Ironclads: American Civil War
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96 Std. insgesamt
Verfasst: 10.02.20 14:57
Unfortunately, like I've said, it's still on shovelware level. And not only because Totem Games blindly re-used the assets of their other cheap game. You can easily see that everything here was done with the only purpose – to create something that will count as a proper product and therefore won't be removed from Steam. Nobody cared to actually make something good. Even though battles are technically different now and there are even islands with the guns on them now, all in all, it's the same exact thing again and again. “Survive and destroy the enemy”, repeat. Only the number of the enemies, their ships and their placement will change. No interesting goals, or conditions. The battle themselves still suck too. Almost exactly like they did in High Seas, only now you'll need to manually fire every single weapon. Which gives you more control (in High Seas your only choices were to shoot, or not to shoot), but also feels pretty annoying. Just because there's no auto mode and you'll need to click on every single gun and then choose the target for it every single turn. Makes the game even slower.
In other words, it's pretty much the same dull, empty and boring experience. American Civil War feels like a finished version of High Seas, but that fact doesn't make it much better. Even though the game is heavily moddable (you can edit every single ship and every single gun in the game with just a basic notepad), it still doesn't worth it. Just because the gameplay itself feels like nobody ever expected you to actually play the game for more than five minutes. Wasting your time and money on something like this? Feels like a crime. Dixi.
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193 Std. insgesamt
Verfasst: 10.02.15 18:34
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277 Std. insgesamt
Verfasst: 26.06.14 17:33
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249 Std. insgesamt
Verfasst: 01.01.14 19:50
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28 Std. insgesamt
Verfasst: 18.07.13 01:01
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Release:08.01.2009
Genre:
Strategie
Entwickler:
Totem Games
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