It is finally time for the project to enter its last stage of development.
Monomyth's Early Access phase will start on October 3rd, 2024.
[previewyoutube=IKP8Jeet-J0;full][/previewyoutube]
The initial Early Access version will feature two major areas, a central hub, and several smaller dungeons. All character skills and side features, including blacksmithing and fishing, have been implemented. The game's data includes several spells and weapons. Numerous enemy types, puzzles, and environmental challenges are already in place.
I want to stress that this is not a final release! The goal of Early Access is to receive feedback and ensure that all systems are interacting correctly. Player testing will help fix subtle design flaws and make sure that the game runs efficiently on a wide range of machines.
I plan to introduce three additional major areas during the game's time in Early Access. Two of these areas are already in their refinement phase, one is still in its design phase.
I also plan to improve the combat and AI systems further. The full version is intended to offer a wider selection of spells, weapons, and enemies. Additional quests are planned as well.
The game will remain in Early Access for approximately six to twelve months.
See you in Lysandria!
Best wishes,
Michael