News Liste Isonzo

Meet the Dev #07: Seyfettin (QA)
Isonzo
06.02.25 15:30 Community Announcements
Before we get into the return of Meet the Dev, be sure to check out the new update for Isonzo that dropped earlier today. It comes with some highly anticipated fixes as well as a toggle for bipods!

https://store.steampowered.com/news/app/1556790/view/532089704231731768

It's been a while since the last Meet the Dev, so it's about time we introduce another person from the team and get to know their story!



Meet Seyfettin!



Hello! Could you introduce yourself?


I’m Seyfettin, originally from Türkiye, now living in the Netherlands. Before that, I spent time in Spain, Croatia, and Slovenia. I speak Turkish, English, Croatian, and Spanish.

I started my career in the industry almost eight years ago as a Videogame Tester at Electronic Arts Madrid, with Battlefield 1 as my first project. Over four years at EA, I worked on major IPs like FIFA, Star Wars, The Sims, SimCity, Command & Conquer, and The Simpsons.



During the pandemic, I transitioned to Apple as a QA Engineer, working remotely for the Cork office from Madrid. However, I missed the gaming industry, so I joined 2K Games Madrid, contributing to an unannounced project and the post-release phase of NBA 2K22. After that, I moved to the Netherlands to work at Abstraction Games, where I briefly worked on Gigantic: Rampage Edition and then spent about 15 months as a console porter Dev QA on Endless Dungeon.

Then, I joined PlayStation Studios, focusing on PC ports of Ratchet & Clank: Rift Apart and Horizon Forbidden West. However, I realized it wasn’t the right fit for me, and I made one of the best decisions of my career by joining BlackMill Games.

I have a deep love for history, especially World War I and the Balkans, which I also studied during my time in Croatia. That passion makes working at BlackMill Games feel like the perfect match for me.

What is your role in BlackMill Games and for the games? When did you start working here?


I’m currently a QA Tester at BlackMill Games, and I started exactly a year ago. My day-to-day work involves testing new content, reproducing and documenting bugs, and collaborating closely with the rest of the team to ensure the best possible experience for our players. I also spend time engaging with community feedback, verifying reported issues, and helping the team prioritize fixes.

Where did your passion come from?


I’ve been playing video games since I was 3. I started with an Atari & NES combo. When I was around five, I got my first PC and became obsessed with Outlaws, Doom, and Duke Nukem.

When I was eight, my father opened a cyber café in a small town on the western coast of Türkiye. It was the first one in the area. I spent most of my time there hosting LAN parties with Half-Life, Quake 3 Arena, and CS 1.6. During the summers, I also helped out by fixing computers, selling games, ‘’modding’’ consoles and games.

These days, besides my work on Isonzo, I’m also working on my own project, building levels in Unreal Engine 5.

What is the first thing you worked on in Isonzo as well as the most recently released?


The first thing I tested was Marmolada, which is an amaaaazing map. These days, I’ve been testing the upcoming map. ????



What is a memorable moment for you in the development of Isonzo?


Definitely seeing a passionate community that respects and supports us. I really enjoy reading the Discord and forums, reproducing reported issues, hunting down bugs, and then tracking them get fixed. It’s exciting and satisfying, at the end of the day, we all want great games with as few bugs as possible. Seeing the community help in that process is an amazing feeling

Which other game dev/studio inspires you, and why?


As a studio, I really admire Hello Games. Their dedication to No Man’s Sky is incredible and very inspiring for indie studios.

On a personal level, I love Firewatch so much. It’s one of my biggest inspirations. I really appreciate well-written dialogue and deeply atmospheric games.



Favourite game at the moment or something you’re looking forward to?


I’m replaying Assassin’s Creed Odyssey as inspiration for my personal project. Every time I open that game, I’m amazed by the environmental art. It’s stunning. I mostly use the Discovery Tour mode since I’m studying environmental art in my free time.

As for upcoming games, I’m very curious about GTA 6. I want to see how far Rockstar will push the industry’s limits this time.

Is there something you like to do when not working or playing games?


Four months ago, I started using Unreal Engine for the first time. I’m currently training myself to become an Environmental Artist in the future. For my first project, I’m creating an ancient Greek island inspired by Assassin’s Creed Odyssey, modeling houses entirely within the engine.



[previewyoutube=dR_c6AwhmE4;full][/previewyoutube]

Besides that, I’m passionate about videography, shooting short films with my camera, and taking photos of strangers on the streets, talking to them, getting to know them, and capturing their stories through photography.

Anything else you want to share?


I just want to thank our community again for being patient, supporting us, and helping us improve Isonzo. We’ll continue doing our best to make the game even better!



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Release:13.09.2022 Genre: Multiplayer-Shooter Entwickler: Blackmill Games Vertrieb: BlackMill Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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