Map Of Materials
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Über das Spiel
Vergangenheit zu entdecken und um vor dem dunklen Geheimnis eines längst verlassenen Landes zu entkommen.
Mit Schwert und Bogen bewaffnet stellst du dich einem bedrohlichen Schatten, der versucht dich dabei aufzuhalten.
Map of Materials ist ein kurzes RPG der alten Schule mit ein paar Survival und Crafting Elementen. Das Spiel hat eine einfache, offene Geschichte. Es ist mein erstes Spiel und ich habe es in meiner Freizeit entwickelt. Ich wünsche euch damit viel Spaß!
Features:
Explore - Entdecke eine offene Welt aus der aus der Third Person View.
Spielwelt - Höhlen, Ruinen, Gräber, verschiedene Biome
Survive - Um zu überleben, müssen Sie Ihr Essen rationieren
Combat - Mit Schwert und Bogen stellst du dich gefährlichen Kreaturen.
Improve - Im Laufe des Spiels kannst du deine Waffen und Rüstung verbessern.
Craft - Erstell dir Gegenstände um das Überleben zu erleichtern.
Loot - Finde versteckte Gegenstände, welche deine Fähigkeiten verbessern.
Quests - Diese begleiten dich im Spiel, während du eine wunderschöne Welt erkundest.
Musik - Wunderschöne Soundtracks begleiten dich auf deiner gefährlichen Reise.
Systemanforderungen
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154 Std. insgesamt
Verfasst: 03.05.22 11:26
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Verfasst: 23.03.22 20:44
Initially the game felt a bit tough because I felt so weak trying to fight off a crab, my first enemy and the subsequent boar afterward. I didn't even know where I was supposed to get a weapon as I was picking up coconuts. Eventually I found a chest next to a rock and it gave me a starter pack of goods including an axe, bow, potions and some materials. I wish the chest was a bit easier to see because I was running around for a few minutes and I couldn't tell if it was a broken box or just debris. It also happens with smaller objects in the world like arrows. Overall it's relatively easy to see phials, potions, notes and ore veins, but I still feel like I could miss something that I might need, so I tend to scour the area at least three times.
Once I reached the hut, past the beach through the forest, it was a relief to see shelter, but it was short-lived because the hut was locked and I needed a key to enter. Thankfully there was a note left by the owner and I was given directions on where I could find said owner. Now this is where the game feels old school as the note says to continue left from the hut to the gorge. There aren't any markers so I had to explore and make my own way. So I took a left, but not to the left I needed to go. I went through a snowy area and ran past two rock golems. The snow area is probably a high level area so I decided to run back only to get one shot by one of the golems three times. From here I reloaded a past save. Eventually I got to the gorge, the owner was dead and I found a plan to build a catapult. That's right, the dead person, when they were alive, in order to escape, wanted to build a catapult to fling themselves over the gorge into the water on the other side. So now that becomes our plan for escape. But of course in order to build it, I have to explore the land, and find the materials.
I like how the maps are big, but not too big so that I can remember the layout of each area and the landmarks that populate them. I remember coming upon these ruins in an area where orange and yellow leaves litter the ground, then crossing a somewhat broken bridge, where goblins were on the other side. I had my sword at the ready, swinging and doing damage, but realized they were kicking my butt. I chugged a few health potions and got through it. Killed a few more after dying once and found a ruined house where I found some armor. It's around this point where I felt the game start to click. I was leveling up, started mining, added more strength on level up, I got my sword (improved it), and got armor to mitigate incoming damage. And because of this I could take out stronger animals, like the big boars and big crabs to get myself a consistent source of food. Eventually the animals do respawn which is good, but I still had to ration my consumables. I like the flow of the game even though I've played games designed this way before. Each new area gives you something new so there's a push there to seek out and find the next tool you'll receive.
I'm at the point now where I've gathered all the oak wood I need for the catapult. The next step is to grab some palm fibers and I think they might be located in the desert area of which I've lightly explored and eventually ran away from because of giant scorpions. I honestly didn't think the game would hook me, but it's ended up being a pleasant surprise and I feel like a lot of folks would enjoy this, if the game was seen by more people.
Some random musings I've had while playing:
- I like that I get XP for picking up plants and mining ore. Even though I'm so used to gathering items for use later, it's nice to get that rewarding feeling, knowing every little bit helps in leveling you up.
- I like that I did get lost and go to a higher level area just by exploring. Definitely got punished for it.
- I like that I can place a campfire seemingly anywhere, making it feel like my own makeshift bonfire from Dark Souls. And they never seem to go out either.
- If you think something might be there go see for yourself, you might get rewarded with an ore vein or even a chest.
- The jumping animation reminds me of the one from The Elder Scrolls 3: Morrowind. I wish you could jump a tad higher, but climbing does feel doable with the way some of the rocks are positioned.
- While it's cool exploring and finding things, I always find it to be in contrast with the depleting water and food bars. You can only explore so much before you have to go out there and get more food again to stockpile. Sometimes it feels like a waste of one or two fried meats if I don't find something. Then again, that's what the save system is for in case some exploration lead to nothing of interest.
- Going down to the prison was cool. I saw a blue glowy crystal object and all of a sudden a voice rang out. I barely saw what it was, but I knew I had to run away because it started to give chase. Even with the lantern it was dark and foggy, but I eventually escaped. That was fun.
- And the music, the music is really good. It reminded me a bit of The Witcher 3's soundtrack.
I hope this honest impression of Map of Materials helped you. And I also hope this helps get the game out to any gamers out there looking for something new to play. if you give it a chance, i think you will be plesantly surprised.
https://www.youtube.com/watch?v=oOQue63kHsc
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30 Std. insgesamt
Verfasst: 12.03.22 13:46
For a first effort, solo dev, I would even say this is pretty good.
If it cost $5 buck, I would give it a thumbs up, easy peasy.
Since it costs $18.49, I am left thinking, the game is fairly clunky and a bit on the ugly side for that price.
Honestly, wait for a sale to check it out.
https://youtu.be/M6-n8PqrZ_s
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Release:11.03.2022
Genre:
Rollenspiel
Entwickler:
Rain on 30
Vertrieb:keine Infos
Engine:
Unity
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop