hopping in with no information and just figuring it out.
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153 Produkte im Account
60 Reviews
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26 Std. insgesamt
Verfasst: 15.05.20 17:35
Top notch game combing both unique ideas and excellent execution.
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1675 Produkte im Account
81 Reviews
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178 Std. insgesamt
Verfasst: 10.05.20 17:17
Such an original concept and execution - I don't think I've ever seen a game that mixes combat vehicle simulation, puzzles and roguelike games like this one does. It's like if someone made a puzzle game out of playing a DCS of an exotic vehicle, without a manual, except some of the buttons cause you to make a move in a turn based roguelike game.

Jonathan Blow (Creator of BRAID and THE WITNESS) played this live on a twitch stream and ragequit after solving like, one puzzle. So if you want to be proven smarter than Jonathan Blow (Creator of BRAID and THE WITNESS) play this game and solve at least two puzzles.
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194 Produkte im Account
7 Reviews
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208 Std. insgesamt
Verfasst: 05.04.20 23:20
+fun to figure out how to operate the vehicle
+fun to figure out how to interact with the game world and begin to make progress
-very short once you understand what to do
-very easy once you figure out how to keep a certain subsystem going without draining battery
-beat the game in my first sitting on my 3rd or 4th attempt, spent only 3 hours with it in total

Despite listing more cons than pros above, figuring out the vehicle and the game world was worth the $10 I paid. Recommended for people who like tinkering, trial-and-error, and immersive experiences that rely more on narrative and fun gameplay mechanics than flashy action and graphics. Very much enjoyed my brief time with it.
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598 Produkte im Account
9 Reviews
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522 Std. insgesamt
Verfasst: 14.03.20 09:22
This game has a very interesting game mechanic. It starts out with you having to work out how to the machine you are in. Once you get the hang of the controls the game starts introducing more controls that you need to master. This is very atmospheric to play, recommend playing this in the dark with headphones on.

Remind me of similar games like objects in space and for you oldies out there, Terror of the Deep on the C64.
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206 Produkte im Account
9 Reviews
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269 Std. insgesamt
Verfasst: 02.03.20 14:19
A fantastic little gem. Clever, narratively brilliant, with charm and style to spare. Don't expect 10 hours of gameplay, but do expect something unique.
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919 Produkte im Account
3 Reviews
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353 Std. insgesamt
Verfasst: 16.02.20 20:14
Nauticrawl is an excellent, but short, puzzle adventure game. It manages to be clever with its design without becoming frustratingly incomprehensible, which is a feat I can only imagine took some time to balance. I have wanted to build a game like this myself for decades, where you are left with a machine with no instruction and lots of inputs, and have to experiment to figure out how to use it. This idea first came to me in the 90's when I played Out of This World on the SNES (known as Another World in other regions) where a scene requires the player to quickly figure out how to work an alien tank to escape his captors.

A few designers in the past few years have created games like this, most notable in my mind being Objects in Space, which came closest to what I was looking for, at least until I played Nauticrawl. The game gives you just enough information to let you know if you're on the right path without completely holding your hand. The atmosphere and ambiance is subtle but very effective, and the world you're in is mysterious and unique.

My only complaint is that the experience was over just as it felt like it was opening up to something much bigger. The developer has mentioned possibly adding more to the game if it sells well, but this is a very niche genre of adventure game, so I can only hope that it's doing well enough for the developer to continue working on it. That isn't to say you aren't getting a full game here, but be aware that there is not a lot of replay value here when you're done. What I got out of it was an excellent 5 hours of puzzle solving and mystery unraveling that had such a good impression I was left wanting more in both gameplay and lore by the time I was done with it. I hope we see more of this game, or at least more like this from the developer in the future, because they nailed what they were going for.
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89 Produkte im Account
17 Reviews
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103 Std. insgesamt
Verfasst: 29.12.19 16:56
Games like this one are far and few between.
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98 Produkte im Account
3 Reviews
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323 Std. insgesamt
Verfasst: 27.12.19 07:31
A superb little adventure game about learning to work a complex machine. Your first few attempts will probably end in self-destruction.
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1096 Produkte im Account
16 Reviews
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236 Std. insgesamt
Verfasst: 17.12.19 00:14
Entering a game knowing that your graphical interface is static and the world beyond it is left to your own imagination is something that doesn't come around too often in today's gaming culture. Where most companies are striving for more realism, better pixel fidelity, and awe inspiring set pieces, games like Nauticrawl leave you isolated in a small shell, random bits blinking, humming and/or grinding. There are no instructions. No tutorials. Nothing but the silence of a dead ship and the solitary hope of getting it to work. You'll die a few times. You'll make a bit of progress. Then you'll die again. It's that simple gameplay loop that is enticing. You can speed through it once you figure it all out or you don't have to. Explore a bit, see what the game offers. Not much can be said here without spoiling the experience. The wonder of discovery is ever present.

It's a beautiful reminder that so much can be accomplished with so little. I hope that the developer realizes that there is a future in this game and other games like it. You already have my money for those if they ever happen.
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166 Produkte im Account
13 Reviews
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185 Std. insgesamt
Verfasst: 09.12.19 20:21
Fun and unique puzzle game, reminds me of The Room series. Not nearly as hard as described once you learn how to work the thing, and gets easy once you REALLY know how to work the thing. It needs replayability pretty bad, I beat it in 3 hours without sidetracking but I don't see it taking more than 6. Once you beat the game it makes you delete your save if you want to play again.
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357 Produkte im Account
2 Reviews
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244 Std. insgesamt
Verfasst: 08.12.19 11:48
Okay first off im going to say this game took me 4 hours to complete imma say that right off the bat.

This game presents many challenges to the player, some of the main points are:

(1 Puzzle solving. It took me a couple of tries to figure out how to work the main part of the game: using the nauticrawl. The whole puzzle solving aspect of that part of the game actually was fantastic, i love trying to figure out how things work and making this thing work in the end was a blast.

(2 Resource management. In this game you have to juggle resources sometimes. Between using fuel efficiently, using batteries to (sometimes) save your life, and trading to get those parts that will make your time easier in the game.

(3 Plundering. This game presents a challenge to get around the map and scavenge what you can find from broken down nauticrawls. Trying to scavenge while there are nauticrawls prowling around as well as turrets breathing down my neck honestly made me a bit nervous as i was juggling power and batteries sometimes to plunder the broken-down nauticrawls in order to get even more fuel or batteries to explore more of the map.[spoiler]Deeper in the game you get a weapon to use against turrets nauticrawls and other living things in the game, it honestly makes you feel unstoppable if you know what you are doing and it made me feel like a pirate as i was destroying sentinels and plundering them for all their loot.[/spoiler]

This game was honestly a blast to play and i would highly recommend this game to anyone. During a sale this game would be even more of a steal with its 15 dollar price tag. This game has some replayability as there are more than 4 islands to explore. I only really explored 1 and found the endgame map which was a bit lucky as the map exploration took me a bit. If it seems like i am in love with this game i am, and i think you will be too when you leave the first level. Anyways if you got this far in my review thanks for reading and i hope i have swayed your opinion for better or worse i don't really know lol. Anyways thanks again for reading. Cya!
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39 Std. insgesamt
Verfasst: 26.11.19 23:56
Another game to add to the sparse genre of top down seeing things through a screen that tells you next to nothing them up. Great little gem, I would greatly recommend.
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360 Std. insgesamt
Verfasst: 16.10.19 02:05
10/10 - this game is amazing. The atmosphere, the threadbare way of telling the story that makes it SO effective, the fact that the controls aren't just alien nonsense like you might expect but actually have sound logic behind them. It was QUITE a pleasant experience and I am overjoyed to have had it. I'll definitely give anything else that Andrea Interguglielmi puts out an immediate look.

This game is for anyone who is a fan of the absolute immersion found in Myst or something like Steel Battalion with it's controller.
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501 Std. insgesamt
Verfasst: 15.10.19 20:43
Though not Dark-Souls difficult, I found it a little confusing to get into. And once you understand how to get around suficcently you progress somewhat rapidly.
I enjoyed my two hours so far, and I definetly can't wait to see my friends struggle while I sit laughing next to them.

Overall very enjoyable, I definetly recommend it.
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1283 Std. insgesamt
Verfasst: 28.09.19 15:52
(Currently nominated for both US and European IndieCade, and has a Steam rating of 98% with 66 reviews.)

Imagine a world so dangerous that just being outside will kill you almost instantly, yet the elite still have all they want or need. But you, and some others want escape so badly, you’ll risk anything.

You find yourself seated at the totally unknown controls of an unfamiliar crawler-type craft. And the tasks to accomplish your escape? Entirely a mystery, just like the craft itself. So you start pushing buttons and grabbing levers…..and you die. Repeatedly. But just maybe, with a great deal of luck and some amount of logic, (and the rare contact from outside) you eventually manage to start the most critical equipment for an unknown destination with only the vaguest purpose. Beyond, of course, avoiding running out of power while surrounded by death. And causing the cover to lift on the last button you will ever push….. At which point your replacement takes your place in the next such craft, perhaps with a little more information (but likely not. And what I've just described all happens within the first minute of Nauticrawl.)

Nauticrawl is most assuredly NOT my typical type of game. I don’t like failure and dying repeatedly, even in a game. But I do like mystery and logic and making progress slowly but surely. And this game is brilliant at that. How the developers managed to walk that razor line between keeping a gamer's interest, and failure happening just one time too many is remarkable. But learning based on failure has definite rewards, and Nauticrawl offers them in abundance. And even once you learn how to operate the craft, you still have to figure how to maximize its abilities for the very challenging objectives ahead.

And what Nauticrawl also offers in abundance is mood. Playing in a dark room, knowing one missed critical warning might undo hours of effort makes for some very good gaming. How good? The first time I heard fuel leaking after receiving damage, I got up to see if a water bottle had gotten knocked over by my pup (and co-pilot), Chiquita. And in another game a beeping continued for an extended time, even after I exited. My surge protector was alarming, and it never occurred to me it wasn’t part of the game.

I don’t want to ruin anything, but as soon as you think you have it all figured out (but are wondering about those still unused levers and buttons), suddenly you’ll find yourself in some aspect of the game that seems about as unconnected to the game you’ve been playing as possible. And then you have to start learning all over again…..

Nauticrawl isn’t a cheap game, and if some players actually finished in two hours (which I tend to question, but not doubt) it may seem unjustifiably expensive. But this gamer wanted to experience as much mood and excitement as I could get, and I spent 21 exciting hours doing so. (Yet there was still plenty that I failed to complete.) I suspect many gamers won’t enjoy a game that can move at such a glacial pace (as feels very realistic considering the level of caution required by so many interconnected mysteries and unknowns.) But it isn’t all slow, and for those enjoying such games, this is about as good (and as intense) as I can imagine.

Thank you for reading.
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159 Std. insgesamt
Verfasst: 17.09.19 03:08
A pretty interesting little title. All the challenge is just in figuring out how to operate the machine. Once you do that, it's a pretty simple matter of getting to the end, and doesn't take long at all. I feel like it could have done a little more with the concept, but I enjoyed it nonetheless.
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131 Std. insgesamt
Verfasst: 17.09.19 00:34
Clever little puzzler/rogue-lite that makes you feel really clever for figuring out all the tricks of the strange machine you're stuck inside. Not all that long, but if you love clicky interfaces with lots of buttons to push it's definitely for you. Recommended especially for fans of games like Objects in Space.
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Rating auf Steam Sehr positiv
95.39% 207 10
Release:16.09.2019 Genre: Simulation Entwickler: Andrea Interguglielmi Vertrieb: Armor Games Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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