Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ As with every update, we’ll be addressing a multitude of issues legacy and new that arise over the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
General:
- >
- Castle Volter: Reduced memory footprint to allow more headroom to prevent out-of-memory issues.
Weapon:
- >
- Dual HRG 93R Pistols - Updated the 3p animation to reduce and remove clipping of the magazines and pistols when reloading.
Map:
- Castle Volter[list]
- Fixed multiple areas throughout the map where players could get to spots inaccessible by ZEDs.
- Fixed multiple assets that had no collision for ZED corpses.
- Updated the blood splatters throughout the map to ensure better coverage across all assets.
- Updated the Spectator boundaries in multiple locations to prevent the camera from leaving the map bounds.
- Fixed multiple visible seams on the floor throughout the map.
- Fixed multiple visible seams on the walls throughout the map.
- Fixed multiple visible seams on the ceiling throughout the map.
- Fixed multiple instances of walls, stairs, and other map assets culling/disappearing within camera view
- Updated light sources and lighting in general throughout the map.
- Updated the bullet decals and impact sounds to reflect the correct materials throughout the map.
- Adjusted props throughout the map to reduce z-fighting/flickering.
- Fixed multiple environmental collisions to correctly match with the map visuals and remove catch spots for players and ZEDs.
- Fixed multiple instances of one-sided wall textures throughout the map.
- Fixed multiple instances of extra textures being present within the environment throughout the map.
- Fixed multiple instances of missing texture throughout the map.
- Fixed an issue where the map could be seen loading in during offline matches.
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As always, thank you for your continued support!