Moons of Madness
Sammlung
Du musst angemeldet sein
Über das Spiel
Die Nachricht erstaunte die Orochi-Wissenschaftler. Sie analysierten die Nachricht und kamen zu der Erkenntnis, dass sie intelligenten Ursprungs war. Das Orochi-Management zog es jedoch vor, die Öffentlichkeit nicht über diese Entdeckung zu informieren, sondern sie stattdessen geheim zu halten. Heimlich begann das Unternehmen mit dem Bau der Trailblazer Alpha, einer modernen Forschungsstation auf dem Mars, um dem wahren Ursprung der Nachricht auf den Grund zu gehen.
Du spielst den Ingenieur Shane Newehart, der auf Trailblazer Alpha stationiert ist und aufgrund seiner niedrigen Sicherheitsstufe nichts von der Existenz des geheimnisvollen Signals weiß. Deine Aufgabe besteht darin, die Station am Laufen zu halten, bis das Transportschiff Cyrano mit einem neuen Team eintrifft, das deine Aufgaben übernehmen soll.
Schon bald bemerkst du jedoch seltsame und ungewöhnliche Vorkommnisse. Wichtige Systeme sind gestört, das Treibhaus ist mit einem seltsamen Nebel gefüllt und der Rest deines Teams ist von einem Außeneinsatz noch nicht zurückgekehrt.
Alles geht den Bach runter.
Du beginnst Dinge zu sehen, die nicht da sind. Visionen, Halluzinationen – oder ist es etwas anderes? Ist es echt ... oder wirst du verrückt?
Erlebe wahren kosmischen Horror
Da die einzige Hoffnung auf Rettung Hunderttausende von Kilometern entfernt liegt, musst du dich den realen Ängsten von Isolation und Paranoia stellen, die sich mit übernatürlichen Elementen und grauenerregendem kosmischem Horror vermischen. Schreckliche Visionen und monströse Erscheinungen lassen dich hinterfragen, was real ist und was nicht, da dir die Realität langsam zu entgleiten droht.
Erkunde die dunkle Seite des Mars
Bewege dich im Spiel in einer voll funktionsfähigen Marsstation, die realistische Elemente nutzt, damit du in eine glaubwürdige Umgebung eintauchen kannst. Meistere Herausforderungen mithilfe von Computern, elektrischen Systemen, Rovern, Solarpanelen und mehr und verlasse schließlich die Station, um die dunkle Seite des Mars zu erkunden.
Moons of Madness basiert auf der umfassenden Geschichte und Mythologie von Funcoms Secret World Legends. Beide Spiele handeln im selben thematischen Universum, sind jedoch völlig unabhängig voneinander.
Systemanforderungen
- CPU: Intel Core i5-760 oder vergleichbar / AMD Athlon X4 740 oder vergleichbar
- GFX: Geforece GTX 460 oder MX 150 (1024 MB) / Radeon R7 260X (2048 MB)
- RAM: 4 GB
- Software: Windows 7, 8, 8.1., 10 x64
- HD: 15 GB
- CPU: Intel Core i7-2600K oder vergleichbar / AMD Ryzen 5 1500X oder vergleichbar
- GFX: GeForce GTX 1060 (6144 MB) / Radeon RX 580 (8192 MB)
- RAM: 8 GB
- Software: Windows 7, 8, 8.1., 10 x64
- HD: 15 GB
Steam Nutzer-Reviews
Nicht Empfohlen
615 Std. insgesamt
Verfasst: 08.04.22 21:13
There are already a lot of reviews out there concerning the many problems of this game.
So I will be brief with mine. First of all I would not play this game again and can not recommend it.
It is so obviously haphazardly written and even the round about 6 hours Playtime is already stretched by the tedious gameplay.
In short my main Issues are:
The game is tiring and laborious
I mumbled a lot of times annoyed “oh no” while playing
The main character is unlikable and uninteresting
The story in convoluted and does jump the shark later when it becomes just unbelievable
It is not scary, there are just some lame jump scares
There are a lot of ideas but no clear style of gameplay
It takes from Deus Ex, Soma, Dead space but basically not in a good way but very lazy and uninspired
The Puzzles are fine but feel very out of place and like there are just there to stretch gamelength
Weiterlesen
Empfohlen
507 Std. insgesamt
Verfasst: 12.07.21 18:18
Kann man storytechnisch mit zb einem SOMA daher nicht vergleichen, aber ansonsten stabiles Spiel auf dem Mars!
Weiterlesen
Empfohlen
717 Std. insgesamt
Verfasst: 23.06.21 07:54
Das Spiel besitzt durchaus Atmosphäre und hat seine Momente, aber es fühlt sich wie ein interaktiver Film an und ist mehr ein Walking Simulator mit banalen Rätseln, die meistens im 3er Pack auftauchen. Rätsel wie das Verbinden von Rohrleitungen, leichte mathematische Probleme, Kisten-verschiebe-Puzzle…, Key-Card-Suche usw. Man kennt das bereits aus diversen anderen Spielen zur Genüge. Nichts davon ist spannend oder herausfordern, nichts davon ist originell. Es ist einfach nur Füllmaterial, welches langweilt.
Die Geschichte wäre halbwegs anständig erzählt, wenn es nur nicht so ein Sammelsurium aus verschiedenen Handlungssträngen wäre, die nie wirklich zusammenpassen. Handlungsstränge verpuffen zwischen den Marsmonden oder versinken im Wüstensand. Sie alle sind garniert mit den immergleichen Klischees von Lovecraft-Werken oder der Dark Science Fiction [spoiler] (Tentakelmonster, finstere Firma der Marke Weyland Yutani, böse Androiden, Klone, giftige Pflanzen usw.) [/spoiler] In der gesamten Spielzeit hat mich nicht eine einzige Idee irgendwie überrascht. Alles furchtbar vorhersehbar.
Und das Gameplay leidet sehr unter der langweiligen Beschäftigungstherapie. Selbst die Feindkontakte (man kennt sie all) sind frei von Spannungsmomenten und wurden in anderen Spielen schon so viel besser präsentiert. Um ein einziges Beispiel zu nennen, man soll von einem Monster Angst haben, welches man lediglich nur anstarren muss, damit es verschwindet. Wow.
Das Spiel punktet, wenn es sich um die technischen Aspekte… die Science in der Fiction… kümmert (so wie beispielsweise im Film der Marsianer mit Matt Damon) doch sobald der nicht wirklich gruselige Horror kommt, driftet das Spiel in ausgelatschte Pfade ab. Für die kürze des Spiels ist es übrigens seltsam wie viel reines und überflüssiges Füllmaterial das Werk besitzt.
Zurück warum das Spiel dennoch eine Empfehlung erhält. Das Game ist ordentlich produziert, hat keinerlei Bugs und sieht zuweilen echt schön aus. Es ist «nett» irgendwie. Wer im Sale… in einem echt grosszügigen Sale… zugreifen und sich ein paar Stunde leidlich amüsieren möchte, der wird es vermutlich nicht bereuen. Wer aber lieber ein richtiges Horrorspiel im Science Fiction Gewand kaufen möchte, der sollte unbedingt zu «Alien Isolation» greifen.
Weiterlesen
Empfohlen
640 Std. insgesamt
Verfasst: 24.05.21 13:42
Man kriegt eine fesselnde Story, nette Grafik und linearen (und damit angenehmen) Spielverlauf. Was man nicht kriegt (sollte man imo auch nicht erwarten) ist viel Erkundung, State of the art Grafik oder Wiederspielbarkeit. Einmal in ein paar Stunden genossen, kann man es getrost wieder deinstallieren.
Ich hatte viel Spaß!
Weiterlesen
Empfohlen
444 Std. insgesamt
Verfasst: 13.02.21 19:52
Warum ist das so wichtig? Weil viele Aspekte des Spiels, vor allem Visuals, wie Gegner, und auch sehr viel Lore nicht weiter erklärt wird. Oh, warum ist der SPOILER Orochi CEO so wichtig? Was ist eigentlich Orochi? Es gibt auch viele Passagen im Spiel, die im späteren Verlauf keine wirkliche Relevanz mehr finden (SPOILER Schattenwesen), aber für Kenner von TSW super leckere Informationshäppchen sind.
Davon angesehen handelt es sich um ein feines kleines Horrorspiel, mit vielen Anspielungen auf Lovecraftian-Storys, allerdings lässt das Gameplay bei solchen Spielen meist zu wünschen übrig. Vielmehr als Laufen ist nicht drin. Das kleine Pad am Arm sorgt für einige interessante Interaktionsmöglichkeiten, doch bestehen die Hauptaufgaben meistens eher aus Lauf-Da und Erschreck dich. Klingt sehr simpel, und vorallem die ersten 2 Stunden des Spiels ziehen sich etwas, stehen aber dabei sehr schön im Kontrast zum Midgame und Endgame. Da kann man auch ein paar Gameplayhäppchen erwarten, die sich von der bisherigen Formel absetzen. Rätseltechnisch sind wir auch nicht viel weiter als die Quests in TSW, die allerdings sehr gut sind (für ein MMO). Codes kommen sehr häufig vor.
Grafisch ist das Spiel okay, vorallem der Artstyle hätte noch stärker akzentuiert sein können. Mars sind ziemlich langweilig aus, vielleicht weil einfach die Engine jetzt nicht so dolle ist? Es wirkt etwas einer als TSW, doch an vielen Stellen merkt man die einfachen Texturen und Effekte.
Ich bin froh, es gespielt zu haben, aber für mich ist es sogar etwas schwächer als Call Of Cthulhu (2019), was auch nur eine 3 war. Für Fans von TSW absolut zu empfehlen! Für Neulinge eher weniger, einfach vorher das MMo ausprobieren und ein paar Stunden spielen. Ihr werdet hier, in diesem Spiel, keine Antworten auf die Fragen bekommen, die MM selbst aufstellt.
Weiterlesen
Empfohlen
385 Std. insgesamt
Verfasst: 16.06.20 17:45
Weiterlesen
Empfohlen
1032 Std. insgesamt
Verfasst: 04.01.20 10:09
Ein wirklich tolles Spiel ganz ohne Waffengewalt! Grafisch super gestaltet und eine toll erarbeitete Story mit sehr vielen Inhalten!
Die Atmosphäre ist gänzlich stimmig. Eine sehr gute Mischung aus Horror, Spannung und liebevoll gestalteter detaillierter Umgebung.
Am besten empfinde ich jedoch die Art der Rätsel. Nichts ist zu leicht oder zu schwer. Auch wenn man nicht sofort weiter kommt, gibt es immer Hinweise wie die Rätsel gelöst werden sollen. Man bleibt also grundsätzlich nie wirklich hängen, auch wenn es mal länger dauert.
Nach etwa 16h Spielzeit geht es mit einem eher unerwarteten Ereignis zu Ende.
Ein gutes Spiel für ruhige Abende!
Weiterlesen
Nicht Empfohlen
563 Std. insgesamt
Verfasst: 26.12.19 14:39
Gegen Ende kommen noch ein paar wenige, aber total unnötige Trial&Error Passagen dazu, die mit den wirklich schlecht gesetzten Speicherpunkten (vor Cutscenes) mit das gruseligste am Spiel sind.
Ich hatte noch extrem viele Abstürze (vor allem bei/nach den Roverfahrten) was ich aber nicht dem Spiel selbst anlasten möchte.
Fazit: Man kann sich das Spiel durchaus kaufen in nem Sale, das Geld ist nicht vergeudet. Aber ein richtiger Schocker Meilenstein ist es ganz klar nicht!
Weiterlesen
Nicht Empfohlen
306 Std. insgesamt
Verfasst: 21.12.19 18:38
Für meinen Geschmack, würde ich es niemandem empfehlen.
Weiterlesen
Empfohlen
555 Std. insgesamt
Verfasst: 07.12.19 18:35
Ich fand das Spiel klasse, seit langem mal wieder ein Story lastiger Singleplayer der mich durchgehend gefesselt hat.
Daher will ich zur Story selbst auch nicht Spoilern, jedoch nur sagen das es nicht unbedingt das gruseligste Horrorspiel ist, es ist eher spannend, zwei drei mal hab ich mich auch erschrocken, aber es ist irgendwie die Atmosphäre, das Setting und die Story die mich dazu gebracht haben es unbedingt durchspielen zu wollen.
Meine Meinung, super Spiel und angemessener Preis.
Weiterlesen
Empfohlen
458 Std. insgesamt
Verfasst: 05.12.19 22:00
Weiterlesen
Empfohlen
418 Std. insgesamt
Verfasst: 30.04.22 01:40
The good sides are obvious from the game page - it's Lovecraft and it looks good, sometimes even great (sounds too). Puzzles are ok. Also you'll find here many notes, some of them are almost completely irrelevant to the story and lore, some are pretty interesting.
To the questionable part. Narrative itself is somewhat mediocre, and I wouldn't really call Moons of Madness a horror game. It's more like a mystic quest with some horror elements. Sure, I was afraid sometimes, one or two times It was intense but nothing close to really feeling a horror.
To the bad part - action. All action elemets here are a bad joke. There was like maybe two run episodes, one stealth, one series of qte and one run-n-hide. And every single one of them is not interesting and which is worse - poorly designed. And checkpoint system which force you to do some actions and watch a cut-scene after each death before replaying dangerous moments doesn't make things better. For future players - It took about 20 minutes for me and about 5 deaths to go on discussions page and realize that QTE not only works at timings, but you need to point your camera exactly at the center of event to activate it.
Another bad part - optimization is not really the strongest part of the game, so be aware that you would probably need to have a little better specs than the one in description. Controls are not customizible at all, which is actually a basic feature, especially for disabled people. And I believe none of these things are gonna be ever fixed. The last update was like 20 days after release - and since that for more than 2 years devs are completely silent.
So, Lovecraft lovers, this one is probably for you. As for the others I just hope I made your decision easier. Best of luck and do not forget to feed Cthulhu at least twice a millenia.
Weiterlesen
Empfohlen
557 Std. insgesamt
Verfasst: 17.02.22 13:55
Polished visuals as well, and as far as psychological thrillers/horrors go I've played worse.
It was nothing new in terms of anything it did but it what it did well.
Not bad.
Weiterlesen
Nicht Empfohlen
391 Std. insgesamt
Verfasst: 05.02.22 21:43
I played The Secret World and loved the story/atmosphere in that game, but Moons of Madness doesn't measure up in terms of writing and characterization.
Some of the puzzles are interesting but most have obvious solutions. The commands you use to perform are mostly easy to understand, but there are a few parts of the game (the QTE event mainly) where it's easy to get confused about what to do.
Probably the worst aspect of this game is the checkpoint system. The cut scenes linger quite a bit and you need to read computer terminals to get much of the story, and having checkpoints that make you go through all of that again just before an instant death section is really annoying.
The endings (there are two possible) are virtually the same and I wish they would have been more substantial.
I guess if you want a bit more lore from The Secret World this might be worth playing, but otherwise you can probably find a better Lovecraftian game than this.
Weiterlesen
Empfohlen
384 Std. insgesamt
Verfasst: 23.01.22 19:50
Being able to disable the headbob is also much appreciated.
I enjoyed reading all the notes and computers logs I could get my hands on as they only served to better understand what was happening.
I strongly recommend this game if you're in Lovecraft stuff!
Weiterlesen
Empfohlen
342 Std. insgesamt
Verfasst: 13.12.21 01:11
Unfortunately it really felt like it lost the plot by the end. The game itself could not sustain my interest in its narrative to the very end.
There's not much to the gameplay and while it does have two endings, they don't differ enough to warrant replaying it.
I will recommend it, but only on one condition, do you enjoy Locecraftian horror and narratives? You'll probably not end up regretting this purchase.
For everyone else, honestly I'd say pass, it's just not polished enough and the narrative on its own not good enough to make this a recommend for anyone who's not already hungry for more Lovecraft.
Weiterlesen
Nicht Empfohlen
525 Std. insgesamt
Verfasst: 09.12.21 18:16
The premise is solid enough. The plot points are unfortunately a bit tired, featuring a few stock characters and concepts. This improves as the game progresses and the in game lore is built out, but never ends up being better than mediocre. It's hard to get cosmic horror to hit home, so I can't blame the studio, but I can't praise them either.
The major downfalls are the gameplay and the atmosphere. Cosmic horror relies on building a tense atmosphere, and for some reason Moons of Madness struggles here. Despite excellent visuals and really great voice acting, the game never builds a strong feeling of dread - its just not particularly scary. The puzzles and tasks you're assigned in the game are all easy and rehashed, and it ends up feeling like a chore. They might have worked if you were scared and frantically trying to solve them, but as it is they're distinctly boring.
Is it a bad game? No, its *fine*. It's a short game, so if you're a fan of the genera and want to burn a Saturday, it might be worth picking it up on sale, but I can't recommend getting your hopes up.
Weiterlesen
Empfohlen
511 Std. insgesamt
Verfasst: 02.10.21 05:52
+Graphics were very good.
+Sound/Audio/Music was excellent!
+Story was new (at least to me) and interesting. Made me think.
+All achievements work properly.
It was one of the few games were I found myself snapping screenshots all over the place. I highly recommend it for anyone who is into Lovecraftian lore. It's got a couple of very minor jump scares. It's not that scary but the environments do create tense situations.
Weiterlesen
Empfohlen
396 Std. insgesamt
Verfasst: 30.09.21 22:05
It's fun with a good bit o' cosmic horror, I only wish there was more!
7/10
Weiterlesen
Nicht Empfohlen
461 Std. insgesamt
Verfasst: 03.08.21 09:53
Moons of Madness includes a smattering of Lovecraft and space horror set in a Martian research base, mixed up with some fairly standard puzzle-solving and linear storytelling.
It's not a long game, and the puzzles aren't unique or difficult. Visually, lots of effort has gone into creating the Martian research base environment (which looks great), although some areas do wind up with frame-rate issues.
Effort has also gone into developing background fluff, with lots of documents and logs to read around the place - although, it's pretty easy to miss a lot of this as much of it is not touched upon again.
The voice-acting is good, with the interplay and revelations between the characters being the main thing that keeps you interested throughout the game, as it is very linear. I'd say that the voice-acting was the main positive of the game (alongside the visuals).
Only get this when on sale, if you're interested in a short weekender game with some mild (but ultimately generic) Lovecraftian space peril, with puzzle elements. Not recommended if you're looking for something more intensive puzzle-wise or if you want key actions or decisions to influence the story.
Weiterlesen
Empfohlen
406 Std. insgesamt
Verfasst: 14.07.21 20:54
I had a blast playing this game! It is mostly an exploratory game with several puzzles, some stealth, but also has a lot of horror elements, frightening moments with jump scares, and even chase sequences. The puzzles aren't too difficult, and the atmosphere keeps you own your toes so there really are no boring moments.
The look and feel of the game is kind of similar to SOMA or Alien: Isolation. There was definitely some inspiration taken from those games, but also has its own unique elements.
If you're into achievements as I am, there are 23 easy ones to get completion with. One is missable, and has to do with [spoiler] stepping into an electric puddle and dying [/spoiler]. The rest are story-based, with the exception of two different endings. If you reload the last checkpoint after finishing the game, just choose the other option and you'll have both. There, easy, perfection!
What more can I say? It's a fun game, it's short, not quite worth the full price, but get it when it goes on sale and you'll have a great experience!
Weiterlesen
Empfohlen
343 Std. insgesamt
Verfasst: 13.07.21 19:52
There are absolutely no side effects from listening to corrupt voices of your own mother that tell you to KILL HER PUSH HER DOWN THE STAIRS KILL HERKILLLLLLLLLHERRRRRRRRRRR
Weiterlesen
Empfohlen
794 Std. insgesamt
Verfasst: 13.07.21 15:24
Moons of Madness
Tides of the Elder Gods
Review
Once again Funcom expands its online MMO's lore - the formerly known The Secret World but re-purposed as Secret World Legends in 2017 - with a new interactive narrative experience in Moons of Madness which acts in exactly the same way as Funcom's previous effort, The Park. What that means is you are getting a heavily story-based experience with some light puzzle solving as opposed to one that includes combat and an overdose of action.
Moons of Madness wears its Lovecraftian inspiration with pride as you take on the role of an engineer sent by the shady Orochi Group of Secret World Legends to assist other scientists carry out their research on Mars. The games first hour or two, as you are introduced to the base station and the various maintenance tasks you need to carry out as part of your engineer profile are sublime. Even though most of the tasks are menial, there is a definite sense of dread you can feel building on the periphery because from the moment you arrive at the research base things start to go wrong as critical machinery continuously breaks down. One evening, after a particularly harrowing dream, your engineer awakens to find the station in the throes of a cosmic horror invasion.
As the player you will soon realise that it's no coincidence your engineer has found himself at this particular station as the games convoluted plot goes into overdrive. This is where narratively things start to get a bit messy. A lot of what is really going on is hidden away in text documents or emails that you can access from various terminals. Players will be required to read the lot of them and put most of the story into a logical sequence themselves. There are the occasional cutscenes and dialog sequences between characters to help you along, but a lot of them will remain stubbornly obtuse without the player piecing together the backstory, so pay attention to what it is your are reading else the final few hours of the game could end up making very little sense at all.
While Moons of Madness contains some great scares, particularly the sequence where you are being chased through the vents by a ghastly tentacled monster, this in itself becomes somewhat problematic. While there aren't a great deal of these encounters, as the game will mostly herd you away from imminent danger, the ones that are there feel like a missed opportunity to really ratchet up the tension because most of these sequences are horribly sign-posted in terms of what your engineer needs to do in order to survive them. This may lead to some of these sections becoming more frustrating than they need be, often requiring the player to play through them again because they died. There is no greater mood kill in a horror game than repetition so a few of these scary sequences end up becoming somewhat diminished. The game also suffers from some poor pacing at various junctures which I imagine will lead to quite a few gamer's tumbling out of the adventure citing boredom.
None of Moons of Madness puzzle solving is particularly challenging as most of the time you will either be required to access various consoles, calibrate and re-calibrate panels, bypass broken circuitry or spend your time tuning into radio frequencies. For the most part the puzzles are fine and the solution is never far out of grasp. There are two vastly different endings you can attain but due to the linearity of the game you may want to ensure you save near the end and experience both in one playthrough rather than play through the entire 9-10 hour adventure again just to see the second ending.
While Moons of Madness opens strongly, it simply can't hold that promise of initial dread due to some really poor pacing that constantly feels like padding, some really lacklustre voice acting, particularly that of the engineer who throughout the adventure sounds as if he is about to fall asleep on his two feet. The games plot is messy and far too convoluted with so many red herrings and plot devices introduced and then abandoned leaving the gamer with many unanswered questions by the time the credit sequence rolls around. While the game looks great graphically, with some of the later game environments being quite startling, it can also be a chore to play through. It's this uneven approach that eventually gets the better of this horror/sci-fi adventure. If you are a fan of all things Lovecraftian then I would say give it a try, but for most of you, you are all better off picking this one up when discounted.
One word or phrase to sum up the experience
Uneven
Performance/Bug related incidents
Nothing
Similar to games
The Park, Deliver the Moon, Conarium
Rating ★★★★★☆☆☆☆☆
https://steamcommunity.com/sharedfiles/filedetails/?id=869454819
Weiterlesen
Nicht Empfohlen
579 Std. insgesamt
Verfasst: 08.07.21 19:04
It's another walking sim with some minor puzzles and chase scenes, nothing new.
The game was only scary because of the horrible performance issues I had. Lowering the settings did not help either. I think you need a super computer to even get a stable 60 fps in this one... I wonder who tested this game, on top of that you cannot even rebind the keys in a 2019 game that costs enough.
So the game became alot less enjoyable for me, not that it matters much because the story was pretty much boring to be honest. Only positive was the voice acting and overal sound, the rest well ...
I cannot recommend this game, not even on a sale.
Weiterlesen
Empfohlen
304 Std. insgesamt
Verfasst: 27.06.21 17:29
The mix of lovecraftian lore with corporate reach for power in a sci-fi setting is nice in some way, but every part of it feels not strong or intense enough.
The graphics are good and the story is presented in a good way. Also there are nice elements like oxygen need. But the immersion ist broken, when you only can run out of it when just waiting ... and not in the story. There it jumps up at checkpoints, so dying on accident this way isn't really possible. It is also weird, to have the oxygen scale in your helmet, together with some other sensors, that didn't work ... like the heartbeat ... in a horror game.
Weiterlesen
Empfohlen
680 Std. insgesamt
Verfasst: 03.06.21 05:40
Weiterlesen
Empfohlen
388 Std. insgesamt
Verfasst: 28.05.21 02:02
Despite being 6 hours I feel like that's enough for this kind of genre.
Weiterlesen
Nicht Empfohlen
333 Std. insgesamt
Verfasst: 28.05.21 01:32
INTRODUCTION
Moons of Madness is a self-described first-person, story-driven cosmic horror game that takes place on a Mars expedition in the not-so-distant future. In practice, it’s a walking simulator that tries its hand at several different gimmicks with light puzzle aspects. I’ll be discussing the gameplay in some detail which may spoil segments of the game as certain game mechanics are only used once or twice but I will mark explicit spoilers.
Personally, my recommendation is that you should buy this game on sale, if you buy it at all. Its ambition deserves credit but its story and gameplay turn out to be quite shallow.
GAMEPLAY
It’s a short experience that takes about five hours to complete and even less time if you skip the reading material. Which I don’t encourage by any means as that’s where most of the story can be found.
The gameplay itself swings between being hand-holdingly easy and utterly frustrating. As I mentioned in the introduction, the game frequently cycles through different game mechanics, introducing them without warning and then never using them again which can be jarring and awkward at times.
Funnily enough, my favourite part of the game was in the very beginning where you play as a regular space engineer although even then I can’t say I appreciated every aspect of it as maintaining your oxygen level felt like a wasted opportunity and a waste of time as you are never in any danger of it running out. Making a menial chore out of what could have added to a truly tense experience on the surface of the planet.
There are a few chase sequences throughout the game, although none are quite as memorable as the first. It is difficult to talk about the problems with these sequences without spoiling the scenes themselves but they can be very trial and error.
[spoiler]When I first encountered the Thing in the Greenhouse it frightened me for all of two seconds until I realised it wasn’t that fast and kept in perfect pace with you. To my knowledge, it cannot catch you unless you run straight into it, and even then you will just reload at a checkpoint nearby. It took all the tension out of that encounter and killed any immersion I had in that moment. In fact, at one point during that chase, I thought I had hit a dead-end (not realising there was a hatch above me) and when I turned around, I saw the creature waiting patiently for me to figure it out.[/spoiler]
After that, there is a frustrating puzzle where you have to charge orbs up while watching your back to keep an enemy at bay [spoiler](which turns out to be just a dream and doesn’t seem to progress the plot in any meaningful way.)[/spoiler] The orb puzzle never shows up again and I barely noticed the enemy this section introduced when it reappeared later in the game as it was more of a nuisance and a time-waster than a tangible threat. [spoiler]The Blackworm Jism seems to be just a larger and slightly glowy tentacle. Do you know how many tentacles I have seen by this point?[/spoiler]
QTEs are used exactly twice in this game without any build-up or warning in the place of combat. They feel sudden and jarring in the moment and in my opinion, if you’re going to underuse a mechanic like this, they may as well not be in the game at all.
There is one stealth section in the game and to be blunt, this game does not do stealth well. [spoiler]The Robots[/spoiler] are completely oblivious and have a very small range of vision. They cannot see you unless you are nose to nose with them or unless a camera spots you, in which case they will kill you instantly.
Which leads me to the topic of instadeath. I have a feeling this was meant to be an anti-frustration feature but it makes many of these segments boring and repetitive as it forces you to brute force your way past enemies. What’s worse is that the [spoiler]robots[/spoiler] will kill you in two hits. In theory, this should give the player time to run away but in execution, it results in the enemy knocking you to the ground and then immediately picking you back up again. Essentially forcing you through the same death animation twice. If you have played the game, you will know what I’m talking about.
On a positive note, the game looks nice and the voice acting is good. Kudos to Mona Marshall who voiced the entire female cast, I had no idea until the credits rolled.
BUGS
Before I discuss the story I would like to make note of a few bugs I encountered while playing the game. I don’t know if they are common issues but they feel worth mentioning.
- Some lines of dialogue would start and then cut themselves off before finishing, usually mid-animation during puzzle sequences.
- First-person perspective got stuck zoomed in unless I was running and would allow me to zoom in even further, making it difficult to navigate a fairly large and empty space. The perspective then reset itself once I hit a checkpoint. I do not think this was deliberate as nothing prompted it.
- Sometimes the “You Died!” screen would flash in between frames of death animations. Very disorientating.
- [spoiler]”That rock should be safe!” Sand Worms didn’t spawn in the final section of the game before boarding the Invictus the first time I played it and then proceeded to kill me in a safe zone, through the rocks, when I replayed it to see the other ending. Six times in a row.[/spoiler]
STORY & ATMOSPHERE
Moons of Madness's critical flaw in my opinion is that it’s just not scary at all.
There is no sense of danger throughout the game as anything that can hurt you will kill you instantly, although it will try to jumpscare you often. I won’t pretend to be a fan of jumpscares but the saddest thing about this game is that a lot of the time I didn’t even see them. I only know that most of the game’s jumpscares were there because Shane audibly reacted to them which confused me more than anything.
For a story that takes inspiration from Lovecraft’s work there’s a disappointing lack of subtlety throughout as it whips out the tentacles in the opening of the game and fails to build the tone from there.
There are two central plots that are supposed to tie in together to make the main story; Shane’s personal history and the events that led to the fallout on the Orochi complex on Mars. Unfortunately I never felt invested in Shane’s backstory and as things developed it became abundantly clear that the writing team had a lot of ideas that they wanted to cram into the story but never fully developed. Which wasn’t helped by the fact that it was very predictable once you had a shred of context of what’s going on.
Truthfully, I am not sure who this game is meant to appeal to. Sci-fi fans? Horror fans? Lovecraftian fans? It doesn’t hit any of those points with enough consistency to be satisfying.
Most of the story is delivered through skippable computer logs and an info dump/flashbacks near the end of the game. The reading material is interesting stuff but the game doesn’t expect you to read it as it spoon-feeds you the key information to progress.
[spoiler]Then the protagonist seems like a complete idiot after he’s told not to trust his mother by his dying companion as he barely acknowledges this information and proceeds to do everything she tells him to up until the very end of the game when he finally remembers not to trust her. Did Declan mean nothing to you Shane?!
The endings are virtually identical to one another, as the only real differences are a line of dialogue and even more tentacles. There are seemingly no consequences to your choice. [/spoiler]
CONCLUSION
It’s a shame because this game seems to have so much promise, doing just enough to keep you playing until the very end and then it turns out to be a disappointment. I hope the development team learns from this experience and tries again because I think that they have the potential to make something really good. This just wasn’t it.
Weiterlesen
Nicht Empfohlen
827 Std. insgesamt
Verfasst: 09.05.21 03:55
Great voice acting
Eye Candy graphics.
Annoying gameplay lots of back and forth, Pc logs reading, bad puzzles and Instakill + QTE
Dull Storyline.
The best part of this game is the beginning and ending anything in between is trash.
If you want to buy a good sci-fi walking sim get deliver us the moon.
Only buy this game on sale or watch the two endings.
Weiterlesen
Nicht Empfohlen
724 Std. insgesamt
Verfasst: 04.05.21 18:42
What I liked.
Animations and graphics are quite good. And the best part in the game for me was being able to walk around on Mars. Sadly, exploration was very limited and I was disappointed that we couldn't drive the rover in the game. But I suppose I should play a Mars rover simulator instead.
What I did not like.
The game is completely scripted. By that I mean, the player has very little to do other than moving forward, clicking when told to and listening to the story. Reading is mostly optional. Everytime we look at a document of importance, voice overs directly start and analyze for us the content so we don't actually need to read it. I really did not like not being able to uncover the story on my own.
Similarly, Shane (the player) talks too much and just gets scared by the smallest thing. It is like the game is telling the player where and when to be scared. But I just found it ridiculously annoying. It killed any immersion the game could have and I ended up laughing while watching/listening to Shane getting scared.
There are way too many tentacles in the game. Tentacles of any sizes everywhere in most scenes, tentacles monsters, tentacles plants, Shane seeing tentacles if walking the wrong way... It was just too much. Be prepared to make a tentacles overdose at some point. The game should have been named Shane and the Tentacles.
The game has some QTEs, stealth and escape scenes. Those are few but being too linear (you only have to get the steps right), they did not add anything of interest to the game.
Be warned that there is one infuriating QTE fight that took me countless tries until I got my clicks right.
In all, I did not like this game. MoM felt like it did not know what kind of game it wanted to be. Action? Narrative? Survival horror? Puzzle? A mixed bag of every genre can be found in the game but none are really developed to make the game more interesting to play.
Weiterlesen
Empfohlen
442 Std. insgesamt
Verfasst: 16.04.21 18:47
Weiterlesen
Empfohlen
351 Std. insgesamt
Verfasst: 03.04.21 07:50
The puzzles aren't that hard, they are more task-oriented which fits perfectly in the story. Have not played through completely yet, so can't vouch for coherence in story but so far it keeps ramping nicely.
Weiterlesen
Nicht Empfohlen
390 Std. insgesamt
Verfasst: 12.03.21 03:03
Weiterlesen
Nicht Empfohlen
64 Std. insgesamt
Verfasst: 13.02.21 13:56
And that's that. If I say anymore, I'll completely give away the rest of the sheer-thin plot that takes some ridiculously unfounded twists and turns that never quite fit together. Anyway, somehow these plants lead into the events that bring about 'The Dreaming Ones', aka a mishmash of The Great Old Ones such as Cthulhu and Outer Gods like Azathoth; though some of the horrors look more along the lines of Nyarlathotep. Along the way, somehow evil ninja robot android things fit into the mix as well, and there are hallucinations of zombie-like astronauts. Truly, Moons of Madness has no real direction when it comes to its so called 'cosmic horror', and instead it feels as though the developers just took your typical Lovecraft themes, mainly tentacles and 'madness', and threw them into space along with a dash of The Secret World, hoping that the rest would work itself out. When it comes down to characters going 'insane' either in text logs or via intercom, it's like the writers grabbed a Thesaurus and looked up synonyms for as many 'weird' and 'occult' words that they could, found the ones that sounded slightly more obscure, occult, and intellectual, and smashed them all together to make the dialogue sound over-the-top 'crazy'. It comes off entirely too try-hardy, and it's downright cringe-worthy in a multitude of areas. What's worse is that the writing that doesn't deal with someone going insane is just flat out dry and boring, filled with technical jargon that absolutely no one is going to care about, and there's a lot of it.
So the plot totally sucks, but what is the gameplay like? It's a walking simulator, but not even a particularly engaging one. There are some light puzzles thrown in, but they've all been done thousands of times before, such as the omnipresent electrical current puzzle. It breaks down into you start here, you go there, you touch the thing, and you continue onward. Now, walking simulators are great and all when they're done right. Really outstanding walking simulators don't even need puzzles, or too many elements of interactivity; generally, these titles have outstanding visual and narrative aspects. We've already established that Moons of Madness lacks a coherent, or even interesting, narrative... so what about the visuals? They're awful. They were heavily dated in 2019 when the game came out, and they're even worse now, two years later. There's nothing interesting to look at, there's nothing interesting to hear, and there's nothing interesting to do. There aren't even any interesting jumpscares, or scares, horror, or creepy atmosphere in general.
Let's just get it out of the way. If you've been following my work, you probably will know what's coming up next. Moons of Madness runs like sewer sludge through a drip system. I'll go ahead and take accountability for having fairly old hardware at this point (GTX 1080 and an i7-6700k), but my system is still more than capable of running games of this calibre at full settings on a 1080p resolution. In my experience, after about the first hour of playtime, this title takes a swan dive into unstable FPS territory, with constant fluctuation from 24-60 FPS, with an average median of about 45. This lack of optimization causes the game to appear stuttery, and it takes away any and all fluidity. Users with RTX 3080 cards have experienced similar issues, as well as those with set ups similar to mine and with 2000 series GPUs. Rock Pocket Games have done nothing since the launch of this title to bring it up to snuff on PC, which forced me to buy it on PS4 just to have it run at a stable 30 FPS. For the severely underwhelming graphics of this release, which were already dated by at least 2-3 years at launch, these issues are unacceptable.
There have been a plethora of Lovecraft inspired horror titles released in recent years: Call of Cthulhu, The Sinking City, Conarium, Darkest Dungeon, Sunless Sea. The list goes on and on, if you just look at the Lovecraftian tag on Steam you'll see that there's something to suit just about any gamer's taste. If one thing is for certain however, the games in this genre are either done really well, or they're middling pieces of inferiority. Regrettably, Moons of Madness falls into the harsh, latter category. Thinking about how to write a review for this title is in and of itself a total chore, much as how it felt to actually complete the game. There are no real redeeming qualities here, and generally I can find a way to fall back to at least the atmosphere and soundtrack, but even that's lacking in this release, and let's not even get started on how Shane has to huff and puff to the point of sounding as though he's in an adult film the entire time he's running.
Rating: 1.5/5.0 - It's Bad.
The Horror Network Curator | Group Click for Gore
Weiterlesen
Empfohlen
309 Std. insgesamt
Verfasst: 03.02.21 16:44
Definitely worth 5-7 hours of your time.. on sale.
Weiterlesen
Empfohlen
361 Std. insgesamt
Verfasst: 21.01.21 11:59
One thing can truly appreciate in this title is that it doesn't over use same monster or theme. You don't run 5 hours while tentacle creature goes slurpislärpi behind you, instead there is portion of that and then several other different types of enemies through the story line.
Voice acting and story was well made and interesting also think the game is quite good in it's length, as it keeps it's themes interesting and nothing over stayed it's welcome. Once again the title doesn't basically present you another character or it actually does, but not in way you would go around with them solving the issues, instead you get the orders and communication over radio, but still at least meet/see them at some point.
It's pretty straight forward experience, but one can look environment and stuff around it for little infos and usual text logs, pc screens and such which give more bigger picture about what happened or is going on with pair of different endings based on your choice.
Weiterlesen
Nicht Empfohlen
497 Std. insgesamt
Verfasst: 10.01.21 12:17
Oh no! Nooot the MOONS!! I'm going MAAAAD... save me European Union, give me the grant so I could make an utterly forgettable game.
If you want a similar but better eldritch horror experience, 2018's Call of Cthulhu(all rights reserved) while is not a great game by any means, is still a better offering than this piece of dullness.
Weiterlesen
Empfohlen
592 Std. insgesamt
Verfasst: 09.01.21 01:38
Weiterlesen
Empfohlen
877 Std. insgesamt
Verfasst: 02.01.21 03:54
Weiterlesen
Empfohlen
474 Std. insgesamt
Verfasst: 28.12.20 04:46
If you like the Lovecraftian genre then you'll probably enjoy the story since it's very well written and the plot twist is pretty good.
Weiterlesen
Empfohlen
250 Std. insgesamt
Verfasst: 26.12.20 23:39
Gameplay is a very linear experience, with a standard go from point A to point B. There's just never enough depth added into any of the environments, and it makes for a rather dull experience. Jump scares are limited, and happen in relatively decent moments, and isn't over used. Outside of that there really aren't too many horror elements. It's just more of an eerie feeling.
Sound, music, and voice acting are all relatively good. They do a good attempt at making the other people on the station convey emotion.
I finished it in a little over 4 hours. I wasn't particularly fond of it, as I found it mostly disappointing story wise. However, it's a decent horror-space game at least.
Weiterlesen
Nicht Empfohlen
584 Std. insgesamt
Verfasst: 01.12.20 12:56
Weiterlesen
Nicht Empfohlen
412 Std. insgesamt
Verfasst: 26.11.20 21:27
Very linear, and not much regarding actual gameplay, which consists mainly in moving from A to B and solve a minigame puzzle.
Nevertheless it's an okay story, with okay graphics and sound.
Would I recommend? Probably not.
Even at 50% off the pricetag doesn't really justify the few hours of actual game time you get out of it.
Weiterlesen
Empfohlen
433 Std. insgesamt
Verfasst: 09.11.20 22:57
On its own Moons of Madness still ends up a decent horror game, but having played through it I feel like you wont really get a lot of the finer plot points if you are not already familiar with The Secret World MMO. A single sitting playthrough took me around 5 hours.
Weiterlesen
Empfohlen
255 Std. insgesamt
Verfasst: 02.11.20 07:22
But... games like this give me hope for it. It shows that the setting still has stories to tell, and it shows that its still worth telling.
I know the odds of anyone from Funcom ever reading this is slim at best, but consider this a plea from someone who loves modern fantasy and who loves dark modern supernatural settings.
Do more like this. Retool Secret World as a single player game maybe, just don't let it die the same death that games like Wildstar fell victim to. There's so few games like it out there, I want it to be something I'm excited to play again.
This game, going up against the filth, seeing the Gaia Engine, reading the emails about Agatha and Orochi and such, it brought back all the memories of intrigue and conspiracy and excitement that I got from my original playthrough of The Secret World.
So please Funcom. The MMO may die, but don't let The Secret World go with it. More of this please.
Weiterlesen
Empfohlen
288 Std. insgesamt
Verfasst: 01.11.20 01:56
Weiterlesen
Nicht Empfohlen
342 Std. insgesamt
Verfasst: 30.10.20 19:25
The game itself is OK; it's got some good ideas but a middling execution. However, I lost 5 hours of progress and wasted a ton of time troubleshooting what appears to be just a game that has some technical problems - and I got no help from the developers. I don't like to review a game I haven't finished, but between being only adequate as a horror game and then crashing and losing my save, I have to recommend everyone stay away.
Weiterlesen
Empfohlen
428 Std. insgesamt
Verfasst: 22.10.20 17:53
Given the vastness of the universe,if two example are found, it implies there are many more:millions,billions,trillions.As of now we are only certain of life on Earth.An anomaly.
But all we have to do is find a second,any life will do.Even primitive alien microbes,even fossils of microbial life billions of years dead.that ONE finding will open up a universe teeming of life.
All we have to do is get to TWO.
Weiterlesen
Nicht Empfohlen
402 Std. insgesamt
Verfasst: 20.10.20 04:01
I'll recommend several much better games below, play them first if you haven't already.
What I liked about the game:
The graphics are good. The sound is good. The environments are what you would expect but they feel authentic.
What I disliked about the game:
The gameplay is lacking overall. Aside from a few simple puzzles, there isn't much to do other than walk around and follow a rather linear path through the game.
This game is way too short. I cleared the game in 6 hours and that includes reading everything I could find, and exploring all of the areas.
That also includes watching the credits.
The WORST Part of the game:
The story starts picking up just before the game is over. Kind of like RAGE 1, except there's stuff to do in that game.
Games you should play instead:
If you want a truly immersive and terrifying outer space adventure, check out Alien:Isolation.
If you want a truly unnerving narrative masterpiece that will keep you up all night and shatter your emotional fabric, check out SOMA. Seriously, if you haven't played SOMA, skip this game and buy it right now.
If you want an excruciating, seat-of-the-pants thrill ride through a haunted house of horrors, go grab Outlast.
If you want a deeper dive into the world of Lovecraft, pick up Call of Cthulu. CoC has plenty of rough edges, but it's rather enjoyable and offers much more in terms of content, gameplay, and lore.
If you are just looking to spend a few hours running around a space station on mars left clicking your way through six hours of space hallways while wondering if anything scary happens (spoilers: it doesn't), this game may be for you.
Now that I'm done writing this, I kinda want a refund.
Weiterlesen
Empfohlen
512 Std. insgesamt
Verfasst: 08.10.20 03:01
It is only about 8 hours of game play, but I am planning on replaying it this October because it is a great scare based game. They do more atmosphere than with jump scares, which is the way to do it.
Weiterlesen
Empfohlen
574 Std. insgesamt
Verfasst: 02.10.20 16:36
I was able to finish the entire game in under 10 hours (all achievements).
Controlling was relatively easy, I don't remember anything wonky. Although, I remember a fight scene where I was getting frustrated because I couldn't get my timing right.
One of the puzzles completely baffled me and I had to get someone else to figure it out for me.
I don't recall any major jump scares. I've certainly played scarier games than this one (Alien Isolation was way scarier).
Visually good looking!
I don't recall much motion sickness.
I'm sad this game wasn't 5-10 hours longer... but if you need a low time commitment game, then this one might do.
Like I mentioned earlier, this is a late review, but I do know I really enjoyed this game. :) So if you have a few dollars handy, take it for a spin.
Weiterlesen
Nicht Empfohlen
701 Std. insgesamt
Verfasst: 24.09.20 00:05
Weiterlesen
Nicht Empfohlen
497 Std. insgesamt
Verfasst: 20.09.20 23:13
The story is presentable in decently enough, I do enjoy of the main character does tie into the plot, but doesn't feel like they had enough time to develop a interesting lore to the game despite it being tied into an existing property.
The air management seems to be kinda pointless due to the mess amount of refill stations that are in the game. I did like how you moved through airlocks, it was a neat aspect and was used sparingly enough to be novel.
All in all, I can't recommend this game due to he not living up to the promise idea.
Weiterlesen
Nicht Empfohlen
533 Std. insgesamt
Verfasst: 10.09.20 03:33
Weiterlesen
Empfohlen
738 Std. insgesamt
Verfasst: 10.09.20 01:31
There is no combat, well not really. A few quick time events. [Pro tip, make sure you are looking directly at the quick time prompt or it won’t count as being activated regardless if it was hit on time or not. This got me caught up for a while. It was annoying.] As for controls, this is an area that annoyed me. There was no option for customizing the controls. Whatever they were set as, you were stuck with. I found this odd. Maybe I was just deficient at figuring out how to make them change, but I struggled with it for a bit and eventually gave up. This made my experience with the game a little less fluid.
Now, would I recommend the game? Yeah, I think it would. There were a few jumpscares, which I didn’t care for, but the rest of it was pretty okay. Most of the gameplay was pretty standard for a horror game. Was it anything to write home about? No, but it was worth the amount of time it took to play it. Had some nice visuals and effects. The story was interesting, but I didn’t find it very difficult to figure out the “plot twist” early on.
If you like Lovecraftian type horror and enjoy outer space, this may be the right game for you. If you’re not sure if you’ll enjoy the content, definitely wait for it to be on sale before buying.
Achievement Hunter’s Note: There is one hidden achievement that is easily missed if you’re not looking for it on your first playthrough. Thankfully, the game is pretty short and if you miss “Zapper” you can go back though and nab it on the second play through. If you don’t really want to play the game a second time, then feel free to give yourself a heads up and look into the requirements for that achievement.
Achievement Acquisition Difficulty: Easy
Weiterlesen
Empfohlen
439 Std. insgesamt
Verfasst: 27.07.20 07:45
the puzzles and the game itself is not that hard and i find to be not that much scary but i still enjoyed it.
the story is where i really liked about this game.
so grab it if you want a good game with a good story.
Weiterlesen
Nicht Empfohlen
399 Std. insgesamt
Verfasst: 13.07.20 21:16
The pacing is plodding, the puzzles aren't particularly interesting, various story-lines fizzle out without much payoff, and if you don't have any grounding in the lore of the Secret World, the storyline is going to be obtuse at best.
Weiterlesen
Nicht Empfohlen
137 Std. insgesamt
Verfasst: 06.07.20 22:20
Weiterlesen
Empfohlen
483 Std. insgesamt
Verfasst: 05.07.20 15:43
1)Clunky stealth that's usually a one-two hit kill type of deal.
2)Even more clunky chase sequences and extremely minimal but still pretty damn poor combat.
3)Run of the mill puzzles.
Expect some tone-deaf humor and jumpscares as well. Also far more demanding games ran better for me and had shorter loading times then this.
Weiterlesen
Empfohlen
609 Std. insgesamt
Verfasst: 28.06.20 22:19
You're having a nightmare, which often happens in these types of games, and then you wake up. But you start seeing things, and you have to figure out what happened. And put stuff back together again. Or fix things.
The game is pretty straightforward. Survive, read, and explore. Gameplay involves getting things working again, getting power back on, or creating a potent poison to thwart the strange growths that seem to be taking over the complex.
The story is interesting, and the graphics are amazing, bringing to life what an extended stay on another planet (Mars) might be like, and you have to manage your air supply when you go outside the man-made structures you and your colleagues live in. Just watch out for that crazy witch who will accost you in the dark barrens of the Red Planet.
Moons of Madness ranks up there in second place for Cthulhu styled survival horror for me, finally edging out Amnesia: The Dark Descent and Conarium. Still, MoM isn't quite as good as the new Call of Cthulhu survival horror game that came out in October of 2018, but it was almost as good. CoC just had more atmosphere (no pun intended) and better dialogue and readables.
Moons of Madness is excellent though, and I would rank it somewhere in the 8 out of 10 range for experience and design, as well as sounds and graphics. It's fairly short, but that's just fine by me if the entirety of a game is filled with pertinent things to do that keep me interested the entire time.
Weiterlesen
Nicht Empfohlen
449 Std. insgesamt
Verfasst: 24.06.20 10:51
It all starts off relatively strong with your character alone in a claustrophobic base with your only other human contact the radio chatter with people in other locations on Mars. There's some purposely mundane activity to set the scene and familiarise yourself with the controls and then Shenanigans Ensue, as you'd expect. It's not a bad game per se, it's just not brilliant at all the things it tries. The few jumps-scares don't land, the overall atmosphere never quite gets going because the rote gameplay hollows it all out, and while the plot has a couple of interesting beats it's too much of a mish-mash of stuff you've seen before to really stand out. Can't really recommend.
Weiterlesen
Nicht Empfohlen
358 Std. insgesamt
Verfasst: 16.06.20 18:23
Review:
I don't know if the fault lies with the game or with me overhyping it in my head. We're talking space-station horror right? I went in with the assumption that there would be build-up. Paranoia. Colleagues acting suspicious, or being red-herrings for the real horror. I expected more subtlety because the setting lends itself so well to a gradual buildup. I keep seeing other reviews say this game had build up but I just don't see it. The events of the game take place over one in game day and it's made to sound like it's a horror that unravels over weeks or something.
Oh and mechanically the game does a poor job hiding loading screens, and it leads to suboptimal performance. I would rather sit through a loading screen and have a smooth level than stop at a doorway until my FPS catches up because the game's playing hide-and-seek like a toddler with loading chunks in.
The rest of the review is spoiler heavy.
But I don't think that's solely what's wrong with the game for me. It feels like they tried to execute as many things as possible without building up towards them. We start with mad science, we move onto corporate secrecy, we finish on cosmic horror. I find myself disliking the plot beats the more I think on them. From what I understand, if I gave a shit about the universe this was set in (from the Secret World), I would be more immersed. But as it stands, I'm trying to follow along as if this game was happening in our near future. The revelation of a company dabbling in the occult feels so odd and unearned in that context.
Also the main character's voice actor was given such odd direction. He's experiencing sanity-shattering revelations and his responses can sometimes come off as Nathan Drake-esque. I don't hear the fraying of a man's sanity as he unravels more world-shaking consequences. I hear a spooked fella feeling pretty iffy about a lot of these unfortunate circumstances! I don't want to rag on the VA for this, when the scene demands abject terror at an immediate threat he performs well. But when we're dealing with occult elements and notions that this world holds more than we can understand, his performance is just... not enough.
Weiterlesen
Empfohlen
790 Std. insgesamt
Verfasst: 13.06.20 08:36
Weiterlesen
Empfohlen
381 Std. insgesamt
Verfasst: 19.05.20 09:08
???? My 90 year old grandma could play it
???? Easy
✅ Normal
???? Hard
???? Dark Souls
~ GRAPHICS ~
???? MS Paint
???? Bad
???? Meh
???? Graphics don't matter for this game
✅ Good (nothing special)
???? An original artistic direction
???? Beautiful
???? Masterpiece
~ STORY ~
???? This game has no story
???? Only small fragments
???? It's there for people who want it
???? Well written
✅ Leading to more in-depth thoughts
???? Epic story
~ LENGTH ~
???? Very Short (0 - 2 hours)
✅ Short (2 - 15 hours)
???? Average (15-50 hours)
???? Long (50-90 hours)
???? Extremely long (90-110 hours)
???? No ending
~ MUSIC ~
???? Just filling noises/No music
???? Trivial and uneventful
✅ Good and/or fitting the game's artistic dispositions
???? Memorable
???? Transcending whispers of a forgotten world
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
???? Actually pretty amusing
✅ The kind of fun you'll remember
???? Ride of your life
~ REPLAYABILITY ~
✅ A one-time experience
???? Only for achievements
???? If you wait a few months/years (or with mods)
???? Definitely
???? Infinitely replayable (or almost)
~ BUGS ~
✅ Never heard of
???? Minor bugs
???? Can get annoying
???? Impacts the player's experience
???? The game itself is a big terrarium for bugs
~ PRICE ~
???? Free
???? Underpriced
???? Perfect Price
✅ Could be cheaper
???? Overpriced
???? Complete waste of money
~ WORTH BUYING ~
???? No
???? If you have nothing else to play
✅ Wait for sale
???? Yes
Weiterlesen
Empfohlen
476 Std. insgesamt
Verfasst: 13.05.20 21:06
https://store.steampowered.com/app/1250870/Cyrano_Story/
You might want to check if completing Cyrano Story still results in a free key for Moons of Madness as this is how I obtained mine. The two are connected but completing the former is not required to understand the latter. It was a great opportunity to get my hands on this walking sim gem for free which is priced slightly higher than the average in its genre.
Madness on Mars
You know space is a really good setting for horror especially if you are alone. Just because you can communicate with your colleagues via radio you are still alone. The prologue already sees us exploring dark corridors only to realise not long after that this was just a dream. We play as Shane and our first buddy to talk to will be Declan. Instructions are given by him at the beginning and - as you guessed it - our job will be to solve some of the malfunctions present in this Martian facility.
Three things I liked, a lot: a small device called biogage that Shane needs to find first. It goes on our wrist and shows us all the important objectives, inventory items, journal entries etc. Scanning our immediate surroundings allows us to connect to various systems wirelessly (necessary to proceed) and this also serves as a hint since this shows us where to go or what items can be interacted with.
Second: the rover. Often we have to go to another building and commuting between two locations requires this little vehicle. You put on your suit, (re)fill your oxygen level, go outside, enter in the back, undress (remember to change the atmosphere!), drive, rinse and repeat. These short voyages also help us transition from one chapter to another.
The third and most important thing is: coffee. I am an addict and I loved the fact that brewing and drinking coffee is an option here. Need extra caffeine? Refill your cup in the kitchen as you'll have no more opportunities to do so later on! And this is also a thing where the game shines: the animation is very detailed. This includes everything Shane interacts with. Doors don't just slide open but Shane bends a little and uses their lever. Pieces of paper he holds close enough so that you can read them. Computer displays are also wide enough so that you can go through all e-mails. Attention to details is just superb in this game!
Cthulhu et al.
This is a Lovecraftian horror for sure. You very early on realise it. Fans of him will rejoice, definitely! As we make progress we face more complicated problems that require more complex solutions. The game has some very interesting puzzles and it wouldn't be horror without some chasing sequences. As calm as Shane's journey begins you'll be suprised to see how crazy it turns out to be by the very end.
Graphically, MoM looks great but perhaps it's a bit heavy on the effects. You can set some of these lower which also gives you some extra, well-deserved FPS (without you noticing anything). Back to the puzzles: some are a bit difficult but the game always gives you hints as to where to look for the solution.
In 8 hours you fulfill Shane's destiny and as an added surprise you get to experience two endings. Veni, vidi, vici as they say: MoM won me over from the very first minute I set foot on Mars!
Weiterlesen
Nicht Empfohlen
337 Std. insgesamt
Verfasst: 12.05.20 01:01
To do that to a game is a borderline unforgivable sin, in my opinion. The game is spooky and nervewracking, but I play for stories primarily, and I despise the sensation of not understanding due to the rest of the story being barred behind other media that I don't know about. Purchase at your own risk.
Weiterlesen
Empfohlen
901 Std. insgesamt
Verfasst: 11.05.20 18:15
I'd class this as a horror walking sim with some puzzle elements. Puzzles vary in difficulty and the game is very linear but has a strong Lovecraftian storyline. It is a bit steep for me considering the playtime if I was to have bought this. So I definitely would suggest getting this on sale. With all that out the way lets unravel the slippery tentacles of the game and explore the infundibulum.
_____________
PROS
+ slow burn horror without (too many) jumpscares. Yes there are a couple of jumpscares but the game doesn't rely on these cheap shots. The base on Mars that you and your crew are on is creeptastic in places and the ambient sounds and dripping of ichor is plenty to keep a coward like me on edge.
+ humdrum. I love it when a game balances tedium and can keep it just fun enough. I really felt like The Martian and did not mind at all filling up my suit with oxygen, opening and closing airlocks, autopiloting a Mars rover, adjusting solar panels, switching out power cells. Sure it was a bit mundane but it was being mundane on Mars, which is awesome.
+ puzzles. You are not hand held at all when it comes to puzzles and I appreciate that. I really enjoyed figuring out through a bit of trial and error at what all the flashing lights did. You are after all pretty much the janitor with the lowest possible security clearance on this mission when compared with the other scientists.
+ Cthulhu feel. The slow decent into madness was well played in this one. You get flashes of mental pain as you witness the insanity going on in the base. You blur the lines of fantasy and reality. There are things you should not even look at.
+ and the award for best Production Logo goes to......Funcom. Seriously. That's a great one. The whole animation is a treat to watch.
_______________
CONS
- weird decisions. Shane, the character you control, makes some pretty weird decisions at some points which you don't really have any say in.
- hollow characters. I never got into or felt much for any of the other characters. Sure by the end I understood them and got their motivations and all but they just weren't important to me and for a game all about story, this is quite an important thing to be lacking.
___________________
So a fair 8 out of 10 tentacles for Moons of Madness. Gets the job done but it isn't for anyone who wants to run and gun their way out of a situation. You are weak you are mostly powerless and outnumbered.....just the way I like it.
Weiterlesen
Nicht Empfohlen
405 Std. insgesamt
Verfasst: 10.05.20 18:25
Weiterlesen
Nicht Empfohlen
306 Std. insgesamt
Verfasst: 10.05.20 09:18
Weiterlesen
Empfohlen
339 Std. insgesamt
Verfasst: 05.04.20 17:17
Weiterlesen
Empfohlen
354 Std. insgesamt
Verfasst: 29.03.20 02:21
Weiterlesen
Empfohlen
870 Std. insgesamt
Verfasst: 22.03.20 08:37
Weiterlesen
Empfohlen
692 Std. insgesamt
Verfasst: 06.03.20 06:33
Moons of Madness rarely excels but never fails, leaving the game in the 6-7/10 range, though Lovecraft fans will enjoy the tropes more than most.
Weiterlesen
Nicht Empfohlen
278 Std. insgesamt
Verfasst: 20.02.20 06:42
However, after playing it through, it really did come up to par.
Firstly, I'll mention that there are a lot of cool elements to the game, and honestly I think a lot of people will enjoy it.
However the game has a bunch of quirks that I dislike in any game.
Biggest issue for me is that a huge portion of all the story is given to you in computer logs. I don't mind reading logs here and there in games, and it is an opinionated thing, but when every little thing is told to me through reading big lengthy computer logs, it's just boring and uninspired. Even if it used the same log system many games do, where you can listen to them while your progressing, it would be better.
Aside from the few chase sequences or puzzles, which feel kind of tacked on, it's honestly just a walking simulator. There isn't any exploring to be done as it's all incredibly linear, so it's just move from point A to point B.
Final point, I won't mention any details about the ending but....
It was incredibly lackluster and anti-climactic.
Weiterlesen
Empfohlen
442 Std. insgesamt
Verfasst: 27.12.19 15:49
Overall it's a nice game and fans of sci fi horror will enjoy this, but maybe get it on sale as it isn't super long.
Weiterlesen
Empfohlen
500 Std. insgesamt
Verfasst: 07.12.19 02:49
The graphics were high quality, if not exactly the most sublime type I've seen, and served the story and gameplay well. The puzzles were mostly straightforward, though I never felt particularly challenged by them, and only rarely frustrated.
It's a game I'd give a recommendation to playing, as I finished the entire thing in one, long session, which is a testament to its mostly excellent pacing, variety of gameplay and locations, and story.
Lovecraftian media seem to all suffer from the same problem though, which is you can kind of see where the story is headed before it arrives there. While the game kept me engaged, even sometimes riveted, throughout its length, I could anticipate many of the beats of the story awaiting me, though arriving there wasn't so much a disappointment as an expected resolution.
Like, you know that a Marvel film is gonna end with the heroes triumphing over the evil eventually, but the journey to get there was the point. While not a superhero film, Moons of Madness similarly pulls the common threads of the Lovecraft universe, but doesn't do anything particularly novel with them.
A worthwhile journey, probably best purchased on sale.
7.5/10
Weiterlesen
Release:22.10.2019
Genre:
Adventure
Entwickler:
Rock Pocket Games
Vertrieb:
Funcom
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop