Legendary
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Über das Spiel
Dieses First Person Action Spiel wird weltweit für Xbox 360, Playstation 3 und PC im Jahr 2008 in Gesellschaft mit Gamecock Media und Atari in den Läden zur Verfügung stehen.
Systemanforderungen
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730 Std. insgesamt
Verfasst: 03.08.20 18:14
FABELhaft
Ok, der Witz war mal so richtig schlecht. Aber was soll ich tun? Da kommen eben Fabelwesen drin vor!
Gameplay
“Legendary” ist ein sehr, sehr linearer Shooter. Inbesonders fällt dies schon nach wenigen Minuten auf, da das Level-Design einfach wahnsinnig schlauchig ist. In der selben Umgebung laufen wir sehr lange durch die Gegend, was mich echt an das erste „Halo“ erinnert hat und dem Spiel einfach nicht gut tut. Zudem ist es relativ einfach und fühlt sich stumpf an. Trotz des langen Streckens ist das Spiel mit ca. 6 Spielstunden recht kurz. Die zweite Hälfte ist dann immerhin wesentlich abwechlungsreicher, aber da muss man natürlich erst einmal hin kommen. Zugute muss man dem Spiel halten, dass es immer wieder zu neuen Scriptsequenzen kommt, welche die Umgebungen zumindest teils etwas auflockern. Nervig sind aber auch oft Umgebungseffekte, die den Spieler leider viel zu oft direkt töten können, wenn man gerade mal nicht in die Richtung schaut. Ansonsten fühlt sich das Spiel einfach nur wie ein alter Shooter an, wirkt statisch und das Waffenhandling ist auch nicht mehr besonders schön. Mit unserer Magie des Animus können wir uns obendrein selber heilen oder eine Schockwelle auslösen. Da wäre doch Mehr möglich gewesen! Immerhin gibt es eine schöne Palette an Feinden, seien es nun Soldaten oder Fabelwesen.
Story
Als Meisterdieb Deckkard sollen wir im Auftrag eines Mannes namens LaFey ein wertvolles Stück aus dem Museum stehlen. Jedoch haben wir es hier nicht mit einem Goldschatz, sondern mit der Büchse der Pandora zu tun, die wir ausversehen auch gleich öffnen. So entkommen unendliche Scharen an Greifen, Werwölfen, Feuerdrachen und anderen Wesen ihrem Gefängnis und nehmen New York ganz schön auseinander.
https://steamcommunity.com/sharedfiles/filedetails/?id=2186553176
Unser Auftraggeber wusste darüber Bescheid und versucht nun auch noch, uns auszuschalten. Gebrandmarkt von der Büchse, bekommen wir allerdings eine neue Fähigkeit und stellen uns der Gefahr entgegen. Unterstützung bekommen wir dabei von LaFeys ehemaliger Assistentin und einer anderen Organisation. Im Kampf sind unsere Verbündeten allerdings so nützlich wie imperiale Sturmtruppen…
Grafik/Sound
Für 2008 ist das Spiel nicht gerade der Hingucker, aber vermutlich befand sich das Spiel bereits damals schon länger in Entwicklung. Ich will nicht nur auf dem Spiel herumhaken, daher sage ich mal, dass es gerade noch ausreichend, aber ziemlich verwaschen ist.
https://steamcommunity.com/sharedfiles/filedetails/?id=2186554493
Habe ich die sich ständig wiederholende Umgebung erwähnt, die sich erst nach der Hälfte des Spiels öfters mal verändert? Die englische Synchronisation ist wohl noch ok, wobei ich manche Sprecher etwas schwach fand. Der Spielsound ist leider auch eher im Bereich 2004 als in 2008 angesiedelt.
Fazit
So viel man aus „Legendary“ hätte machen können, so wenig ist daraus geworden. Das Gameplay ist mittelmäßig, das Level-Design ist teils schrecklich und die Grafik war nie besonders gut und ist jetzt veraltet. Es bleibt ein mittelmäßiger Shooter, in dem der Spieler nicht viel nachdenken muss. Meiner Meinung spricht höchstens die Grundidee und der niedrige Preis für einen Kauf. Verpassen tut man hier aber Nichts. Das Setting ist super und vielleicht erleben wir ja mal ein Spiel, dass sich der Geschichte annimmt und dabei etwas moderner wirkt. Schön wäre es ja. Immerhin hat alleine das Szenario gereicht, dass ich es ca. 8 Jahre nach dem ersten Spielen noch einmal durchgespielt habe.
Greifen, Drachen, Geister…Das kann schon die Fantasie beflügeln. Weißt du, was auch deine Fantasie beflügeln könnte? Ein Blick auf meine anderen Reviews, die ich in meiner Steamgruppe poste!
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407 Std. insgesamt
Verfasst: 02.04.20 01:12
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499 Std. insgesamt
Verfasst: 10.08.15 18:44
Die Grundidee vom Ausbruch Pandora's Box ist dabei aber eine gelungene Settingabwechslung!
Die Story bewegt sich dennoch am Rande der Banalität.
Ich habe mich mehr durch das Spiel gequält, nicht nur Dank der doofen Rücksetzpunkte!
Allgemein lohnt sich das Spiel nicht, Greife und so mögen zwar cool sein, die restlichen monsterdesigns sind eher grausig designt un dschocken nicht.
Auch gut; es gibt bei den Guides einen Beitrag, der einem beschreibt wie man das Spiel löscht und Spieleempfehlungen für bessere Spiele :D
LOHNT SICH NICHT
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381 Std. insgesamt
Verfasst: 16.11.14 16:30
BEVOR IHR ÜBER DIESES REVIEW URTEILT BITTE ERST VOLLSTÄNDIG LESEN!!!!!!!
Ich weiss dieses Spiel hat viele negative Bewertungen und viele Gamer mögen dieses Spiel nicht. Bei mir war es am Anfang auch so. Ich hatte mir dieses Spiel vor einigen Jahren schon gekauft und habs nach einmaligem anzocken als schlecht und nicht spielenswert auf die Seite gelegt und nicht mehr gezockt. Einige Jahre später hab ichs hier nochmal auf Steam entdeckt und für nur paar Euros gekauft. Hab dem Spiel ne Chance gegeben und siehe da, ich finds mittlerweile gar nicht mehr so schlecht. Dem Spiel würde ich die Spielspassnote 3 geben.
Hab das Game auf win 7 gezockt und hatte am Anfang schwerwiegende Grafikfehler, alles sah aus wie aus Knete. Lösung: Hab in der Grafiksystemsteuerung das Game ausgewählt und einige Einstellungen manuell verändert und alles sah recht akzeptabel aus, trotz des Alters des Games. Am Schluß des Spiels gibt es leider noch einen weiteren schwerwiegenden eigentlich unakzeptablen Bug, den Fahrstuhlbug. Man steigt in den Fahrstuhl und fällt irgendwie runter und sirbt einfach. Ich hab leider keine andere Möglichkeit gesehen als sich aus dem Internet ein Savegame zu holen dass gleich nach dem Fahrstuhl weitermacht. Spielzeit des Games beträgt ca. 6 Stunden.
Ich Empfehle dieses Game nur den Actionfans, die schon alles gezockt haben und neues Futter suchen und denen die zwei erwähnten Bugs nichts ausmachen. Ihr dürft nicht einfach nach den ersten paar Minuten das Game aufgeben, sondern einfach weiter zocken, auch wenn es am Anfang nicht soviel Spass macht. Kauft euch das Spiel nur wenn Ihr es günstig kriegt! Und wie immer erst paar Lets Plays gucken, dann kaufen!
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308 Std. insgesamt
Verfasst: 29.04.14 18:18
Bewertung: 3/10
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293 Std. insgesamt
Verfasst: 26.12.13 22:24
Es ist ein einfacher Shooter der durch seine einzigartige Story von der masse abhebt.
In welchem Spiel wird schon einmal die Büchse der Pandora geöffnet und eine ganze Stadt von Fabelwesen überrant? (Außer Hellgate London) Ich wüsste so auch kein weiteres.
Cutszene Massaker vom feinsten. Wer sich einfach mal die Story geben möchte sollte 6 Stunden einplanen und im Sale zuschlagen. Einen Blick ist es Wert, aber sagt nicht ich hätte euch vom Gameplay nicht gewarnt!
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580 Std. insgesamt
Verfasst: 31.03.22 05:32
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715 Std. insgesamt
Verfasst: 29.01.22 11:12
To be honest, the premise is not bad, and there is potential in the idea. But it's like a messy mix of different, better games. Rooms with blood spatters and bodies remind me of FEAR, the apocalyptic setting reminds me of Darksiders - both games did their part better, while being vastly superior games overall.
Legendary is just a badly made game. The story is alright, but the other issues completely undermine whatever little positive it has.
There is barely any variety in enemies, the energy-absorbing and healing ability doesn't work against human enemies. AI is stupid, looking down the iron-sight is buggy, mouse sensitivity makes a pain to properly aim.
The maps are linear, but they still spoon-feed you instructions: energy door blocks the stairs. Obviously, you need to remove it. Pressing Q always shows you your objective, but even data collectibles just tell you that it blocks the way to the roof, where you want to go.
But the funniest was when you wanted to go to the cathedral, which has a shelter in it. After you fallen into the sewers(!) through a collapse of the courtyard (made out of huge boulders) there is a neat sign fixed on the wall showing you where to go. It's shamelessly signaling you the way to go in a setting where you can go ONE direction, and in a way that they try to make it natural... but in a place where nobody could/would ever go.
So, overall they really tried with variety, but the depth and quality is really lacking in every single field. Not as horrible as I thought it will be based on the reviews, but it's on the bad side of the things.
PS: I wanted to try this for so long because of its themes, but always got discouraged. Bought it for €0.80? during the winter sale. Not the worst €0.80 I spent, I just don't think one can't spend their time with better things/games with today's wide selection.
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253 Std. insgesamt
Verfasst: 11.01.22 21:45
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583 Std. insgesamt
Verfasst: 21.12.21 23:16
While certain aspects of the gameplay are underdeveloped, it’s far from bad, and with the help of a workmanlike arsenal, it’s even decently entertaining at times.
If you’re still interested in playing the game, I would wait for it to go on a sale. Otherwise, you can safely skip it.
Watch the full review:
https://www.youtube.com/watch?v=Mj9vtfFPIsY
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348 Std. insgesamt
Verfasst: 12.12.21 09:36
Zitat:
⚖️ Grade = B. Worth a buy, if you're newbie in FPS game. However, if you're looking for exciting combat, it doesn't have
EXPECTATION CHECKLIST:
✔️ Good Story
✔️ Variety of enemies
✔️ Easy gunplay
✔️ A lot of ammo
✔️ Support controller
❌ 3rd Person Camera
❌ Coop mission
❌ Variety of Spells
❌ Score / Time Attack
GRADE | MATCHED | WORTH BUYING? | DISCOUNT? | COMMUNITY | REVIEWER | [/tr]
---|---|---|---|---|---|
A+ | 5 | Loving it & wants more | No Wait | - | - | [/tr]
A | 3-4 | Needed play it right now | No Wait | - | - | [/tr]
B | 2 | You'll be half satisfied | Wait 50% | ✔ | ✔ | [/tr]
C | 1 | Lack of interest | Wait 75% | - | - | [/tr]
D | 0 | Not what you need | Wait 100% | - | - | [/tr]
???? Long version checklist ➜ Reveal
???? Disagree + Criticize ➜ Write here
GAME IMPRESSION:
???? 2008: Game released & forgotten why I stop playing
???? 2020: I continue play but abandon after first chapter...
???? 2021: Continue & realize the reason I stop....
BUYER MUST KNOW:
???? Multiplayer server had shutdown
???? Werewolf able to fake death
???? Animus = Spell Power
???? Pulse = Spell that damage surrounding
???? PDA = List of objectives, Pickups note, Creatures overview & etc
???? Require return to main menu to change difficulty
???? Community Rating: Mixed
RUMOR CHECKING:
⚠️ Bad graphics and bland game play ➜ Agree...
⚠️ Game is broken in the final level ➜ Not sure...
⚠️ Boring and repetitive ➜ Gunplay design is too bland
COMPARE TO SIMILAR GENRE:
???? Mythological creatures
???? Absorb life energy from dead creature
???? Self healing by using super powers
Thanks for reading, please ???? to support because writing all this is not a easy task, then:
???? Browse more similar reviews and follow this Curator, or
???? Visit our group to understand what people we are
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399 Std. insgesamt
Verfasst: 15.09.21 03:31
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353 Std. insgesamt
Verfasst: 30.06.21 23:51
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646 Std. insgesamt
Verfasst: 27.05.21 22:19
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699 Std. insgesamt
Verfasst: 24.05.21 00:18
But for $2 in 2021? This game is fucking awesome.
Dumb story, Great soundtrack and ambitious set-pieces that cement this game in that PS3-era generic FPS way.
It's really fun.
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407 Std. insgesamt
Verfasst: 25.04.21 18:11
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437 Std. insgesamt
Verfasst: 11.03.21 04:16
Cons:
Terrible UI for the PDA, some heavy metal riff that plays over and over, player can't jump very high, but can long jump like spiderman, difficult keybinding, needed a final boss fight.
Pros:
Kind of reminds me of playing NecroVision. It's not great, but it is entertaining enough to play through. Just like NecroVision it wasn't too grindy.
Overall, I think the game would be worth it for a couple of bucks if it wasn't for the elevator glitch/bug at the end which makes it unplayable for some gamers. I had to do the ghost walk trick to complete the game :/
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288 Std. insgesamt
Verfasst: 08.03.21 07:34
Honestly, if this game goes on sale under 2 £/$/EU, buy it!
It's not perfect, with some jank physics and time delay issues with button presses and control stick sensitivity issues. I've had a few times where I've been stun locked or crowded by enemies into a corner, while trying to reload, or slid off of ramp due to bad collision or over sensitive stick response, or, worst of all; when you're trying to activate your Animus pulse or throw a grenade having to spend at least 2 - 4 clicks to get it to activate, only to be mauled by a werewolf or fairy stun locking you back into a corner. To be fair, I only every really play on easy to stop it from being TOO much of a frustrating time. I feel if you're going to play it at a harder difficulty, these issues may become more of a problem.
However, the campaign is a fun way to burn through an afternoon. The monsters are fantastic and well realised and the whole thing feels like a late 90's/early 2000's B-grade monster action movie. You've got Werewolves, Griffons, a Golem, Fire Froggy monsters, little Devil Children Fairies that phase in and out of reality, Minotaurs, Leech Monsters and even a Kraken. The game takes you around different parts of America and the UK, a varied states of destruction, so the levels have some variety, and there are some really atmospheric moments in the villages and countryside sections featuring the werewolves. (Think 'Dog Soldiers' but with more fire power.)
The best part about the game is the variety of enemies and how they interact with you. Fairies will phase in and out of reality, forcing you to use energy to phase them to a solid state, Werewolves throw things at you and can scale walls. If you're going through the sewers or underground, giant tentacles whip out at you or destroy your path. It's enough to keep you on your toes and keep the action interesting.
There's humans to spray through too, and they provide lots of ammo and new weapons. The weapons are fairly standard; SMG, Pistol, Assault Rifle, Flame Thrower, Rocket Launcher, with an Axe for melee attacks. There are some destructible things that require a gun or axe to destroy, and some simple puzzles that need some brute force or button holding.
This is one of those games like EDF, Blacksite: Area 51 or Singularity. It's rough around the edges, sure, but there's entertainment to be had in the simple premise and care taken into making the game entertaining and streamline enough to be a competent shooter. It's not going to win any awards, but honestly I would give it a 7/10. Not only for nostalgic purposes, but, the fact that it's a damn fun game. It's kind of sad, the premise of the story is quite inventive, and you can tell there was care taken into realising the games premise, even if it doesn't always work.
If you like monster/creature features and dumb action movies, check it out, on a very highly discounted sale.
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379 Std. insgesamt
Verfasst: 06.03.21 22:36
Lions and Tigers and Bears, Oh My!
Premise: You'll control Charles Deckard, a man hired by the “Black Order” to steal an artifact from a museum in New York. Naturally, he sticks his hand into the box upon finding it and the box stabs him, revealing itself to be none other than the 'legendary' Pandora's Box. Thus our adventure begins. Of course, this stabbing has imbued Deckard with a mark known as the “Signet” — a mark that allows him to perform a number of magical actions. You'll fight mythical creatures as well as humans along the way — [spoiler] you'll fight members of the Black Order after Deckard meets up with another secret organization — “Order of 98” — that wants the box for less nefarious reasons and decides to team up with Deckard to help.[/spoiler]
Interesting mechanics:
- Water suppression used to close emergence holes, kills fire monsters.
- Decapitating werewolves is necessary lest they regenerate health and revive.
- Animus pulse used to make enemies corporeal/keep them from dimensional shifting. Not only used as a “force push”.
Minor grievances add up to a lot of strife:
- Minor physics objects knock you around.
- You can't interrupt reload animations. Even the shotgun which needs to reload each cartridge.
- Doors take too long to open. You need to hold a button down to 'hotwire' doors open. But it takes just a bit longer than you'd instinctively press the button for. Making you need to repeat the process until you've learned to simply hold it longer in the first place.
- You get stuck on geometry all the time. Making simple traversal needlessly tedious.
- Werewolves need to be decapitated, but on occasion, their limp physics affected body will clip into the map geometry making it impossible to kill them. You just have to wait until they revive and shoot them again.
- Much of the story is told through PDA data pickups and many of the cut-scenes are slideshows of what seem to be concept art with a voiceover. Leaving much of the story implied should you not read the PDA.
Legendary wasn't good back then and it's not good now. But it is interesting.
Made by 'Spark Unlimited' of “Lost Planet 3” and “Turning Point: Fall of Liberty” fame, the latter being a game not entirely dissimilar to Darkest of Days — it was a dark time indeed for games. Back in 2008-2012, it was relatively abnormal for Triple A games to have a campaign that ran more than 12 hours. Legendary hits its culmination around the 6-ish hour mark — you have to look at Legendary from the time period in was born out of. As the landscape of gaming was completely different then. If a Triple A game only has a 30 hour campaign in the modern day, it's deemed short. Gears of War was from 2006. FEAR was from 2005. Typically, at least in my experience, the development cycle of Triple A games is about 3-5 years. So these would have been the games that were popular around the time this game was getting pitched to studios.
https://steamcommunity.com/sharedfiles/filedetails/?id=2416923127
This was the era where someone thought of reviving Shadowrun, they decided it should be a multiplayer FPS. This was a reality that actually happened. It was only 'Too Human' of a decision. ;)
Admittedly, I've got a penchant for this time period in gaming. An emotion I'm told is nostalgia. The industry, quite simply, does not make things like this anymore. Though, I think games like “ELEX” make a strong contender, these sorts of games that reside in a popular genre but are not super high budget, are relatively unknown within the time period of their release and generally receive mixed reactions from critics and fans alike. That's truly what Legendary is.
https://steamcommunity.com/sharedfiles/filedetails/?id=2416923156
A whim of a nostalgia, a dash of ambivalence.
I'm honestly mixed about the game, and I've long been an advocate for Steam to implement some sort of neutral, middling or sideways thumb option for reviews. But coming from Valve's perspective, I'd wager that most people would not actually feel very strongly about the majority of games they play in either direction — making the overall average score something to not really be concerned with. And I'm certain this metric is used by more than the end-user. So I understand why Valve doesn't do it.
The Gist
Ultimately, I can only really recommend it if you like obscure, esoteric games from this era. Otherwise, you should probably just go play something else.
I would instead suggest these two other similar games if you're still interested in this bygone era. Singularity and TimeShift.
What Legendary really reminds me of are other games I enjoyed during that time. It sits in this pool of oddball games that few have seldom heard of, your 'Project: Snowblind' — originally pitched as part of the Deus Ex franchise — or 'Darkwatch' a western/horror FPS where you're a vampire... Games that in this age of remasters may make a resurgence of some variety, however unlikely. “Fracture” from “Day 1 Studios” who also ported FEAR to consoles. “BLACK” from Criterion, 'Area 51' from Midway...
And that's the big issue with Legendary, it simply fails to inspire or be unique — when conflated with the smaller grievances, it adds up to a package I'd be remiss to recommend.
Zitat:
If you've read this far, consider following my curation — Station Argus
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508 Std. insgesamt
Verfasst: 01.03.21 15:44
The weird thing is, I have a memory of playing this on PS2 demo disc only… it never released on PS2. And it released way later than I seem to recall playing the demo? It’s kind of a bad thing lol A lot of my complaints I was able to write off thinking, “it’s still pretty cool for a PS2 game”.
I really like the concepts. I’m a sucker for modern day monster stuff. I kept thinking about how cool an urban fantasy monster hunting shooter would be. The Pandora’s box and ancient secret societies stuff reminded me of Assassin’s Creed --- however, just like in AC, that stuff didn’t interest me as much as the monsters do and thus the story kind of just floated by my lizard brain. Fighting werewolves and minotaurs is cool as shit. I’m easy to please in that aspect.
However, mechanically it’s pretty janky.
You would think throwing grenades//molotovs would be like any of other first person shooter, especially considering LEGENDARY came out well after FPS standards were cemented, but no. Throwing weapons has a pressure system, or whatever. Simply pressing G will toss the molotov or grenade directly at your feet and you will take big damage. You have to hold G to get Deckard to actually throw the damn things. Which in a few boss fights, especially Minotaurs, when you’re running backwards while gunning and strafing, it’s way more clunky than it should be.
Shooting is serviceable. The shotgun like a lot of more modern shooters, feels incredibly under powered but everything else is fine. It doesn’t feel amazing but felt like a lot of PS2 era shooters, which is fine by me. It just came out like five years later than it should have.
Honestly, there’s some pretty cool looking environments, the sewers sections actually work very well, IMO. They execute the creepy almost horror shooter thing very well here. The lil pixie fairy bitches with their lil giggles while you progress through the grime worked really well for me. I think it’s probably the high water mark of the game.
At the end of the day, it’s probably more a mixed rating than a positive from me. The concept really needed some more polish and it could have been a classic PS2 era shooter --- except it came out in 2008 and was a very mediocre 360 game. Ya missed the window, fellas.
Still, I had fun while playing it --- pick it up on sale, and enjoy a lil jank.
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478 Std. insgesamt
Verfasst: 16.02.21 05:07
The game's graphics are slightly less than average for the time, but not terrible.
The gunplay, could have been acceptable if it weren't for poor weapon switch times. I feel like switching a weapon in this game has killed me more often than reloaded, where reloading in this game is actually pretty good!
The humanoid enemies move around funny and unrealistically for soldiers.
The game feels almost like its on rails half the time because how narrow the pathways to one area to another are.
By far the worst defects in the game are the annoying placed checkpoints, where sometimes you have to fight a bunch of annoying but easy mobs in order to get to the mobs that kill you such as marauders, lastly the unskippable cut scenes! There is nothing worse than a check point that is weirdly paced, but also forces you to sit through 1-2 cutscenes that cannot be skipped each time you run through the checkpoint from the start again. I may have given the game at least a 6 out of 10 if the cutscene/checkpoint pacing was better. 6.5 if it weren't for the weird weapon switching. Maybe even 7 if it weren't for the annoying humanoid enemies.
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476 Std. insgesamt
Verfasst: 19.10.20 20:01
It was supposed to be just a simple job, break into a museum unlock a big golden box and take whatever’s inside, and that was what Charles Deckard was told. But the truth was more complicated and scary then what any man's can comprehend.
So let's get into the likes, so to start the action was pretty fun as you gunned down monsters. The atmosphere in the game was okay it definitely kept me on the edge sometimes.
The monster designs were pretty cool looking and the Graphics/levels looked good for an old game. The levels themselves look very nice and was fun to explore and just look around.
The guns were nice and fun to use, the music was good and the voice acting was pretty good. The story was pretty good and it had some cool moments in it.
The game's atmosphere was pretty good and could be kind of spooky. The game’s praise was very good. [spoiler] The death of the villain while it is sad I couldn't fight/ kill him and he died in a cutscene his death was spectacular, so I can forgive that. [/spoiler]
But the best in the game where all the notes and stuff you can read as you know I do love notes and I believe helps expands on the world make it feel more alive. All so besides the notes you can read you can all so read little bios on the different characters and other stuff in the game written by the main character, I found them pretty good and sometimes funny.
So let's get into the dislikes, well to start and biggest would be the bugs in the game at first they weren't really noticeable I mean you could get stuck somewhere if you're not careful but they were manageable.
But at the last level there is a bug the game that almost made me give the games a thumbs down and all most made the game unplayable, at the last level you have to go in an elevator to head up to the final area in the game.
But every time I did I would fall through the floor and die, I tried everything to figure out how to fix it and following guides, but they did not work. Luckily I did manage to find a video and thanks to it, it worked and I was able to beat the game but was still very, very annoying and so frustrating.
The game also has on unskippable cutscenes which only became annoying at the level where you fight the Kraken. And lastly the game does end on a cliffhanger.
Now that I said all that Legendary is an okay action, horror game, but what keeps it from being good is a lot of bugs.
With a pretty good story, pretty fun action, nice and fun levels to explore and very good notes to read.
So if you're looking to play a spooky game, you could give this game a try, but again that game breaking bug at the last level can be very annoying and can make the game unplayable if the fixes for it doesn't work.
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16 Std. insgesamt
Verfasst: 10.09.20 17:37
Apart from the really nice setting this game has like fantasy monsters attacking a modern location, the whole game is just another one of those insta-bargain bin games that no one remembers, the type of low-budget game only a few people know, it isnt a bad game just very uninspired and generic, the gameplay is your usual shooter from the x360 era which was when this released with a differing mechanic or two added to make it stand out but just doesnt waste your time with it, its definitely one of the most mediocre games you can find out there.
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26 Std. insgesamt
Verfasst: 25.07.20 01:25
It is clear from the start this game is over a decade old. The controls, pacing, storytelling and other key aspects feel a step behind without any unique enough features to carry nostalgic players.
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458 Std. insgesamt
Verfasst: 08.07.20 16:07
If you like first person shooters, you could do a lot worse with some back water shovelware on steam, Legendary, especially for $1.99 or the steam sale price at $0.49 (which I bought it at), is pretty harmless if you'd like to pad out your library and take a stroll through you rank-and-file linear first person shooter campaign of the xbox 360 era.
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310 Std. insgesamt
Verfasst: 07.05.20 06:12
PSA: Near the end, there is an elevator bug where if you get in the elevator you will get pushed through the mesh. There is a guide to fix that bug, its a bit annoying but passable with whichever fix will work for you.
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278 Std. insgesamt
Verfasst: 26.12.19 23:49
11/10 would glitch through an elevator again
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203 Std. insgesamt
Verfasst: 23.12.19 20:12
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375 Std. insgesamt
Verfasst: 03.12.19 13:18
Let's get the negatives out of the way:
-The physics are annoying and you get stuck on debris more frequently than you'd expect.
-The jump your character is equipped with is hilariously inadequate, and leads to some pretty silly puzzles.
-Appalling aiming down sights experience. It's not even useful, as guns are pretty accurate without it.
-The healing mechanic is interesting in theory, but really breaks down when you are swarmed and fighting human enemies.
-The late stages in the game revolve around some irritating set pieces that can become frustratingly finicky.
-Absolutely lazy console port with less options than I've seen for any game that I can recall.
-Overly simplistic, restrictive level design.
Ok, now for the positives:
-The concept is actually pretty unique
-Guns feel pretty good when not aiming down sights, combat generally moves at a nice pace
-At times has a nice look to it, especially in dark areas, at night, or in grimy sewers.
-Decent atmosphere
-Hilarious npc deaths. This game will throw npc lives in the garbage can without any regard whatsoever.
-Cutscenes are so bad they are good
-Decapitating werewolves never gets old
-Game is cheap, short, and doesn't outstay its welcome.
All in all, I had a fun time with the game, even though the street areas can be a bit bland. After a rough opening, the game picks up steam and hits its stride. Towards the end, it starts breaking down with some annoying fights and cheap deaths, but just as that all starts to happen, the game wraps itself up.
I've paid 10 bucks or more for games I like less. If you are curious, it's super cheap so I'd say go for it. I got it for 50 cents and I don't regret it at all. It's not great, or even good, but it has an intangible charm and appeal to it that made me see it through to the end. I dare say I enjoyed it.
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296 Std. insgesamt
Verfasst: 18.11.19 04:08
I finished it in just under 5 hours, which includes dying on stupid difficulty curbs and numerous alt tabbing.
The overall story is terrible to say the least, the writing is horrid and the ending comes completely out of nowhere and is rushed and terribly executed.
However, what I liked the most about this game has to be the gameplay loop and overall premise, there's was so much potential but the overall game we got is still enjoyable bad writing including.
Would recommend overall, game is cheap and you can wrap it up in one session depending on how good you are.
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324 Std. insgesamt
Verfasst: 14.11.19 03:48
Beyond being unfairly hard even on the easiest difficulty, there is no way to skip cutscenes you've seen before, and autosaves will pop you before one right before an insanely hard boss, and no way to go back and get additional resources.
On top of that, there are instant death attacks from certain enemies that are virtually impossible to avoid, awful context-sensitive controls, and slow as sin weapon switching. It's a horribly unoptimized mess that gives you virtually no feedback for whether you're doing something wrong, the game isn't listening to you, or the thing you're trying to do just isn't possible.
Don't bother unless you want to experience exactly what a 50% metacritic game feels like so you'll forever have a baseline metric against which all future games can be judged.
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273 Std. insgesamt
Verfasst: 10.11.19 09:47
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Release:13.11.2008
Genre:
Ego-Shooter
Entwickler:
Spark Unlimited
Vertrieb:
Atari
Engine:
Unreal Engine 3
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop