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Über das Spiel
Arbeite mit deinem Team zusammen, nutze mächtige Waffen und einzigartige Klassenfähigkeiten und durchquere rasant das Terrain mit Enterhaken, Jetpacks und abgefahrenen Vehikeln und hol dir den Sieg.
Stylishe Fahrzeuge – Spring auf dein Hoverboard und stürze dich mit einem Salto ins Kampfgetümmel oder sattle deinen mechanischen Elch und stürme an vorderster Front. Was auch immer dein Spielstil ist, jeder Söldner in LEAP ist mit einem persönlichen Vehikel (PV) ausgestattet und kann große Distanzen zum Gegner in kürzester Zeit zurücklegen.
Epische Fähigkeiten – Jeder Exo-Anzug kommt mit spielentscheidenden Fähigkeiten. Rufe den Orbital-Laser, um ganze Feindverbände auszulöschen oder stelle einen Unterstützungsschild auf und nutze ihn als temporäre Deckung vor Feindbeschuss.
Meistere deine Umgebung – Jedes Hindernis ist für einen Elite-Söldner nur eine weitere Möglichkeit seine Agilität zu beweisen und das Schlachtfeld zu seinem Vorteil zu nutzen. Nutze deinen Enterhaken, um schnell in große Höhen aufzusteigen oder deinen Sprint, um dem Feindbeschuss auszuweichen.
Verdiene dir Belohnungen – Der Ruhm des Sieges wird durch Belohnungen nur noch süßer. Passe deinen Söldner mit Helm-Emojis und unterschiedlichen Skins für Exo-Anzug, Vehikel und Waffen an. Protze und verhöhne deine Feinde mit Stil.
Systemanforderungen
- CPU: Quad-core 2.0GHz or better
- GFX: Nvidia GTX 960 equivalent or better
- RAM: 8 GB RAM
- Software: Windows 7 or newer
- HD: 100 GB verfügbarer Speicherplatz
- DX: Version 11
- INET: Breitband-Internetverbindung
- LANG: Englisch
- CPU: Quad-core 2.0GHz or better
- GFX: Nvidia GTX 1070 equivalent or better
- RAM: 16 GB RAM
- Software: Windows 10 or newer
- HD: 100 GB verfügbarer Speicherplatz
- DX: Version 11
- INET: Breitband-Internetverbindung
- LANG: Englisch
Steam Nutzer-Reviews
Nicht Empfohlen
52 Std. insgesamt
Verfasst: 04.06.22 19:06
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3442 Std. insgesamt
Verfasst: 04.06.22 13:38
Das Game hat eine menge, eine menge Potenzial. Leider sind die Bewertungen immer noch ausgeglichen. Dies kann ich einerseits verstehen, andererseits wiederum nicht. Für mich war LEAP am Anfang auch unspielbar. Ich hatte Lags, FPS-Probleme und die Server waren augenscheinlich leer. Der Coop sah langweilig aus und im ersten Moment dachte ich, das Gunplay kommt aus einem Asia-Shooter. Dies war für viele Spieler wahrscheinlich der Punkt wo Sie refundet haben.
Ich bin dann irgendwie doch auf einem vollen Server gelandet und meine Fresse...Trotz der FPS-Probleme schlummerte in mir ein Gefühl, ein Gefühl das ich seit MW 1 und 2, BF 3,4 und vielleicht noch Apex, so nicht mehr verspürt habe. Mit ein paar Tricks habe ich es geschafft die Performance zu steigern. (Guide kommt evtl. noch). Ich kann nun mit über 144 FPS spielen und was soll ich sagen, das Game bzw. der Multiplayer ist krank.
Dieser ist sogar richtig richtig gut. Bin dann direkt in die Sucht-Spirale gerutscht. Es ist ein moralisches Dilemma, denn hier versteckt sich ein ungeschliffener Diamant. Mit ein bisschen Know-How kann man evtl. die Performance Probleme fixen und man muss bedenken, dass sich das Game ja im Early Access ist befindet und kaum optimiert ist. Klar, das Game hat noch einige Ecken und Kanten, Bugs etc. aber die Bewertungen tuen dem Spiel unrecht. Also Leute, lasst euch nicht von den Steam-Bewertungen abschrecken und zu stark beeinflussen. Die Server müssen gefüllt werden. Mehr Marketing würde dem Spiel auch gut tun. Behaltet das Game aufjedenfall im Auge!!!
Pro:
-Das Shooter-Gameplay ist wirklich ziemlich gut. Braucht aber noch etwas Feinschliff.
-Das Movement ist verdammt gut, war echt positiv überrascht.
-Der Multiplayer macht jetzt schon verdammt viel Spaß: Feelings wie ab 3 Uhr Nachts, auf einem guten BF-Server
-Gutes Fundament, Gameplay-Loop funktioniert sehr gut
Contra:
-Zu wenig Marketing
-Wenige volle Server, aber es gibt sie (EU, USA).
-Hoverboards sollten viel schneller sein, würde dem Gameplay besser tun
- Das Spiel ist noch lange nicht fertig entwickelt
- Glitches, Bugs etc.
Ich wünsche mir für die Zukunft noch ein Squad-System wie in Battlefield: Also das man einfach ein Squad mit seinen Freunden aufmachen kann. Ansonsten bin ich gespannt was die Entwicklung noch so alles bringt und freue mich jetzt schon wie ein kleines Kind auf jedes Update...
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Empfohlen
290 Std. insgesamt
Verfasst: 27.10.22 21:11
I want to put this out there: This game is early access. Every early access game has its bugs and whatnot. With that being said, I have only experienced one bug. Yes, only one. And it was nothing major. The game is incredibly solid for being early access, especially considering how other games can be in early access. Subnautica? Dude, the Cyclops would go sky high out of the water when it was first added. LEAP's bugs are very minimal.
The gameplay is really solid, and when the Devs host events, the PvP is actually really enjoyable. And that is coming from someone who traditionally hates PvP in most games. The game has a PvE mode as well, which gets progressively harder as you go on. It gives you new NPC units to fight too, ranging from dudes that have shields, to literal ED-209 looking mechs. Not to mention that the objectives throughout the session constantly change from things like delivery objectives, to survival. All the characters have their quirks, a couple of unique weapons, and fun kits. Plus they all get basically unlimited grappling hooks, which lets you get that Attack on Titan feel, minus the big giants. You can change out the abilities, and the grenades as well. The maps may seem a little massive to some, but you get mounts that can basically just fly off the ground almost as fast as a Harrier. Which there are also quite a few mounts, too.
Last thing I want to talk about is the graphics and looks. Blue Isle is known for pretty games. Valley was pretty and still holds up despite being made in 2016, Slender holds up well too, and so does Citadel. And you can bet that this game is definitely really pretty. Oh man, this game is pretty. The trees, the sky, the buildings, all of it.
All in all, this game doesn't disappoint. My only complaint is that not a lot of people play. The playerbase isn't very active, but this game does have a group of people that like to play this game. There is also a Discord server for this game with all the main people who play. I play a lot of the PvE mode, which does give you XP, that way you can use more things on the characters to use. So you can basically play the game whatever way you want, and then switch over to other modes when you want a change in the gameplay loop. This game is good in its current state, and is worth a grab.
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593 Std. insgesamt
Verfasst: 01.10.22 22:49
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493 Std. insgesamt
Verfasst: 17.09.22 06:41
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3796 Std. insgesamt
Verfasst: 15.09.22 01:35
Early Access Review
PvE - Spec Ops
After having beaten every map solo and with groups on bronze and silver difficulty, I must say that the PvE in Leap is a ton of fun. All four of the current classes have unique abilities that offer a good diversity of play styles and allow you to be up close or at great range depending on your play style and the map you're on. Personally, I fell in love with the Tech Ops class after trying out each one for a few hours and decided to make that my main. In order to get most of the unlocks done, plan on dedicating many hours to make notable progress. The Experience reward scaling between bronze, silver, and gold are so similar its honestly not worth pushing the difficulty up unless you're in it just for the challenge. That said, the game is still in early access at this point and the developers have been very receptive to community feedback so the experience earned may scale better on release. I have also noticed that the aim assist for those players wishing to use a controller is not able to be toggled on or off which would be a great addition to the settings before release. I can't count the number of times I was trying to shoot a priority target that was slightly behind and next to where the aim assist was attempting to drag my sights. I KNOW WHAT I AM TRYING TO SHOOT, DON'T TRY AND DECIDE FOR ME. As far as bugs go that are show stopping in PvE, sometimes the NPC will spawn in walls or objects on the field and will become invulnerable to damage. If for some reason they don't reset, its game over. This is a know bug that the devs have told us they're working on so I'm very optimistic that it will not be an issue in the near future.
PvP
It is honestly a bit difficult to judge the PvP in Leap because the current player pool is either brand new or extremely experienced. This makes for extremely unbalanced matches that left me and a few friends who played with me very disappointed. Not to detract from players who have already racked up hundreds of hours in Leap, but a new player trying PvP for the first time getting repeatedly killed by someone who is flying around with a semi auto rocket launcher is not a good representation of how it will feel on live servers for the first several months. After a total of 10 PvP matches that were both dev and community led, I would not recommend playing PvP until release and the servers are populated with a better mix of new and experienced players.
Takeaway
If you are looking for a fast paced shooter, give leap a try. The grapple and movement mechanics mixed with a variety of skills and abilities will provide hours of fun for solo players and small groups. If you enjoy leap, they do have an official discord server that is open for anyone to join https://discord.gg/HhuDRuS6Hk
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Nicht Empfohlen
148 Std. insgesamt
Verfasst: 01.06.22 21:19
However, LEAP has too many current issues that I think stem a lot from releasing too early. This game is terribly buggy from the technical side in every way (matchmaking issues, partying up issues, black screens, optimization/peformance, balance, load times) down to gameplay bugs (menus getting stuck and not being able to access certain menus when you need to, reviving has strange issues that sometimes prevent you from moving or shooting for a few seconds, respawning can be inconsistent at best, and lots more).
This all adds up to create a gameplay experience that ultimately adds up to: this game is not finished. much more than lots of early access games I've ever played. But, with all that being said, those are all fixable issues. Optimization can be improved with work, bugs can be fixed with time, and the technical side will obviously be improved. The last point that I want to make about LEAP is the longevity of the game. This game could be really good, but for how early it is, I understand why marketing has been limited. I don't understand why they went the pay to play route. I just don't think it's the best move for LEAP in the longterm. This next section will get a bit off topic of the game itself, but I think it's needed to say.
F2P games generally succeed due to word of mouth marketing, because there's no harms for trying any game that is free. Pay to Play games rely a lot on marketing because it's harder to get people in when there is a barrier of entry. This game doesn't have marketing (yet). This game also has to contest with the fact that it's very demanding to run on most hardware, with certain maps even running worse than others, and too much action causes terrible frame drops. There's also an in-game cosmetics shop called the black market, that runs on unlockable in-game currency that you cannot currently pay for. This game could very easily not have a long life because it'll be too hard to convince people to join in. That is a criticism that I think most people would factor in, that I hope will be examined again before this game were to leave early access.
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Release:01.06.2022
Genre:
Multiplayer-Shooter
Entwickler:
Blue Isle Studios
Vertrieb:
Blue Isle Studios
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel