Metal Wolf Chaos XD
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Über das Spiel
FromSoftware hat Metal Wolf Chaos ursprünglich im Dezember 2004 exklusiv in Japan veröffentlicht. Das Spiel wurde zu einer Legende, denn es war außerhalb Japans kaum zu bekommen und noch schwieriger zu spielen – die meisten Fans erlebten das Spiel nur durch Let's Play-Videos oder die seltenen Screenshots. Devolver Digital und FromSoftware haben sich mit Entwickler General Arcade zusammengetan, um Metal Wolf Chaos zu modernisieren – samt besserer Grafik, überarbeiteter Steuerung, optimiertem Gameplay, neuem Speichersystem sowie Unterstützung für 4K und 16:9 für moderne Anzeigegeräte.
Systemanforderungen
- CPU: Intel Core i3-2100 3.1GHz / AMD Athlon II X4 645 AM3 3100GHz
- GFX: NVIDIA GeForce GeForce GTX 550 Ti, 1GB VRAM ATI Radeon HD 6850, 1GB VRAM
- RAM: 4 GB RAM
- Software: Windows 7 SP1 32/64bit Windows 8.1 32/64bit Windows 10 32/64bit
- HD: 10 GB verfügbarer Speicherplatz
- SFX: DirectX-compatible sound card or onboard audio chip
- DX: Version 11
- MISC: Controller Recommended
- LANG: Englisch
- CPU: Intel Core i5-4670K 3.4GHz / AMD FX-6350 3.9GHz
- GFX: NVIDIA GeForce GeForce GTX 550 Ti, 1GB VRAM ATI Radeon™ HD 6850, 1GB VRAM
- RAM: 6 GB RAM
- Software: Windows 10 64bit
- HD: 10 GB verfügbarer Speicherplatz
- SFX: DirectX-compatible sound card or onboard audio chip
- DX: Version 11
- MISC: Controller Recommended
- LANG: Englisch
Steam Nutzer-Reviews
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1267 Std. insgesamt
Verfasst: 26.09.19 16:51
Zu guter letzt
Metal Wolf Chaos ist wahrlich ein Spiel mit einer bewegten Geschichte. Entwickelt als XBOX-Exklusiv-Titel im Auftrag von Microsoft beim heute vor allem für diese eine bestimmte Spielereihe bekannten From Software, welche damals durch Armored Core einen gewissen Ruf für Mech-Spiele hatten, fand dieses Spiel aus dem Jahre 2004 nie seinen Weg raus aus Japan.
Ein Japan-exklusives XBOX-Spiel. Hört sich nicht nur ein wenig merkwürdig an.
Aber dank dem vermutlich nicht ganz ernst gemeinten Angebot von Devolver Digital das Spiel zu porten haben wir es nun hier, weltweit. Nach grade mal 15 Jahren. Und wer bis zu diesem Punkt gelesen hat wird vermutlich schon merken das es keine Review im eigentlichen Sinne ist.
Denn eigentlich ist Metal Wolf Chaos nicht sonderlich gut.
- Die Grafik ist veraltet
- Das Gameplay relativ klobig und bei Zeiten frustrierend
- Es gibt fragwürdige Designentscheidungen an so mancher Stelle
- Die aus dem Original-Spiel genommene, englische Synchronisation (Ja, das Japan-exklusive Original war auf englisch) ist schlecht
- Das Spiel ist aufgrund der Tatsache das Framerate und Animationen zusammenhängen auf 30 fps begrenzt.
Es ist alles in allem ein nicht sonderlich gutes Spiel.
Und ich liebe jede Sekunde davon.
Für nichts in der Welt würde ich es anders haben wollen als es ist.
Wenn ihr euch also einen absurden Plot mit übertriebenen amerikanischen Hurra-Patriotismus, viel kaputt machen, und eine der schlechtesten aber dadurch humorvollsten Synchros aller Zeiten begeistern könnt, dann frage ich mich warum ihr das hier noch liest und nicht längst schon spielt.
Denn dieses Spiel ist Trash. Trash mit viel Herz.
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454 Std. insgesamt
Verfasst: 01.05.22 14:04
A game hasn't made me this happy since, since that supermarket going-out-of-business sale, when I was searching for my favorite candy and...I found the last bar all covered in dust at the back of the of the rack!
And the expiration date was still good!
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196 Std. insgesamt
Verfasst: 26.04.22 06:11
Never will you find a game made by Japanese people and released only in Japan back in 2004 with more American patriotism.
Hell yeah bruther.
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205 Std. insgesamt
Verfasst: 03.04.22 00:57
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574 Std. insgesamt
Verfasst: 15.03.22 18:39
Metal Wolf: Chaos has a long, a funny history. Originally starting as an original Xbox game, a console I can't call Xbox One anymore because Microsoft likes to pick fights with me. Originally a Japanese exclusive Xbox game developed by From Software, the guys that use to make cool robot games but now make cool knight games. Funny enough, a good number of people played MWC back on the original Xbox out here in the west. There was this old relic from a bygone age called gaming magazines, and one that was running back in the early 2000s was Official Xbox Magazine. What OXM use to do is hide cool and strange demos on the demo discs that came with the magazine. One of these was Metal Wolf Chaos, a game I got to play after the code to the demo was revealed in the magazine next month because I never thought to just look up what the secret demo code was online.
I don't know if it was originally planned for a Western release and something just happened or it's just a fun game FS decided to make and publish locally, but MWC didn't see a western release, forcing those who were excited for the game to import a copy straight from Japan until...
2019!? Alright, ok I guess.
You play as Michael Wilson, the President of the United States of America . After a coup that removed him from power, Michael decides to commandeer the experimental mobile armor known as Metal Wolf, a bipedal powered armor suit a bit smaller than, uh, the Armored Cores from ACV, I guess would be a good comparison. Now on the run aboard Air Force One, Michael teams up with his chief staff, including his comm officer Jody Crawford, to help take back America from the now ruling dictator: Richard Hawk: the former vice president of the United States of America
Good lord, okay.
Metal Wolf: Chaos is a blast, a third person action mecha shooter by the guys that basically mastered the formula with about 200 Armored Core games. You can come packing with about 8 different weapons or four pairs of weapons if you match, which I would recommend. From there you go across fourteen missions and just tear shit up with overwhelming fire power.
The game shares a lot in common with Otogi, another From Software Xbox exclusive, I guess they really liked the Xbox. In a sense that you press the shoot button and everyone and everything dies. Metal Wolf is an absolute monster to control, tearing apart everything in front of it. You don't level entire cities or stuff like that, but smaller buildings and anything in between is ripe for the picking.
Its the video game equivalent of running over light bulbs with a monster truck.
The guys who know know.
You have opportunities to save hostages as well during missions. There are three kinds of hostages to save, civilians, scientists, and musicians. Civilians give you a money bonus at the end of a mission, scientists increase the level of research you can do for new weapons, and musicians unlock new sound tracks. These are kind of necessary to not make the game a total slog, since later enemies can really go out of their way to tear you a new butthole.
Weapons range from pistols, who, much like Dirk in elementary school, are stupid and constantly yelled at and hit by the teachers. Maybe not that last part.
Machine guns that trick you into being kind of lame but turn into cool energy chainguns at the end.
Bazookas, shotguns, missile launchers, rail guns, and everything else are kind of self explanatory. Do yourself a favor and research into bazookas and chainguns if you want to be the obituary reason on several thousand people's tombstones.
Metal Wolf is also interesting because the English dub is THE dub. From what I gather they just grabbed English speakers off the street in Tokyo or wherever From is located and asked them to read out lines. If these people are actual voice actors then they deserve more work because man, they went nuts in this game.
Everyone sounds like they're having fun, and you can hear Jody's voice actor break character and stifle a laugh during a few lines. Richard goes ham in every scene he's in and actually kind of carries in the game. Just out of his performance, he's not amazing or world changing as Richard Hawk, but the dude is such a dickbag and a constant presence in Wilson's life that he stands out even compared to modern contemporaries.
I want this man in my life, is what I'm trying to say. Call me Jeff Gedert, we'll do lunch.
You can pay.
I do have issues with Metal Wolf, however. For one, it crashed on me a little too many times at the end of missions, causing me to have to redo them, which is always a pain, especially if the mission was more than easy. Sometimes dialogue would cut out itself with new dialogue, and there aren't enough Mechs to fight.
You fight maybe five in the entire game, the other “mechs” are just goons in power suits that stand there and let you shoot at them. Which isn't really what I had in mind when power armored soldiers started showing up.
Steel Fox: Order was a great time all around, though. And unless you emulate this is probably as close you can get to Armored Core on PC, at least for now. Its short, if you skip cutscenes you can beat it in an afternoon, but for what it is, MWC is a fun ride. Get it on sale, it usually goes for a big discount during any major sales event on Steam.
And look, all I'm saying is. Abraham Lincoln did a lot for a lot of people, helped homesteaders, free'd the slaves, created work reforms. But He never got into a robot and personally liberated America from Tyranny.
Michael Wilson 2024, lets go people, make it happen.
Metal Wolf Chaos gets 8 catchphrases burned into my brain out of 10.
Fine dining became a thing due to the French Revolution
Special thanks to Mercer for sending me this game. You should do something about those arms sprouting from your spine.
Join the Curator, because I am the PRESIDENT of the GREAT United States of AMERICA
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452 Std. insgesamt
Verfasst: 23.02.22 19:54
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506 Std. insgesamt
Verfasst: 02.12.21 21:18
Though it's a game where when you die at the end of a level, you gotta start all the way over. But besides that, I really liked the retro-esque gameplay.
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381 Std. insgesamt
Verfasst: 10.07.21 04:50
As far as gameplay goes, it is a simple yet enjoyable mech game. It's really not all too hard, but has a small handful of just really bad difficulty spikes. 1 spike is literally the second level of the game, which is so hard given you can't afford any upgrades at that stage. I imagine many people will just quit and refund on the 2nd level. And then the final boss is just so bullshit I didn't even bother trying to beat it. I spent about 20 minutes just cheesing it, only to get 1 shot in the final section, and I just went meh, it's really not even worth my time beating this one. As a whole though, I think the gameplay and weapons is where the game shines the most, which while it is simple, there are not many competent action mech games on pc, so this was welcomed overall.
Honestly, if you are buying this for the comedy, dunkey's video on this game is funnier than the actual game, and if you really just love mech games, hey this one isn't so bad.
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19 Std. insgesamt
Verfasst: 29.06.21 16:05
At this point I would like to mention that when I last experienced a waking fever dream - from one too many espresso Martinis at Ronnie Scott's in Soho London, I did wonder what kind of particular music would suit something like this. I am actually unsure if I am still wondering.
To conclude, this game exists for a reason.
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439 Std. insgesamt
Verfasst: 10.05.21 14:47
What
It has horrid sound design with awful sound mixing, the controls are janky and plain weird, it doesn't look too good graphically and is insanely dated game from 2004. Don't go into the game expecting smooth mech warfare.
But I have to recommend it just because of it's absurd story, action, characters and comically corny voice acting that sounds like it was recorded in a shoebox.
Just please, if you don't want your ears ringing set the games audio LOW, like really low. No cap a rifle shooting next to ear would be quieter than some sounds. The audio mixing is just so horrid. Especially when you fight a [spoiler]boss attackchopper in grand canyon, the choppers deathsound is LOUD[/spoiler]
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432 Std. insgesamt
Verfasst: 08.05.21 15:19
America FUСК YEAH!
Comin' again to save the mоthеrfuсkin' day, yeah
America FUСК YEAH!
Freedom is the only way, yeah
Terrorist your game is through
'Cause now you have to answer to
America FUСК YEAH!
So lick my butt and suck on my balls
America FUСК YEAH!
What you gonna do when we come for you now
It’s the dream that we all share
It’s the hope for tomorrow
(FUСК YEAH!)
McDonald's
(FUСК YEAH!)
Walmart
(FUСК YEAH!)
The Gap
(FUСК YEAH!)
Baseball
(FUСК YEAH!)
)NFL
(FUСК YEAH!)
Rock & Roll
(FUСК YEAH!)
The Internet
(FUСК YEAH!)
Slavery
(FUСК YEAH!)
(FUСК YEAH!)
Starbucks
(FUСК YEAH!)
Disney World
(FUСК YEAH!)
Porno
(FUСК YEAH!)
Valium
(FUСК YEAH!)
Reeboks
(FUСК YEAH!)
Fake tits
(FUСК YEAH!)
Sushi
(FUСК YEAH!)
Taco Bell
(FUСК YEAH!)
Rodeos
(FUСК YEAH!)
Bed, Bath & Beyond
(FUСК YEAH!, FUСК YEAH!)
Liberty
(FUСК YEAH!)
Wax lips
(FUСК YEAH!)
The Alamo
(FUСК YEAH!)
Band-aids
(FUСК YEAH!)
Las Vegas
(FUСК YEAH!)
Christmas
(FUСК YEAH!)
Immigrants
(FUСК YEAH!)
Popeye
(FUСК YEAH!)
Democrats
(FUСК YEAH!)
Republicans (Republicans)
(FUСК YEAH!)
Sportsmanship
Books
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42 Std. insgesamt
Verfasst: 07.05.21 13:58
Even though I am a sucker for mecha action games, this one just doesn't do it for me. The action is way too tame and muffled up!
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365 Std. insgesamt
Verfasst: 23.01.21 08:25
Gameplay:
If you’re familiar with the Earth Defense Force series of games, the president’s mech is similar mechanically to the fencer class, specifically that of EDF Iron Rain. Your default movement is a jog, which can be increased to a boosted slide through the use of energy. Energy is a resource that regenerates quickly when not being used. While your primary use for it is the boost, it can also be used to hover and dash in the air, and as a secondary cost for some weapons. Trying to boost without energy will overdraft your system and start to drain your shield. Your shield, as expected, serves as a regenerating buffer to your suit’s health. With these factors in mind, your suit is well suited to quick bursts of movement and short engagements. Your barrier is enough to block a few shots, but it won’t regenerate until you catch a break. Since your energy is your main defensive option, you’ll use it to get to blind spots or dodge various attacks before seeking cover. Overall, the mech is pretty responsive and nothing you do with the mech directly hinders your ability to use your guns.
Now this is America, and since you’re playing the president of this glorious nation you can bet your ass that he’s got a few guns. Four equips per hand, with a handful of weapons occupying both (requiring two slots total). You’ve got a pretty wide arsenal to pick from, each weapon generally being pretty good at one task. Handguns can hitscan just about anything on your screen, but lack the stopping power to kill large enemies. Bazookas are specialized to knock out armor and fortifications, but lack the projectile velocity and fire rate to be effective against other enemies. Snipers do tons of damage and are perfect for knocking out helicopters, but you’ve gotta sit still to use them. Machine guns are pretty awful against armor, but are effective against just about everything else in their medium range. With these strengths in mind, you just need to make sure you’ve got the right tools for the job. Further, bringing multiple copies of the same gun will let you dual wield it (separate hands) and/or have extra ammo in the off chance that you run out. Swapping guns in combat isn’t as smooth as it could be, but it’s something that you get better at as you play.
At its best, the combat has you blindsiding enemies, actively defending against missiles and recharging in the shadows of outposts and enemy armor; always attacking and adapting to better handle a changing battlefield. You are a one man army, striking where the enemy is weak and shattering their forces.
The combat is not often at its best. While combat can be very fast, enemies other than basic infantry do little to facilitate this. Foot soldiers threaten you by surrounding you, preventing your shield from regenerating and damaging you with guided missiles. They force you to move and attack as they’ll fall in one hit, unlike the majority of other enemies. Most enemies are armored, and are resistant to anything that isn’t a sniper, railgun, or explosive, and still take a long time to kill when using the proper equipment. Often, stomping on tanks was faster than shooting them, and when it takes six seconds to destroy a tank while shooting its weak point at point blank range, we have a problem. While you can move quite quickly, you need to destroy these unmoving outposts often guarded by armored vehicles. These slow down your rampage significantly, while also limiting which weapons are actually useful.
Speaking of weapons, the way you acquire them is also problematic. Rather than finding them or being directly supplied with them, you research and manufacture the different classes of weapons using money and raremetal obtained through the levels. While it would probably be fun to try all of the weapons, doing so spreads your resources too thin and deprives you of weapons that do enough damage to knock out the targets quickly. Focusing all of your resources in one area is a gamble, as you have no way of knowing if the gun type is all that good or if it gets better until you pay for it. Railguns are too situational to be useful by the way.
Anyway, the weapons devolved into solely using machine guns and bazookas by the end game. Late machine guns had the stopping power to challenge some armored enemies and the fire rate to intercept all the missiles. Bazookas were the only weapons capable of toppling the biggest enemies, but were useless defensively. Using these two weapons enable you to stay on the move during missions, as enemies fall in a reasonable amount of time. To this end, the four slots per hand became slots for extra ammo. While your loadouts might change marginally, you won’t be able to utilize much variety without sacrificing mission pacing.
Lastly, you can’t actively dodge attacks in most instances. What I mean by this is that you won’t be able to see a wind up, and evade an attack. What you can do is move quickly such that any direct attacks will miss. While it’s better than nothing, you end up blowing most of your energy as a precaution to avoid taking hits, and can’t fight effectively for extended periods of time. Your other defense is shooting missiles out of the air. While it doesn’t strictly interrupt combat, you almost always need a fast firing weapon in a hand to counteract them.
The combat in Metal Wolf Chaos is rather flawed. However, it’s got the cool factor. I kicked a helicopter out of the air, and leveled an encampment by sliding through with dual miniguns. I may bash the combat for its flaws, but the game’s short enough that it doesn’t really overstay its welcome.
Writing:
The story doesn’t take itself seriously in the slightest and makes a whole lot of references that my parents probably get. Further, it manages to take a lot of American culture and leverages in the name of comedy without insulting it. If anything, the game celebrates the culture, including national monuments, parks, icons, and references to various movie tropes. San Francisco has cable cars, and they draw attention to some of the historical landmarks in the capital. Not to suggest that the game’s educational or anything, but if you know anything about the country and its history, you’ll probably recognize a lot of the references. It’s probably the most use I’ve gotten out of those history classes. The founding fathers would be proud. At least I hope they’d be.
You play as President Wilson, the American president. I really have to stress that, mainly because it serves as the sole motive behind all of his heroic actions. He must restore freedom because he’s the president. He must save those around him, as anything less would not be befitting of the position of president of the United States of America. As for the acting, it’s comically bad provided it’s even coherent, and it works. “Now that’s an ironclad battle tactic.”
If I’m to summarize the writing, it’s doing all it can to scream “AMERICA”, and to that end it’s pretty successful. The game’s pure comedy and I’ve really gotta hand it to them there, especially knowing that it was made by the same company that put out Dark Souls (a japanese developer).
Conclusion:
Metal Wolf Chaos XD is a cool game with acceptable gameplay and a fantastic sense of humor. If you’re into over-the-top American action movies or like mech games, it’s worth picking up. Beyond that, it’s a good laugh if you’ve got friends to hand off the controller to between missions. So yeah. Not half bad.
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523 Std. insgesamt
Verfasst: 15.01.21 22:08
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2839 Std. insgesamt
Verfasst: 13.01.21 06:50
It's a goofy C-movie sort of game. It has ridiculous writing, unbelievable line delivery, little basis in reality, and it was a hilarious good time for me. I saw YouTube reviews that specifically highlighted the cutscenes, so I knew what to expect, and it didn't matter at all. This word-of-mouth endorsement pushed me to get this game and I don't regret any minute of it.
I love this game. And the reason is...
Gameplay - This game is very much in the spirit of Dynasty Warriors. You go through one level/mission at a time; some of these missions are timed, or have specific objectives that can insta-kill you or your allies if you don't complete a task first, and at other times you can just make a beeline straight to the end. There's a scoring/grade system along with collectible items (Bonus Funds and Rare Metals) that help develop and manufacture new weapons. Some items in-level will also restore your shield health or give you max 'Burst' (a high damage move that also makes you invincible). The main core of the gameplay loop is to repeat missions enough times so that you can amass the materials needed to buff your weapons loadout, or to add pips onto your shields via collectible energy cores (exactly like Link's heart container upgrades).
Weapons are the main attraction of Metal Wolf gameplay so I will quickly outline them. Your weapons use either Standard/Live ammunition (kinetic) or Energy ammo (which also consumes a set amount of self-replenishing mech meter) and will be either Light Arms-type or Heavy Arms-type. Each weapon type has its own practical applications in a mission... but some weapons are clearly better than others (the MG200 variants or the final sniper cannon) and many weapons aren't worth carrying in your backpack (but there are some great 'joke' ones). That being said, there are a few missions where you do need to switch up your loadout a bit so there is some weapon variety at times.
Your loadout consists of various weapons that can be set before the start of each mission. There are 8 slots total (2 columns, 4 rows) and you are able to choose whatever order the weapons start in. You can even have some slots be empty (not all) or fill your backpack with 8 copies of the same grenade launcher.
Here's a visual example:
[ Handgun ] [ Shotgun ]
[ Bazooka ] [ Machine gun ]
[ Railgun ] [ ]
[ Empty ] [ Empty ]
During the mission selection phase it's extremely easy to change the weapon 'Equip' order up, down, left, and right. Just be aware that some weapons are two-handed and occupy one entire row, and these 8 slots are locked in once the missions starts.
Level Design/Environments - Like I said, this game is very much in the spirit of the Dynasty Warriors series; it's a 1-versus-1000, third person, hack-and-slash action game with guns and stomp attacks (no melee weapons). The levels are somewhat varied in their location and layout, but they feel a bit empty and inconsequential after a while. Most maps are flat with only a few levels (Chicago) where vertical elements are present, but it's not really used effectively. Collectible items spawn in the same target buildings or objects every time; ultimately you roam the map looking for these items while fighting the clock and/or your overall mission score. It's not a negative to me but you should be aware of this design element.
Difficulty - Low. Except for early on when you have no good weapon loadouts the game is not hard at all; it just drags along. Eventually you will upgrade your loadout to a point where nothing is much of a challenge; this is the end-game where you're aiming to get S-rank on every mission and unlock game extras.
The static nature of the item and enemy spawns, with the game instinctively pushing you to route like a speedrunner, trivializes the difficulty even more. Some enemies will instantly kill you in cheap fashion until you learn the encounter, though. The toughest part of the game, for me, was getting good at taking near-zero damage during a mission run.
Replay Value - High, but only if you like this style of game. Metal Wolf won't be for everyone because you need to grind and grind in order to expand your weapon loadout and there are several hidden weapon unlocks, mech skins, and various in-game achievements. At every attempt your mission performance improves while also giving you money and materials so there is always something to be gained. Money and materials quickly become pointless, though. Thankfully most missions are extremely short with a few exceptions (one mission you can complete in ~10 seconds).
Story - I don't want to say anything that spoils how great the story is. You're Michael Wilson: President of these great United States of America. Richard Hawk is the Vice President and he is outrageously evil. Jody Crawford is your secretary and she is amazing.
Controls - The overall controls in Metal Wolf Chaos XD are good, but it took me a little while to master the art of switching weapons in your backpack while moving around because it never felt intuitive.
Otherwise your Metal Wolf mech controls fine. Jumps and platforming are mostly precise (except on shipping containers, in my experience) and you quickly learn how to maximize your travel speed via angled short hops or rhythmically timed air dashes (which slowly uses your energy meter). Gun accuracy is not that important because most guns will auto-lock onto nearby targets (dependent on the equipped gun's native accuracy and range). The sniper cannons force you into first-person mode but every other gun is third-person and has a square/rectangle showing its respective spread (side note: zoom-cancel your sniper reloads for maximum DPS).
Enemy hitboxes are fine overall and the stomp mechanic has a pretty reliable wide range on the ground. Learning a gun's drop-off distance is the main obstacle here.
The UI is well designed enough so that you know when your guns are ready to fire after a reload, the minimap is clear if a little laggy, and there's not too much visual clutter at the default setting (in my opinion). It needs to be noted that the game allows you to turn almost all UI elements entirely. I really appreciate that FromSoftware added this sort of customization. You can also skip every cutscene after ~1 second so the focus remains on shooting/stomping stuff and then jumping into another mission right away.
Graphics/Game Performance/Bugs - This game is older (2004) so don't go in expecting anything next-gen even with the HD enhancements. The limited draw distance was very noticeable at times. But the frame rates were always stable and I never encountered a terrible visual bug or major glitch during a mission. Enemies occasionally getting caught on level geometry was the worst offender.
However... my game does randomly crash when leaving the after-mission scoring screen or when I would load into a new mission. At its worst, the crashes would happen a few times in a day but on most days it was crash-free. I've been trying to pin down the cause (I originally suspected that a specific Machine Gun in one of my starting weapon slots was the cause, but I couldn't replicate it consistently). The game's auto-save feature has yet to fail me, though, so my progress was never lost.
In the future I may try re-installing the game to see if that improves the crashes. Again, this was barely detrimental to my total experience.
Overall - Whether or not you enjoy Metal Wolf Chaos XD depends on how much you like Dynasty Warriors-type games with an explosive dash of American action-hero justice. The game is a riot in so many ways and it was exactly the experience I was looking for. Hopefully this review helps you decide.
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633 Std. insgesamt
Verfasst: 30.12.20 06:47
You don't need to complete it for it to be worth to money. You might die laughing before you complete the second mission. This is Japan doing radicalized America. And it's well worth the price of admission.
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1113 Std. insgesamt
Verfasst: 03.11.20 02:09
CONS: The missile launcher that fires sharks is a grind to obtain.
FINAL SCORE: SHARK MISSILES/10
DISCLOSURE: Was given this game by a friend because I used to have to boil an XBOX demo CD with this game's demo on it in order to get it to work
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196 Std. insgesamt
Verfasst: 02.11.20 09:54
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953 Std. insgesamt
Verfasst: 02.11.20 09:29
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437 Std. insgesamt
Verfasst: 07.10.20 22:48
The gameplay is actually as simple as its plot. Along the usual jump and movement inputs You have a dash button, two buttons to shoot with weapons, and another to rotate through your inventory. This latter part is probably its most interesting feature, as the game asks for some item management as ammo can be quite scarce in certain levels (Or be either too big or on a timer to start searching through the map). However, unless you want to experiment with each weapon the game offers, is actually easy to almost break the game with certain equipment. You can still receive damage or even die as the game asks you to shoot incoming projectiles, but if you find the right weapons you can swipe most of the levels in no time.
If anything its main flaw is that most levels are more or less the same objective. Despite all the tanks and robots confronting you, the majority of objectives is to destroy towers and maybe a boss or two. In terms of special gimmicks to add some challenge, excluding one level the majority of them are countdowns to destroy said towers as fast as possible. If you get the right weapons most of these levels will be over far before the become repetitive, but on the other some long levels can be frustating to redo.
This is undoubtly a game worth trying out, no matter if you are looking for a shooter that doesn't asks much more than managing weapons between levels, or just experience the weird cutscenes and dialogue the game throws you every chance it gets. It also has some secrets to unlock and search through, so even if you aim and invest for the broken weapons you'll still have some stuff to dig through aside of the usual achievements.
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330 Std. insgesamt
Verfasst: 25.09.20 15:57
Gameplay is also very rough compared to From Software's mainline Armored Core titles, and the game could definitely use some more QC for the closed captions and the spoken dialogue.
In short, this game did not age that well.
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514 Std. insgesamt
Verfasst: 05.07.20 04:45
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1169 Std. insgesamt
Verfasst: 29.06.20 03:18
Tired of cloned souls games?
Have a thing for B-movie voice acting?
Then this game is for you...
Why?
Cause its about the President of the great united states of Murica!
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739 Std. insgesamt
Verfasst: 28.06.20 16:37
Also it's full of silly shit.
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802 Std. insgesamt
Verfasst: 16.06.20 23:24
10/10 would blow up stuff as the president in a wolf mech suit in the name of freedom and justice again.
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898 Std. insgesamt
Verfasst: 07.04.20 05:42
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90 Std. insgesamt
Verfasst: 22.03.20 00:05
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994 Std. insgesamt
Verfasst: 21.03.20 00:18
worth a buy to play even if youre not a fan of the over the top acting and action.
I specced into machine guns until you get the uber machine guns with high ammo and damage (i.e mg200) to make targets/tank/just about anything TRIVIAL. When you equip 4 mg200 and 4 other type of rockets/grenade launchers you like. I pair the same in each hand for load out(ie gun/gun rocket/rocket gun/gun grenade/grenade).
the worst thing is trying to get some of the more secret achievements, there is one gamefaq.com walkthrough guide to get you through
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672 Std. insgesamt
Verfasst: 31.01.20 19:43
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543 Std. insgesamt
Verfasst: 22.11.19 16:20
Michael Wilson is the duly-elected 47th President of the United States, and the only person left in it who can stop a devastating coup. His VP, the delightfully mad Richard Hawk, has rallied the full force of the military and media to seize control of the nation. But the President has the perfect weapon to reclaim the hearts and minds of Americans everywhere, and it’s a mobile suit with enough firepower to level a city. That’s just what you’ll do, accompanied by your secretary Jody in Air Force One, as you wage a chaotic campaign of liberation across the country. From San Francisco to Boston, no hostage will be left locked up, no tank will be left operational, and no building will be left standing.
The game starts off by dropping you right on the White House lawn, with loads of soldiers, helicopters, and explodable things to shoot at. It only gets wilder once you make your escape from D.C., pitting you against entrenched armies in San Francisco, mech shootouts in Phoenix, poison gas attacks in Chicago, and giant superweapons in New York. You’ll have a variety of challenges to overcome in the dozen or so stages across America but the solution is always bullets, rockets, or both. Levels are loaded with crates and cars and buildings to obliterate with your weapons or mech dash, and often hide ammo or collectibles to help you power up both your mech and your arsenal.
But as much fun as leveling an entire street is, that thrill pales in comparison to the epic tale of betrayal and patriotism you’re getting. The spectacle of some of these levels is impressive, with towering superweapons and massive bosses to bring down. There are loads of cutscenes to build them up, complete with Michael’s indomitable patriotism and Jody’s bloodthirsty encouragement for running commentary. Bosses lament the collapse of American ideals and the betrayal of their cause, while reporters bluster on about conspiracies and fake news to keep the citizenry complacent. And your nemesis, Richard Hawk, deserves special recognition for his Galactus-level devouring of scenery with every voiced line. It’s a glorious train wreck of kitsch and absurdity, culminating in some of the most absurd escalation seen this side of Bayonetta.
Some of the political commentary on display might fool you into thinking Metal Wolf is a more recent creation than it is, but some of the game mechanics are firmly rooted in the early aughts. Like any older Japanese action game, there’s a certain stiffness to movement and a preponderance of invisible walls that you don’t usually get in western games. Levels have no checkpoints, so if you spend 10-15 minutes meticulously clearing the place out only to die on the final challenge, get ready to do that all again. The real frustration here are the bosses, though, which can have instant-kill attacks, awkward weak points, or simply overwhelming attack patterns. Fully half the bosses turned into slogs for me, with the final boss nearly putting me off the game entirely.
There’s a reason for this, and it’s one of the antiquated designs of the game you’ll just have to come to terms with if you want to be the President of this great United States of America (and you do). After each level, you earn money and metal for researching and developing new weapons. Those chunky pods on the back of your mech hold racks of eight weapons, ranging from pistols and shotguns to cluster missile launchers and railguns. Each class of weapon must be invested in to unlock new weapon designs, and then those designs must be assembled with more money and metal to be used. You’ll find some weapons if you search hard enough, and freeing hostages helps you gain more resources in making your own, but this is the main avenue for growing stronger in Metal Wolf Chaos.
Starting out, your machine guns and bazookas will seem rather inadequate for taking down the tanks and fortifications in your way. By the mid-game you’ll have much more functional weapons for sowing chaos, but honestly a straight shot through the game’s missions won’t leave you with the guns you need for the finale. Metal Wolf Chaos expects you to grind, to go back to old missions, hunt up more stuff, and eventually just repeat missions for more money and metal. The gear you get in the final tiers is honestly absurd and intensely gratifying to use, but you will have to grind to get there. Failing to do so only really sets you up for frustrating fights where you inevitably get worn down or can’t beat the clock in a damage race.
As long as you’re okay with that, though, this game is one hell of a ride. I’ve played plenty of Japanese games but few outside of Revengeance and Bayonetta hit this fever pitch of craziness. And even those don’t have the magical mix of absurdity and American exceptionalism that makes the war between Wilson and Hawk such a treat. Once you accept what the game wants from you, you’ll be well on your way to chaotic romps of destruction, toppling towers and flipping tanks. It might be a bit dated in terms of design and appearance, but Metal Wolf Chaos has heart that not many games can match, and a flair for dramatic destruction that never gets old.
Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!
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Release:06.08.2019
Genre:
Actionspiel
Entwickler:
From Software
Vertrieb:
Devolver Digital
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel