Meridian: New World
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860 Std. insgesamt
Verfasst: 25.06.16 21:31
You need everything to manage yourself. Example: resources units. they will laze around after one task is finished. No way of giving a command chain.
Just like first C&C. In every aspeckt. But the path-finding...
But hey, little studio.
Nice missions. Funny campaign.
But now, last mission, gamebreacker:
First game I looked for cheats. Because they are needed.
Last mission is no fun. Till today I never beaten it.
Noob?
No, old C&C, CoH, Supreme Commander, Warhammer...
This mission is entirely scripted and adapts so you will have nearly no chance.
Noob?
No they give you less resources, stock units, no research and 3 heros who die like the flies. And these 3 must survive.
That's all?
No.
Micromanagement only, no time for anything, you got zerg-rushed all the time. You need luck and at least 2 players, better 3. (Not possible.)
1 building base, one using units and last one to safe the VIP's.
Building base?
VIP dies.
Safe VIP?
No buildings.
No Buildings?
No units/resources (unit cap).
New units?
No Resources for defensive towers.
No defensive towers?
VIP dies.
No research?
Units die.
…...
Conclusion: Waste of money.
I like challenge, but even dark souls is based on skills, preparation, plan, tactics...
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54 Std. insgesamt
Verfasst: 16.06.16 18:55
https://www.youtube.com/watch?v=sRvfPbLdoQg
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648 Std. insgesamt
Verfasst: 10.03.16 07:52
Meridian new world ist ein einfach gehaltenes RTS Singelplayer Game, welches mich ein wenig an die alten Zeiten von C+C erinnerte. In den Missionen müsst Ihr stark auf eure Einheiten aufpassen da die Einheitenanzahl doch recht begrenzt ist. Dafür habt Ihr dan auch verschiedene Fähigkeiten die Ihr mit der Zeit freischalten könnt um eure Einheiten zu heilen, zu buffen oder anderweitig taktisch zu unterstüzen. Genau dies macht auch den Reiz für mich aus.
Für mehr Informationen könnt Ihr ja auch einfach mal in mein Youtube Video reinschauen.
https://youtu.be/SGiuGPweQ-8
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Nicht Empfohlen
880 Std. insgesamt
Verfasst: 01.04.15 18:18
Grafik ist schön, Zwischensequenzen sehr grob und kurz. Das Gelaufe auf der Basis nervt. Story mittelmäßig.
Da es kaum Alternativen gibt, kann man es gerne mal spielen.
Leider ist der Schwierigkeitsgrad stark schwankend und tendiert an einigen Stellen extrem nach oben.
Ich wurde in der Map C7 sowas von überrant, ohne dass ich auch nur annähernd eine Chance hatte.
Die Karte vorher war schon bockschwer, weil man mit wenig Einheiten gefühlte Tausend Gegner ohne Verluste besiegen sollte, was tierisch lange gedauert hat und dutzende Spielstände benötigte.
Einen Schwierigkeitsgrad gibt es nicht, daher habe ich keine Chance, außer das Spiel zu löschen.
Eigentlich schade, ich hätet es sonst noch weitergespielt, aber es ist unmöglich zu schaffen.
Daher keine Kaufempfehlung, außer man ist Experte und spielt Starcraft Online Matches.
5/10 Punkte.
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10 Std. insgesamt
Verfasst: 20.04.14 16:35
Das Spiel macht Spaß und bringt eine Menge Abwechslung in die Missionen. Da kann man gut und gerne über einige Schwächen bei Grafik, Animation, Interface-Design und Sound hinwegsehen. Befinden wir uns mal nicht mitten im Getümmel, dann erzählt das Spiel in Manier von Mass Effect durch Interaktion mit Crewmitgliedern eine zwar vorhersehbare aber dennoch interessante Hintergrundgeschichte. Noch ist Meridian: New World in der nur Early Access bei Steam, dafür macht das Spiel aber einen bereits guten und ausgewogenen Eindruck. Groben Bugs oder Fehlern sind wir nicht begegnet.
Die vollständige Preview findet Ihr unter Steamgamer.de
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522 Std. insgesamt
Verfasst: 05.04.14 02:39
Freue mich auf weitere News und Content zum Game..
Wer CNC und Strarcraft liebt..der wird begeistert sein.
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Nicht Empfohlen
6 Std. insgesamt
Verfasst: 28.12.21 16:07
Tried to open the game on Linux (NixOS), game doesn't even open.
Tried to find a solution using the game's built in error reporter and it had no suggestions for a fix.
Tried to look for a solution online, but none matched my description and the game isn't particularly popular so there weren't that many results to begin with.
Tried verifying the integrity of the files using the Steam client as well as re-installing the game but neither worked.
Tried to run the .exe of the game directly as another user (adm) but nothing happened.
Tried to run the game in compatibility mode for Win7, WinVista, WinXP (sp3) but all encountered the same error.
No point in attempting further troubleshooting steps on a game I no longer feel any will to play.
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8904 Std. insgesamt
Verfasst: 14.10.19 11:46
You're not real. You're copies of people out here in the world.
The Island (2005 film)
The Golden Age of the Real-Time Strategy genre is long gone. Back in the days, when legendary Westwood Studios made another huge revolution in genre by improving their own formula and turning Dune 2 into Command & Conquer (which kept everything that was cool about Dune 2, but also made things more fast and dynamic), back then everybody wanted to make their own RTS. It was like every second game was RTS. Sure, most of those were so-called “clones”, but hey! It was still awesome. I mean, come on! No matter how good C&C and WarCraft were, for most of us it was impossible to play those again and again with no end. Even though multiplater added tons of replayability to those games, very often you just wanted a new game that was similar to your favorite titles. Because single player experience does matter. In other words, when you've got tired of fighting the Horde in WarCraft II, you went out and bought something like that, but cheaper and with dinosaurs. Probably made in South Korea. Because why freakin' not? You beat it in a couple of days, you return to your favorite game for some time and then you go and buy a new game. That's how it works.
At least, that's how it used to. Because today, the RTS is one of those genres that can be considered obsolete. Like Point & Click adventures. Sure, such games are still around (because there are still some old farts like me who ready to pay for them), bu-u-ut it's not even close to what we used to have back in the days. In other words, you can't get yourself a new RTS every weekend. And for people like me, who totally obsessed with the genre and can't get into that MOBA thing that modern kids love so much, those are very dark times. Naturally, every new RTS gets our attention just because, with no special reason. I mean, when there's a lot of the games released one after another in the same genre, you become picky and start looking at quality. But when there's pretty much nothing to choose from... well... It's an RTS. And, like I've said, you buy it just because of that.
Unfortunately, Meridian: New World is one of those games that will instantly make you regret such decision. I mean, yes, it's an RTS. And yes, it works. But the thing is, it feels like Elder Games didn't really play RTS games before. It's like they saw the first StarCraft on YouTube and decided to make something like that. It looks kind of like it, but when you begin to actually play it... well... let's just say that playing Meridian is like using a rusty bucket as a toilet. It does the job (kind of), but what did the heck happen with years of evolution? People invented water closets thousands of years BCE, during the Bronze Age. And yet, there's always a smartass who thinks that it'll be OK to return to a freakin' bucket.
The first thing you'll notice in this game is... no, not the dumb AI that will just stand there dying and completely ignoring the enemy units, or commits suicide by rushing into a combat even when you give it different orders. That's something you'll notice a little bit later. The first thing you'll notice is... lack of the speed settings. If you're used to play Command & Conquer games on highest speed like I am, then you'll suffer in Meridian. It's so slow that you'll fall asleep long before your units will reach the enemy base. And let me tell you – the maps in this game are pretty small. It's just... *sigh* Anyway, you've got the idea. It's slow. Slow even for those who didn't play such games before. It's SLOW. And there's no freakin' way to increase the speed. At all. Command & Conquer had it in 1995. Meridian doesn't have it in 2014, almost twenty years later. Evolution, beatch!
Another thing about Meridian is that it tries to be cool and cinematic but ends up getting on your nerves all the time. See, RTS genre is not about talking. You start the mission – you want those Soviet a-holes to chew on this and kiss it bye-bye. You want action. You want the adrenaline. Now what does this game do? It just enjoys interrupting you. Again and again it'll take the control over the camera and begin to move the screen around, showing you stuff and ruining your mood with boring talks. The talks that you can't even skip! Seriously, guys, what the heck? It's something you do after the actual mission. It's something you do during the early missions that act as the tutorial. But you never... ever... do that during the main campaign. As long as your name is not Elder Games, Because these guys? They sure do that. A lot.
And you know what? It only gets worse. It's not like all the ideas were bad, though. For example, in this game there are gameplay parts between actual missions. During those parts you'll explore your ship, talk with your crew, etc. Since the story involves some mystery, it isn't really a bad idea (even though story itself is pretty bad and feels like a cheesy rip-off of Michael Bay's movie called The Island, which was already cheesy as heck), but... yeah, you've guessed it. It's painfully slow, it ruins your mood by letting your adrenaline level go down, and all in all it's useless. Sure, it'll have some impact on gameplay later (you care about exploring – you get better chances late in the game), but it only makes things worse. Because balance in this game is totally screwed up.
Meridian is one of those games where you either know exactly what to do, or die in agony. Pretty fast too. Something like that was easy to forgive in the first KKND, which suffered from the same exact problem, but... let's just say that this game is no KKND. And you won't want to forgive it.
So... yeah... As much as I wanted to enjoy the Meridian, I found it pretty much impossible. Not like it's a big surprise or something. Headup Games are known for tons of shovelware products. So, seeing another one from this publisher is totally predictable. But you know what? It's sad. It's sad because Meridian doesn't really look that bad. With enough passion, it had all chances to become a cute little RTS. Not something that'll make a history, sure, but still enough to give some good time to people who miss the genre. The problem is - Elder Games didn't really care. They wanted to make yet another quick product and sell it to those people who are desperate for another game in the genre. The guys didn't really know how the genre works and they didn't care enough to learn. I'm pretty sure we're all tired of playing StarCraft 2 again and again at this point, but let me tell you one thing – keep doing it. Because, man, you won't want Meridian in your life. At least, cheap C&C clones from nineties usually cared enough to copy the source material properly. To some degree, at least. This game? It's like having a bunch of students making an FPS game without even hearing about stuff like strafing (Strafing? What strafing? FPS is a genre where you have a gun and you shoot stuff! Nobody told us about things like strafing!). Because why bother learning about years of the history? People who want such game would buy it anyway. So, here's a word of advice – don't. Dixi.
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Release:28.08.2014
Genre:
Echtzeitstrategie
Entwickler:
Elder_Games
Vertrieb:
Headup Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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