• It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.
  • It Lurks Below: Screen zum Spiel.

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  • Plattform: PC Veröffentlicht: 25.04.2018
-55%16.79€7,55€
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Preis Update 09.11.24

Über das Spiel

It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.

Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With six character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers on a very different and unique gaming experience.

Systemanforderungen

  • CPU: 1.2Ghz+
  • GFX: 256MB
  • RAM: 512 MB RAM
  • Software: Windows 7
  • HD: 256 MB verfügbarer Speicherplatz
  • SFX: Required
  • DX: Version 9.0c
  • LANG: Englisch
  • CPU: 2.0Ghz+
  • GFX: 512MB
  • RAM: 2 GB RAM
  • Software: Windows 10
  • HD: 256 MB verfügbarer Speicherplatz
  • SFX: Required
  • DX: Version 9.0c
  • LANG: Englisch

Steam Nutzer-Reviews

24 Produkte im Account
11 Reviews
Nicht Empfohlen
1141 Std. insgesamt
Verfasst: 29.04.22 12:15

A Terraria+aRPG mix that failed. Abandonware for the most part



This game looks more like a proof of concept that was made purchasable on Steam to test if it sells.
Around 1.2k sold copies after over 4 years and 0-4 daily players, speaks volumes. Thats the typical numbers of EA projects that are DOA and left abandoned, like in this case.
I dont care if it's a one man or 100 man project and only judge what i experienced myself so far.
  • Less item and block types than Terraria and way simpler boss fights.
  • Inventory management and controls are also more clunky and there is way less side
  • activities.
  • Item variety is very basic. All range weapons are basically guns with different attack speed and spread.
  • Graphics look like place holder, even for a pixel / minecraft like game.
  • Patches/updates content/mechanics wise underwhelming. Still has (as of right now) years old issues like not working passives or MP mode. Community seems abandoned as well, at least the steam forums.


A honest price would be 5-6$ at most.
Rating: 4/10
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561 Produkte im Account
20 Reviews
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5938 Std. insgesamt
Verfasst: 30.05.19 06:27
played the game during since the first day of EA and it got only better and better and the full launch wont be the end!
cant wait for class trees and more.
If you love PoE/Diablo/Terraria this will be great for you!
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763 Produkte im Account
2 Reviews
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211 Std. insgesamt
Verfasst: 07.11.18 14:44
When Blizzard will give me mobile games.... I will buy this instead x)
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111 Produkte im Account
2 Reviews
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8311 Std. insgesamt
Verfasst: 25.04.18 21:13
Eine erste kurze Review nach 2 Stunden Early Access.

Wer Diablo liebt, und Minecraft oder Terraria mag kann hier nichts falsch machen.

Im ersten Moment scheint die Notwendigkeit nun Karotten und Kohl anbauen zu müssen nicht mit der Idee zusammen ein Action RPG / Hack n Slay Spiel vor sich zu haben zusammen zu passen. Aber gerade der Survival Aspekt macht das Spiel interessant.

So muss man nun nicht nur an die Oberfläche zurück um seinen Rucksack voller Schätze bei den lokalen Händlern zu leeren und damit Gold zu sammeln, sondern man muss nun auch nach seinen Nahrungmitteln sehen damit sie nicht verderben.

Genauso muss man ab und an in seinem selbst errichteten Unterschlupf vorbei schauen um eine Weile zu schlafen und so seine Ausdauer wieder auf zu laden.

Später genaueres.

viel Spass.
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444 Produkte im Account
13 Reviews
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43013 Std. insgesamt
Verfasst: 25.04.18 18:14
Ich finde Pixelgraik im allgemeinen ätzend. Ein-Mann-Projekte sind oft auch nicht so der Brüller, was mache ich also hier?

Schuld ist der große Spiele-RPG-Gott der mir vor 20 Jahren mal im Traum erschienen ist und meinte:
Dolittle, ich weiß Du liebst mein Genre über alles, deshalb helfe ich Dir bei der Suche nach guten Titeln:
Jeder Entwickler der Talent für gute Spiele in unserem Genre hat bekomment einen Bart. Herausragende einen Vollbart. Und derjenige der mal meinen Platz einnehmen wird das Ganze in Grau. :)

Alle die Diablo 1 mochten solltem dem Game eine Chance geben, es steckt vielmehr Tiefe und Spielspaß unter der Haube als man anfangs annimmt.
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1680 Produkte im Account
189 Reviews
Nicht Empfohlen
639 Std. insgesamt
Verfasst: 19.03.22 14:07
A Terraria clone whose differentiators cannot overcome flaws in the core gameplay.

- The hotbar is a joke
You get 1 hotbar with 6 slots total to hold craftables, consumables, weapons, and tools. I spent a stupid amount of time opening my inventory hunting for items to swap in/out. As a bonus you can't place blocks or seeds directly from your inventory, so those are mandatory constant swaps.

- Mining is tedious
Early to mid game you can increase mining speed, but nothing increases mining area. Going 1 block at a time sucks.

- Poor crafting UI
Not searchable, no way to quickly see what you can currently craft, no way to sort outside of prefab categories.

- Crafting mats are too rare
Everything beyond the bottom tier craftables require crystals, which very rarely drop. That includes identifying items and making potions, making the lack extremely painful.

- Difficulty balancing is poor.
I'm cruising around slaughtering every enemy I can find in 2-3 hits, taking almost zero damage. And then an invasion comes and I die in ~10 hits while the 16 enemies are taking 10-20+ hits to kill apiece.

- Settings and options are weak
No way to scale the UI, key mapping doesn't recognize mouse thumb buttons (logitech g502), no way to limit FPS so you have to run v-sync, can't access settings menu while in game.

Basic genre-standard features are missing or crippled, mining and building are frustrating, combat is poorly balanced. Classes, skills, passives, and loot could be interesting layers on top of the Terraria formula but they can't make up for the main game loop not being any fun.
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1613 Produkte im Account
166 Reviews
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682 Std. insgesamt
Verfasst: 05.01.22 19:09
Diablo+Terraria+2d pixel graphics= This game.

bought it because i cant buy O.G diablo I & II on Steam. and to show my support on Original developer of Diablo.
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40 Produkte im Account
15 Reviews
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6634 Std. insgesamt
Verfasst: 07.12.21 09:53
I wish there was an answer between recommending and not recommending. In the end, I found this game ok. It is fun... but way too much grinding as you progress through the game. Not balanced in that regard. In the end, the game feels a bit empty as you end up spending most of your time grinding and re-beating the same (very short) game at three different difficulty levels (or was it four? I haven't played in a while) while every difficulty level is itself split in five almost identical parts (such that you end up doing 5 * 3 time the same thing to beat the entire game) and every item and equipment are almost the same (it doesn't feel like there's any uniqueness to any weapon or armor).

The hunger system is IMO tedious and takes away fun from the game.

The fact that I put 110h might contradict my review, but most of that time was spent getting tired of grinding while trying to beat the final difficulty on hardcore mode.
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191 Produkte im Account
3 Reviews
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1608 Std. insgesamt
Verfasst: 27.11.21 17:58
I am not very good at games in general but love the RNG fun of seeing what will drop next as you dig your way deeper and deeper!
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627 Produkte im Account
79 Reviews
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2448 Std. insgesamt
Verfasst: 30.10.21 23:36
Great example of taking a few good ideas from other games and combining them effectively without getting overambitious. There's some Diablo (I like the classes and the loot mechanics), some Terraria.

QoL is super important. Game modes are smart. Directional mining toggle. Crafting is easy. Blocks have their own separate, self-managing inventory tab. There's a shared and a personal stash. Freely pick up and move placed blueprints/objects.

It's my kind of game.
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99 Produkte im Account
4 Reviews
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842 Std. insgesamt
Verfasst: 19.10.21 22:05
A Terraria-like ARPG in the vain of Diablo. Whats not to like? Just do it, get this game!
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10 Produkte im Account
2 Reviews
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46949 Std. insgesamt
Verfasst: 17.10.21 13:18
If you like Diablo with a little bit of a Terraria/Minecraft style type of side-scrolling type of platform play, then this is the game for you. The loot rolls are like that of Diablo with the RNG that we all know and love and the from-the-side type view of that of Terraria. This game will have you playing for hours on end without even realizing it! The customization of playstyle is practically limitless!
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35 Produkte im Account
7 Reviews
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4153 Std. insgesamt
Verfasst: 10.10.21 02:13
Good game. Feels more like Diablo 1 than Diablo 2 or PoE, and that's a good thing :^)
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848 Produkte im Account
58 Reviews
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2757 Std. insgesamt
Verfasst: 30.09.21 15:07
Game has good potential, and the maker of this, if you didn't know, made the original Diablo and Diablo 2. So this is made by ONE man.

Game needs multiplayer, more classes and more content. I'm hoping there will be a DLC soon, so we can give more money to the developer, to have this game get more attention and be even better :)

It's fun, but kind of repetetive. Like most aRPG with gear-hunting.

There's a roadmap and he really delivers!

Personally I'd disable the hunger survival, because it's too demanding, and hard to master.
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349 Produkte im Account
10 Reviews
Nicht Empfohlen
2801 Std. insgesamt
Verfasst: 08.08.21 12:00
Game is broken
its working in slo mo and there is no fix...
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411 Produkte im Account
52 Reviews
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1132 Std. insgesamt
Verfasst: 07.08.21 16:53
I suck at writing reviews. But this game is awesome.
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77 Produkte im Account
2 Reviews
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5199 Std. insgesamt
Verfasst: 15.05.21 03:23
Would I recommend this game, yes. But there are a few mechanics that are going to really frustrate people. Getting started is a little rough until you figure it out. Tip #1 make your base underground and don't even worry about making doors because the monsters just open them, Also if you get to Winter before you've really figured out your food situation, you may as well start over. The mechanic I just experienced which made me decide to stop playing is the final boss fight on nightmare mode. I was very well geared, highest level armor available, very good wand, all the blessings, runeword enchants, all of it. As I walked in the door I was 1 shot, I don't mean I moved around a little and 1 shot, I mean spawn, don't know what just happened, dead. Not that big a deal, lot's of bosses have 1 shot mechanics, but you drop gear when you die. So if you happened to save old gear (which I had), you put that on, try to sneak in the boss room, grab your stuff and teleport out; except I was just 1 shot again. So now I'm going into the boss room over and over again, naked, trying to cheese it by building walls so I can survive long enough to get my gear. I'm dying so fast I can't really even learn the mechanics, and I can't hope to actually do anything because I literally don't have a weapon because it's on the floor in the boss room. I've played a few games that punished you for dying, most of them are by choice when you decide to play hardcore mode. Minecraft makes you drop gear but it's not nearly the same. Don't get me wrong I enjoyed the game, I played it for over 80 hours, and I'm sure I could get all my stuff back and beat the boss if I were willing to suffer through this extremely misguided mechanic, but I'm not going to.
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489 Produkte im Account
31 Reviews
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4096 Std. insgesamt
Verfasst: 09.02.21 20:46
Initially I hated this game, and now I love it. Allow me to explain: I got this game with great expectations, thinking it was going to be amazing. I tried to get into it for maybe an hour initially, but I kept dying to the never-ending waves of enemies on the surface. I couldn't get ore or build a base because I kept getting killed, and eventually losing stuff and spawning in a random spot. I found this INCREDIBLY frustrating, and stopped playing.
After about a year, I tried it again, and found the exact same experience. I couldn't understand how anyone had progressed in the game, I was upset and considered it one of the worst games I'd played.
Up until this point, I'd relied on my intuition, and my experience with Terraria. Finally, when my frustration had subsided enough to want to try it again, I looked up a getting started guide. I found a few key things:
1 - Start with a ranged character (I had great success with Necromancer)
1 - Immediately open the quest in the top-right of the screen when it becomes available, as this will unlock the recipes that are required to fulfill the quest. I knew I had to craft a pickaxe and an axe, but they weren't appearing in my crafting menu, because I hadn't clicked on the quest yet.
2 - Fulfill the tutorial quests as quickly as possible. You have a brief window at the beginning before enemies start spawning. Use this window to craft pickaxe, axe, weapon, find iron ore, find cobblestone, make your oven and forge and crafting bench. Make armour. Don't go digging down yet, stay at or near the surface, just deep enough to get iron ore or cobblestone. You can do all of this fairly quickly, and once you have, go to the corrupted area on the surface, go to the edge, and build a pillar that you can stand on to attack Commander Vile.
3 - (this huge) Once you kill Commander Vile, the invasion on the surface STOPS!
4 - Once you kill Commander Vile, you get the Homestone. You never have to spawn again in a random location. You can determine where to place your homestone.
5 - Contain the corrupted zone with ditches or pillars so that when an invasion happens again later, they can't go all across your map.
6 - Build your town in the sky, with ladder steps up to it (or take the Necro's flight ancient when you get to lvl 20)
7 - When you die, you drop items. This upsets many, but 2 things: be cautious, and always have some backup items in your vault. Also, passive damage abilities that tick can allow you to get near where you fell, and just wait it out behind the shelter of a wall as you tick the mobs down that felled you. If you died on a boss, that's trickier. Try not to rush, maybe overlevel a bit to trivialize the fight and avoid the frustration. It was a rarely a problem for me, but I was also cautious and tried to look up each boss before entering the room, so be prepared.
Once I'd done these things, killed the first boss, and began digging down, I began to get a much greater appreciation for this game. Then I beat it (Normal difficulty) on Descent mode, and decided I wanted to try it in Survival. Initially, Survival seemed like a lot of extra stuff to juggle, and I wanted a more streamlined experience. However, once I played in Survival mode, there's no going back. You constantly unlock point to put into a Survival Tree, which not only unlocks features like Chicken Coops and Cows milk and Mushroom Farms, but also allows you to double the size of your ore stacks, metal bar slots, potion slots, coffee slots, scroll slots, mushroom slots. You can get 200% increased mining speed, and so many other amazing perks. It's a lot of fun unlocking this tree, and everything in it is attainable, there are enough points to select every item on the tree.
I was worried about having enough food, but once you unlock the chicken coop (2 preferably) you get a constant supply of eggs, which takes the edge off. The Homestone acts as a portal which can zap you back to your base / town, and then zap back to wherever you left off. I portal back, sleep in my bed to recharge energy (this can also be done in the dungeons by pressing Z, but it seems quicker in the bed) and this also heals you fully. I could harvest any ripe plants, plant seeds, get my eggs, get milk, make cheese, make blue cheese, cook, eat, portal back down to the depths and continue my journey. The thing is, this process isn't onerous, as you get Survival xp by harvesting, planting, cooking, cutting down trees, even by digging.
Also, a shared town make things so much easier when you try a different class. You don't have to save up and craft all the buildings again, you can just start using each feature as you unlock it in your Survival Tree. The greenhouse is also amazing (sand can be found in the Portal room where the altar is).
Once you unlock Ancient Items (skills), they are also unlocked in your shared bank. So, after unlocking all of them on my Necro, the next class I tried out (Bard) immediately had access to a frozen skull minion, then grim scythe (which damages enemies and heals you) as well as the Bard ancient items I was unlocking. This helps you get started very quickly with a new toon, and quickly unlock all of their ancient items, which can then in turn by shared with yet another toon.
If you want a purer experience, you can replace the shared ancients as you unlock your class ancients, or you can just make every toon a hybrid, with the most effective abilities that suite your playstyle.
The thing is, after all of these mechanics begin to feel second-nature, you start realizing that it's still very much about the loot, both in the form of unique items, weapons, and crystals (socketable items that provide additional stats / skills). I found a unique crystal that allows all of my damage to freeze enemies if they aren't immune. I also have the bard's pulsing damage song, which freezes everything passively before I even reach it. It's so fun, and totally changed the way I played.
My one concern with the Badlands (an area that opens up after you beat the boss at the bottom of the main world) is that it feels kinda bare, without needing new ores to craft more powerful armours, it's really just finding Quartz (which you need soooooo much of to even purchase one recipe) and finding the 4 mini-bosses that make Astaroth easier. I had a heck of a time finding one of the mini-bosses, so I felt like I spent a lot of time there, for not much reward. I was more excited when I used the world book after defeating Astaroth to reset to Nightmare difficulty.
It's satisfies in the same way that Diablo 2 does for me, but it took a while to get there. It's an amazing game and I hope Graybeard keeps updating it well into the future.
TLDR - Follow initial tutorial quests quickly, kill Commander Vile as soon as possible, invasion will stop and enemies will stop spawning on the surface. Then enjoy an amazing game. If you haven't purchased yet, do it, and give it a chance. And when you do, keep an eye on the clock as you're playing, because it's easy to play into the night, only to realize you have to work in the morning, and you should have gone to bed many hours ago.
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228 Produkte im Account
21 Reviews
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1435 Std. insgesamt
Verfasst: 06.02.21 03:26
Great game where Terraria meets Diablo!
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538 Produkte im Account
13 Reviews
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18716 Std. insgesamt
Verfasst: 09.01.21 20:27
Would you recommend this game to other players?
Yes and No. Depends on the player.

(Micro-)Managing the supplies part (food-, tree-, crystal farms and base/town layout) - Boosting/Maxing the survival level.

Killing monsters & bosses for character level (stats) and high bling loot.

First impression might be boring, ugly, slow, poor and stupid but once you figure out the routine (plant growth cycles, ore locations, base building, all season/ mega farming, crafting/sales goods) and you boost ingame speed on your actions by stats and/or equipment it's turning into a loot fest instead of hunger games.

Chose/switch/combine between different classes/play styles (ranged and/or melee) once you might find you're stuck/uncomfortable with your class and/or look out/hope for powerful artifact drops which enhance/customize your fighting (cap-)abilities.

There's shared vault/town for all your chars if you wish to use/switch stuff accountwide.

Dev is good. Game still lives.

270+ hours into the game...... guess have seen and done most of the stuff. still picking it up from time to time and check for new additions to the game/changes or going through challenging early game again and again with different classes.

There's seasonal content for those who want some holiday flavored cosmetics and bosses.

Still wish the game's getting a darker art direcion/style (favor Diablo 2s serious, grim, dark world) with those fancy, punky outfits/hair styles/hats, wands, animations and buildings as a bonus to the colourful audience.

Still a 6-8 out of 10 from me.
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453 Produkte im Account
12 Reviews
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5354 Std. insgesamt
Verfasst: 05.01.21 10:45
I am so glad that I live in the alternate reality where David Brevik made a sidescrolling shooter that feels like Rune Factory with loot.
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324 Produkte im Account
95 Reviews
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380 Std. insgesamt
Verfasst: 17.12.20 02:32
This game is not like Starbound or Terraria, though they do have similarities in looks. this one is it's intense.
You are never really safe, you never have peace without watching over your shoulder so to speak. it isn't long till mobs dig up through the ground and go through doors. It's constant fighting everywhere you go most of the time. and I do mean MOST of the time.
I really love the depth of the game, but if you are wanting something that is casual with a little fighting on the side this really isn't the game for you. This is again... intense, even on creative. (I tried it a short time as well) I play on survival but I didn't see much difference other than not having to have food etc. There probably is more difference but I figured I would continue on survival. It's hard, and if you like that exponential growing difficulty really quick ... it is definitely the game for you. You can choose between many classes and they all get their individual skills. If you like more intense fighting, go with a melee character vs ranged. either way, though, both have their challenges. I personally have to play it at the right time when i'm wanting to hit something. I honestly wish the fighting wasn't quite so constant. But a lot of people love that. The skill system is pretty awesome as well as everything about the game other than that. There needs to be a mode that gives you the choice of the mobs being so aggressive from down below at least.
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136 Produkte im Account
9 Reviews
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62 Std. insgesamt
Verfasst: 22.11.20 20:37
Pretty great.
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325 Produkte im Account
8 Reviews
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10352 Std. insgesamt
Verfasst: 11.09.20 19:30
Very fun addictive game, easy on the PC, and constantly updated and patched.

Have had an amazing experience with this one, very highly recommend.
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75 Produkte im Account
2 Reviews
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4998 Std. insgesamt
Verfasst: 21.08.20 06:08
Please sir, can we have some more?
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461 Produkte im Account
20 Reviews
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4010 Std. insgesamt
Verfasst: 06.08.20 15:24
So much fun. Simple, chaotic, Diablo-ish! 50+ hours in the pre-1.0 release. Replaying it again now that achievements are here and still a blast to play.
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57 Produkte im Account
1 Reviews
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508 Std. insgesamt
Verfasst: 06.08.20 09:35
It's a very enjoyable game that blends elements of minecraft, diablo 2, and terraria. I get similar vibes that Terraria gave when it was in alpha; this game has a very promising future!
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114 Produkte im Account
2 Reviews
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4034 Std. insgesamt
Verfasst: 01.08.20 22:29
It Lurks Below does a good job of combining survival with dungeon crawling (or delving). For those who do not wish to pursue the survival aspect, it offers the option to play without it and focus solely on the dungeon crawling. The game is similar in appearance to Terraria and Starbound and such, but it does not have so much in common regarding game play. If it were not a pixel art game, I do not believe they would be examined side by side.

The developer (Diablo 1 & 2 dev/founder) provides continuous support for the game and listens closely to his player base for suggested improvements. Having made every aspect of the game himself, from the code base to the art and sound, he is passionate about the game and will not abandon it. As of this writing, he is porting it to additional platforms as well.

For a 3rd of the price of a AAA game, this game is well worth the time it offers for playthrough. It is a high-quality small game that is fun to play and replay, trying out new classes and game types. Give it a shot!
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407 Produkte im Account
26 Reviews
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1821 Std. insgesamt
Verfasst: 22.07.20 21:15
I really wanted to like this one. At first it was decent, and I was having a good time with it. I eventually got bored and decided to take a break and return when there was more content. Unfortunately when I started playing again, all of my characters were unusable. Every time I selected one to start playing; the game crashed to desktop. I asked around and apparently this is a known issue. I tried updating drivers, validating files, etc. Nothing worked, so basically I'm done with this game. It's not worth putting hours into a game that will randomly invalidate your character development.
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416 Produkte im Account
35 Reviews
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2162 Std. insgesamt
Verfasst: 20.07.20 05:10
I liked it. It's a fair price. It's made by a single developer who is tirelessly working on improving it and keeping promises. I'll support that.
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138 Produkte im Account
4 Reviews
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4263 Std. insgesamt
Verfasst: 21.06.20 17:23
This is a great all around game for any rogue-like fans.

- Satisfying combat
- Unique powers for each class. Flying as a necro, barging though walls for warrior. I really didn't have much of an expectation for the classes and it sure surprised me with the diversity.
- Hunger and farming mechanic that is a bit tedious at first, but I got the hang of eventually.
- OP tree farming for exp.
- Dungeon crawling, rare item find and stats like diablo.
- Cute community building.

I've been enjoying hardcore mode and my deaths have mostly been my fault. I also sorta think the banner art for this game could get a redo. It really makes the game seem less polished than it is.
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37 Produkte im Account
1 Reviews
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5486 Std. insgesamt
Verfasst: 01.06.20 01:22
Developer is very passionate about this game. Has made many updates and quality of life changes. I love exploring the dungeons and all the different enemy types
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111 Produkte im Account
2 Reviews
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3583 Std. insgesamt
Verfasst: 18.05.20 05:26
Good, bad....it's all subjective in the end, and instead of inundating you with details you don't need, know this; it's a Brevik project. If there is any man on earth that can make you click a mouse for an unhealthy amount of time, and too much joy to bother feeling guilty: it's him.

Buy the game. You will enjoy it, and help us all pay the man's electric bill with absolute pride. Stay Healthy DB
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242 Produkte im Account
51 Reviews
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3674 Std. insgesamt
Verfasst: 27.04.20 20:59
Good game. Has the exact same type of movement mechanics as Starbound not so much Terraria. Albeit Terraria is still the king of 2d sandbox games in my opinion, this offers a unique combat system that scales the more you lurk below. I still enjoyed what it had to offer just like I enjoyed Starbound and Terraria as each of them offered a different experience.

Great Job by Brevik on the solo project - would be nice if he grew the experience and world by adding some DLC's.
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32 Produkte im Account
8 Reviews
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842 Std. insgesamt
Verfasst: 18.04.20 14:57
Wow.

Some things really surprised me about this game, let me list 3.

1. The number of reviews.
2. The love and detail that's gone into it.
3. It is criminally under rated.

From what I've read it didn't have a very successful Early Access.

Now complete this game reminds me of Diablo 1 & 2 and Early Runescape Classic, with a Terraria concept but with its own unique spin.

This is the cream of the crop already (bought it 5 hours ago) for me and I hope the Dev puts it on cheap sale for a brief time, this is an Overwhelmingly Positive game, love it.

P.S: I heard the Dev lost confidence in this game due to my stated issues. Please David, keep throwing updates into the game, this is a Masterpiece in the making.
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359 Produkte im Account
6 Reviews
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2007 Std. insgesamt
Verfasst: 12.04.20 06:59
A fantastic blend of Diablo & Terraria with tons of variety and classes to enjoy. If you like rpg's and builder games of any kind, do yourself a favour and buy this game.
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30 Produkte im Account
2 Reviews
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366 Std. insgesamt
Verfasst: 06.02.20 22:19
Cool game, I wish it was on Switch as well.
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31 Produkte im Account
1 Reviews
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12203 Std. insgesamt
Verfasst: 01.02.20 21:35
up until this point, ive lost all hope in video games because of mobile and pay to win schemes. This game renewed my respect for good rpg adventures. Coming from the d2 generation and trying to play all the absolute garbage major devs (blizzard including) are shoving down our throats these days i had pretty much given up. then i played It Lurks Below. Thank you for creating this game
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246 Produkte im Account
24 Reviews
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397 Std. insgesamt
Verfasst: 31.01.20 04:00
Brevik is at it again. Fun spin on the Terraria formula! Some strange design choices here and there, but not without its charm.
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95 Produkte im Account
15 Reviews
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2168 Std. insgesamt
Verfasst: 10.01.20 01:30
Diablo + Terraria
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90 Produkte im Account
4 Reviews
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2298 Std. insgesamt
Verfasst: 03.01.20 23:35
AMAZING GAME!

My two favorite games: Diablo 2 and Terraria merged into one. What else could you want?

10/10
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976 Produkte im Account
4 Reviews
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62 Std. insgesamt
Verfasst: 01.12.19 17:43
Like everyone else has said, this is Diablo meets Terraria. The game does have a learning curve, but after a few hours, everything started to click.
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177 Produkte im Account
31 Reviews
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1659 Std. insgesamt
Verfasst: 01.12.19 06:38
From the mastermind behind the masterpiece of an ARPG that is Diablo, (not including the trainwreck of a third game made by terrible WoW devs) David Brevik has managed to make a simple game full of depth and enjoyment. You'll find hours flying by very quickly in just the first playthrough. It's kind of like Terraria but definitely has noticeable elements of the Diablo games as well. Hard game to play at first, so expect to die quite a bit but it has a lot of depth to it and I find it to be a very neat very fun game nonetheless and I plan to put a lot more time into it.
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1421 Produkte im Account
2 Reviews
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1234 Std. insgesamt
Verfasst: 27.11.19 15:24
Really enjoyed this Diablo-like Terraria game. Be sure to try out the magic classes where wands = cool guns.
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241 Produkte im Account
3 Reviews
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7075 Std. insgesamt
Verfasst: 27.11.19 03:33
This game starts off Simple. It Remains......simple in the BEST of all possible ways. Its a straight forward intuitive base build survival dig and farm game. You WILL lose HOURS to this game. You WILL learn to HATE coffee as much as you love it. You WILL eventually learn to cook =P You WILL enjoy this game. Agree? No? Lets hear your Stories!
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8 Produkte im Account
3 Reviews
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4139 Std. insgesamt
Verfasst: 23.11.19 00:04
It's like Minecraft mixed with Diablo 1. Great game! Brevik kicks ass.
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28 Produkte im Account
1 Reviews
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5579 Std. insgesamt
Verfasst: 06.11.19 16:14
What a silly little game...that's what I thought in the beginning until I notices 3 hours had passed. This is a really fun little time sink. David has always been able to come up with a fun and interesting way to spend your time in his little worlds, and this is no different.
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72 Produkte im Account
5 Reviews
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7443 Std. insgesamt
Verfasst: 29.05.19 22:11
Back in the days when I spent hundreds of hours in D2, what that kept me coming back was how fun and satisfying it was to invest in and develop a character, hunting monsters for loot, grinding away for better and unique equipment. Make no mistake, It Lurks Below has that exact feeling, and damn, it is satisfying. Similar to Diablo, the initial run of the game in normal difficulty can be pretty short, but that's just the beginning of many more hours of fun! The pixel artwork is simple, and very easy on the eyes for a retro fan like me. Mechanics like hunger and fatigue are totally optional thanks to a multitude of game modes. Every class is unique, and plays accordingly, and class equipment is aptly designed.

I'm not a fan of block building games normally, but the building aspect of ILB so easily moves out of the way if you're not feeling like it. You don't have to build elaborate structures, but sure enough if you want to, you definitely can.

The best part about the game is the community, and how David takes feedback from us. The ILB Discord is incredibly helpful and enthusiastic, and David really listens, and is very clear in communicating his plans to the community while moving forward.

If you liked Diablo 2, you should definitely get this game. If you like ARPGs in general, you should get this game, for a fresh and unique take on the genre, considering it's from the person responsible for creating it in the first place.

HIGHLY RECOMMENDED.
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Rating auf Steam Sehr positiv
87.61% 877 124
Release:25.04.2018 Genre: 2D-Plattformer Entwickler: Graybeard Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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