Today we released an update that addresses certain issues present in the last build. Read on for the full list of changes:
- Improved Performance: Turn processing has been greatly optimized. Turns now process up to 50% faster and scale linearly as the game progresses, making long matches in huge galaxies more playable.
- Fixed a bug that caused the MIRV missile modifier to act erratically.
- Added most bug fixes from Spud Dastardly and WhatIsSol Mods.
- Fix for Gnolam doomstar design attempting to use the “Heavy Mount Modifier” for missiles. It has been modified to use “Heavily Armored Missiles” instead
- Fix for AI making lopsided trades in order to get trade treaties from the player
- Fix for Leader bonus not being added to defender’s armor value
- Fix for incorrect population growth ratio
- Fix for the inability to abort combat under certain circumstances
- Fix for defender armor using the wrong constant
- Fix for Leader bonus not being calculated correctly for the attacker
- Fix for fighters consuming ammo too quickly and returning for resupply too often
- Fix for attacking race's trait (beam defense was being added to the defender’s beam defense)
- Fix for Leader bonus being calculated incorrectly
- Fix for static defenses not healing
- Fix for Leaders’ total cost re-displaying fleet upkeep costs
- Fix for Leaders’ ships ground combat bonuses not having any effect
- Fix for missing "ship repair" Leader bonus
- Fix for missing "spy experience" Leader bonus
- Fix for several malfunctioning achievements
Enjoy the upgrades and Conquer the Stars!
Please Note: If you are playing with mod's enabled and run into issues with the new version, please patch to the 54.11 - Revenge of Antares branch to continue your game with the old mods.