- The Locksmith: Blue-collar infiltration expert
- The Lookout: She can see and hear everything... a natural leader
- The Pickpocket: A hobo with a monkey and a penchant for crime
- The Cleaner: A silent psychopath... Jack The Ripper in pink
- The Mole: Big and dumb... likes to tunnel
- The Gentleman: He doesn't always wear a disguise, but when he does, he looks fantastic
- The Hacker: Armies of viruses shut down security... a modern day warlock
- The Redhead: Manipulative and murderous... a lady always gets what she wants
Monaco: What's Yours Is Mine
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Über das Spiel
Systemanforderungen
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Steam Nutzer-Reviews
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219 Std. insgesamt
Verfasst: 07.11.20 12:23
Gangster, Gauner & Ganoven
Gameplay
In „Monaco: What Yours Is Mine“ steuern wir mit bis zu 3 Mitspielern jeweils eine kleine Figur aus der Top-Down Perspektive. Das Ziel ist dabei das Ende von dem Level zu erreichen, dabei nicht erwischt zu werden und möglichst viele Münzen einzusammeln. Aus der Top-Down Perspektive weichen wir Kameras sowohl aus auch Wachen aus und können unsere Wege durchaus planen. Jeder Spieler kann dabei einen anderen Spezialisten der Gang spielen, der seinen eigenen Vorteil mitbringt. So kann der Schlossknacker schneller Türen öffnen, der Schläger kann Wachen von hinten überfallen oder der Maulwurf kann sogar Durchbrüche an Wänden schlagen. Ziel bleibt es, durchs Level zu kommen und dabei natürlich möglichst viele Münzen einzusammeln.
Story
Die Geschichte wird in “Monaco” sehr schlau unterteilt. So beginnen wir mit der Kampagne des Schlossknackers, schalten aber Abzweigungen für die anderen Charaktere frei. Jeder Zweig erzählt dabei vom Erleben der Gang, aber auch ein wenig vom Werdegang des jeweiligen Charakters. Die großen Geschichten sind jetzt nicht gerade dabei, allerdings liegt der Fokus dann auch eher auf dem Gameplay
Grafik/Sound
„Monaco“ ist auch wegen der Top-Down Perspektive eher simpel. Der einfache Pixellook wird bewusst ein wenig mit einem 70er Jahre Stil kaschiert. Zusammen mit dieser simplen, aber eingängigen 8-Bit Musik macht das Spiel dann irgendwie eingängig.
Fazit
Ich würde „Monaco: What Yours is Mine“ nicht für einen einzelnen Spieler empfehlen. Die Würze liegt ganz klar im Zusammenspiel der Klassen und in der Absprache. Ein wenig wie in Payday lässt sich die Vorgehensweise besprechen und so bekommt man einfach ein gutes Gefühl, als Team eine Leistung zu erbringen. Man bekommt das Spiel mittlerweile sehr günstig oder im Angebot. Wenn Einem also die Grafik nicht abschreckt, kann man sich hier gut mit Freunden dran versuchen.
Gangster, Gauner & Ganoven. Ich habe sie Alle! Nämlich in meiner Steamgruppe, in der ich noch viele weitere Spiele vorstelle. Schau dir das Gaunernest doch mal an!
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223 Std. insgesamt
Verfasst: 09.09.17 22:31
Viele Level, wo es gilt Ziele zu erfüllen, wie etwas stehlen. Dafür haben wir mehrere Charaktere zu Auswahl. Jeder Charakter ist auf etwas spezialisiert. Die Gegner können umgangen werden oder man tötet sie. Auch wenn das erste meist klüger ist. Stimmiger Soundtrack, Grafikdesign und super Steuerung mit einem Controller. Auch im Koop Modus wunderbar, wo sich mehrere Charaktere super ergänzen.
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1141 Std. insgesamt
Verfasst: 04.01.14 14:58
Wer Lust hat kann mich gerne für ein Ründchen adden, auch gerne für nen PVP Match. :-)
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3551 Std. insgesamt
Verfasst: 22.12.13 22:03
Classic Levels: Diese Level sind meiner Meinung nach zum Teil sehr schwer, machen aber mit den richtigen Leuten viel Spaß.
Enhaced Mode: Hierbei wurden die Classic Levels etwas vereinfacht und lassen sich etwas flüssiger durchspielen, d.h. man stirbt nicht so oft und man braucht nicht zwingend zwei oder mehr Leute um ein Level in einer angemessenen Zeit durchzuspielen.
Zombie Mode: Der meiner Meinung nach schwerste der drei Modi, bei dem man viel mehr Gegner vor sich hat. Herumschleichende Zombies die zum Teil sehr schnell unterwegs sind, hier heißt es einfach nur überleben.
Der Preis ist vollkommen gerechtfertigt doch am besten kauft man sich das Spiel im Sale für knapp 2€, das lohnt sich auf jeden Fall.
Nachtrag: Nach einer langen Pause habe ich das Spiel mal wieder angemacht und muss sagen, der Spaß ist auch nach mehrmaligem durchspielen immer noch vorhanden.
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2098 Std. insgesamt
Verfasst: 06.04.22 04:33
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82 Std. insgesamt
Verfasst: 27.03.22 02:53
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29032 Std. insgesamt
Verfasst: 08.03.22 20:02
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1262 Std. insgesamt
Verfasst: 28.02.22 00:23
The story in the main campaign levels is alright and the dialogue is entertaining, but the presentation is quite simplistic, with fairly simple visuals and no voice acting. We also found the story to be quite confusing and convoluted, and by the end of the game we still didn't really understand how everything actually played out, which was a bit disappointing.
The game looks good and runs well, and we didn't encounter any major bugs in our playthrough.
TL;DR This is a fun stealth-based heist game with good mechanics, awesome replayability, nice visuals, and great stability, but it does get quite challenging and a bit tedious, and we found the story to be quite convoluted and difficult to follow. I'd still recommend this game though, as long as you aren't expecting a phenomenal story, you enjoy a challenging, slower-paced game requiring a lot of patience, and you have a friend or two that feels the same.
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667 Std. insgesamt
Verfasst: 19.07.21 23:50
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7796 Std. insgesamt
Verfasst: 07.05.21 02:08
Just please be sure that you crouch when you're lookout so that people can see where guards are.
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10417 Std. insgesamt
Verfasst: 04.03.21 01:24
The first time I played through Monaco, I didn't know anyone who had the game and didn't feel like playing with strangers, so I went ahead and solo'd it despite the heavy emphasis the game has on co-op. I went into it almost entirely blind, only having seen a few select images and clips from the gameplay, and within the first few missions of the game I was absolutely in love with it. Everything from the music to the actual gameplay itself hit me just right and I found myself having more fun with this game than I had with any others that I had played in a long time.
Monaco's story was what really won me over the first time I played through it though. It only took a few missions before I was entirely invested in the plot, and I was almost more eager to see the snippet of story that took place at the beginning of each level than I was to actually see the level itself. As the game went on I even found myself rushing the objectives rather than taking the time to collect every coin on the level, just so I could get to the next bit of story. This was the story that made me fall in love with the heist genre, and I often find myself wishing I could find another game that would give me the same experience that Monaco did my first time playing it.
It's a stealth game where stealth is actually mandatory, you cannot simply blast your way through a level once you have been caught like plenty of other games where being stealthy is encouraged. That said, being spotted and having guards alert on you isn't an automatic failure, with some of the game's most exciting moments come in the frantic scramble to escape and find somewhere to escape with your life, hide, and regroup. I've played through the game both solo and with a partner at this point, and while the game is fun whether you're playing alone or with friends, it does give two very different experiences depending on how you're playing. Solo tends to be a lot more strategical and tense given that you have to figure out how to make your way through the level by yourself with a certain number of lives, while playing with friends can often end up in a frantic, wonderfully chaotic rush to save each other and grab what you can in the process.
The game isn't perfect of course. The artistic style of the game is beautiful, but it can look very busy and there is a bit of a learning curve to figuring out the various icons and symbols that are located all over the map. The music can get just a bit repetitive at times (especially if the level is taking a particularly long time to beat, or if you're just not a fan of jazzy ragtime piano type music.) but varies from level to level enough that it's typically not too much of an issue. And while I personally don't consider this to be a negative, it should be warned that there is a rather sharp difficulty spike that takes place in the second chapter going forward, as the levels from the first chapter are revisited and played out in a wildly more chaotic and intense manner. If you're looking for an easy smash and grab, Monaco isn't it.
Replayability is going to vary from person to person. The average play through for me tended to be anywhere from 8 to 12 hours depending on who I was playing with and how much we screwed around. There are fan made levels that can be played through the workshop to add a few extra hours to your gameplay, though a lot of them can be hit or miss. There is also a zombie mode that can be completed for an extra challenge, though there's no story that goes along with it and is purely for the challenge and achievement.
Not sure if this is as much a review as it is me just gushing about the game, but it has been my favorite for years, and if anyone gets even half the enjoyment I did out of it then good.
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6088 Std. insgesamt
Verfasst: 12.01.21 22:22
The story is intriguing and interesting, the characters are memorable and charming, the soundtrack is stellar and responsive to gameplay (it changes depending on the situation) and the overall design screams dedication.
You can either play alone and challenge yourself to get high scores, or with your friends and see who comes up with the most creative way to overcome the many challenges that every level presents.
There are a total of 8 classes, each one with a set of unique skills that makes you see the level in a different light; when you play co-op you can play with other 3 people and you often see yourself relying on the other respective classes to overcome the most difficult challenges.
There is also a level editor which lets you create your own maps, but sadly the game didn't have much success and there aren't many levels to play; after all the tool itself takes a lot of time to learn and use to create a level.
The chances of Monaco getting a sequel are next to none; which is a shame because the mechanics this game has represent a golden standard of the co-op experience, at least in my opinion.
A tip for new players: before starting the campaign, check out the community levels and play all the tutorials in there. There are 3: one about classes, one about tools and gear, and another with tips and tricks.
Adieu.
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1787 Std. insgesamt
Verfasst: 14.09.20 14:44
I'm glad I gave it a try, since it is an enjoyable game uniquely combining stealth and strategy, although it can get quite difficult and unfair at times (if the player decides to collect all the gold on every level). Our goal is to steal everything, or at least every relic available on the given level, mostly by using stealth, avoiding guards AND successfully making our way back to the starting location/point of escape. Most of the difficulty originates from a few basic flaws in the original concept, but once we get the hang of it, these can be overlooked. Playable alone or co-operatively (the latter is more fun, but playing alone can be more rewarding, depending on how skilled the person is we are playing with).
The story, while not groundbreaking, makes a fine job connecting the missions together. All characters are named by their trade (therefore locksmith, lookout, hacker, etc.) and they all participate in a grand series of thefts across Monaco. As we play the different chapters of the game, we are introduced to each of these individuals (well, thieves) as some of them are interrogated by an inspector and tell the story from their own point of view.
Before we start each level we have to choose our specialist, each with their own unique attribute and other advantages. The Locksmith for example can crack open locks/safes much faster than any other member of the team, although he gets no other bonuses. The Lookout (one of the more important characters) can detect enemies and vital items from a distance while also receiving a speed bonus, making her a good choice for most levels, especially if we play with other people. Naturally, different levels require different approaches thus one or more of the specialsts can be more useful for the given level than the others. I've seen some really skilled players using the Pickpocket (he's got a trained monkey, that can collect money from a distance, so we don't have to 'walk over' the coins to pick them up), but for me the Hacker and later on the Redhead proved to be the most efficient.
The game area itself is seen from a top-down perspective and the first thing everyone will notice is how basic the graphics are, which is partially the result of the use of this point of view. Despite this the game does a very good job providing each character (not only ours, but the enemies) and important/useable objects an easily distinguishable look. From the first moment it's easy to tell a simple guard in white shirt with batons, from the machine gun-wielding bodyguards in suits and sunglasses or a safe from a display case.
In the upper left corner we can see the different floors/locations WITHIN the particular level with the available amount of coins accordingly. If the counter shows 0, we managed to steal all the money from that specific floor. Down in the left the mission objective + the acquired relics (these MUST be collected in order to complete the level) are shown.
All the guards have a field of vision we must stay out of and their line of sight is obscured by objects (but so is ours). It takes a few seconds for them to comprehend that they noticed us (the big white question mark 'fills up' above their heads and turns into a red exclamation mark when that happens) before they start chasing and eventually try killing us. The cameras, motion sensors and other security systems don't provide us this luxury: as soon as we are spotted, the nearby guards are immeadiately alerted.
There's a wide variety of items (weapons mostly) we can pick up and use, but they can only be used for money (1 use/10 coins). This has a very limiting effect on the usefulness on said weapons, since the guards can (and will) revive each other (despite the animation showing a bloody skeleton after we take out a guard). With the exception of a few of the earlier levels this method doesn't work because there's simply not enough money on the levels to dispatch everyone. This is why stealth (combined with running) is mandatory and it is the source of most of the negative ratings.
We have be on the move constantly since most guards have large patrol routes and on some levels we also encounter dogs and helicopters even, that can alert guards to our presence from a distance. We can hide in bushes or big houseplants (as long as we aren't seen doing it) to catch some relief, while air ducts offer absolute safety since no one can follow us there for some reason and where we can always wait until the alarm goes off (IF there are any air ducts on the given level).
While the graphics aren't as bad as seen on the screenshots on the store page, it's certainly not something that could be alled nice or decent even, only functional at best. If the game used isometric point of view, whihc of course would have required a bigger budget, there wouldn't be any problem in this department. There are some small details that are cool, like our character leaving footsteps behind (bloody when seriously injured) and we can also sense the ones left over by our enemies for a short while.
The sound effects are equally plain and the lines shouted at us by the guards in French (we are in Monaco, after all) are super irritating, but maybe that's just me finding French language sounding lame. Music however can be quite entertaining, the quick paced solo piano tracks can create tense and soothing moments equally.
As mentioned before the game can be played alone or with others. There are still people playing it from time to time, but since there are so many levels (~50) chances are they will want to play a different one than we do. Single players mode requires more skill since we can only build on the abilites of 1 character instead of a group, but if we play with people who can't play their specialists right (like the Mole, who can break down walls, thus can create alternate routes for guards) we can get ourselves into really bad situations. We can also revive each other if we play co-op, but we do get more lives in single player so this is kind of balanced. There's also a PVP mode which I haven't tried, but sounds like fun.
Monaco: What's Yours Is Mine is a fun game, that can take 20+ hours to beat if we decide to collect all the gold (which isn't necessary), but we can also just rush through all the levels (careful, relics are still required). The characters are diverse enough, even though most of them have a single ability only. Give it a try, either alone of with friends, or strangers, it's fun.
(Monaco: What's Yours Is Mine was free for a limited amount of time on Sep 7, 2017 on its store page.)
PROS
+ enjoyable gameplay either alone or in co-op
+ most characters are useful in certain situations
+ very good soundtracks
+ quite lengthy
+ was free at some point
CONS
- equipment is only moderately useful due to the use/cost method
- firewalls may detect it as malicious material
- basic, functional graphics
RATING
6.5/10
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1050 Std. insgesamt
Verfasst: 21.06.20 07:36
Don't play this game alone, find some friends and then play this game.
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3877 Std. insgesamt
Verfasst: 19.04.20 09:58
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301 Std. insgesamt
Verfasst: 26.01.20 15:31
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good game.
Personal Suggested Purchase Price: $0.49 Or Less During Sale
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263 Std. insgesamt
Verfasst: 26.11.19 22:05
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6156 Std. insgesamt
Verfasst: 05.11.19 22:27
Also, thanks to Steam's new Remote Play Together, you'll be able to play Monaco with up to, and including, 3 other people even if they don't own the game.
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