Maquette
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Über das Spiel
Begibst du dich zum Mittelpunkt der Welt, wirst du dich wie ein Riese fühlen, der über Gebäude und Mauern hinausragt. Wagst du dich aber weiter hinaus, beginnst du, dich klein zu fühlen, da die Dinge immer größer werden – bis zu dem Punkt, an dem sich Risse im Boden zu Abgründen auftun.
In Maquette erkundest du das Ausmaß der alltäglichen Probleme in einer modernen Liebesgeschichte, in der die kleinsten Probleme manchmal zu unüberwindlichen Hindernissen werden können.
Systemanforderungen
- CPU: Intel Core i5-650 | AMD Phenom II X4 965
- GFX: Nvidia GeForce GTX 470, 1GB | AMD Radeon HD 6970, 2GB
- RAM: 4 GB RAM
- Software: Windows 7 (64 Bit)
- HD: 10 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
- CPU: Intel Core i7-3770 | AMD FX-8350
- GFX: Nvidia GeForce GTX 1060, 3GB | AMD Radeon RX 570, 4GB
- RAM: 4 GB RAM
- Software: Windows 10
- HD: 10 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
Steam Nutzer-Reviews
Nicht Empfohlen
6 Std. insgesamt
Verfasst: 15.04.21 07:52
Das Konzept des Spiels ist eigentlich sehr gut, ich hoffe das es bald spielbar ist ^^
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220 Std. insgesamt
Verfasst: 03.03.21 13:15
The narrative that was put on top of the game felt out of place and didn't do it for me and I always just waited for the scenes to be over. It can be ignored completely though (but not skipped).
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211 Std. insgesamt
Verfasst: 02.03.21 22:02
„Um die Ecke denken“ mal anders
Maquette ist in erster Linie ein First-Person-Puzzle-Spiel, welches als Rahmenhandlung die Liebesgeschichte zwischen Kenzie und Michael erzählt. Nach der Einführung befinden wir uns in einem „Raum“, in dessen Mitte wir unseren „Raum“ nochmals als Miniatur sehen und in dessen Miniatur kann man wiederum eine Miniatur der Miniatur erkennen, etc. ... Genau das gleiche ist darüber hinaus auch genau umgekehrt zu sehen ... sprich wenn wir aus unserem „Raum“ heraus sehen, sehen wir eine XL-Variante davon und dieser wiederum zeigt abermals eine XL-Variante, etc. ... Und in all dem stehen wir.
Das besondere ist nun, dass wenn wir einen Gegenstand in einer der Welten bewegen, dieser auch automatisch in den übrigen Welten bewegt wird - in der ursprünglichen Original-Ausgangsgröße. Haben wir also einen handlichen Schlüssel in der Hand, dann ist dieser in der Miniatur natürlich riesig und entsprechend fällt dann auch in unserer Welt ein Schlüssel vom Himmel, so groß wie ein LKW. Das mag zunächst kompliziert klingen, aber man findet sich recht zügig in die Grundlagen ein. Anschließend gilt es dann, diese immer wieder neu zu verbiegen, um diverse Rätsel zu lösen. Der Schwierigkeitsgrad zieht dabei angenehm an.
Bisher habe ich die ersten beiden Kapitel abgeschlossen und musste im zweiten bereits einiges mehr an Hirnschmalz aufwenden, wohingegen das erste noch locker von der Hand ging. Rätselfreunde kommen hier definitiv auf ihre Kosten.
Präsentation
Üblicherweise spreche ich zunächst die Grafik an, jedoch heute möchte ich einfach den genialen Soundtrack hervorheben. Bereits in den ersten Minuten gibt es wunderbare Musik auf die Ohren und dies wiederholt sich mit immer neuen Tracks während des Spielverlaufs. Ich möchte bitte den Soundtrack haben. :D
Darüber hinaus ist auch die Grafik sehr farbenfroh gehalten und kommt in einer Cell-Shading-artigen Optik daher. Dies erlaubt wunderschöne Kulissen, welche zwar nicht übermäßig stark detailliert sind aber auch nicht langweilen.
Auch sehr gut hat mir die Sprachausgabe der zwei Hauptfiguren gefallen – sehr professionell und natürlich. Wenn ich mich nicht täusche, habe ich irgendwo gelesen, dass die beiden Sprecher tatsächlich ein Paar im echten Leben sind und das merkt man auch, wenn man ihnen zuhört. Wirklich toll.
Fazit:
Spieler, die von Titeln wie „Superliminal“ begeistert waren, aber auch alle sonstigen Rätselfreunde, denen mal wieder der Kopf qualmen soll, finde hier sicher eine Menge Spaß und Training für die eigenen Gehirnwindungen und obendrauf noch eine wunderschön erzählte Liebesgeschichte. Definitiv eine Empfehlung von mir.
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Alle Reviews von mir findest du unter folgendem Link: << Review Bereich >>
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Nicht Empfohlen
42 Std. insgesamt
Verfasst: 11.04.22 14:30
I didn't like Superliminal very much already but compared to this game it was a marvelous experience far and above what this has to offer.
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222 Std. insgesamt
Verfasst: 10.04.22 09:15
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270 Std. insgesamt
Verfasst: 24.02.22 20:49
Don't miss out on this one, it's one of the most unique puzzlers you'll find on Steam.
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182 Std. insgesamt
Verfasst: 05.02.22 19:07
While solving puzzles you are hearing snippets of a relationship between two individuals, and it tells their story while you play the game.
I personally enjoyed the puzzles far more than their story, but you may like it more for the latter.
Nice for what it was, don't regret my time spent.
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Nicht Empfohlen
189 Std. insgesamt
Verfasst: 01.01.22 20:41
A few of the puzzles are unintuitive and/or involve a lot of walking long distances, and the last level crashes if you interact with the main object the wrong way (the object is recursive, and you have to be careful to select the outermost object; the game crashes it you accidentally select the inner one).
It has a lot of promise, but the execution is underwhelming and timid. Toward the end I found myself just pushing through it as fast as I could and relying on FAQs for the more unintuitive puzzle solutions because I wasn't enjoying it anymore and just wanted to be done with it.
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Nicht Empfohlen
220 Std. insgesamt
Verfasst: 09.12.21 01:39
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23 Std. insgesamt
Verfasst: 07.10.21 22:27
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247 Std. insgesamt
Verfasst: 26.09.21 22:05
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778 Std. insgesamt
Verfasst: 27.07.21 19:48
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Nicht Empfohlen
158 Std. insgesamt
Verfasst: 24.07.21 14:17
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Nicht Empfohlen
300 Std. insgesamt
Verfasst: 22.07.21 18:40
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225 Std. insgesamt
Verfasst: 02.07.21 22:20
I did not care for the story, it was uninteresting. Voice acting was good but the script was a bit generic. I get the relation of the environment to the story but it was all on the nose. The music choice was unusual for a video game but much like other things in this game. The last level - the exchange - was probably the best but it also crashed a bunch in that one.
If you were let down by Superliminal or Manifold Garden like I was, this is how it should've been done.
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Nicht Empfohlen
531 Std. insgesamt
Verfasst: 27.06.21 05:59
Unfortunately, I hated the music. The first song was fun, the second one was awful, and then the third one was so jarringly loud I turned the volume all the way down and didn't turn it back up again until the next cut-scene. And since I'm the kind of person who collects video game soundtracks, this is a major, major turn-off for me.
But the worst is the storyline threading the whole thing together. [spoiler]I hated both characters and their relationship just felt stilted and forced, and the inevitable break-up was incredibly ham-handed. I'm glad they didn't get back together by the end. Good riddance.[/spoiler]
So... yeah. This same mechanic employed in a game with a less obnoxious soundtrack and a less hackneyed, overwrought plot? Yes, please.
DO buy this game if you like challenging, mind-bending puzzles, never get tired of Hallmark movies no matter how awful the scripting is, and enjoy the audio aesthetic of Sara Bareilles.
DON'T buy this game if you can't stand warble-sprite-hipster-coffee-bar music or if you prefer plotlines that aren't lazy clichés.
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Nicht Empfohlen
175 Std. insgesamt
Verfasst: 09.06.21 21:12
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230 Std. insgesamt
Verfasst: 26.05.21 07:18
It's interesting, but also terribly optimised in both performance and gameplay queues.
There are just so many moments where you're not sure if what you did did something or if a certain area lost its importance or if you still have to do something there. It's really not clear a lot of the time.
And I think the game has a ton of mesh colliders running all the time which can really hurt your frames.
There's a lot of walking in this game, it does feel like a walking simulator with some gameplay thrown in most of the time.
I like the recursion mechanic tho, I just wish they did more interesting things with it.
There's a moment when you can pick up the Maquette from inside the Maquette. I managed to insta crash my game with that twice. Do not recommend xD
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Nicht Empfohlen
229 Std. insgesamt
Verfasst: 22.05.21 20:36
The music is good, the game looks pretty most of the time and the core gameplay concept is something that I really hope gets explored in the future but as it stands now, I cannot recommend this game
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216 Std. insgesamt
Verfasst: 20.05.21 18:20
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359 Std. insgesamt
Verfasst: 24.04.21 23:21
Maquette does shine, though, on a handful of puzzles which require a lot of spatial awareness and lateral thinking. It has charming visuals and an amazing soundtrack. Really, the songs are the best feature of this game. The length is also good, and the game doesn't overstay its welcome.
The story is a bit lackluster, and doesn't add a lot to the enjoyment of the game. But what really tips the scale towards not recommending it is the glitches and bugs. This game could really use a few months of play-testing before being released. As of April/2021, and after some patches, it's still easy to get stuck clipping through objects. It does not encourage exploration also: I found a way to go one level higher, without exploiting any glitches, by using a staircase in Wedge. I thought there would be something there, or at least an achievement, but instead you're awarded with falling through the map forever. :(
All in all, Maquette is still a decent game, and I had fun playing it. At a 40% or higher discount, I'd recommend going for it. But at full price, there are many better options out there.
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453 Std. insgesamt
Verfasst: 16.04.21 16:42
On the negative side the controls are janktastic, not so much an issue with the majority of puzzles because they mostly rely on figuring out the trick and are then pretty generous with how accurate your actions have to be but definitely a problem when the solution is suddenly platforming or that one time there's a time limit.
And finally there's the story, it's well told and well voice acted and basically the most polished part of the game, but.... it's the wrong story for this game, or perhaps this is the wrong game for that story or both. This game needed a story about worlds within worlds or repeating patterns or scale or something, that story needed game-play that tied into the repeating motif of a shared sketchbook.
In conclusion, interesting game, but far from perfect.
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172 Std. insgesamt
Verfasst: 12.04.21 15:55
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254 Std. insgesamt
Verfasst: 13.03.21 08:24
Maquette is a puzzle/walking game that attempts to take the player on a physical journey through the emotional lifespan of a shattered relationship. You are guided by the words of the man remembering it, Michael, and solve puzzles to make your way through worlds that he and his partner, Kenzie, once imagined together.
These worlds are easily the best aspect of Maquette. They’re colorful, imaginative, varied and cinematic, and even though it requires a great deal of walking back and forth through them, I rarely tired of the many unique vistas on offer.
In these levels the world is recursive, meaning that there is a smaller copy of the world inside the one you’re in, as well as a larger one outside of it. They do some neat things with this concept, and the puzzles, though somewhat sparse, do have cool moments. There is a notable lack of guidance which can be frustrating, but I didn’t run across anything I couldn’t puzzle out within a few minutes of experimenting.
I ran into a few bugs, mostly harmless visual issues, but there were some terrain clipping issues, and a puzzle in the second to last level that was very glitchy when placing objects. Remember that you can press and hold F to teleport back to the center of the level! The game would also stutter for a few frames whenever I triggered a story event, and my computer is no slouch (i7-8700K, RX 5700XT, 32GB RAM) so it seems to still need some optimizations.
I am an avid puzzle fan, and no stranger to walking-simulator type games, but I will say I felt a bit lukewarm on this one. First off, it is short. It took me 4 hours to complete the story, and I took my time. Somehow though, it still felt empty. The puzzles and story bits often act more as breadcrumbs leading you on long walks through levels than as the real meat of the game.
Maquette starts out story-heavy and puzzle-light at the start and slowly shifts that balance the other direction as you progress. Some earlier puzzles can be simple to the point of tedious, but there were satisfying challenges in later sections. Nothing on par with a Portal or a Talos Principle, but a solid showing, nonetheless.
The story on the other hand, is the same level of lukewarm the entire way through. The voice acting is great, but the writing is trite and predictable, and by the end I was largely indifferent to the narrator’s emotional journey. Turns out that immaturity and poor communication skills destroy relationships. Who knew?
The real tragedy of this story is in how this stale narrative causes the game to sabotage itself. The conceit is that the world reflects the events and emotional arcs of the story, but these environments end up telling a far more compelling tale than the story they are meant to reflect. The breathtaking worlds of infinite scale are undermined by the banal writing, and the story’s blandness is in turn dwarfed by the emotion of the world built to convey it.
I did enjoy my time with Maquette! I think it has fantastic visual design and innovative puzzle concepts that keep the game afloat despite the dead weight of the narrative. If it sounds up your alley, wait for a sale and give it a shot! Either way, thanks for reading!
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37 Std. insgesamt
Verfasst: 12.03.21 23:36
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197 Std. insgesamt
Verfasst: 11.03.21 15:49
The idea is interesting and the last three puzzles in the game are cool, so a weak thumbs up I guess.
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243 Std. insgesamt
Verfasst: 04.03.21 04:10
But Maquette... is not a good puzzle game, unfortunately. Nor is it a good story game. The camera and the controls are slightly jittery, which gave me a constant feeling of not quite being in full control most of the time, and that is pretty unpleasant. The puzzle design had a lot of potential, as this is a pretty brilliant foundation for a puzzle game, but it falls way short in terms of setting its expectations, and communicating the language of its world to the player. It jumps from idea to idea with very little in the way of connective tissue. Instead of building upon the puzzle language to create more and more intricate puzzles to solve that relate to the player's intuition in a fun way, it just discards ideas as soon as each puzzle is solved, and starts from scratch each time.
Because of this, I rarely felt like I knew if I was doing what the game expected me to do, or if I was finding cheese left and right, breaking the fragile physics of this recursive world. In this way, solving the puzzles wasn't very satisfying, because I never really knew if I was actually solving them or not.
I went into the game expecting a puzzle wonderland, akin to Superliminal, Manifold Garden, Portal, or The Witness and maybe that expectation ruined me, because it simply did not match up to my hopes as a puzzle game.
I will say, however, that the final level is transcendent, and I kind of wish that the whole game was based on that final level, instead of whatever else was going on here.
There is an ongoing story being narrated as you make your way through the puzzles, and in my opinion, the voice actors (who I later learned are husband and wife, which is adorable) are quite excellent, and they kept me engaged, despite the story being perhaps the most generic, bland relationship story I have ever experienced. The story was connected to the puzzles by only the loosest of threads, so it didn't even need to be in the game, as far as I'm concerned.
I'm sorry that this is such a negative review. I really had high hopes for Maquette, and I feel kind of deflated now that I've played it.
My recommendation, if you are interested in Maquette, but haven't yet played Superliminal or Manifold Garden, is to play those first. I promise you will enjoy both of those in the way that you are hoping to enjoy Maquette. If you've played those games already and are looking for more perspective-bending puzzle games, I'd say give Maquette a try, but temper your expectations, please.
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156 Std. insgesamt
Verfasst: 02.03.21 20:19
Would I recommend this game? Absolutely although id suggest getting it once its on a considerable sale. Otherwise its a beautiful game id love to see have future installments with a lot more gameplay time.
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5 Std. insgesamt
Verfasst: 02.03.21 16:57
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Release:02.03.2021
Genre:
Adventure
Entwickler:
Graceful Decay
Vertrieb:
Annapurna Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel