News Liste Last Year
Get ready to stand up and fight, Classmates! The medic is back, better than ever before.
Update 1.0.16 brings to a close our “Bloody Valentine” event, which means that the “Bloody Valentine” event skins will no longer be available for purchase... for now. There will be more events in the future, so keep your eyes peeled for future limited-time skins!
We are pleased to announce that Last Year Patch 1.0.16 is now available! It is about 440MB in size. If you do not see the prompt to update, you may need to restart your Steam client.
With Patch 1.0.16, we’ve made major improvements to your Last Year experience:
1) NEW ITEM: The Gas Mask! All medics now sport the Gas Mask as a craftable item instead of the Flashlight. The Gas Mask allows players to ignore the effects of both the Fiend’s Gas Traps and the Scout’s Smoke Grenade. Exposure to gas, or straight damage, will reduce the “health” of the Gas Mask. If a Classmate crafts another Gas Mask while wearing one, it will refill the Mask’s health, but they will not “drop” the 2nd Gas Mask. NOTE: Due to the powerful nature of this item, especially in combination with the Smoke Grenade, we have changed the behavior of Classmates in the Smoke Grenade. Classmates are no longer able to complete objectives or open rescue doors inside of the smoke, unless they are wearing a Gas Mask.
2) NEW SKINS! The Gas Mask also comes with 5 alternate skins, 2 of which are Legendaries! Sport classic looks like “Hot Rod” and “Doosh Beer,” unlock “Field Medic” to match with your MedKit, or earn “The Old Fashioned” and “Safe Word” to show off to your fellow Classmates!
3) NEW EXECUTION! The Spider’s fourth and final execution, “The Rabid Animal,” is now activated by approaching downed Classmates from the “front.” Watch as The Spider plays with his food like a chew toy, sending their limbs flying everywhere!
4) Ore Stickers: We’ve labelled all “Ore” skins with an “Ore Sticker,” so it’s clearer to players which skins need to be purchased with Ore. In the future, all skins that are purchasable with Ore will have this label.
5) Balancing Polish: We’ve been monitoring the community and we’ve made a few small changes to balance to make the experience more engaging and less frustrating for both sides:
a. Fiends can no longer attack or execute incapacitated Classmates in the Smoke Grenade.
b. Fiend’s basic attack hitboxes have been standardized, and are identical to the Pipe’s hitbox.
c. Medics’ MedKit now recharge faster.
d. Flamethrower’s controls have been greatly improved, and its damage has been standardized to 140 health.
e. The Giant’s Goliath Rush is no longer interrupted by small objects or tiny obstructions.
6) Bug Fixes: We’re continuing to address bugs, prioritizing those that have an effect on gameplay and balance. Here is a list of issues we’ve resolved:
- The Giant can now be damaged from the front when holding a Classmate (note: the one exception is the Shotgun. We will address this in a future patch)
- All music states, including the “Chase Music,” have been fixed
- The Escape Gate Closing Cinematic now appears at the end of each round, unless the Fiend kills all Classmates
- Cooldowns can no longer be “hastened” when using a Shocker on a Fiend with a long cooldown triggered
- The Spectator Camera is no longer broken after certain Fiend executions
- Character Models will no longer overlap in the Lobby
- Classmates can no longer have 3 of a given Class
- The loud SFX before an execution has been fixed
- Execution SFX can no longer “stack” and play over each other
- A loot box on the floor of the laundry room of the Gym can now be looted
- Giant no longer loses Grab/Rush functionality after attempting to Jump and Grab simultaneously
- All skins earned in the Rewards Screen unlock properly in The Locker
- Classmates can no longer be attacked by Cryptids while being held by the Giant
We’ll be monitoring the community to ensure these changes and fixes are working and being well received. We’re hoping this patch brings us closer to Fiend & Classmate equilibrium, as the Medic improvements, as well as balance changes, really feel solid for both sides!
We’re still focused on improving the Onboarding Experience for our next few updates, but we’ve also got a few surprises up our sleeves. As always, we can’t wait to share with you what’s coming up!
In that vein, please join us tonight at twitch.tv/LastYearGame from 4-6 PM EST for our latest Live Dev Stream! We’ll be talking about this update, answering questions, and talking about the future of the game and our Dev Streams. We hope to see you all there!
Thank you all again for the continued support of this title, and your faith in this dev team. We’re all working very hard to bring you the best Last Year experience possible!
Unitas,
Brother Justin
Release:09.12.2019
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