Mars: War Logs
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Über das Spiel
Wasser ist die kostbarste Ressource. Eine Ressource, für die Morde geschehen und um die Kriege geführt werden.
Berge die Ausrüstung deiner gefallenen Gegner, gewinne im Kampf an Erfahrung. Entwickle deinen eigenen Kampfstil mit dutzenden Skills und Perks. Spiele als Kampfmaschine oder geschickter Infiltrator. Optimiere deine Ausrüstung, um in der dynamischen Umgebung voller Feinde und Hinterlist bestehen zu können und werde ein meisterlicher Technomancer.
Die herausfordernden Echtzeit-Kämpfe können bis zum Letzten ausgefochten werden oder im Stealth-Modus, das nötige Talent vorausgesetzt, umgangen werden. Einige NPCs lassen sich auch durch deine sprachlichen Talente vom Kampf abhalten. Überzeugst du durch Waffen oder Worte?
Suche dir Verbündete mit ganz eigenen Talenten, aber auch völlig individuellen Persönlichkeiten. Überlege gut, wie du dich in Wort und Tat verhältst, denn alle deine Entscheidungen haben nicht nur für dich ernste Konsequenzen.
Egal ob Du dich gerecht oder mörderisch verhältst, du wirst die Konsequenzen auf deiner Reise zu spüren bekommen und eines der unterschiedlichen Enden des Spiels erleben.
Meistere auf dem feindlichen Planeten Mars die einmaligen Herausforderungen dieses düsteren Cyberpunk-Rollenspiels!
Features:
Mars: War Logs bietet Rollenspiel-Action im düsterem Cyberpunk-Stil und erzählt ein erwachsenes Helden-Epos
Interagiere im Verlauf der düsteren Geschichte mit hilfreichen und zwielichtigen Charakteren, um deine Ziele zu erreichen
Finde Gefährten, die dir im Kampf helfen. Wähle weise, denn nur ein Partner wird immer an deiner Seite sein!
Loote! Crafte! Skille! Entwickle deine Fertigkeiten und einzigartigen Talente, um in dieser phantastischen Dystopie zu bestehen!
Systemanforderungen
- CPU: AMD/INTEL DUAL-CORE 2.2 GHZ
- GFX: 512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE
- RAM: 2048 MB RAM
- Software: WINDOWS XP SP3/WINDOWS VISTA
- HD: 3 GB HD space
- SFX: DIRECTX 9 COMPATIBLE
- DX: 9.0
- INET: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
- LANG: Englisch
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Steam Nutzer-Reviews
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1287 Std. insgesamt
Verfasst: 25.01.15 21:32
Hier also das französische Spiders Team, ca in der Größenordnung von Piranha Bytes (Gothic, Risen)
Natürlich führt dies (im vergleich z.b. zu Bioware RPGs) irgendwo zu Defiziten, die man aber auf unterschiedliche Art und Weise kompensieren kann. Spiders hat das geschafft.
Wenn man also mehr durch die wohlwollende Indie Brille guckt, merkt man aber, dass hier einiges großartiges Erschaffen wurde.
Das Spiel hat auch ein bisschen was von Gothic und Risen,natürlich auch mit ihrem eigenen Charme. Den französischen Background merkt man meiner Meinung nach auch ein bisschen aufgrund der Erzählweise. Die Stimmen der Protagonisten sind sehr atmosphärisch. Und überhaupt Atmosphäre wird hier recht groß geschrieben.
Ich mag das Kampfsystem und das Skillen dieser Fähigkeiten auf jeden Fall. Hab auf Schwierigkeitsgrad schwer gespielt und da gehts ordentlich zur Sache. Später musste ich wieder auf normal spielen, weil einige Kämpfe echt hart gebalanced sind. Dafür wirds tatächlich nie zu leicht.
Ein Nachteil ist, dass das Spiel für ein RPG vergleichsweie Linear ist. Ungefähr Final Fantasy 13 linear, denn auch hier hatte man das Problem, dass man bestimmte Gegner nicht umgehen konnte und den Kampf jetzt bestehen muss (!) und sich nicht erst anderweitig verbessern kann.
Das RPG hat defnitiv seine Stärken, es hätte allerdings auch noch mehr Potential gehabt in Sachen Story und Beziehungen.
Manches von der Story bleibt leider unbeantwortet oder oberflächlich. Es gibt immer gute Ansätze, aber es fehlt so das Staunen oder Überrascht werden in der Story. Hauptsächlich hab ich das Spiel wegen den spannenden Kämpfen und der Charentwicklung gespielt und die Geschichte als Mittel angesehen.
Trotzdem bietet das Spiel u.a. eine Fraktionswahl, Crafting System, unterschiedliche partymitglieder, ein paar Beziehungsmomente (eher rudimentär), einige interessante Charaktere (die verrückte Mary, der Junge innocence , ein badass als Partymitglied) und paar nett gemachte Bossgegner.
Bei den Quests wurde solides erschaffen ohne aber zu glänzen. 20 Spielstunden sind ungefähr drin mit ein paar Möglichkeiten der Widerspielbarkeit.
Insgesamt würde ich dem Spiel ein 7/10 von geben und es definitiv für den Preis empfehlen. Jetzt hab ich deutlich mehr Bock auf ihre Nachfolger Bound by Flame und The Technomancer
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753 Std. insgesamt
Verfasst: 18.03.14 10:38
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1360 Std. insgesamt
Verfasst: 10.04.22 19:26
pros:
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
cons:
some difficult battles.
grindfest.
alot of backtracking.
Sometimes your AI allies will team damage you.
good game.
Personal Suggested Purchase Price: $0.99 Or Less During Sale
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1799 Std. insgesamt
Verfasst: 25.01.22 22:58
Greedfall was such an amazing game that I was suddenly interested in playing all RPGs developed by Spiders. I found 3 additional RPGs made by Spiders (Bound By Flame, Mars: War Logs, and The Technomancer) and I sat down and played all of them.
I played on the hardest difficulty (Extreme) and the combat is PUNISHING on that difficulty.
The voice acting for this game was so atrocious when it first came out that they released a free patch which re-did all the voice acting. I played the game with the free patch installed and did not find the voice acting to be bad at all.
I enjoyed the combat system and story. The combat is basically hack and slash, but there is an interesting crafting system, you can set traps and throw bombs, and you also have a nailgun.
Overall, I enjoyed this game, but it is the later Spiders RPGs (The Technomancer and Greedfall) where Spiders really hit their stride and managed to create true masterpieces.
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1284 Std. insgesamt
Verfasst: 20.12.21 23:55
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745 Std. insgesamt
Verfasst: 26.11.21 16:47
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401 Std. insgesamt
Verfasst: 15.11.21 06:18
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1138 Std. insgesamt
Verfasst: 02.11.21 16:30
Mars: War Logs is just that. Gameplay that I find fun, simple inventory and crafting systems, original story that gets the job done, and makes you make choices that take you down different paths and do change the ultimate ending. I really enjoy what they're able to do with what I imagine is a pretty limited budget.
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726 Std. insgesamt
Verfasst: 05.09.21 22:02
When i continued with Mars, i first felt like in a stone age (the game IS older) - combat felt terribly clunky, animations were bad, crafting terrible and mostly not really needed....
But somehow, i liked Mars better, so here is my thumbs up.
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1330 Std. insgesamt
Verfasst: 23.08.21 04:57
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3752 Std. insgesamt
Verfasst: 05.07.21 10:49
Narration and story is good, but last part feels rushed.
Gameplay (combat) is clunky, until you get used to rythm. It's kinda responsive, but gamepad controls overlap each other, resulting in actions you don't want to make. Enemies ripost instantly and they can overwhelm even on normal difficulty.
You get ~50 skill points during the game. 36sp to max out tree, but aside achievement it's difficult and annoying to play with all points invested into 1 tree.
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858 Std. insgesamt
Verfasst: 03.07.21 21:30
.Set on the planet of Mars and playing as Roy, a former Technomancer on the run.
.The game has some characters that crossover from a different game of similar lore 'The Technomancer'
.Features a sidekick companion helpful with fights and possible romance options
.Game dialogue is old school rpg fun pulling no punches
.Multiple possible endings depending on in game choices
Gameplay/Controls:
.The combat feels like a cross of the Witcher and the Risen series (relying on flow, timing, rhythm instead of button mash)
.Melee, ranged guns/magic, and gadgets traps provide a bit of variety and tactical gameplay
Similar games played:
.Risen, The Witcher, The Technomancer, Bound By Flame.
Overall:
.Rough around the edges but a fun and enjoyable game. Game Length feels just right and no need for padding.
Like: Story pacing, interesting characters, desolate world setting, and funny dialogue options
Dislike: lack of boss fights, enemy variety, stealth option mechanic is lacking, weapons/armor minor improvements differences
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1112 Std. insgesamt
Verfasst: 23.06.21 15:26
The story is interesting but not particularly special - enough to keep you interested, which is the main thing. There is also a basic reputation system, you can pretty much ignore it if you wish as it doesn't seem to make a big difference to the story.
Overall: A solid and interesting game, slightly generic but good for at least one play through.
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1011 Std. insgesamt
Verfasst: 16.04.21 19:33
I feel like Technomancer really missed why this game worked. The ambition here is compact. Instead of wide open areas, everything is tightly controlled, the pacing works with the succinct story in each part. Techmancer really did the opposite and it suffered for it. This is still an enjoyable experience that I recommend heartily to any eurojank aficionado.
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147 Std. insgesamt
Verfasst: 08.04.21 02:48
If you wanna play sub-AAA Bioware games with goofy mechanics and nice campy stories, buy all their stuff. They're like guilty-pleasure B movies that ape Hollywood releases.
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1159 Std. insgesamt
Verfasst: 04.04.21 18:55
Pro:
- interesting setting, colony on mars, human aftermath, technomancers, mutants etc.
- quite nice voice acting (pretty much all quests are voiced over)
- interesting mix of combat, magic and other weaponry
- good pace of the story and some nice character devlopment
- several pathes to chose (that probably would play different in some missions I assume)
contra:
- much stuff to loot but not really to use (at least on medium, and i was searching for it a little bit, easy to find)
- graphic style good, but also a bit repetitive (same NPC models, enemy models etc)
- a bit static world, but ok game is from 2013
- LOT TO WALK AND RUN!!! no quick travel, go back to NPC A, go then to Area B again etc. Easily 2hours in the 20hours just for that.
Else I would say, play it. its around 15-20 hours good story, interesting story, proper fighting and leveling. fun game i am happy to finally have played.
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1001 Std. insgesamt
Verfasst: 02.04.21 08:45
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685 Std. insgesamt
Verfasst: 20.03.21 09:01
The good
Interesting world, well thought out, especially the class division things, virtue names etc
Story is nothing too shabby either
Animations and models are pretty good
So the's music
Combat can be challenging
Reasonable skill trees
The bad
All that backtracking. No fast travel at all - sometimes you need to travel 4-5 zones away for a quest, and run back 4-5 zones to hand it in
Washed out world, everything's an orange-tinted red or brown
Crafting is next to useless
Poor upgrade options for your weapons and armour
A science fiction game and the best they can do is a homemade gun that fires nails...really?
Stealth mechanics are unbalanced
Some variable voice acting
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504 Std. insgesamt
Verfasst: 16.11.20 06:31
This is how this game feel from the beginning to the end.
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1237 Std. insgesamt
Verfasst: 14.11.20 07:50
Even though the game is narrated by Innocence (a young adult conscripted to fight), you play as Roy, a solider (now POW) who saves Innocence’s from being abused in in prison and puts his escape plan into action with Innocence’s help. While the story and character development is lacking in the beginning, it fills out once you get to the second chapter, and by the third chapter you have 2 different story paths you can follow, which will change available missions, companions and romance options.
Gameplay is fairly similar to most ARPG’s, with combat being limited to set areas and experience being gained by completing quests. All quests are shown on the map, and hidden items are left around all the stages. The game does a great jobs of making you scrounge for items and cash, as the only way to reliably get money is to extract water from downed enemies (which gives you a bad reputation and affects morality bonuses you receive- think tank girl). The perk system contains 3 upgrade paths, which can focus you either more on stealth & ranged combat, straight up brawling damage or techomancy (your electrical superpowers- think force lightning). You would be much better served by dabbling a bit in each (as bonuses stack, however if you are chasing achievements then need to focus on one, which will only become full by the end of the second chapter). Stealth is an option and can allow you to take out 1 or 2 enemies before real combat begins.
Combat can be janky and it feels like it needs a bit more polish. On easier difficulties combat is a total cakewalk. On harder difficulties it can feel almost impossible (it feels a lot like Bound by Flame), where you spend most of your time blocking or evading, and counting when possible. Your selected upgrades can really help here, as many of the first tier make combat much more survivable if you select a few before dumping points into the higher tier perks. Enemies will swarm you and strike from behind, where the camera doesn’t allow you to see the attack coming. Your starting companion is useless, with the rest only marginally better until you max your reputation to the highest level which allows them to actually help in a fight. The companion AI isn’t the best so there is a good chance of them taking you with AOE attacks if they have them. The late game companions are much better, but you only have them for a little while before the game ends.
Stage design and layout wasn’t too bad. Each area looks like how it should - a dystopian slum looks run down with people laying on the ground, prisons look bleak, everything is covered in red sand. Everyone looks like they live in abject poverty. While the stages aren’t linear you are mostly funnelled to where you need to go for main story quests and combat, with the differences being which mix of enemies (and amount you will fight). You don’t have the option of exploring multiple tiers (there no jumping) so you are exploring a flat path the environment does a good job of making it feel alive.
The game isn’t without flaws however. A lot of character assets are reused, and this is really noticeable in the first areas and cutscenes (it gets better once you hit the second chapter). If the brightness is set too high, it really highlights the blandness/chunkiness of characters’ models and texture of the environment (the game was released in 2013). Character animation sometimes looks like it hasn’t been rendered correctly (hands at wrong angles). Movement can be slightly janky, as you can get caught on invisible object and prevented from moving, though this does affect the AI as well. I’ve had the camera lose where I am (sits above the character instead of behind) which usually ends in death during combat. The hit detection in combat could be tightened, as sometime you get hit when you are nowhere near enemies, or miss when you are close. Sometimes the vocal tracks are placed too close to each other, so the natural pause between finishing a sentence and the start of the next one is non-existent, wrecking otherwise good voice acting. None of the above are game stopping, but detract from the game.
If you are chasing 100% achievements then it’s possible, but requires at least one play through on extreme difficulty, and requires a save from the end of character 2 so you can choose the other faction to side with. Everything else will come naturally though normal gameplay. I recommended playing on a harder difficulty, otherwise you will likely finish the game quite quickly.
For more reviews please visit https://store.steampowered.com/curator/31327216/
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707 Std. insgesamt
Verfasst: 28.10.20 18:46
Despite these shortcomings, the lore of this world is really great and the atmosphere gives off the same vibes as a sci-fi B-Movie like Riddick or Priest.
There is a strong charm to all aspects of the game because you can really see that the developers cared about creating a fun world for us to play in. Unfortunately, due to budgetary restrictions, their vision falls quite a bit short.
This game is still worth your time, especially if you like bioware style games and fleshed out worlds.
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1604 Std. insgesamt
Verfasst: 07.10.20 08:08
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621 Std. insgesamt
Verfasst: 13.09.20 19:41
The story is gritty and well written. The Cutscenes are well made. The Main Character is hard to get into and remains a bit of a mystery even when you finish the game. Likeable nonetheless.
Combat is nothing to write home about. Once you get into it its fairly easy.
Even though you might get frustrated sometimes with having to open a door/climb a wall every few steps, fighting the same enemies and sometimes getting stuck in terrain, its a fun game just to soak in the worldbuilding and story you are presented.
If youre planning on playing The Technomancer this game is absolutely a must play. After playing both games you get the whole picture on some happenings.
Otherwise its a hard pass even for 2€ on sale.
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1425 Std. insgesamt
Verfasst: 30.08.20 23:23
It starts off very interesting then evolves into frustrating combat mechanics and rolling around the screen like a lunatic. lol. Im sure the story is good, but I couldnt stick with the silly and chaotic combat.
Im not even speaking in terms of difficulty, but its clunky, rolling around is your best defence, your companion is broken and does nothing, the targeting can be wonky, camera angles while targeted will get you killed.
Spiders took a step forwards in world building and atmosphere here but a huge leap backwards in terms of combat mechanics making it a chore rather than exciting.
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1162 Std. insgesamt
Verfasst: 11.08.20 15:37
Maybe worth it if it's on sale for £3.
Can kill a day with it you don't have anything better to do.
Story is reasonable, writing is a bit pants in places.
Gameplay is pretty boring.
The running back and forth is annoying.
I would honestly give this a neutral rating, if not for the story being fairly interesting i would have just stopped and uninstalled it after a couple of hours.
The graphics are pretty good though.
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791 Std. insgesamt
Verfasst: 14.07.20 06:18
Mars war logs is in no way perfect, but you have to enter with an open mind knowing, it was made by like 5 people. Credits in the end of the game take about 2 minutes to finish, compare that with Mass Effect's 15 minutes and millions in budget.
You play as Roy, middle aged badass with heterochromia, who can spawn lightnings using his mind and a questionable fluid substance. He specializes in melee combat, which is fine since guns are apparently very scarce on Mars. You find yourself in the middle of a war, captured by the opposing forces. The story is surprisingly personal and non-bombastic which was very refreshing to me. You can only affect situations that are humanly possible, though you do occasionally fight giant monsters too.
Now your task is to find allies, fight your way through endless waves of respawning enemies, help the citizens of 3 neat hubs and maintain your reputation and relationships. You even get a token romance! You get lots of choices that can shift the story in a few ways, be the good or bad guy, be a patriot or an anarchist.
What can turn some people off is probably the lack of fast travel option. Though it's not as bad as in the successor game, it can really be annoying and make the whole experience tedious and boring. Another thing is the combat, especially in the beginning it's extremely difficult, even on the low difficulty settings. The only way to get through that is to grit your teeth and try your best. Once you start upgrading your character, it will get much easier. Very high risk and high reward, it is what makes it very satisfying later. You also get a simple crafting system to help you deal more damage.
The different endings are told, not shown, which is a shame but it makes sense in such a small project with limited resources. I'm still so glad I didn't let myself be turned away by the 1/3 of negative reviews. If you're a fan of classic RPG and can look past some very unpolished low budget symptoms, you will probably like this one.
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708 Std. insgesamt
Verfasst: 06.07.20 04:06
It had a lot of potential - the game plays pretty well and the concept seems intriguing...
But even though I played every quest available to me, I don't feel like I actually learned anything about the world or much about the characters.
All in all it took about 8 hours to finish. A lot of the quests require a lot of backtracking through the same areas, just now there's enemies again. So quests take a while but it doesn't feel like you've made much progress.
As a note: I learned more about the world through a Wikipedia page (or some other external online page) after finishing the game than I did actually playing the game. And the what was described made the world much more interesting... but the game never talked about these details. Clearly work was put into the world, but it wasn't relayed to the player.
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639 Std. insgesamt
Verfasst: 21.06.20 22:12
The following two chapters make it up though. They're dynamic, you have multiple companions and you learn about the place and it's people. There's also some choices that have consequences.
Overall It's not a great game. Graphics feel behind for it's time, most characters do not have depth, voice acting is relatively good, story is reasonable.
I would recommend it for the price (15$ at the time).
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1233 Std. insgesamt
Verfasst: 10.06.20 20:04
I won’t list the flaws of the game for the story, RPG element, voice acting, and the main protagonist saved Mars: War Logs for me. I just say what was a really sad thing to me: what I like ends very soon. And it’s not because the game is so brilliant that I wished it never ends. No, the game is good, but what is definitely good in it could have been given to a player in a lager amount.
Well, let’s now see what The Technomancer has to offer.
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1117 Std. insgesamt
Verfasst: 07.06.20 08:26
Storyline. Very Basic, not many options to make the story your own but is still quite a fun adventure on its own. Pretty repetitive side missions keep you busy while on the track through the main story.
Graphics. It's what you'd expect from a game made in 2013 but still quite beautiful. Open skies don't exist so expect metal to be mainly what you'd see.
Controls. This is where I have to be rude, it is not made for keyboards. To change between abilities gets frustrating because you can only use 1-10 on your keyboard to macro them. I'm not a person who uses 1-10 allot so it became difficult to me at some instances. The combat does get easy enough if you've played Dark Souls though.
Sound. World sound is great until you walk into a city. Most areas in the city you'd be by an alleyway with no-one in sight and still hear a crowd as if they're behind you..
How long to beat. Took me 8 hours to beat with the story-line and 12 with the side quest/gathering aspect of it.
Final Rating - I'd give this game a 6 out of 10. The story-line is what really sealed the deal for me. Combat was pretty lackluster in my opinion but hopefully the 2016's Technomancer solves most of the prequels problems. Look for that review soon!
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610 Std. insgesamt
Verfasst: 17.05.20 19:02
It becomes a running (a terrible running animation moreover) simulator doing tasks for weirdly smoothly rendered people with the most awkward combat system ever. Fighting the Dogs for example makes some old PS1 games combat systems feel smooth and smart.
And I (and tons of people with me, according to the forums) didn't manage to use the controller because apparently the only way to do that is to first unplug keyboard and mouse and start the game (yes, i love the idea of bending behind my desk and reach for the USB ports every time i wanna play), and the time i did try that, it didn't recognize it anyway. And the mouse isn't locked on screen, so while fighting it does alt-tab as the mouse clicks outside of the display, and quite a few times it got stuck there.
The story is as flat as it could get, and while the characters are not terrible, the way they are put together unfortunately is
Once i had to shut down the computer completely due to a bug. IT's a pity cause it had something to it as I said, but too badly implemented and designed. Gets a 40/100 from me, I couldn't finish it.
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906 Std. insgesamt
Verfasst: 02.05.20 03:43
- Lots of quests.
- Choices.
- Graphics aren't bad for a game from 2013, though they don't matter much to me anyway.
- Combat can be a little janky at times, but it didn't really bother me.
- Companions are a little lacklustre. Not terrible, but not particularly appealing story or personality wise.
Had to go back and play this because it's been 7 years since I last played it and I didn't remember much of it. It's a good game, which I'm starting to see is a Spiders specialty. It's not groundbreaking or anything, but a game that keeps my interest until the end, is a game I'm going to recommend.
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791 Std. insgesamt
Verfasst: 06.03.20 13:46
The sequel (The Technomancer) came out in 2016 and is a major improvement in most ways. I'd probably recommend playing that first even though it does make a bunch of references to this game. But if you enjoy that one and want more from the same setting, the original is an enjoyable follow-up.
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2730 Std. insgesamt
Verfasst: 03.03.20 04:40
Play on a easier setting unless you're ready to staple enemies with the staple gun though. Extreme is...Extreme.
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800 Std. insgesamt
Verfasst: 12.01.20 00:19
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890 Std. insgesamt
Verfasst: 05.01.20 20:23
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2068 Std. insgesamt
Verfasst: 02.01.20 15:36
An okay budget RPG adventure game from Spider. It has it's flaws.
-The areas are small
-Combat is very simple
-Stealth is clumsy
-Camera can be a pain in combat
-Characters besides Roy don’t get much screen time or story
-Graphics are okay 2005.
The story is not a big epic adventure to save the world. It’s a story about Roy on Mars where things ain’t exactly flowers and sun shine. Which is fine.
The game was made by a small team with limited time and money. But if you find it on sale, give it a chance.
3/5 Stars
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540 Std. insgesamt
Verfasst: 19.12.19 06:58
Early verdict: 6/10 Recommend to buy on Deep Sale
Gameplay 6/10
Very repetitive, not much of enemy variety. Got crafting and upgrading (equipment and skills), but all too shallow to make it memorable. Although it does help to dish out extra damage.
Very few equipment to choose from.
Sooo many back-and-forth, and semi-re-spawning enemies which is more than a nuisance than a challenge (hence the lowering difficulty)
Story 7/10:
Not bad actually. Despite how short the game is, it explains quite a lot on the world and the dynamics between factions.
Graphics 6/10:
For a 2013 game I expected better, but then again, it's a small Spider game.
And very few variety for location, but then again, see above.
Industrial is industrial, a crap ton of brownish dusty areas, and some copy pasted tunnels/dungeon.
Overall gloomy atmosphere (not a minus, fits the theme of the game)
Voice acting 7/10:
Surprisingly solid. Yes there are some less than good ones here and there, but overall, I liked it.
Props to most of the VAs.
Story 6/10:
Considering the constraints (short game, small world). I'm satisfied.
There are choices to be made that will probably change the journey and ending, but I can't be arsed to do another tedious playthrough just to see all of em.
It's an OK game, nothing to write home about. But enjoyable enough that you get your (discount price) money's worth.
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1534 Std. insgesamt
Verfasst: 19.11.19 11:39
Has action oriented, timing based combat, against healthboosted enemies that take way too many hits compared to the player.
Player dictated, dialouge driven NPC interactions. with bad voice-acting and under-animated models.
Level up system for combat skills and character progression that is completely unbalanced and can fool the player into leveling up something useless.
Not worth it's full price and only a worthy purchase for people who enjoy some of the finer details about its narrative.
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633 Std. insgesamt
Verfasst: 03.10.19 09:27
Linear RPG, with fetch quests and close quarter combat. Poor world and story building, serviceable voice-acting. It wasn't for me.
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The game loop consists of putting the player in a small'ish area and have them accomplish various fetch quests, before moving onto another area. Cut scenes develop the story, but not very well (more on this later). No self-made goals, we're on rails. Not necessarily a bad thing, but quest repetitiveness, cramped combat, and lack of world/story building didn't work for me.
The fetch quests felt random and denizens would have done at least a few themselves if the story was coherent. An example is the quest where [spoiler]the protagonist finds a remedy for rabid dogs. Rabid dogs would have been a huge problem in the context of a understaffed prison[/spoiler]. A prisoner doing all this (simple) leg work on behalf of guards doesn't make sense. It's a well-threaded RPG trope that people will compensate the protagonist for the simplest tasks, but it didn't fly well in the context of a mature story line. It was immersion breaking and did nothing to establish the world, characters and factions as believable entities.
I'm not sure if the game builds on pre-existing IP, but I was confused at times. Without spoiling anything, the protagonist and henchman go back to their own faction at some point and are initially welcomed, but later attacked by guards. This is made more confusing by guards either attacking or asking the protagonist does (paid) work for them. Another big one is that [spoiler]our protagonist is apparently an ex-technomancer, but without any of the physical scars other technomancers have throughout the game[/spoiler]. This is a big reveal at the end of act I, but one that fell flat for me as it should have been obvious. I also didn't understand the role technomancers played in the world. They seem to be a ruling aristocratic class, but are trained as warriors as well. It seemed to fit the Sith lords schema, with mentor and apprentice, but that wasn't explained. It was also anti-climactic to see a supposedly powerful technomancer and his retinue [spoiler]being easily defeated by two ill-equipped and presumably underfed prisoners[/spoiler]. These things add up.
The voice acting was serviceable, but didn't quite work at key moments. Our henchmen is aptly called Innocence, but unfortunately not believable as a wild-eyed youngster not acquainted with the harshness of the world he grew up in. At some point there is a large [spoiler]mutant rebellion[/spoiler]. This would presumably involve more than 3 people, but 3 people is all you see. Ambient sounds don't match what you see either. Loud cantina? You hear none of it. Overall, too much suspension of disbelief was required, it all felt like cardboard.
It's a shame really. The production value was almost there, with well-made environments. I'm sure the world could have been interesting as well, had it been developed more consistently.
edit: typos
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460 Std. insgesamt
Verfasst: 25.09.19 14:12
It's average, but definitely playable. Has an interesting setting as well, but you don't get to find out much about it and the game is just 8 hours long.
+ interesting setting
+ gloomy and atmospheric music
+ somewhat intriguing story at times
= voice acting is meh, but you get used to it
- dialogues are often silly
- maps are just tiny corridors
- UI straight from a console
- short (8h long)
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123 Std. insgesamt
Verfasst: 24.09.19 22:30
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Release:26.04.2013
Genre:
Action-Rollenspiel
Entwickler:
Spiders Games
Vertrieb:
Focus Home Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel