DLC King's Quest - Chapter 4: Snow Place Like Home
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In seinem neuesten Abenteuer erzählt König Graham davon, wie er Prinz Alexander aus dem Eispalast von Königin Eisbella gerettet hat.
Systemanforderungen
- CPU: Intel Core 2 Duo E6300 @ 1.86 GHz or AMD Athlon 64 X2 4800+ @ 2.4 GHz
- GFX: GeForce 8800 GT or Radeon HD 4770 / 512 MB
- RAM: 1 GB RAM
- Software: Windows XP, Windows Vista, Windows 7, Windows 8
- HD: 13 GB verfügbarer Speicherplatz
- SFX: DirectX 9.0c Compatible
- DX: Version 9.0c
- LANG: Englisch, Französisch, Deutsch
- CPU: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz
- GFX: GeForce 8800 GT or Radeon HD 4770 / 512 MB or higher
- RAM: 2 GB RAM
- Software: Windows XP, Windows Vista, Windows 7
- HD: 20 GB available space
- SFX: DirectX 9.0c Compatible
- DX: Version 9.0c
- LANG: Englisch, Französisch, Deutsch
Steam Nutzer-Reviews
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Verfasst: 09.10.16 14:17
In diesem Kapitel gab es nicht die Möglichkeit in einer offenen Welt Gegenstände zu Hauf zu sammeln und dann Rätsel zu lösen.
Es ist mehr eine Reihung kleiner Rätsel mit Geschichte. Es war also sehr linear. Es gab diesmal auch nur im sehr geringen Umfang die Möglichkeit sich für einen der 3 Hauptwege ( Herz, Hirn, Heldenmut) zu entscheiden.
Es war zwar nicht so gut und ausgeklügelt wie der erste Teil, aber es hat mich unterhalten.
Hoffe das hilft :o)
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Verfasst: 30.09.16 19:41
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Verfasst: 26.02.21 22:47
- This chapter consists entirely of puzzle labyrinths, riddles and one escape room where you search for clues, which are what I enjoy the most about this game.
- My only problem was that Vee and Neese are only voiced by their respective actresses in the first scene. Then they have the voice of the old queen, while Graham still has his young voice. But that's only minor problem.
- However, the trousers Rosella wears in combination with the corset with low neckline is just terrible... that I cannot forgive and it will haunt me for days, I am sure. (sarcasm)
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Verfasst: 24.06.17 23:17
If you had read my reviews, you may find it strange that I think Episode 4 is my absolute favorite. With how much praise I gave Chapter 3 by the handling of choices for a love-triangle puzzle, the utter lack of choices in Chapter 4 should be bad. If you read my review of Chapter 2 by itself, you would find it odd that I praise the linearity of Chapters 2 and 3 with open-ended decisions while also enjoying the traditional open-areas of the first episode. All in all, if you examined what I liked in each episode you would find inconsistencies galore.
However, what I have praised is not one form of puzzle, of structure or of choices as being better than the others but how they all have become more consistent with the storyline presented. It’s rather the game becoming better at being thematically appropriate by how it ties the gameplay with the narrative. The variety of how they juggle all these aspects shows how these chapters are not formulaic as they each experiment with what works best for an interesting story as well as a game. It’s a quality I find to have reached its peak in this episode simply because it’s all about puzzles.
Dad Puns: As Far As AH I-SEE!
Okay, it’s not all about puzzles; it’s also about fatherhood and the struggle of accepting families for all their faults—as well as a ton of bad puns. In this chapter, King Graham and his family are invited to an Adventuring Resort at an ice palace as he catches up with his son, Alexander, as they try to find the rest of the family with the help of a watchful Sphinx.
As far as set-ups go, a father-and-son bonding adventure full of lots of puzzles—and puns—is the perfect storytelling contrivance for King’s Quest. Not only are the puzzles themselves factored into the storytelling as the Graham family are wizzes at solving them, but the manner in which they are solved are also factored into the storytelling experience as Alexander uses unconventional means to reach the answer, which infuriates King Graham because it’s not the traditional way.
This conflict between father-and-son in the story is also shown outside the memory as the family is split between Alexander’s tree and Rosella’s tree with their children and how they are brought up to spread the feud to the whole family. I never felt the need to bring up the frame-narrative that helps bring context to the story in fear of spoilers, but I believe it is important here to illustrate how connected the chapter is to all its parts from its context, down to its conflict as well as its puzzles that help connect to this discover of how to resolve issues within the family by seeing it from another perspective.
The Puzzle Has Been Modified
The majority of puzzles here are not meta-puzzles of choice, nor a storytelling experience of a nebulous feeling like love from past episodes; instead, the puzzles return to form of Chapter 1 with one difference, which is they are focused on challenging your perspective. Line puzzles start out simple enough with blocks that need to be placed in order to connect to the door to progress before these puzzles add the teamwork of both King Graham and Alexander, or of Alexander bending the rules for one puzzle until King Graham has to solve it on his own. Other puzzles are there to promote the sense of teamwork, loneliness and conflict simply by the reoccurring problem of drawing lines.
Did you notice what the designers did here? The puzzles themselves are a part of the story itself showing the conflict both as you solve it as well as subconsciously with the repeated usage and imagery of drawing lines. All the puzzles showcase this careful attention to detail and pacing that makes an otherwise boring trek of puzzles with only more puzzles as a reward into a story about the puzzles themselves. Even when it’s not concerning Alexander and King Graham, the way King Graham catches up with Rosella and his wife also utilize this awareness of perspectives in familiar puzzles like the climbing sequences and the hardest Duel of Wits puzzle yet. The final puzzle room is a full team effort of all the families’ contributions in order to unlock the exit and complete the puzzle.
The experience itself is rather heartwarming along with its story because the growth shown as the game progresses is felt through the player solving what are essentially mindless puzzles given context.
Graham, You Never Cheat, REALLY?
However, and this is a rather annoying plot-hole that probably is meant to be transparent on purpose, the fact that Alexander is berated by his father solely for using magic because he “isn’t playing by the rules” is the most nonsensical excuse I’ve ever heard. It makes sense in terms of the story why Graham acts this way as well as why Alexander’s demeanor and approach bothers him, but if King’s Quest has taught me anything about him is that he always “finds a way” (as a cheater.) If this is the only major story issue I have, then what it is should say a lot of how well this story is told.
One smaller concern I have with the story up to this point is how one reoccurring villain comes back again and again rather than several villains to showcase the consequences of his heroism. In the first two chapters, I felt it was engaging because it made the antagonist feel more menacing, especially for what he does in this episode, but I think the façade of anyone NOT being him would have begun to ruin the plot if there were more episodes besides the finale. The change in tones to his presence at several moments in this episode can sometimes make it hard to return to its punny-side up demeanor. However, I also believe because of how menacing and manipulative he is makes him a great villain.
That Feeling When You Don’t Wanna Turn the Next Page…
After this story is where I think a vast number of games from the past are meant to fill in the gaps of time once the ending reveals who the antagonist’s lackey is, which has little to no bearing on this game’s plot but more so on completing his arc for the other games to complete. As someone unfamiliar of the games that came before, I think this episode was a fitting conclusion to the many adventures never told in this game before the real finale would go to show why perhaps not sharing those stories was for the best.
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Verfasst: 02.12.16 00:21
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Verfasst: 15.10.16 22:19
Gameplay: The gameplay overall isn't much like the last few chapters. The characters being tested solely on their ability to solve puzzles to which there is only really one approach unlike previous chapters whereby there were more elements of choice for a more improved character driven story experience. The puzzles themselves are very repetitive and similar also and honestly you could be forgiven for thinking most of this chapter is just filler and to be honest it makes the chapter very short given how easy it is to solve the puzzles.
Overall I'd say this is one of if not the most disappointing installments in the franchise and really feels like a poorly mangled production cycle that really needs to be revised and perfected. I hope they do actually consider doing this cause it really is a broken chapter in both story and gameplay.
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Verfasst: 28.09.16 22:53
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Verfasst: 28.09.16 18:08
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Verfasst: 28.09.16 06:40
As for the story, it had a nice twist to it (I wont give it away) and it lead nicely into the next chapter. I really enjoyed the story and I'm excited for the next Chapter (And chances are you will be to!) . Homage is definitely paid to the original KQ games. At one point, I found myself a little disappointed by a breach of continuity with the original games but this is quickly rectified as the story concluded.
Overall, I'd say that this was one of the best chapters yet (tied with Chapter 1) but unfortunately still very linear as Chapter 3 was. Nevertheless it was highly enjoyable and I'd recommend this product to fans of adventure games.
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Release:27.09.2016
Genre:
Adventure
Entwickler:
The Odd Gentleman
Vertrieb:
Sierra Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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