Multiwinia
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Über das Spiel
Als die Jahre vergingen, wurden die Darwinianer jedoch aggressiver und unabhängiger. Sie haben sich in Lager gesplittet, die sich um die begrenzten Ressourcen von Darwinia streiten. Stämme fingen die leeren Gegenden zu durchstreifen. Diese Stämme sind von Macht besessen, sie zielen es unentwegt auf die Weltherrschaft ab.
Sie wurden überall beknannt als die Multiwinianer...
Willkommen zu Multiwinia: Survival of the Flattest – die ultimative Retro-Arcade Mehrspielererfahrung.
Systemanforderungen
Steam Nutzer-Reviews
Empfohlen
13 Std. insgesamt
Verfasst: 01.11.17 20:10
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Nicht Empfohlen
115 Std. insgesamt
Verfasst: 26.11.16 17:39
Aber die Steuerung ist sehr schwierig, bei kleinen Mausbewegungen dreht sich die Karte sehr schnell und eine Orientierung und sauberes Klicken wird unmöglich. Einstellungen für die Steuerung habe ich nicht gefunden.
Für mich die deutlich bessere Alternative und meine Empfehlung für eine kleine Schlacht unter Freunden ist: Oil Rush.
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1428 Std. insgesamt
Verfasst: 14.04.22 04:36
I really wish that more people played this game. Currently, only a handful do. It never got the recognition it deserved and once you sit down and play the game you'll find out why. I'm amazed at what these developers have been able to create with a handful of gameplay mechanics. It's truly an impressive and fun game. And if you can get friends online to play, too, I would expect for there to be weeks of fulfilling strategizing. You might wait for it to go on sale though before you try to convince them to buy it, too, because it is a tough sell due to the poor promotion.
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7 Std. insgesamt
Verfasst: 22.09.21 02:51
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856 Std. insgesamt
Verfasst: 03.04.21 12:18
-Certified classic game
- Great workmanship style and tasteful
- Simple yet captivating game mechanics
- Varied guides and game modes
- Fun and troublesome ongoing interaction
Cons
- No Story mode except if combined with Darwinia
- Mostly dead playerbase
- Semi-restricted guides and substance (can't change # of players per map)
Abstract focuses: (things you could possibly like)
- Simple center ongoing interaction
- Powers can dominate or lose matches
- Only one kind of warrior outside forces and officials
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1287 Std. insgesamt
Verfasst: 19.06.20 23:01
Probably not worth the full $10 asking price anymore, but still a decent game if you get it cheap enough. You will either need friends or beg on the forums if you want to actually play against other people though.
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3808 Std. insgesamt
Verfasst: 11.07.14 08:59
Despite being simplistic, or perhaps because of it, a large chunk of the gameplay is a grind. Send your 100 units to kill the enemy's 100 units and try to stop them from spawning more, so you can send in more and take a base that they can no longer defend. Of course, you'll be sending these units in waves, usually immediately after they spawn. As far as gameplay goes, there really isn't a lot there: you'll end up automating most of your units' movements.
There are a few different game modes but only a few of them really work well. King of the hill and generic base capturing are fine. There's a mode that involves capturing bases to fuel a rocket as well, but it's similar to the general base capturing mode. Another mode features capturing statues and returning them to your base (permanently) and while different enough, doesn't really get away from the base/king of the hill modes much. The last type I wouldn't recommend to anyone. It involves capturing a heavily fortified position. One army gets very frequent respawns while the other doesnt, but as there is little to no strategy in this game, it's very painful to play. The attacking team either sits and hordes units, or sends them in as he gets them. Either way, they almost all die for little to no progress against the defender.
There's online vs and it works well enough, but like I've said, the lack of any unique units or strategy really bogs this game down to a grind and you probably won't have a lot of fun with your friends. It's good for a game or two but after that you'll probably want to move on.
On the plus side, the AI is competent enough that playing against it isn't boring, especially if there are several enemy teams. Watching enemy teams duke it out is quite entertaining.
Oh, some really cool/scary things can happen if the aliens or darkwinians get out of control. Fuck those aliens man, they are god damned ridiculous.
Final note? The way items are distributed is pretty biased. I do like the idea that if you want the items then you have to send units to go collect them because you have to decide whether or not the reward is worth the risk of leaving an area unguarded or unharassed (pro tip: it usually is).
I liked it but I think I'm also in a very small minority of people that would. It's just so basic.
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1042 Std. insgesamt
Verfasst: 02.01.14 20:15
You'll see what I mean. Make sure to play on mulitiplayer (preferably with skype), the experience is wonderful.
Is it worth ten dollars? Probably not, so wait for a sale. That said, if all of your friends already have it and you've got money buring a hole in your pocket, Multiwinia isn't a bad choice at all.
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5391 Std. insgesamt
Verfasst: 03.12.13 12:06
It's beautiful, tactical, and simple to the point where anyone can pick it up, but still unpredictable enough that anyone can win. Singleplayer is fine, but this really is the ultimate party RTS. Think Worms - lots of strategy, lots of room for screwing people over. With three friends, it's pretty much the most fun you can have.
Just as a side note, if you have a multiplayer LP channel and lots of personality, this would be a great game for you.
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Release:19.09.2008
Genre:
Echtzeitstrategie
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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