Mugen Souls
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Über das Spiel
Expansive worlds to explore: Travel freely on each world to explore and find treasures and items. Monsters are roaming about, so be cautious, or fight them head-on and make them your subservient peons!
Free-roaming style battle maps: Use Combo attacks to execute spectacular moves with your allies! Destroy Crystals on the battlefield to activate Hyper mode!
Moe Kill: Execute the Moe Kill technique to enslave enemies and turn them into items by exploiting their weaknesses!
Customization: Create a full cast of characters! Customizable body parts, facial expressions, and job classes!
Duel in Dual Audio: Experience the game in either Japanese or English audio.
Systemanforderungen
- CPU: 2.13GHz Intel Core2 Duo or equivalent
- GFX: DirectX 9.0c compatible graphics card with 512Mb RAM and support for v3 shaders
- RAM: 4 GB RAM
- Software: Windows XP
- HD: 4 GB verfügbarer Speicherplatz
- SFX: DirectX 9.0c compatible sound card
- DX: Version 9.0c
- LANG: Englisch, Japanisch
Steam Nutzer-Reviews
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1968 Std. insgesamt
Verfasst: 25.10.15 09:35
eine Negative, weil das Spiel in US / EU sehr stark zenziert ist - Es wurden sogar wichtige Elemente vom Spiel entfernt, als bsp. ein Mini-Spiel.
Aber auch mit Zenzur ist das Spiel genießbar, vorallem für die, die nicht wissen, wie die JPN Version ist.
Story
[8/10]Man spielt Chou-Chou, man weiß nicht genau, was sie wirklich ist, aber sie nennt sich selbst einen Gott und will das komplette Universum erobern. Wie? Ganz einfach, indem sie jeden zu ihrem Diener macht ... Während der Eroberung trifft man auf mehrere unterhaltsame Charaktere, die die einen oder anderen lustigen Momente verursachen. Noch dazu nimmt sich das Spiel während der kompletten Handlung nicht ein einziges Mal ernst. Es macht sich auch über Spieleklischees lustig. [spoiler]z.B., dass Helden Vasen zerstören müssen und in jedes Haus reingehen und Sachen durchsuchen - The Legend of Zelda-Anspielung[/spoiler]
Gameplay
[7/10]Das Gameplay ist sehr Einsteiger-feindlich. Man muss sehr viel lesen und ausprobieren, bevor man das Spiel richtig genießen kann, gehört aber zu einem JRPG dazu. Man kann sich neue Kämpfer ganz leicht holen, indem man auf dem Schiff sich neue Untertanen erstellt. Also Klasse, Name und Äußeres ist veränderbar. Dazu gibt es mehr als genug Gegenstände, die das Aussehen verändern, damit jeder Spieler sein eigenes Team zusammenstellen kann.
Das Kampfsystem ist rundenbasierend (wie man das von Compile Heart eig. gewohnt ist) und eine Mischung aus Billard, normales RPG und Dating Sim. (Ich gehe darauf nicht weiter ein, weil ein großer Teil davon zur Story gehört und somit ein Spoiler wäre.
Grafik
[4/10]Nun ja, wie man das von einem JRPG für die PS3 aus dem Jahr 2012 erwartet, hat dies keine so gute Grafik. Charaktere sind sehr detailliert, Umgebung scheint mir aus dem Jahr 2005 zu sein und die Effekte sehen für das momentane Jahr nicht mehr ganz so aktuell aus. Aber Grafik spielt bei JRPGs keine große Rolle, das wichtigste ist die Story und danach kommt meist das Gameplay.
Sound
[8/10]Einige werden sich nun sehr freuen. Es gibt die Möglichkeit, die Sprache auf japanisch zu stellen. (Damit meine ich nur die Audio!) Die Effekte klingen ziemlich gut, passen zum Szenario. Die BGM (Backgroundmusic) ist mit viel Humor gefüllt und wird nie langweilig. Die englische Vertonung ist angenehm, doch ich empfehle (persönliche Meinung) die japanische Vertonung. Japaner können zwar nicht schauspielern, aber wenn es nur um das Vertonen geht, sind die Spitze.
Also im großen und Ganzen ein gutes Spiel.
Es lohnt sich, wenn man auf JRPGs steht mit einer nicht ernstzunehmenden Story.
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515 Std. insgesamt
Verfasst: 22.10.15 13:41
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1126 Std. insgesamt
Verfasst: 19.03.21 20:32
The only thing i hate are the moe kills which are pretty hard for someone like me to understand and leveling up G-castle requires a lot of grinding/shampuru collecting (i'm still on lv1 as of writing this and i'm in the fire world)
Overall a pretty fun although very grindy game (kinda reminds me of Persona 2:Innocent Sin)
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Nicht Empfohlen
81 Std. insgesamt
Verfasst: 11.08.20 03:29
https://steamcommunity.com/sharedfiles/filedetails/?id=2193603623
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326 Std. insgesamt
Verfasst: 16.04.20 13:57
Overall, the game is hours of fun. Warning !!! if you looking for a game that you start playing and lose track of time only to realize that it is now 3 am in the morning then this game is for you.
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26317 Std. insgesamt
Verfasst: 15.07.17 15:58
About 30-40 hours are needed to complete the game storywise.
The rest (~ 400 hours) was spent to grind massively in order to obtain every achievement that this game offers and overall very boring.
The only fun part was the planning to minimize the time you need to get the achievements.
But hey, I managed to watch 880+ Pokémon episodes while grinding.
Pros
+ Humourous Dialogues
+ Overall interesting game mechanics
+ (Free) DLC can be used to breeze through the story for a non-grinding experience.
+ New Game+: You can carry over stuff for your next playthrough.
Contras
- Game mechanics are only explained once! Couldn't find a menu option to rewatch the tutorials.
- Moe Kill (game mechanic): Instead of fighting the enemy you can make the enemy fall in love with the main character for faster grinding. Not very consistent and too random for my taste.
- Combo attacks seems to be weaker than normal attacks.
- Game crashes sometimes/Long loading time in battle
- Time-consuming to get every achievement
If you like JPRGs then this game might be something for you.
For achievement hunters I strongly encourage not to buy this unless you want to spent a huge amount of time.
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723 Std. insgesamt
Verfasst: 26.10.15 15:35
1 (and in my opinion, the biggest con): There is no help menu. The game has a lot of complex features in it, and these are all explained exactly once during their tutorial. This means if you forget anything, good luck finding it again because that information isn't available anywhere in-game as far as I've been able to tell.
2: Many of the strategic elements in the game are pure guesswork. Enemies have moods in addition to their Moe preference (both of which affect Moe Kill), and yet you can't really ever figure out how to take advantage of these, it's always a guess. Small crystals in the game can affect stats in a small radius around them. Figuring out what these crystals do is tedious, as you have to go to the free cursor and slowly make your way to every crystal you want to read about. Monsters also have elemental types that you'll also have to guess on, and damage from skills is based both off Moe affinity and these elements, so once again, all about guessing if your skill will do optimal damage or not.
3: Linked attacks. Characters close enough to each other and whose turn is next will cause your current character to do a linked attack. Currently these not only do less damage than my normal attacks, but there is no way to do a normal attack if the linked attack is an option. You're either forced into that or using a skill/item/defend.
4: Peon Ball. It can reach critical mass and blow up your whole party. I have no idea how this happens, so far the only contributing factor I've noticed is killing things with AOE will cause that mass % to increase, and as far as I can remember the only way to lower it is to do random commands during battle that only become available a chapter or two after first getting access to the ball.
5: Mugen Field. Many other people have talked about the DLC breaking the game balance, well going into the Mugen Field can also overlevel you way past the story if you're not careful. On the flipside, this can save you quite a bit of time grinding later on. Not only that, but I get noticeable frame drops in that area every so often, which is most likely an optimization issue since my rig isn't exactly weak, nor is this game demanding.
6: Making your own Peon. Very minor complaint, but unlike the major characters, Player-created Peons don't have a default costume. This means making one will have them be in their underwear until you equip them with clothing, thus temporarily ruining my dreams of having a maid in my party.
Beyond those issues, the game is pretty nice. It's an interesting setting, the dialogue and situations are quite humorous, story so far is ridiculous but enjoyable, models are cute, and guesswork aside, the battle system isn't all that bad. I'd say get it if you enjoy jRPGs and the cons I listed above aren't a big deal to you, otherwise I'd suggest avoiding it.
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1590 Std. insgesamt
Verfasst: 25.10.15 23:23
Mugen Souls is based about the undisputed goddess of the universe Chou Chou and her ability to turn practically anything into her peons, she has various different personalities that she can change into to perform these tasks, each one massively different from the next, she is accompanied with many different Heroes and Demon Lords, each with their own quirks, often humorous dialogue to said quirks.
Some of the biggest problems Mugen Souls has, besides the awful DLC is the fact the game can turn into a significant grindfest quite fast if your the trophy hunter type of player, if you don't care about unlocking trophies and just want to experience the story, then don't invest in any of the game breaking DLC, and turn off several of the free DLC which significantly unbalances the storymode to the point of making it a cakewalk. The DLC is more or less designed for the Mugen field which is, honestly the core mechanic of the game allowing 100 random battles vs ships/enemies and slumbering bosses, the problem with the Mugen field is this is where all the game unlocks are earned, and progressing through the field gets extremely difficult without mugen point packs to boost your equipment, sure the early stages of a low bet are easy and you can level up extremely fast (again, breaking the story mode) but upon reaching certain portions of the field monsters become extremely overpowered, this significant imbalance issue was fixed in Mugen Souls Z but it problem for Mugen Souls, and earning points/gold without the packs is slow, the cost of upgrading equipment gets overwhelmingly expensive fast with high level upgrades costing millions per point, bear in mind you can upgrade your equipment to 'overwhelmingly' high levels here.
Another poor mechanic is the G-Castle battles, honestly - they don't work. They tried to copy the Skies of Arcadia method but didn't make the battles interesting enough, the biggest problems is the A.I cheats against the player, your co-pilot will occasionally give you hints/clues about what your opponent is going to do next, and 70% of the time, it'll follow a set pattern, but then occasionally break that pattern so usually the best method to win these g-castles is to cheese the fight by using a certain attack constantly and never deviating.
Finally, while the sale is on I definately recommend the game for the story alone plus its a fairly long so its good value, if you can overlook some of the obviously problems then you'll enjoy Mugen Souls. Also, its really a minor detail but for some people its a deal breaker, Mugen Souls is signficantly censored over the original Japanese version, to the tune of over 100+ CG and a mini-game - the latter isn't really a problem since the min-game itself was fairly boring and didn't really do much except for fan service.
Overall 7.5 // 10
+ Great Story
+ Great Characters/Character Dialogue
+ Great Music
+ Character Customization
+ Moe
- DLC can break story mode
- Excessive DLC that isn't required/but recommended for Mugen Field
- Can be very grindy
- Airship battle mechanics are poor (These battles are better in Z)
- Censorship
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630 Std. insgesamt
Verfasst: 22.10.15 12:42
60fps (PS3 framrates were complete garbage, so this makes me very happy)
Combat is similar to the Neptunia and Fairy Fencer games, with its own additions, such as the Moe system where you take advantage of an enemies weakness using various anime character archetypes.
If you've played a JRPG recently I don't think it'll surprise you too much, but I think its quite enjoyable if you're into that sort of thing,
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Release:28.09.2012
Genre:
Rollenspiel
Entwickler:
Compile Heart
Vertrieb:
NIS America
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel