2025 Season 2 Patch 2 Release Notes [2024.03.25.02]
This Patch Release contains updates and fixes for the 2025 Season 2 Release.
Simulation
Dynamic Track Model
- Fixed an issue where track debris was very difficult to see at a distance.
- Fixed an issue where the visual effects for track debris were not displaying an appropriate amount - it would appear as though less debris was present than actually was.
- Updated the appearance of track debris based on the viewing camera angle.
- Track debris rubber marbles have been adjusted for improved visibility.
- Improved the visuals for gravel debris particles.
Graphics
- Solar flare intensity has been reduced. We still do not recommend staring into the sun.
- Updated solar flare coloration and brightness.
- Improved specular map behaviors for some older environment objects.
- Reduced the reflectivity for a variety of smooth and shiny objects.
- Improved the lighting exposure during rainy and foggy conditions.
- The sharp MSAA filtering process has been expedited and improved - artifacts should no longer occur at extreme intensities.
- Reduced the specular lighting intensity for dirt and oval track surfaces.
- Reduced flickering that could occur in very bright HDR pixels while using MSAA.
- Fixed the lighting on rain particles and rain sprays in all conditions, but mostly at night.
- Several trees that were extra bright at Sebring night and some other tracks have been improved.
- Fixed an issue where some tire skid marks without nearby lighting were eerily glowing in the dark.
- Fixed an issue where tire marks made at night during wet weather would appear extra-bright.
- Fixed an issue where vehicle headlights were not illuminating tire smoke correctly.
Spotter/Crew Chief
- Some spotter packs have been updated.
Autofuel
- Fixed an issue where the Spotter could incorrectly inform you that you had insufficient fuel at the start of an event.
Cars
- Various manufacturer art elements are now locked in the paint templates for these cars.
Ferrari 499P
- Fixed an occasional issue in which the low fuel level warning can falsely trigger when entering the car with a nearly full fuel cell.
Formula Vee
- Dashboard ambient occlusion has been updated.
Ray FF1600
- Footwell has been darkened.
Tracks
Charlotte Motor Speedway
- Fixed an issue where a pit exit wall was painted with glow-in-the-dark paint, and would eerily glow bright green at night.
Darlington Raceway
- Fixed several objects that would pop into view as the camera changed distances from them.
- Track surface coloring has been updated.
- Hedges have been updated.
Homestead Miami Speedway
- Fixed several objects that would pop into view as the camera changed distances from them.
Iowa Speedway
- Musco lights have been updated.
- Fixed several objects that would pop into view as the camera changed distances from them.
Kansas Speedway
- Hedges and signs have been updated.
- Crowd and fence textures have been updated.
Las Vegas Motor Speedway
- Fixed several objects that would pop into view as the camera changed distances from them.
- Some grandstand textures have been improved.
Lime Rock Park
- Additional crowds have arrived at this track.
Portland International Speedway
- Fixed several curb issues.
- Fixed an issue where the brake markers were not visible at far camera distances.
- Brake markers have been updated to always draw at all camera distances and graphics settings.
Slinger Speedway
- Track surface texture roughness and colors have been rebalanced and skid mark textures have been updated.
Sonoma Raceway
- A flagpole has been updated.
Thruxton Circuit
- Fixed a color issue with a section of the Seagrave corner.