News Liste Lost Eidolons

Dev Log: Between Battles
Lost Eidolons
02.02.24 18:00 Community Announcements
Hello, Tacticians! This is Minyoung Lee AKA Mocha, one of the developers on the Lost Eidolons team. As I mentioned in my last post, today I’d like talk about overall game flow in Veil of the Witch, and what you’ll be doing between battles.

When we first started developing Lost Eidolons, we gave a lot of thought to what kind of space the player might return to between battles. Initially, we envisioned a world akin to Thronebreaker: The Witcher Tales or Battle Chasers: Nightwar, where players could explore a vast map, encountering various allies, foes, and events.

However, once our structure solidified into a story-driven game with a linear plot, we realized that integrating that kind of free exploration into the narrative was a lot more challenging than we’d imagined. Even if it were feasible, it would demand an exorbitant amount of time and resources, blowing up our budget and release schedule.

Subsequently, our attention turned to approaches like Monster Hunter: World's Astera or Fire Emblem: Three Houses' Garreg Mach Monastery, where players engage in conversations with companions, progress quests, and embark on battles from a fixed location. This naturally evolved into the camp system that shipped in the final version of Lost Eidolons.

Lost Eidolons, quite a bit into Eden's career as a general.>

Initially modest, the camp gradually expanded, becoming home to more and more characters, and evolving into a fully-fledged battlefield camp with multiple districts, giant banners, and so on. We aimed to evoke the feeling of being part of a grand military force, and indeed, we discovered through community posts that a lot of players really enjoyed that feeling.

However, the camp in Lost Eidolons wasn't without its flaws, and didn’t always offer the best experience. Switching between turn-based RPG combat and real-time maneuvering always felt just a little bit strange, and coupled with the need to repeatedly traverse a large map, wound up taking up a lot of players’ time, even after the inclusion of fast travel.

Additionally, we soon encountered limitations in the variety of stories we could tell, when constrained by the setting of a single camp, and a structure without much breathing room for side-content. (Had the camp been, say, the picturesque Vyugar Mountains, or a bustling city like Leroyaure, we probably could have presented a wider range of stories.)



When we began developing Veil of the Witch, we faced similar dilemmas. As a game oriented towards replayability, we needed to incorporate elements between battles that repeated without feeling monotonous, while also addressing the negative experiences observed in Lost Eidolons.

The first solution that came to mind for our team was a pop-up event system, often seen in deck-building games like Slay the Spire or Monster Train. This method allows for the creation of numerous unique events at minimal cost. However, we felt that this approach didn’t really capture the feeling of exploring a vast and mysterious island in an immersive, engaging way.

Veil of the Witch. Imagine if it's always like this?>

Thus, we opted for a different method. We positioned characters on the field, allowing players to interact with things via a point-and-click interface, like an adventure game. We also drastically reduced the field size to eliminate the need for navigating sprawling maps like the camp in the first game.

The advantages of this method are that it provides players with the sensation of exploration in a way that still feels tactile and frictional, without having to run around manually. Plus, it works easily for a variety of input methods (mouse, keyboard, or controller). As a result, we were able to really cut down on the amount of time players spent dallying on the road between battles.

<Veil of the Witch's version of the shop. We espy a familiar face.>

Once we settled on a point-and-click method, the next critical consideration was determining what players could interact with and how.

When we first started, road encounters consisted of a lot of simple run-ins with bags and treasure chests. Gradually, we progressed to placing wandering soldiers, villagers, and shopkeepers, and built simple narratives where the player can offer help or receive assistance. Players will also encounter grand altars and statues that enhance their abilities, and camps that let them rest overnight to train or recover health.



Aside from just gameplay enhancements like restoring HP or granting gold, we wanted these encounters to showcase characters’ personalities and relationships. When a thief attempts to rob your party, the kind-hearted Elena may opt for a peaceful resolution, whereas the cunning Emile or hardnosed Rosalina may have very different perspectives.

By choosing which characters to include in the party when they undertake an expedition, the player would also need to consider how they might impact the random events they’ll encounter along the journey.



With this toolkit, we’re working hard to build a variety of interesting story events and experiences that punctuate battles and make each expedition feel unique. Beyond just patching up weak points in Lost Eidolons’ design, our hope is to create an experience that invites new players in, while letting existing fans build a deeper relationship with characters they’ve met before and a world they already know.

But we’ve also got some other metagame content and systems that we haven’t really touched on yet, including Cooperation levels between characters, and the various map regions of Anareios. I look forward to delving into these topics some more soon!

Minyoung/Mocha



DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Logo for Lost Eidolons
Release:13.10.2022 Genre: Rollenspiel Entwickler: Ocean Drive Studio, Inc. Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Veil of the Witch Early Access 10-Day Recap – Your Feedback Matters
Lost Eidolons
15.11.24 22:04 Community Announcements
Lost Eidolons: Veil of the Witch Early Access Starts Now!
Lost Eidolons
05.11.24 16:08 Community Announcements
Lost Eidolons: Veil of the Witch Early Access Launch Sale Coming Soon
Lost Eidolons
02.11.24 16:00 Community Announcements
Dev Log: Journey to Early Access
Lost Eidolons
02.11.24 03:00 Community Announcements
Lost Eidolons: Veil of the Witch Early Access Starts November 5
Lost Eidolons
10.10.24 14:45 Community Announcements
Celebrate Lost Eidolons' 2nd Anniversary!
Lost Eidolons
07.10.24 17:00 Community Announcements
Commencing Steam Turn-Based Fest Now!
Lost Eidolons
30.09.24 17:43 Community Announcements
Improving Lost Eidolons: Veil of the Witch
Lost Eidolons
30.09.24 17:22 Community Announcements
Triple Expedition Wrap-Up: Gamescom, PAX West, and Demo
Lost Eidolons
03.09.24 17:38 Community Announcements
We’re Going to PAX
Lost Eidolons
09.08.24 01:07 Community Announcements
Veil of the Witch Closed Beta Now CLOSED
Lost Eidolons
01.08.24 20:53 Community Announcements
Onto Our Next Expedition: Gamescom
Lost Eidolons
31.07.24 01:40 Community Announcements
Veil of the Witch Closed Beta Now OPEN
Lost Eidolons
26.07.24 21:57 Community Announcements
Streaming Veil of the Witch Closed Beta
Lost Eidolons
25.07.24 21:30 Community Announcements
Closed Beta Coming Soon
Lost Eidolons
18.07.24 02:13 Community Announcements
Upcoming Changes Coming to Veil of the Witch
Lost Eidolons
09.07.24 01:00 Community Announcements
Lost in Artemesia During Summer Sale!
Lost Eidolons
27.06.24 17:00 Community Announcements
Join our Veil of the Witch Stream on Twitch and YouTube
Lost Eidolons
25.06.24 23:25 Community Announcements
Limited-Time Sale for Lost Eidolons
Lost Eidolons
18.06.24 04:15 Community Announcements
Tune into our Veil of the Witch Stream on Twitch and YouTube
Lost Eidolons
23.05.24 01:00 Community Announcements
Enjoy 35% Off Lost Eidolons!
Lost Eidolons
28.04.24 15:00 Community Announcements
Expedition Complete: PAX East 2024
Lost Eidolons
25.03.24 23:30 Community Announcements
Lost Eidolons: Veil of the Witch Closed Beta Signup Begins
Lost Eidolons
21.03.24 14:47 Community Announcements
Quell Remnants of the Empire at PAX East 2024
Lost Eidolons
02.03.24 01:12 Community Announcements
Dev Log: Between Battles
Lost Eidolons
02.02.24 18:00 Community Announcements
A Hello From the Maker of Artemesia
Lost Eidolons
01.02.24 02:00 Community Announcements
Dev Log: If At First You Don't Succeed, Try, Try Again
Lost Eidolons
19.01.24 18:30 Community Announcements
Thank You for 2023! Now to 2024!
Lost Eidolons
23.12.23 00:30 Community Announcements
Celebrating Winter Sale 2023 w/40% Off
Lost Eidolons
21.12.23 18:01 Community Announcements
Dev Log: Weapons, Classes, and Skills for Depth of Combat
Lost Eidolons
08.12.23 18:15 Community Announcements
Localizing the World of Lost Eidolons
Lost Eidolons
02.12.23 00:54 Community Announcements
Happy Thanksgiving from ODS
Lost Eidolons
22.11.23 20:00 Community Announcements
Lost Eidolons 30% Off!
Lost Eidolons
21.11.23 18:01 Community Announcements
For the Love of Eden… Vote for Us!
Lost Eidolons
21.11.23 18:00 Community Announcements
Dev Log: The Fast-Paced Combat in Lost Eidolons: Veil of the Witch
Lost Eidolons
17.11.23 21:45 Community Announcements
Dev Log: Bridging the Stories of Lost Eidolons and Veil of the Witch
Lost Eidolons
03.11.23 22:31 Community Announcements
Dev Log : How Veil of the Witch Came to be
Lost Eidolons
20.10.23 19:22 Community Announcements
Lost Eidolons v1.5.4 Patch Notes (10/11/2023)
Lost Eidolons
11.10.23 19:01 Community Announcements
One Year Anniversary Stream
Lost Eidolons
10.10.23 19:24 Community Announcements
Celebrating 1 Year of Lost Eidolons!
Lost Eidolons
09.10.23 17:00 Community Announcements
Quest Complete: PAX West '23
Lost Eidolons
13.09.23 20:14 Community Announcements
Lost Eidolons: Veil of the Witch
Lost Eidolons
01.09.23 13:11 Community Announcements
Come See Us at PAX West 2023!
Lost Eidolons
25.08.23 18:00 Community Announcements
Lost Eidolons v1.5.3 Patch Notes (04/25/2023)
Lost Eidolons
24.04.23 22:00 Community Announcements
Wrapping Up PAX East 2023
Lost Eidolons
30.03.23 23:21 Community Announcements