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Ungewiss über das Schicksal seiner Schwester, tritt ein Junge in den Limbus…
Es ist still im Wald, in dem der Junge aufwacht. Ein trister Nebelschleier durchzieht das Bild. Die beklemmende Stille wird nur vom Rauschen des Windes gestört. Der kleine Kerl rappelt sich auf. Wer er ist? Warum er da liegt? Der Spieler weiß es nicht, und er erfährt es auch nicht. Was zu tun ist, liegt dagegen auf der Hand. Raus aus dem düsteren Gehölz – irgendwo in der Nähe soll seine Schwester sein. Also läuft er los, stets sein Ziel vor Augen – und sehr bald auch die Gefahr: Fallen, Gegenstände, Naturgewalten oder monströse Insekten versperren seinen Weg. Doch es gibt immer einen Ausweg.
Der ist nicht gleich ersichtlich, und genau darin liegt der Reiz. Jetzt ist es an dem jungen Mann, sein Schwester zu finden. Er wird demnächst über Abgründe hüpfen, Hindernisse erklettern und Fallen ausweichen. Schon bald gilt es, Kisten an die richtige Stelle zu schieben, um Vorsprünge zu erreichen, Fließbänder in Bewegung zu versetzen oder mit Kränen einen Reifen zu transportieren, der dann im richtigen Moment Druckschalter aktivieren soll.
Systemanforderungen
- CPU: 2 GHz
- GFX: der letzten 5 Jahre. Integrierte Grafikchips und sehr geringe Grafikkarten funktionieren eventuell nicht. Shadermodel 3.0 vorausgesetzt
- RAM: 512 MB
- Software: Windows XP, Vista, 7
- HD: 150 MB
- SFX: DirectX®: 9.0c
- INET: Für den Download via STEAM
- LANG: Englisch, Französisch, Deutsch, Italienisch, Japanisch, Koreanisch, Portugiesisch, Spanisch, Chinesisch (traditionell)
- CPU:
- GFX:
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Steam Nutzer-Reviews
Empfohlen
325 Std. insgesamt
Verfasst: 27.03.22 17:45
„Limbo“ ist ein absoluter Geheimtipp und bietet ein stimmiges Gesamtkonzept, bei dem Story, Grafik und Soundtrack perfekt zusammenspielen.
Nicht lange überlegen und einfach KAUFEN!!!!
10/10
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339 Std. insgesamt
Verfasst: 03.03.22 21:17
Spiel oder Kunst?
LIMBO ist ein besonderes Spiel. Das Spielprinzip an und für sich ist nichts neues, 2D Jump 'n' Run mit ein paar Rätseln, aber die Atmosphäre, die durch die unvergleichliche Schwarz-Weiß-Grafik, die Animationen und die Sounds geschaffen wird, macht das Spiel regelrecht zu Kunst. Für mich persönlich war das Spiel schlussendlich nichts - ich habe nach zwei Drittel des Spiels abgebrochen, der zunehmend hohe Schwierigkeitsgrad mancher Passagen hat mich zu sehr an die alten 80er/90er Jump'n'Runs erinnert, in denen die Entwickler nie ernsthaft vorgesehen haben, dass man das Ziel je erreicht - mit dem Unterschied, dass man in LIMBO unendlich viele Versuche hat, was somit dem Spieler gegenüber durchaus fair ist. Mir hat es aber den Spaß verdorben, und ich konnte dieses wirklich wunderschöne Game einfach nicht mehr genießen, daher Deinstallation. Wer solche Herausforderungen aber mag - dem sei LIMBO wärmstens empfohlen!
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Nicht Empfohlen
243 Std. insgesamt
Verfasst: 18.07.21 18:31
Leider ist das Spiel stark verbuggt. Im Endgame lässt es sich nicht durchspielen und bleibt hängen. Die Achievements lassen sich auch nicht freischalten.
Aufgrund der Fehler, ist es meinerseits keine Kaufempfehlung.
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410 Std. insgesamt
Verfasst: 16.07.21 15:27
Schatten über Schatten
Ein Junge alleine in der Dunkelheit…
Gameplay
In “LIMBO” steuern wir in 2D einen kleinen Jungen durch eine düstere Spielwelt. Am ehesten lässt sich Limbo wohl als Rätselspiel deklarieren, da wir uns den gesamten Spielverlauf durch neue Rätsel und einzigartige Begebenheiten kämpfen. Das Spiel ist so ausgelegt, dass man ohne Vorwissen eigentlich immer wieder sterben wird. Aber keine Sorge, dass ist geplant und gute Speicherpunkte lassen es nicht zu frustig werden. Wer weniger Tode erleiden möchte, sollte seine Umgebung genau im Auge behalten, damit man Rätsel schneller lösen kann und nicht in blöde Fallen hineinläuft.
https://steamcommunity.com/sharedfiles/filedetails/?id=2548734382
Bewunderswert ist, dass „LIMBO“ ohne Tutorial auskommt und man die Spielwelt ganz für sich entdeckt. Spielerisch ist der Titel trotzdem sehr abwechlungsreich, auch wenn man eigentlich nur laufen, springen und interagieren kann. Je nachdem, wie schnell die grauen Zellen arbeiten können, kann „LIMBO“ dauern. Im perfekten Lauf dauert das Spiel gerade mal knapp eine Stunde, der Durchschnitt dürfte bei 2-3 Stunden liegen und für Menschen wie mich würde ich 4-5 Stunden einplanen. Aber wie ich schon sagte: Das Spiel bleibt durchweg spannend und abwechslungsreich.
Story
Die Geschichte hinter LIMBO zu verstehen ist sehr schwer. Immerhin gibt es weder Sprache noch Text im Spiel, die uns die Geschichte näher bringen können. Wir sind ein kleiner Junge und auf der Suche nach unserer Schwester. Mehr als diese Informationen haben wir im Grunde nicht. Es gibt zahlreiche Theorien über die Handlungen und das Ende, aber es gilt wohl, dass man hier sehr viel interpretieren kann.
https://steamcommunity.com/sharedfiles/filedetails/?id=2548734712
Grafik/Sound
Auf den ersten Blick ist wohl die Grafik von „Limbo“ wohl am ungewöhnlichsten. Schließlich besteht nahezu das gesamte Spiel einfach nur aus Schatten! Als wesentlicher Teil des Kunstwerkes sorgt es darüber hinaus auch einfach für gewisse Zeitlosigkeit. Auch heute kann man es problemlos spielen. Was auch ganz nett ist: Es gibt viele Arten zu sterben und sie werden dem Spieler auch wirklich gezeigt…
Der Sound ist ähnlich wie die Dunkelheit im Spiel: Es ist sehr still und nur die wenigen Objekte geben Geräusche von sich, was meist auch dazu dient „Achtung, dieses Geräusch ist vielleicht wichtig“ mitzuteilen. Kurzum hat „LIMBO“ eine wundervolle und zugleich schaurige Atmosphäre, mit der es aufwartet.
Fazit
„LIMBO“ war einer der ersten großen Indietitel auf Steam und kann wahrhaft als Indieperle bezeichnet werden. Würde mich einer fragen, was ein gutes Indiespiel ausmacht, ich würde ihm „LIMBO“ zeigen. Eine interessante Prämisse mit stimmungsvoller Atmosphäre und sehr abwechlungsreichen Rätseln machen den Titel zu einer absoluten Kaufempfehlung!
Interesse an weiteren guten Indiespielen? Dann folge mir doch in meiner Steamgruppe, wo ich insbesondere Indietitel ins Visier nehme und reviewe.
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178 Std. insgesamt
Verfasst: 18.04.21 17:28
zum Ende hin gibt es auch einige schwerere Passagen, bei denen man auch wirklich etwas nachdenken muss.
Je nachdem wie gut man durchkommt ist das Spiel recht kurz, ansonsten nur zu empfehlen.
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468 Std. insgesamt
Verfasst: 23.12.20 10:09
5/5
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Nicht Empfohlen
1490 Std. insgesamt
Verfasst: 08.12.20 10:15
Limbo ist kein schlechtes Spiel, aber es ist vor allem ein Sidescroller mit viel Plattformer-Anteil
Die in schwarz-weiß / grau gehaltene Grafik gefällt mir. Sieht gerade wegen des Minimalismus kunstvoll und sehr ansprechend aus.
Der Sound passt zur Umgebung.
Die Rätsel sind abwechslungsreich, auch wenn sich viele Dinge wiederholen; aber dann in anderen Kombinationen.
Erst die Kiste schieben, dann hüpfen, dann Schalter drücken, dann rennen und dann am Seil hängen - oder erst am Seil schwingen, hüpfen, Schalter drücken, Kiste schieben, springen, Sägeblatt ausweichen.
Der Anfang des Spiels - im Wald - das war gut.
Die Atmosphäre stimmig, man hatte Zeit zum Nachdenken, die Todesgefahr war erkennbar, die Gegner lebendig.
Doch gerade der sehr lange Mittelteil des Spieles, bei den man sehr viele mechanische Rätsel lösen muss, war frustrierend.
Nicht nur das die Umgebung hier eher eintönig wirkt.
Auch die Spielemechanik ist mir dann zu viel Plattformer-Gehüpfe.
Bis man die Mechanismus durchschaut, stirbt so dermaßen oft, weil man punkt- oder Millisekunden-genau handeln muss.
Das bedeutet, man muss die Stellen x-mal wiederholen und bei jedem Scheitern sich, die durchaus unterhaltsamen und vielseitigen Sterbesequenzen ansehen.
Das stört aber nicht nur den Spielfluss und reißt einen aus der Spiele-Atmosphäre, sondern hat mich irgendwann gewaltig genervt.
Ich habe allerdings den Ehrgeiz ein Spiel - und nicht nur diese Spiel - zu Ende zu spielen, weil ich wissen will, wie es ausgeht - und dass durch eigene Leistung und nicht bei Youtube.
Und deswegen war ich vom Ende Limbos auch dermaßen enttäuscht.
Laut Beschreibung ist man auf der Suche nach seiner Schwester.
Aber warum?
Wer ist die Schwester, wer bin ich - der Protagonist?
In welcher Umgebung befindet man sich und warum ist alles so feindselig?
Darüber klärt das Spiel nicht auf.
Es gibt letztendlich überhaupt keine Story.
Und dies ist auch der Grund, warum Limbo für mich nur ein schön anzusehender Sidescroller mit vielen Plattformer-Elemente und interessanter Mechanik ist, aber keineswegs ein Art-Stil Meisterwerk mit packender Geschichte, herausfordernden Rätseln und Gameplay-Tiefgang, wie es einem die Kritiken denken lassen.
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149 Std. insgesamt
Verfasst: 05.07.20 17:41
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Nicht Empfohlen
233 Std. insgesamt
Verfasst: 19.04.22 05:02
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372 Std. insgesamt
Verfasst: 31.03.22 22:11
This takes me back. I remember back in the day this game was all the rage and I watched some of my friends play this. I myself never cared for it too much but I will admit the atmosphere and pretty dark setting of the game is amazing. I have now finished the game myself and yes, Limbo is an extremely well, dark and sometimes slightly frustrating game to play. This is something I would recommend for pretty much anyone - Even if you dislike the setting, there are more then enough unique puzzles to keep your brain thinking before you take the next step. Each step you take is vital, seeing as you die in pretty brutal ways if you are not careful.
9/10
“Well, limbo is not a good place to be.”
― Bill Joy
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615 Std. insgesamt
Verfasst: 08.03.22 16:31
black and white feels just right for this game and story
but sometimes puzzle are wierdly hard to solve
you will die soooo much in this game (poor boy :D)
but all in all in my opinion limbo is one of the best puzzle-platformer out there
recommended
8 out of 10
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138 Std. insgesamt
Verfasst: 26.12.21 16:01
???? My 90 year old grandma could play it
???? Easy
✅Normal
???? Hard
???? Dark Souls
???? Understanding Dark Souls' story
~ GRAPHICS ~
???? MS Paint
???? Bad
???? Meh
✅ Graphics don't matter in this game
???? Good (nothing special)
✅ Beautiful
???? Masterpiece
~ MUSIC ~
???? Bad
✅ Not special
???? Good
???? Beautiful
~ Audience ~
???? Kids
✅ Teens
✅ Adults
~ STORY ~
???? Bad
???? Text or Audio floating around
????Average
✅Good
???? Amazing
~ PRICE ~
???? Free
???? Cheap
✅ Acceptable price
???? Could be cheaper
???? Overpriced
???? Complete waste of money
~ REQUIREMENTS ~
???? You can run it on a microwave
✅ Average
???? High end
???? NASA computer
~ LENGTH ~
✅Very Short (0 - 4 hours)
???? Short (4 - 10 hours)
???? Average (10-30 hours)
???? Long (30-50 hours) (if you go for everything in the game)
???? Extremely long (50-100+ hours)
???? No ending
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
✅ Actually pretty amusing
✅ The kind of fun you'll remember
???? Ride of your life
~ REPLAYABILITY ~
???? It's a one-time experience
???? Only for achievements
✅ If you wait a few months/years
???? Definitely
???? Infinitely replayable
~ Bugs ~
???? Never heard of
✅Minor bugs (But no game breaking bugs or anything like that)
???? Can get annoying
???? ARK: Survival Evolved
???? The game itself is a big terrarium for bugs
~ WORTH BUYING ~
???? No
✅Wait for sale
???? Yes”
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856 Std. insgesamt
Verfasst: 09.12.21 21:45
Writing this review I can’t help but draw a comparison with Braid. I played both games back when they came out, and I have recently replayed both. Interestingly, just like my perception of Braid being a bit overrated held, so did my idea of Limbo being excellent.
A lot of games have been developed in the wake of Limbo, but it still holds pretty well against them. It’s still one of the most beautiful games out there - a rather strange feature for such a bleak and depressing game. The attention to detail, how some features are slowly introduced along the way, how the background provides hints about the mechanics, the sound effects.
Regarding mechanics, there’s nothing particularly complex, except for one of the smoothest physics engines out there. Even so, no two levels feel the same and are still challenging enough to be rewarding. There are some tricky timed puzzles which don’t love, but the checkpoints are close enough for clumsy players such as myself not to get frustrated.
PS: not particularly fond of no-death playthrough achievements, but at least there’s no speedrun achievement (looking at you, Braid).
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213 Std. insgesamt
Verfasst: 06.12.21 03:40
Limbo is a 2D Puzzle Platformer game released in 2011.
Last night, I played through Limbo for the first time and took about 3 and half hours to complete it. Overall, I enjoyed my experience and found the game to be quite fun, especially in the first half of the game. I did have a few issues, but I'll go into further detail about that below. If you want to go into the game not knowing what to expect, I'd say buy it play through it now - it's pretty good. If you want to see my full thoughts on the game, however, then you can continue reading below - just be warned that it may spoil a few things for you.
Firstly, I need to say that the visuals and audio in this game is phenomenal. Just look at the screenshots of the game. They're beautiful. The colour palette is very simple with only black, white, and grey - but this simplicity is its strength, as it helps to create a very thematic and immersive atmosphere. The audio is amazing as well, both the music and the sound effects help to cultivate a somewhat eerie feeling and immerse you into the game (it's worth noting here that I played with headphones in, so that definitely helped the immersion factor).
Adding to the atmosphere is the somewhat unsettling and disturbing imagery, and the variety of brutal deaths that can befall your character should you fail any section. You will die a lot - I certainly did. There's plenty of ways to die, form falling in pits, drowning, being impaled on spikes or cut up by saws. You can even be shot to pieces (literally) but machine guns later in the game. Plus there are numerous other ways to die. This is an especially strong aspect in the early game where you must avoid attacks from two distinct threats. First there's the spider which is suitably horrifying and scary as it persistently hunts you down to mercilessly impale you with its legs. There's also a bunch of other boys running around in the forest. They've built tree forts, placed traps along your path, and as you attempt to pass through, they'll even attack you directly with blowdarts. They have no qualms about killing, and you can find the corpses of other boys who have fallen victim to their traps. Another particularly horrifying threat are the glowing parasites that will latch onto your head a few times throughout the game. They take partial control over your movement, choosing the direction you face and forcing you to move - however you can still jump, and you get to control how fast you move (walking, running, etc). They are introduced when another boy walks straight into a lake and drowns right before your eyes. I thoroughly enjoyed this immersive and somewhat horrifying atmosphere, but I feel it fell a bit flat in the later half of the game, as you move away from the forest and into what appears to be some kind of urban area. In the later half of the game, the threats you face began more generic and less overtly terrifying. Saw blades, machinery, electrified surfaces. Though I admire the variety of threats in the game, these latter ones feel a little more boring than a giant spider and murderous boys. They also get a bit overused - especially saws.
In terms of gameplay, Limbo is pretty fun. It has lots of platforming and quite a few puzzles. As the game progresses both of these elements get more challenging and harder - sometimes a little too hard I think. I made fairly even progress throughout the game - occasionally needing a few tries in some sections, but near the game's end there were a few sections in particular which were very frustrating. I think the main reason for this is the game relies on quick movements and precise timing in some sections. Admittedly this isn't exactly my cup of tea (I prefer to take my time) and some people may enjoy games with these sorts of challenges, but I found it annoying at many points. The problem usually isn't that you don't know what to do, but rather that doing it can be somewhat difficult. One of the worst examples is the bug (Ant? Wasp? Not sure exactly what it is) which you come across eating something on the ground. To progress you need to sneak up on it by moving, then stopping when it looks up to investigate the sound. It's a fairly straight forward section once you know what you've gotta do, but the tricky part is getting the timing and position right to jump at the bug and grab onto its leg as it flies away. If you move too close, it'll detect you and fly away. If you aren't close enough, you won't reach its leg and you'll have to back away and start over again. Getting the right timing took numerous attempts, and it was quite frustrating. There were a few other sections that gave me trouble, but if went into them all I'd be here all day, so moving on...
My final thoughts are still positive. I want to say again just how phenomenal the audio and visual elements of this game are. Though I stand by my belief that the game falters in the second half of the game, it still thinks its pretty good. Just bear in mind that it can be frustrating at times, and often relies on specific timing, so if that's something you don't enjoy or struggle with, I suggest you look elsewhere. If you're fine with this, then I'd definitely recommend the game. I would also suggest playing through with headphones of added immersion.
I'd also like to mention that there are hidden eggs that you can find throughout the game. I only got two (I think they're like eight or ten in total) but if you enjoy searching for that kind of stuff you can probably get a few more hours of gameplay out of this game.
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169 Std. insgesamt
Verfasst: 05.12.21 15:55
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81 Std. insgesamt
Verfasst: 06.11.21 23:40
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+1 WAIFU
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⣿⣿⣿⣼⣿⣿⣿⣽⠘⡄⠄⠄⠄⠄⢀⠸⣿⣿⣿⣿⣿
⡿⣿⣳⣿⣿⣿⣿⣿⠄⠓⠦⠤⠤⠤⠼⢸⣿⣿⣿⣿⣿
⡹⣧⣿⣿⣿⠿⣿⣿⣿⣿⣿⣿⣿⢇⣓⣾⣿⣿⣿⣿⣿
⡞⣸⣿⣿⢏⣼⣶⣶⣶⣶⣤⣶⡤⠐⣿⣿⣿⣿⣿⣿⣿
⣯⣽⣛⠅⣾⣿⣿⣿⣿⣿⡽⣿⣧⡸⢿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⡷⠹⠛⠉⠁⠄⠄⠄⠄⠄⠄⠐⠛⠻⣿⣿⣿⣿
⣿⣿⣿⠃⠄⠄⠄⠄⠄⣠⣤⣤⣤⡄⢤⣤⣤⣤⡘⠻⣿
⣿⣿⡟⠄⠄⣀⣤⣶⣿⣿⣿⣿⣿⣿⣆⢻⣿⣿⣿⡎⠝
⣿⡏⠄⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡎⣿⣿⣿⣿⠐
⣿⡏⣲⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢇⣿⣿⣿⡟⣼
⣿⡠⠜⣿⣿⣿⣿⣟⡛⠿⠿⠿⠿⠟⠃⠾⠿⢟⡋⢶⣿
⣿⣧⣄⠙⢿⣿⣿⣿⣿⣿⣷⣦⡀⢰⣾⣿⣿⡿⢣⣿⣿
⣿⣿⣿⠂⣷⣶⣬⣭⣭⣭⣭⣵⢰⣴⣤⣤⣶⡾⢐⣿⣿
⣿⣿⣿⣷⡘⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⢃⣼⣿⣿
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11 Std. insgesamt
Verfasst: 06.11.21 23:28
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446 Std. insgesamt
Verfasst: 29.10.21 15:34
The secret level is extremely annoying and relies heavily on sound, but it's also really cool and not that many games would try to do this. Definitely a unique level and I would recommend that you get all the 10 eggs to unlock it.
The before and after achievements are also cool and fit with the game.
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891 Std. insgesamt
Verfasst: 26.10.21 14:35
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181 Std. insgesamt
Verfasst: 09.09.21 00:55
The good thing about this game is the ambiance that it establishes and sets forth. It was not scary by any stretch, but the environment does set an unnerving mood, which I like a lot. However, that's where my liking stops. Firstly, there is no real memorable soundtrack, which I find to be disappointing because the incorporation of a soundtrack would have elevated the mood in the game. Rather, the only sounds produced in the game are ambient noises, either produced by the player or the environment.
The visual style of the *background* is appealing; however, the foreground style is completely black, abhorrent, monotonous, and gets redundant to look at very quickly. I am no professional artist, but I feel as though they could have played with some dark grays to add texture and depth to the foreground, because as it stands, it's ugly. Additionally, the controls are janky as hell, and the character movements feel tediously slow, sloppy, and unresponsive. These controls are in combination with a few puzzles that require responsiveness. Due to this, gameplay will get boring or very frustrating for some. Finally, the story is pretty nonsensical.
Overall, I suggest playing this studio's newer game, INSIDE, which is orders of magnitude better than this and does literally everything better.
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110 Std. insgesamt
Verfasst: 08.09.21 19:54
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125 Std. insgesamt
Verfasst: 26.08.21 14:04
- The puzzles are mediocre and don't even give the mental satisfaction you get when you solve, I don't know, an easy level minesweeper.
- The alleged unique atmosphere is nothing but a black-white filter applied on some super mario game.
- And the ink test my shrink performed (whom I consulted to eternal-sunshine-of-the-spotless-mind the f..k out of this game) has a better and more interesting storyline when compared.
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146 Std. insgesamt
Verfasst: 26.08.21 00:58
Unfortunately, a product of its time.
LIMBO really doesn't hold up, and I think that speaks volumes about what the game can and cannot offer to the player first and foremost. The ambiance is great, but the good parts end there. The 'puzzle-platforming' is extremely shallow and simple, which then also asks you for pixel-perfect timing sometimes on top of it. That wouldn't be that much of a problem if the 'puzzles' weren't so unengaging for the genre standards, or perhaps the movement was somewhat faster. But as it stands it definitely is a problem. All of this just end up making the experience outright boring, and it's not like the game adds anything new or worthwhile to the table for seasoned players. It's kind of a shame, especially when I can see inexperienced players actually liking it a bit.
Not entirely bad, but just not good enough for a recommendation. For me, it was sincerely a waste of time, and I think it would be for you too. Kudos again for the ambiance though, LIMBO nails it nicely.
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6152 Std. insgesamt
Verfasst: 16.08.21 06:18
The puzzles can be challenging, and the platforming gets to be pretty precise; fast paced at times but slow and methodical at others. Not much to the story other than what you've read in the description, but the ending will [spoiler]let you glean from it, whatever it makes you happy with; i.e. not much is actually explained.[/spoiler]
A somber title, one really worthy of owning, you'll enjoy it if you have a similar side to yourself and if you enjoy puzzle platformers.
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366 Std. insgesamt
Verfasst: 29.07.21 14:58
no built-in fps limit, so unless you install separate program for it, your pc would melt trying to get 1000+ fps.
very bad and uncomfortable controls, despite being a pc game.
slow thinking puzzles at the start get replaced with Super Meat Boy gameplay.
constantly require near pixel-perfect reflex and timing, so prepare to do the same things over and over.
takes ages to move these damn boxes.
very tiresome and takes too long to get all achievements, especially without online guide.
looks nice tho
6/10
inside wannabe
with sexy spider
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216 Std. insgesamt
Verfasst: 11.07.21 22:24
The game also has some interesting mechanics that it uses quite well; I often found myself experimenting with different puzzles just to see what would happen.
But story wise; its very simple; your just a small boy; looking for your sister; why I don't know as its never explained; but the game leaves you with enough to make you theorise about what happened.
TLDR:
A cool platforming and puzzle solving game where you look for your sister.
Also; I advise you buy this game along with INSIDE as part of a bundle; preferably while said bundle is on sale.
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202 Std. insgesamt
Verfasst: 08.07.21 03:26
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584 Std. insgesamt
Verfasst: 05.07.21 10:50
Once it gets a hold of you, it is truly impossible to break free from its tight grip that squeezes every juices of your brain as you keep moving forward to the unknown. The danger that lurks within causes you inevitable horrifying gruesome painful death. And yes, death is not a flat straight one but rather this game will let you experience variety of ways you could die in different forms and circumstances. Not every death is the same as you advance forward through this game. Death is truly handled in such cold manner that keeps me shocked and entertained simultaneously even after I saw it a dozen of times.
I love the ever challenging hurdles, how it was cleverly and uniquely executed. The story was intentionally left ambiguous, full of mysteries and symbolism, leaving me hanging even after I finished the game.
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427 Std. insgesamt
Verfasst: 18.06.21 03:22
The sound combines with the atmosphere of the game, quite a few of the puzzles were extremely easy, but there's enough to keep you interested.
Highly recommended, especially with 75% off.
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303 Std. insgesamt
Verfasst: 13.06.21 10:33
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260 Std. insgesamt
Verfasst: 04.05.21 06:05
But the real antagonist of this game isn't the spider. It isn't the murderous kids who come after you. It isn't the buzzsaws, the crushers, or the machine guns.
It's the ladders and ropes.
When you get a chance, in a safe area, really make sure you get the controls down when it comes to climbing, jumping off, swinging, etc - the controls are a little awkward and it's super easy to get it wrong and die.
Even if you're like me and haven't gotten around to playing this game nearly a decade after its release... better late than never.
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64 Std. insgesamt
Verfasst: 03.05.21 19:45
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381 Std. insgesamt
Verfasst: 28.04.21 22:31
do it, cheat, lie, kill but absolutely go for the secret ending. Spoiler about the main game, it is more of a puzzle than a story/skill game. Some parts where you really must think outside of the box. But as an experience it makes up for it. I bought the game 9 years ago on a humble bundle and played it almost a decade later. It is a short and sweet game
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462 Std. insgesamt
Verfasst: 25.04.21 21:58
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446 Std. insgesamt
Verfasst: 14.03.21 12:56
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168 Std. insgesamt
Verfasst: 28.02.21 17:47
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317 Std. insgesamt
Verfasst: 18.02.21 01:57
intriguing creative problem solving
aesthetically overwhelming
capturing low key atmospheric sound design with fulminating bursts of suspense
from fearing archaic dreads to fleeing mean kids into fielding urban dystopia and industrial nightmares
cute, like calvin & hobbes, but hobbes never existed, and it's a bad dream, but calvin's not sleeping
played about half - excited to see where it leads next
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944 Std. insgesamt
Verfasst: 13.02.21 15:40
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214 Std. insgesamt
Verfasst: 28.01.21 19:57
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109 Std. insgesamt
Verfasst: 24.12.20 11:24
LIMBO
A PUZZLE GAME IN BLACK AND WHITE
Limbo is a puzzle-platform video game developed by Playdead.
Worried about his sister’s fate, a boy enters LIMBO. So what is this limbo? According to the Christian belief, Limbo means the place where the unbaptized persons born before Christ go after death. Nothing is given about the story in the game.
In a dark forest, we immerse ourselves in the atmosphere from the first second. The game, which has a different line, has neither exaggerated graphics nor a sign telling us where to enter. We search our way in a black and white world between life and death.
.
.
.
For the full review
Dabstershot
Steam Curator Page
Dabstershot
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240 Std. insgesamt
Verfasst: 24.12.20 10:11
My Thoughts on LIMBO
Limbo is an incredible achievement. It’s black-and-white 2D puzzle platformer with very simplistic approach to gameplay and visuals with just right mix of sound. Very few games are as original, atmospheric, and rich in emotion. The game story is told in a very subtle but powerful way. There are no cut scenes, there is no dialogue, there is no in game text or background ever told to you. There isn’t even a HUD!
There’s just a vague description about a boy, his journey, and what happens to him along the way. The Boy has lost his sister and has entered Limbo to find her. That’s all you know, and that’s all you need to know. Maybe you’ll find out the rest along the way. Or maybe not, depending on how deeply you want to question and interpret things. A word of disclaimer, Limbo isn't for everyone and it probably wasn't made for everyone. It was a niche title that became popular.
I think the developers did a great work with sound design. There are few puzzles that require you to listen carefully for sound effects that will clue you in on how to get past them. I found it to be very impressive because it actually complements the game in a cool way. While there isn't much of a soundtrack or great music in the traditional sense, the ambient sounds really touches a sense of dread in the player.
Limbo can be a very disturbing game for some! I bought this game without any knowledge because the screenshots caught my eye. I’ve had no idea what this game was about. And let me tell you, Limbo is one of the most disturbing games I’ve played. And I’m not talking about the usual approach of gratuitous gore and jump-scares. The game feels innocent at the beginning but boy when you make a mistake, you’ll get what I’m talking about! Deaths are brutal, fast and completely terrifying. The Boy will be horrifically broken and mutilated along his journey.
The game is very cleverly designed and eventually becomes quite challenging the more you progress! If you’re like me who isn’t into platformers and puzzle games you might have a very hard time with the game especially towards the end. You’ll die and fail a lot which kind of makes Limbo as a trial-and-death game. I would have been really de-motivated to complete the game if not for the amazing checkpoint and tracking system. I was thankful that it was easy to exit the game and easy to jump back in.
I did not have any major issues with the game. My only nitpick is with game’s second half which mostly takes place in a deserted Industrial Area. The puzzles get very complicated and I felt a bit disconnected due to the absence of other life forms or people to give that emotional touch from the forest areas. 100% achievements can be quite frustrating if you're a completionist.
Limbo's final moment is amazing and it still gives me chills. Although I had mixed feelings at the beginning it left me wanting for more! Limbo does not have a clear narrative and lot of it is left to the player’s interpretation. It’s also a deeply affecting, at times absolutely terrifying emotional experience. The journey may feel too short, but you will be entertained throughout your journey.
My Rating: 10/10
Developer Playdead made a real gem out of Limbo. Really appreciate what a small team of indie developers can do with a touch of simplicity and creativity. It deserves a 10/10 from me because I’ve had no complaints. Highly recommend if you care to give in some 3-4 hours for a beautiful and atmospheric experience!
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250 Std. insgesamt
Verfasst: 19.12.20 06:07
Playdead's LIMBO is a one of a kind short experience that manages to express a deep connection of being alone. A feeling that you're somewhere that you shouldn't be. Simple yet effective dark atmospheric art style blended with puzzle that could exercise your brain in some part. A non-dialog game but somehow gives a lot of mysteries for you to interpret.
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267 Std. insgesamt
Verfasst: 02.12.20 08:14
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276 Std. insgesamt
Verfasst: 26.08.20 18:27
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270 Std. insgesamt
Verfasst: 20.08.20 19:00
Viewer discretion? If you could tolerate Happy Tree Friends, then you should be fine with the gores. Otherwise, even though it is all black-and-white, watching a little boy repeatedly get torn to pieces might be a bit much.
Well done Playdead. More please.
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567 Std. insgesamt
Verfasst: 12.07.20 11:34
As I walk through the game, I feel fascinated with the fundamental physics applied to the details of the stages.
Visuals and sound are minimal, creating a grim and surreal ambiance, if not creepy.
I like to treat this game as a detox to graphics/visual-heavy game with eye-popping colors.
Story-wise, I'm not sure with my own take, but the title is already self-explanatory.
I just hope the boy found solace after the many death-counts he had gone through with me.
Good game!
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214 Std. insgesamt
Verfasst: 05.07.20 16:43
The grim world that this game paints is one of enormous scale and horror, thanks to the foreground and the background canvas which is filled with blurry objects far in the distance, all in monochrome.
The sound design and the Score can not be distinctly identified all the of the time. Some objects falling and other sound design elements are often in the same key as the score. Using actual recordings of foundries and blending them with aleatoric orchestra pieces are some of the ways in which he has created this unique sonic landscape.
Personally for me, it is one of those experiences that sticks with you forever and shapes your tastes for the future are well.
All in all, a great game and highly recommended.
note : Play this at night with the best sound system you have and the quieter the room is, the better.
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240 Std. insgesamt
Verfasst: 29.06.20 20:28
LIMBO is dark graphic wise and story wise, leaving me pretty uneasy while I played it. But the story's really the one playing with my mind, I have some theories about the ending but it would take me a lot of time to write it all down.
In the end LIMBO is a pretty challenging game with quite an intriguing ending despite it's short gameplay.
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327 Std. insgesamt
Verfasst: 29.06.20 15:22
Puzzles require both, thinking and skill.
Wonderful!
One of the few must-have and must-play games.
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291 Std. insgesamt
Verfasst: 28.06.20 12:39
LIMBO is an incredible achievement. Very few games are as original, atmospheric, and consistently brilliant. It belongs in everybody's collection. The journey may be over too quickly, but you will be entertained every minute.
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200 Std. insgesamt
Verfasst: 28.06.20 01:12
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336 Std. insgesamt
Verfasst: 25.06.20 18:41
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{Gameplay}---
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{Audio}---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
☑ All
---{PC Requirements}---
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press 'W'
☐ Easy
☑ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☐ Average grind level
☐ Too much grind
☐ You‘ll need a second life for grinding
---{Story}---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
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294 Std. insgesamt
Verfasst: 10.06.20 00:05
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404 Std. insgesamt
Verfasst: 04.06.20 20:08
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763 Std. insgesamt
Verfasst: 04.06.20 16:03
The game offers not only challenging puzzles but also spectacularly creative design. The sound part also deserves praise. When playing, you can perceive a climate of sadness and loneliness.
For me, LIMBO has already entered the history of games and deserves to be played by everyone who calls themselves game fans. However, the game turns out to be short and I think I couldn’t give a higher score.
OVERALL SCORE: 7/10
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413 Std. insgesamt
Verfasst: 04.06.20 10:54
This game captures the essence of what great games used to be.
The graphics and art does more with less.
Black and white, 2D, but still immersive and enthralling.
Feels like a kids game and a macabre nightmare at the same time.
Based on puzzle-solving and reaction time skills.
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359 Std. insgesamt
Verfasst: 27.05.20 14:43
LIMBO is a game where darkness reigns. There is an inescapable iceberg-ness to it; the light parts of the game you can see and the larger, looming dark parts that could contain anything. You know there are things in there, as you sometimes stumble upon hidden ledges or dark passageways with collectables hidden in the gloom. Most of the darkness, though, remains conspicuously unknowable, thrown into relief by beams of light and the player character's eyes that cut through it.
All is silhouette in LIMBO; you don't see faces, you see bodies. The few lifeforms you do come across are unknowable in their intentions, actions visible in silhouette but the meaning within them dark and invisible. The game doesn't feel like a horror, but has elements of what makes our skin crawl: the unknown (dangers closing in from beyond your frame of vision, motiveless hostiles bent on halting your progress) and the loss of autonomy (mind slugs that overtake your faculties, and left-to-right level design that gives you no choice but to continue listlessly on).
LIMBO is not a long game, but it is a worthwhile one, and I would definitely recommend giving it a chance. I really enjoyed the aesthetic of this game that not only presents contrasts, but also conflicts; between light and dark, danger and peace, control and the loss of it. The interplay between these various elements are what draw your intrigue and suggest meaning.
If you are looking for a game with a clear message and pointed story to tell, LIMBO is not that game. However, it sure does create an impactful experience - one that left me feeling thoughtful and empty at its close, and with the sense of grasping at hints of meaning, squinting into the darkness and trying to make out the faces on the bodies I can only see around and never into.
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512 Std. insgesamt
Verfasst: 15.05.20 01:15
Brilliance In Bleakness
Summary:
A minimalist platform game that shows you everything without telling you anything.
Review:
A flickering screen, monochromes and silhouettes, dark tones, and a direction. Limbo doesn't explain everything, but it shows you enough to keep you moving. Fall to your death, you know next time to jump sooner. Drown, and you will backtrack and realize that little object that seemed to stick out is more than scenery. Limbo masters giving the player clues on how to keep going without actually telling you more or less than it does from the start. You learn as you go in a fluid and organic way that can be rewarding like no other experience out there.
In limbo you get almost no storytelling, but a lot of story showing. The presentation is striking to me every time I play. The little boy lost in a dark world, where death lurks around nearly every corner. The scenery, creatures, and even the levels seem to give an atmosphere that says little but shows so much. I have a very deep respect for the way environmental cues are used to clue the player in on what must be done without over hand holding.
The game can be brutally difficult depending on whether or not the player is patient and observant. Visual and audio cues give a sense of danger, fostering equal curiosity and suspicion. No cheap jump scares here, but some truly tense moments baked right into the experience.
The controls are tight, no issues playing with a controller or keyboard, though a controller is strongly recommended. This isn't a twitch kind of action game, but there are moments where timing is split-second and unforgiving.
Every victory in Limbo is an earned one. You will get nothing handed to you, and you can't muscle your way through this one. Lives and checkpoints are pretty generous, making this an approachable game for old and new players alike.
Pros:
- Aesthetically unique and beautifully designed
- Responsive controls
- Brilliant use of audio/visual cues
- Great sense of tension and reward
- Difficulty increases gradually
Cons:
- No ultrawide support
- Some challenges felt repetitive
Verdict: 10/10
Far and away one of the best platform/puzzle games ever made.
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330 Std. insgesamt
Verfasst: 24.04.20 05:14
Wow, this game. I've never really had interest in LIMBO especially because it came out in 2011 and it's a puzzle game which is not my thing. But I got it gifted and decided to try it out, and I'm impressed. This game has one of the most creative and complex puzzles I ever went through, sometimes I would get stuck on a single part for several minutes and finally figuring it out was incredible satisfying. The sound effects are pleasingly realistic and the ambient music gives off an eery and scary feeling, I love it. Now I'm even more hyped up to play INSIDE.
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263 Std. insgesamt
Verfasst: 17.04.20 20:29
https://www.youtube.com/watch?v=71FDmIJ4n3U
Cons: extreme time limits for many sequences in the game and for many puzzles. It's basically Super Meat Boy without instantly respawning after death. Makes for some really frustrating gameplay with lots of swearing. The end is satisfying but, I'm not sure it's worth the stress. The 4 hours I played are mostly dying and repeating a lot of the same.
Suggestion: this game should either have the fast paced gameplay of Super Meat Boy, but that would probably kill the mood - than maybe make a point & click out of it? Or make it with more often saving or at least allow manual saving to avoid repetition.
At the very least I think any such game should have a story mode with easy platforming and no time constraints like it has now.
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185 Std. insgesamt
Verfasst: 14.04.20 11:03
Gameplay is timing based puzzle although as the game continues puzzles become not harder but more timing challenging. So it makes you to repeat one sector over and over again not because you doing it wrong, but because your timing is not perfect.
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263 Std. insgesamt
Verfasst: 08.04.20 13:42
Story and Game Mechanics
Limbo is overall, an interesting and unique game. I have not played a platformer that has focused on the environment to inspire symbolism interweaved throughout the story. For example, Limbo has a minimalist design, where the graphics are black and white. The soundtrack complements this art by using a variety of tracks that suit the environment, such as a song that builds a sound of nature or another that builds suspense prior to tense moments. These designs are all done very well.
Limbo also exceeds in its attention to detail. As an example, I really like the movement of the boy and how the boy interacts with different objects. I also found the puzzles to be mostly difficult. I reflect that I am not patient when playing puzzles. I think the story was empty and felt void, noting it was a four-hour experience. I could not emotionally invest into the game, and perhaps, the developers intended for this type of experience. Noting this, I finished the game and I ended up reading ending theories online.
Issues
I encountered one problem, which appeared to be common across the community. Limbo froze on the final scene. I turned on V-Sync through the Nvidia Control Panel and it fixed the issue.
Conclusion
I recommend Limbo to readers because it is a unique experience. However, I do not think this type of game is suited to my interest because I found difficulty in interpreting the story and symbolism surrounding the story, and this ultimately reduced my enjoyment of it. I do not think this is any fault of the game because I wanted to keep playing it, but I think that this is a good product suited for other players. My key takeaway of the experience is that Limbo excels at using the 'less is more' principle.
Rating
5.5/10
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https://store.steampowered.com/app/48000/
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258 Std. insgesamt
Verfasst: 06.04.20 12:01
Limbo
Limbo is a very specific game. The plot is not very much outlined here. The only colors that appear in the game are white, black and gray. In fact, we know nothing about our character, there is no tutorial in this game. The game seems to be a simple platformer.
But Limbo is a very good game. We're a boy who has to find his missing sister. He encounters all kinds of traps along the way. Death lurks in our hero on every corner. We won't experience complicated mechanics in this game. We can jump, move the lever, we can't fight. The game requires us to think logically and dexterity. All this is shrouded in a dark atmosphere.
Graphics and sound
As I mentioned before, the graphics are simple, but sometimes I was impressed. Despite the use of three colors, the game looks nice, introduces a dark atmosphere and can scare younger players. The musical setting is poor, although it fulfills its role and also introduces a dark climate like the graphics, but something is definitely missing here.
Summary
Personally, I played well in Limbo. Despite the poorly outlined plot, I had fun. For an arcade game the game is very intuitive. I think it's a nice game to buy at a sale, and maybe even a full price, which is not exorbitant, but how for such a short game can be too high.
✔️Game climate
✔️Graphics
✔️Interesting riddles
✔️/❌Soundtrack
❌Poorly outlined storyline
[b]Rating: 8/10
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ATTENTION!
Please note that this is only my evaluation and opinion of the game. If you do not agree with it or think that the game deserves a higher or lower rating, please leave a comment and I will be happy to respond.
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301 Std. insgesamt
Verfasst: 29.02.20 12:02
I fully understand why Limbo got its reputation. It doesn't feel like a 10 year old game. The style is so reduced that it still looks up-to-date. The gameplay is simple but interesting. Almost every puzzle will have you dying at least once but the puzzles are fair with regard to solution and platforming skills required. In many of them, timing is key. I only had to look up one of the puzzles which in hindsight was one of the easier ones. After playing through Limbo, I looked at a fantastic Steam guide to see how to get all these hidden eggs for the achievements and spent another half hour to get them. Limbo still does puzzle platforming better than most of its successors.
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189 Std. insgesamt
Verfasst: 18.02.20 01:44
Before I launch into the negative; I have to apaud the game for the enviorments and enviormental world building. There's a ton of great material here that just makes the enviorments come alive, and results in them having a great deal of story to tell.
So, why the thumbs down?
Because; Limbo is both attempting to be a puzzle game and an action platformer, and fails on both fronts.
Regarding the action; there are some sections in which it is clear where the flow of the moment is taking you and these moments work- a high speed chase by something, or attempting to escape an impending danger. But; there are many more moments in the later half of the game that focus on having extremley precise timing and inputs. Now Im all for hyper-tight platforming (Celeste is perfect) but the character moves too clunkly for these sections to work well. In Inside, this is less of an issue; partially because your character is less clunky, and also because the imputs required aren't nearly ass persice on time.
Regarding puzzles; some of them are quite clever, and have you thinking of the tools at your desposal in intersting ways; but other times, Limbo performs the ultimate sin of a puzzle game- it hides information. Key tools or objects you need will (later in the game) be either hidden out of, or in plain, sight. The color palet means objects that are interactable and the general enviorment are rather blended, making them difficult to pick out. This led me to a good bit of frustration a couple of times. Additionally, one puzzle in particular, allows you to progress without the tools you need to finish the puzzle, resulting in it being far too dragged out.
TLDR: Get Inside, it's one of the best games I've ever played. This is the sloppy, frustrating but still somehow charming first attempt at the style.
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214 Std. insgesamt
Verfasst: 04.02.20 23:01
In gameplay perspective I was expecting less from this game for some reason. I was wrong. The whole game is pretty solid puzzle solving expirience. I'm really doesent want to call this game puzzle platformer, because almost any encounter in this game has one solution, you should precisely execute. I think platformers should have much more variety how you move in the world compared to Limbo. The other problem with precision is tension game always building by forcing you to jump from the edge of platform to another edge I see this trick in the first level with beartraps, and game constantly using this same trick with platforms, circular saws, and even ropes. The only puzzle I really like in this game is with the tire and conveyor belt, despite it was one of the most time consuming puzzles for me. Many puzzles are just frustrating, because you don't want to push boring box to the end of the room just because you died again. I hate H letters in this game, this is the final boss of precision jumping, I died on H letter more times than on spider [spoiler]and this damn thing is recurring too![/spoiler]. This game feels more like collection of puzzles than the journey, because almost everyone has no rhyme or reason, and the capter select screen spoils the leight of the game. Just fine. Visual style is solid too, nothing breathtaking, but I like two scenes in the game. And both including the ending [spoiler]and the fakeout one too[/spoiler]
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Release:02.08.2011
Genre:
Jump&Run
Entwickler:
Playdead
Vertrieb:
NBG EDV Handels & Verlags GmbH
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop