It Lurks Below
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Über das Spiel
Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With six character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers on a very different and unique gaming experience.
Systemanforderungen
- CPU: 1.2Ghz+
- GFX: 256MB
- RAM: 512 MB RAM
- Software: Windows 7
- HD: 256 MB verfügbarer Speicherplatz
- SFX: Required
- DX: Version 9.0c
- LANG: Englisch
- CPU: 2.0Ghz+
- GFX: 512MB
- RAM: 2 GB RAM
- Software: Windows 10
- HD: 256 MB verfügbarer Speicherplatz
- SFX: Required
- DX: Version 9.0c
- LANG: Englisch
Steam Nutzer-Reviews
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1141 Std. insgesamt
Verfasst: 29.04.22 12:15
A Terraria+aRPG mix that failed. Abandonware for the most part
This game looks more like a proof of concept that was made purchasable on Steam to test if it sells.
Around 1.2k sold copies after over 4 years and 0-4 daily players, speaks volumes. Thats the typical numbers of EA projects that are DOA and left abandoned, like in this case.
I dont care if it's a one man or 100 man project and only judge what i experienced myself so far.
- Less item and block types than Terraria and way simpler boss fights.
- Inventory management and controls are also more clunky and there is way less side activities.
- Item variety is very basic. All range weapons are basically guns with different attack speed and spread.
- Graphics look like place holder, even for a pixel / minecraft like game.
- Patches/updates content/mechanics wise underwhelming. Still has (as of right now) years old issues like not working passives or MP mode. Community seems abandoned as well, at least the steam forums.
A honest price would be 5-6$ at most.
Rating: 4/10
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5938 Std. insgesamt
Verfasst: 30.05.19 06:27
cant wait for class trees and more.
If you love PoE/Diablo/Terraria this will be great for you!
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8311 Std. insgesamt
Verfasst: 25.04.18 21:13
Wer Diablo liebt, und Minecraft oder Terraria mag kann hier nichts falsch machen.
Im ersten Moment scheint die Notwendigkeit nun Karotten und Kohl anbauen zu müssen nicht mit der Idee zusammen ein Action RPG / Hack n Slay Spiel vor sich zu haben zusammen zu passen. Aber gerade der Survival Aspekt macht das Spiel interessant.
So muss man nun nicht nur an die Oberfläche zurück um seinen Rucksack voller Schätze bei den lokalen Händlern zu leeren und damit Gold zu sammeln, sondern man muss nun auch nach seinen Nahrungmitteln sehen damit sie nicht verderben.
Genauso muss man ab und an in seinem selbst errichteten Unterschlupf vorbei schauen um eine Weile zu schlafen und so seine Ausdauer wieder auf zu laden.
Später genaueres.
viel Spass.
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43013 Std. insgesamt
Verfasst: 25.04.18 18:14
Schuld ist der große Spiele-RPG-Gott der mir vor 20 Jahren mal im Traum erschienen ist und meinte:
Dolittle, ich weiß Du liebst mein Genre über alles, deshalb helfe ich Dir bei der Suche nach guten Titeln:
Jeder Entwickler der Talent für gute Spiele in unserem Genre hat bekomment einen Bart. Herausragende einen Vollbart. Und derjenige der mal meinen Platz einnehmen wird das Ganze in Grau. :)
Alle die Diablo 1 mochten solltem dem Game eine Chance geben, es steckt vielmehr Tiefe und Spielspaß unter der Haube als man anfangs annimmt.
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639 Std. insgesamt
Verfasst: 19.03.22 14:07
- The hotbar is a joke
You get 1 hotbar with 6 slots total to hold craftables, consumables, weapons, and tools. I spent a stupid amount of time opening my inventory hunting for items to swap in/out. As a bonus you can't place blocks or seeds directly from your inventory, so those are mandatory constant swaps.
- Mining is tedious
Early to mid game you can increase mining speed, but nothing increases mining area. Going 1 block at a time sucks.
- Poor crafting UI
Not searchable, no way to quickly see what you can currently craft, no way to sort outside of prefab categories.
- Crafting mats are too rare
Everything beyond the bottom tier craftables require crystals, which very rarely drop. That includes identifying items and making potions, making the lack extremely painful.
- Difficulty balancing is poor.
I'm cruising around slaughtering every enemy I can find in 2-3 hits, taking almost zero damage. And then an invasion comes and I die in ~10 hits while the 16 enemies are taking 10-20+ hits to kill apiece.
- Settings and options are weak
No way to scale the UI, key mapping doesn't recognize mouse thumb buttons (logitech g502), no way to limit FPS so you have to run v-sync, can't access settings menu while in game.
Basic genre-standard features are missing or crippled, mining and building are frustrating, combat is poorly balanced. Classes, skills, passives, and loot could be interesting layers on top of the Terraria formula but they can't make up for the main game loop not being any fun.
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6634 Std. insgesamt
Verfasst: 07.12.21 09:53
The hunger system is IMO tedious and takes away fun from the game.
The fact that I put 110h might contradict my review, but most of that time was spent getting tired of grinding while trying to beat the final difficulty on hardcore mode.
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2448 Std. insgesamt
Verfasst: 30.10.21 23:36
QoL is super important. Game modes are smart. Directional mining toggle. Crafting is easy. Blocks have their own separate, self-managing inventory tab. There's a shared and a personal stash. Freely pick up and move placed blueprints/objects.
It's my kind of game.
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46949 Std. insgesamt
Verfasst: 17.10.21 13:18
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2757 Std. insgesamt
Verfasst: 30.09.21 15:07
Game needs multiplayer, more classes and more content. I'm hoping there will be a DLC soon, so we can give more money to the developer, to have this game get more attention and be even better :)
It's fun, but kind of repetetive. Like most aRPG with gear-hunting.
There's a roadmap and he really delivers!
Personally I'd disable the hunger survival, because it's too demanding, and hard to master.
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5199 Std. insgesamt
Verfasst: 15.05.21 03:23
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4096 Std. insgesamt
Verfasst: 09.02.21 20:46
After about a year, I tried it again, and found the exact same experience. I couldn't understand how anyone had progressed in the game, I was upset and considered it one of the worst games I'd played.
Up until this point, I'd relied on my intuition, and my experience with Terraria. Finally, when my frustration had subsided enough to want to try it again, I looked up a getting started guide. I found a few key things:
1 - Start with a ranged character (I had great success with Necromancer)
1 - Immediately open the quest in the top-right of the screen when it becomes available, as this will unlock the recipes that are required to fulfill the quest. I knew I had to craft a pickaxe and an axe, but they weren't appearing in my crafting menu, because I hadn't clicked on the quest yet.
2 - Fulfill the tutorial quests as quickly as possible. You have a brief window at the beginning before enemies start spawning. Use this window to craft pickaxe, axe, weapon, find iron ore, find cobblestone, make your oven and forge and crafting bench. Make armour. Don't go digging down yet, stay at or near the surface, just deep enough to get iron ore or cobblestone. You can do all of this fairly quickly, and once you have, go to the corrupted area on the surface, go to the edge, and build a pillar that you can stand on to attack Commander Vile.
3 - (this huge) Once you kill Commander Vile, the invasion on the surface STOPS!
4 - Once you kill Commander Vile, you get the Homestone. You never have to spawn again in a random location. You can determine where to place your homestone.
5 - Contain the corrupted zone with ditches or pillars so that when an invasion happens again later, they can't go all across your map.
6 - Build your town in the sky, with ladder steps up to it (or take the Necro's flight ancient when you get to lvl 20)
7 - When you die, you drop items. This upsets many, but 2 things: be cautious, and always have some backup items in your vault. Also, passive damage abilities that tick can allow you to get near where you fell, and just wait it out behind the shelter of a wall as you tick the mobs down that felled you. If you died on a boss, that's trickier. Try not to rush, maybe overlevel a bit to trivialize the fight and avoid the frustration. It was a rarely a problem for me, but I was also cautious and tried to look up each boss before entering the room, so be prepared.
Once I'd done these things, killed the first boss, and began digging down, I began to get a much greater appreciation for this game. Then I beat it (Normal difficulty) on Descent mode, and decided I wanted to try it in Survival. Initially, Survival seemed like a lot of extra stuff to juggle, and I wanted a more streamlined experience. However, once I played in Survival mode, there's no going back. You constantly unlock point to put into a Survival Tree, which not only unlocks features like Chicken Coops and Cows milk and Mushroom Farms, but also allows you to double the size of your ore stacks, metal bar slots, potion slots, coffee slots, scroll slots, mushroom slots. You can get 200% increased mining speed, and so many other amazing perks. It's a lot of fun unlocking this tree, and everything in it is attainable, there are enough points to select every item on the tree.
I was worried about having enough food, but once you unlock the chicken coop (2 preferably) you get a constant supply of eggs, which takes the edge off. The Homestone acts as a portal which can zap you back to your base / town, and then zap back to wherever you left off. I portal back, sleep in my bed to recharge energy (this can also be done in the dungeons by pressing Z, but it seems quicker in the bed) and this also heals you fully. I could harvest any ripe plants, plant seeds, get my eggs, get milk, make cheese, make blue cheese, cook, eat, portal back down to the depths and continue my journey. The thing is, this process isn't onerous, as you get Survival xp by harvesting, planting, cooking, cutting down trees, even by digging.
Also, a shared town make things so much easier when you try a different class. You don't have to save up and craft all the buildings again, you can just start using each feature as you unlock it in your Survival Tree. The greenhouse is also amazing (sand can be found in the Portal room where the altar is).
Once you unlock Ancient Items (skills), they are also unlocked in your shared bank. So, after unlocking all of them on my Necro, the next class I tried out (Bard) immediately had access to a frozen skull minion, then grim scythe (which damages enemies and heals you) as well as the Bard ancient items I was unlocking. This helps you get started very quickly with a new toon, and quickly unlock all of their ancient items, which can then in turn by shared with yet another toon.
If you want a purer experience, you can replace the shared ancients as you unlock your class ancients, or you can just make every toon a hybrid, with the most effective abilities that suite your playstyle.
The thing is, after all of these mechanics begin to feel second-nature, you start realizing that it's still very much about the loot, both in the form of unique items, weapons, and crystals (socketable items that provide additional stats / skills). I found a unique crystal that allows all of my damage to freeze enemies if they aren't immune. I also have the bard's pulsing damage song, which freezes everything passively before I even reach it. It's so fun, and totally changed the way I played.
My one concern with the Badlands (an area that opens up after you beat the boss at the bottom of the main world) is that it feels kinda bare, without needing new ores to craft more powerful armours, it's really just finding Quartz (which you need soooooo much of to even purchase one recipe) and finding the 4 mini-bosses that make Astaroth easier. I had a heck of a time finding one of the mini-bosses, so I felt like I spent a lot of time there, for not much reward. I was more excited when I used the world book after defeating Astaroth to reset to Nightmare difficulty.
It's satisfies in the same way that Diablo 2 does for me, but it took a while to get there. It's an amazing game and I hope Graybeard keeps updating it well into the future.
TLDR - Follow initial tutorial quests quickly, kill Commander Vile as soon as possible, invasion will stop and enemies will stop spawning on the surface. Then enjoy an amazing game. If you haven't purchased yet, do it, and give it a chance. And when you do, keep an eye on the clock as you're playing, because it's easy to play into the night, only to realize you have to work in the morning, and you should have gone to bed many hours ago.
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18716 Std. insgesamt
Verfasst: 09.01.21 20:27
Yes and No. Depends on the player.
(Micro-)Managing the supplies part (food-, tree-, crystal farms and base/town layout) - Boosting/Maxing the survival level.
Killing monsters & bosses for character level (stats) and high bling loot.
First impression might be boring, ugly, slow, poor and stupid but once you figure out the routine (plant growth cycles, ore locations, base building, all season/ mega farming, crafting/sales goods) and you boost ingame speed on your actions by stats and/or equipment it's turning into a loot fest instead of hunger games.
Chose/switch/combine between different classes/play styles (ranged and/or melee) once you might find you're stuck/uncomfortable with your class and/or look out/hope for powerful artifact drops which enhance/customize your fighting (cap-)abilities.
There's shared vault/town for all your chars if you wish to use/switch stuff accountwide.
Dev is good. Game still lives.
270+ hours into the game...... guess have seen and done most of the stuff. still picking it up from time to time and check for new additions to the game/changes or going through challenging early game again and again with different classes.
There's seasonal content for those who want some holiday flavored cosmetics and bosses.
Still wish the game's getting a darker art direcion/style (favor Diablo 2s serious, grim, dark world) with those fancy, punky outfits/hair styles/hats, wands, animations and buildings as a bonus to the colourful audience.
Still a 6-8 out of 10 from me.
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380 Std. insgesamt
Verfasst: 17.12.20 02:32
You are never really safe, you never have peace without watching over your shoulder so to speak. it isn't long till mobs dig up through the ground and go through doors. It's constant fighting everywhere you go most of the time. and I do mean MOST of the time.
I really love the depth of the game, but if you are wanting something that is casual with a little fighting on the side this really isn't the game for you. This is again... intense, even on creative. (I tried it a short time as well) I play on survival but I didn't see much difference other than not having to have food etc. There probably is more difference but I figured I would continue on survival. It's hard, and if you like that exponential growing difficulty really quick ... it is definitely the game for you. You can choose between many classes and they all get their individual skills. If you like more intense fighting, go with a melee character vs ranged. either way, though, both have their challenges. I personally have to play it at the right time when i'm wanting to hit something. I honestly wish the fighting wasn't quite so constant. But a lot of people love that. The skill system is pretty awesome as well as everything about the game other than that. There needs to be a mode that gives you the choice of the mobs being so aggressive from down below at least.
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4034 Std. insgesamt
Verfasst: 01.08.20 22:29
The developer (Diablo 1 & 2 dev/founder) provides continuous support for the game and listens closely to his player base for suggested improvements. Having made every aspect of the game himself, from the code base to the art and sound, he is passionate about the game and will not abandon it. As of this writing, he is porting it to additional platforms as well.
For a 3rd of the price of a AAA game, this game is well worth the time it offers for playthrough. It is a high-quality small game that is fun to play and replay, trying out new classes and game types. Give it a shot!
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1821 Std. insgesamt
Verfasst: 22.07.20 21:15
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4263 Std. insgesamt
Verfasst: 21.06.20 17:23
- Satisfying combat
- Unique powers for each class. Flying as a necro, barging though walls for warrior. I really didn't have much of an expectation for the classes and it sure surprised me with the diversity.
- Hunger and farming mechanic that is a bit tedious at first, but I got the hang of eventually.
- OP tree farming for exp.
- Dungeon crawling, rare item find and stats like diablo.
- Cute community building.
I've been enjoying hardcore mode and my deaths have mostly been my fault. I also sorta think the banner art for this game could get a redo. It really makes the game seem less polished than it is.
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3583 Std. insgesamt
Verfasst: 18.05.20 05:26
Buy the game. You will enjoy it, and help us all pay the man's electric bill with absolute pride. Stay Healthy DB
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3674 Std. insgesamt
Verfasst: 27.04.20 20:59
Great Job by Brevik on the solo project - would be nice if he grew the experience and world by adding some DLC's.
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842 Std. insgesamt
Verfasst: 18.04.20 14:57
Some things really surprised me about this game, let me list 3.
1. The number of reviews.
2. The love and detail that's gone into it.
3. It is criminally under rated.
From what I've read it didn't have a very successful Early Access.
Now complete this game reminds me of Diablo 1 & 2 and Early Runescape Classic, with a Terraria concept but with its own unique spin.
This is the cream of the crop already (bought it 5 hours ago) for me and I hope the Dev puts it on cheap sale for a brief time, this is an Overwhelmingly Positive game, love it.
P.S: I heard the Dev lost confidence in this game due to my stated issues. Please David, keep throwing updates into the game, this is a Masterpiece in the making.
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12203 Std. insgesamt
Verfasst: 01.02.20 21:35
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1659 Std. insgesamt
Verfasst: 01.12.19 06:38
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7075 Std. insgesamt
Verfasst: 27.11.19 03:33
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5579 Std. insgesamt
Verfasst: 06.11.19 16:14
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7443 Std. insgesamt
Verfasst: 29.05.19 22:11
I'm not a fan of block building games normally, but the building aspect of ILB so easily moves out of the way if you're not feeling like it. You don't have to build elaborate structures, but sure enough if you want to, you definitely can.
The best part about the game is the community, and how David takes feedback from us. The ILB Discord is incredibly helpful and enthusiastic, and David really listens, and is very clear in communicating his plans to the community while moving forward.
If you liked Diablo 2, you should definitely get this game. If you like ARPGs in general, you should get this game, for a fresh and unique take on the genre, considering it's from the person responsible for creating it in the first place.
HIGHLY RECOMMENDED.
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Release:25.04.2018
Genre:
2D-Plattformer
Entwickler:
Graybeard Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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