[strike]REDACTED[/strike]
[strike]REDACTED[/strike]RESOLVED ISSUES
Art & Graphics
- [b]ALL:[/b] Fixed an issue where the 1.5 PK-AS scope displays incorrectly while reloading on the M24
- [b]ALL: [/b]Fixed an issue where the weapon of a player blinded by a flashbang would shake in 3rd person
- [b]ALL[/b]: Fixed an issue where the throwing animation wouldn’t play correctly when throwing a grenade from the prone position
- [b]ALL[/b]: Fixed an issue where the Welrod’s animation would break when sprinting with certain grips equipped
- [b]ALL[/b]: Fixed an issue where the cosmetic patches would clip through equipment
- [b]ALL[/b]: Fixed an issue where the Rogue SOF and Gray Man Top Torso would warp the player mesh when combined with any Legs cosmetics
- [b]ALL[/b]: Fixed an issue where part of the Biker helmet would obscure the screen when the player died
- [b]ALL[/b]: Fixed an issue where headgear textures could appear distorted after playing with “Brute top” torso cosmetics
- [b]ALL[/b]: Fixed an issue where a player using a mounted gun could have distorted animation from 3p for users that reconnected to the server
- [b]PC[/b]: Fixed an issue where under-barrel buckshot launcher rounds do not display correctly when reloading it while attached to an AKM or AK-74
- [b]PC[/b]: Fixed an issue where the visibility of 2x-1x holographic sights differed on each PC platform
- [b]PC[/b]: Fixed an issue where when viewed from 3rd person, the grenade round of an explosive launcher attached to a QBZ-97 would remain after firing and display the wrong firing animation
- [b]CONSOLE[/b]: Fixed an issue where the third-person animation of opening and closing the bipod on some weapons was not displayed
- [b]CONSOLE[/b]: Fixed an issue where the player's whole character was not visible in the customize menu
- [b]CONSOLE[/b]: Fixed an issue where when viewed from 3rd person, the grenade round of an explosive launcher attached to an M1 Garand would remain after firing
- [b]CONSOLE[/b]: Fixed an issue where the player’s weapon and hands would disappear if they reloaded and equipped a gas mask at the same time while in a vehicle
- [b]CONSOLE[/b]: Fixed an issue where smoke particles would render incorrectly at medium to long-range distances
- [b]CONSOLE[/b]: Fixed an issue on Gen 8 consoles where blood would disappear quickly
- [b]CONSOLE[/b]: Fixed an issue where the camera shake was missing from the MDR reload
- [b]CONSOLE:[/b] Fixed an issue where the Female “Covered” headgear was equipable at the same time as the “Mountain Tactical Top” torso
- [b]PS:[/b] Fixed an issue where bullet holes didn’t disappear at the proper rate
- [b]XBOX:[/b] Fixed an issue where the cursor would flicker at the main menu after launching the game
- [b]XBOX:[/b] Fixed an issue where static would show before the Focus Entertainment title card
Gameplay
- [b]ALL[/b]: Reverted the time it takes to explode caches with Molotov and AN-M14 Incendiary back to 1.13 levels
- [b]ALL[/b]: Fixed an issue where ragdolls could freeze, distort or otherwise behave unrealistically
- [b]ALL[/b]: Fixed an issue where mine explosions were delayed
- [b]ALL[/b]: Fixed an issue where destroyed vehicle wreckage could disappear immediately
- [b]ALL[/b]: Fixed an issue where when aiming from a prone position while close to an obstacle some scopes with a magnifier 1.5 or higher have transparent distortion
- [b]ALL[/b]: Fixed an issue where some scopes could disappear when using the Vector and focusing at certain angles
- [b]ALL[/b]: Fixed an issue where the player could be unable to change magnification while using VAL with Woodburn skin after speed reloading a fully empty magazine
- [b]ALL[/b]: Fixed an issue where going prone on an elevated prop surface could cause the player model to shake rapidly
- [b]ALL[/b]: Fixed an issue where the player could become invincible to gunfire
- [b]ALL[/b]: Fixed an exploit where players could see and shoot through walls
- [b]ALL[/b]: Fixed an exploit that reduced incendiary and Molotov effects
- [b]ALL[/b]: Fixed an issue where under-barrel grenade launchers were bound to the incorrect button by default
- [b]ALL[/b]: Fixed an issue where after crouching the keybind could invert
- [b]PC[/b]: Fixed an issue where the “Skip Time” buttons could change the camera speed in replays
- [b]PC[/b]: Fixed an issue where players and AI could become invincible in a local game when a helicopter is shot down
- [b]PC[/b]: Fixed an issue where resupply crates were missing collision physics
- [b]PC[/b]: Fixed an issue where the player would be unable to spectate friendly AI in co-op modes
- [b]PC[/b]: Fixed an issue where the changes made to controller layouts wouldn’t be applied correctly
- [b]CONSOLE[/b]: Fixed an issue where two training videos were missing from basic training
- [b]CONSOLE[/b]: Fixed an issue where the player could not crouch inside of vehicles
- [b]CONSOLE[/b]: Fixed an issue where the player could be unable to spectate after changing faction
- [b]CONSOLE[/b]: Fixed an issue where a Free For All match could end if a second player doesn’t deploy
- [b]CONSOLE[/b]: Fixed an issue where the AI would ignore Molotov and AN-M14 Incendiary damage zone in local play
- [b]CONSOLE[/b]: Fixed an issue where controller input would be disabled after pressing any mouse button in the match's loading screen
- [b]CONSOLE[/b]: Fixed an issue where if a player entered the scoreboard via controller and exited via keyboard they would no longer be able to move.
- [b]PS[/b]: Fixed an issue where adaptive trigger sensitivity would change after firing the first round with a bolt-action weapon
- [b]XBOX[/b]: Fixed an issue where the frame rate drops when players scope into Chemical Mortar or Smoke Mortar through the 6x-7x scopes
- [b]XBOX[/b]: Fixed an issue where players using a mouse were unable to use both mouse buttons at the same time
Level Design Improvements & Fixes
- [b]ALL[/b]: Fixed an issue where friendly AI wouldn’t leave spawn on Hillside in local play
- [b]ALL[/b]: Fixed an exploit on Precinct that allowed players access to an inaccessible building
- [b]ALL[/b]: Decreased the size of the chemical gas damage zone in all Defusal maps
- [b]PC[/b]: Fixed an issue on Last Light (Outpost) where bots could get stuck on the doors near objective “D”, and wouldn’t capture objective “C”
UI/UX
- [b]ALL[/b]: Fixed an issue where the "Select Firing Mode" indicator won’t display during pre-round
- [b]ALL[/b]: Fixed an issue where patches could not display correctly in the “Loadout” menu
- [b]ALL[/b]: Fixed an issue where if the replay binds are empty the default key icons are displayed in the Replay overlay
- [b]ALL[/b]: Fixed an issue that could result in a player’s rank being displayed incorrectly
- [b]ALL[/b]: Fixed an issue where the “BUY DLC” button was blinking
- [b]ALL[/b]: Fixed an issue where the naming convention of the Free For All mode was inconsistent across menus
- [b]ALL[/b]: Fixed an issue where if the scoreboard is accessed while a contextual hint is on the screen the “MUTE ALL” text will be missing from the scoreboard
- [b]ALL[/b]: Fixed an issue where the icon for the under-barrel explosive launcher on the G36K displayed the icon for the M320
- [b]ALL[/b]: Fixed an issue where the "Enter" button would not select the Matchmaking mode
- [b]ALL[/b]: Fixed an issue where rebinding an already bound key could unbind the same key in other sections
- [b]ALL[/b]: Fixed an issue where the player in a party could still have a "Join Match" widget after leaving a match to the main menu when all other party members have left the match
- [b]ALL[/b]: Fixed an issue where if a player joining a match hit cancel as it said “Match begins in..” and then tried to join the same match they would be met with the "Unknown match player" error
- [b]ALL[/b]: Free For All mode displayed as 'Multiplayer mode' in replays
- [b]ALL[/b]: Fixed an issue in Free For All where during the pre-round it would display a “1st place obtained” message when a player kills another player
- [b]ALL[/b]: Fixed an issue where the “Call Vote” option was available in offline play
- [b]PC[/b]: Fixed an issue where the "Message of the Day" is broken in offline modes
- [b]PC[/b]: Fixed an issue where when using a controller the “Loadout” screen could display the keyboard UI when first opened
- [b]PC[/b]: Fixed an issue where the “Reset Filters” text in the Community Servers screen is cut off
- [b]STEAM[/b]: Fixed an issue where the "Toggle Admin Menu" option is not able to be bound
- [b]STEAM[/b]: Fixed an issue where players would be unable to close the “Call Vote” window with controller or keyboard
- [b]STEAM[/b]: Fixed an issue where the first player on the scoreboard flickers
- [b]CONSOLE[/b]: Fixed an issue where the text displaying the distance to a point was misaligned with the point icon
- [b]CONSOLE[/b]: Fixed an issue where resetting to “Default” settings could not reset the “motion blur” and “dismemberment” settings if they had been applied twice
- [b]CONSOLE[/b]: Fixed an issue where if a player equipped an explosive launcher it would display an “Add Upgrade” button in the menu
- [b]CONSOLE[/b]: Fixed an issue where when playing local play without an internet connection the Network Disconnect widget would be displayed
- [b]CONSOLE[/b]: Fixed an issue where the objective text isn’t centred under its icon in basic training
- [b]CONSOLE[/b]: Fixed an issue where Scenario images in local play are not displayed correctly if the Turkish language is selected
- [b]CONSOLE[/b]: Fixed an issue where the "Leave Party" text extended outside of the drop-down list in the Party menu
- [b]CONSOLE[/b]: Fixed an issue where scrolling a game mode's description would have inverted controls
- [b]CONSOLE[/b]: Fixed an issue where the “Stats” and “Overview’ Tabs could display incorrect information
- [b]CONSOLE[/b]: Fixed an issue where the "Scroll" hint wasn’t displayed for the description of game modes
- [b]CONSOLE[/b]: Fixed an issue where Free For All was referred to as “Multiplayer Mode” in the “History” tab
- [b]CONSOLE[/b]: Fixed an issue where there was no description of "Smoke Grenade" for M320/M79 in the "Loadout" menu
- [b]CONSOLE[/b]: Adjusted scoreboard behavior so the player is the highlighted player by default until the cursor is moved
- [b]CONSOLE[/b]: Fixed an issue where the player's left hand could be distorted while scrolling left in the "Loadout" menu
- [b]PS[/b]: Fixed an issue where party icons repeatedly refresh while preparing to join a match
- [b]PS[/b]: Fixed an issue in basic training where a hint from the PC build is present in the PS5 build
- [b]PS[/b]: Fixed an issue with the main menu party UI
- [b]PS[/b]: Fixed an issue where the “Purchase DLC” button would require a double-tap to select
- [b]PS[/b]: Fixed multiple localization issues
- [b]PS[/b]: Fixed an issue where if the party leader left and rejoined from an invite, it did not properly display party members in the UI
- PS: Fixed an issue where the party leader can’t see late joining party members in the UI
- [b]PS[/b]: Fixed an issue where the promoted party leader is not displayed in the party widget for all members after a new member joins the party
- [b]PS[/b]: Fixed an issue where if a player was promoted to party leader their Online ID would not be displayed in the party widget
- [b]PS[/b]: Fixed an issue where a PC-specific hint would display in the video lessons
- [b]XBOX[/b]: Fixed an issue where Gen 9 players could be displayed as PC users on the scoreboard
- [b]XBOX[/b]: Fixed an issue where upon joining a cross-generational party they’ve been invited to, players are not met with a notice of crossplay settings having changed
- [b]XBOX[/b]: Fixed an issue where the term “controller” was translated improperly in some regions
- [b]XBOX[/b]: The cursor starts flickering when the user changes account in Account Picker during gameplay
- [b]XBOX[/b]: Fixed an issue where if two players accept each other’s party invites simultaneously the game will incorrectly display the message “Unable to find a party with the specified code”
- [b]XBOX[/b]: Fixed an issue where it becomes impossible to create a party if two players accept each other’s party invites simultaneously.
- [b]XBOX[/b]: Fixed an issue where if the player is in the loadout menu there would be no notification pop-up for successfully joining a party
- [b]XBOX[/b]: Fixed an issue where a PC-specific hint would display in the video lessons
- [b]XBOX/WS[/b]: Fixed an issue where the “DLC Purchase” widget will not appear if the account has 700 credits or less
- [b]XBOX/WS[/b]: Fixed an issue where some text was cut off in the “Binds” menu
Miscellaneous
- [b]ALL[/b]: Fixed an issue where the faction selection option would default to the already joined faction
- [b]ALL[/b]: Fixed an issue where the "friendly fire" voice line is triggered in Free For All
- [b]ALL[/b]: Fixed an issue where cross-platform players could not report players from another platform
- [b]CONSOLE[/b]: Fixed an issue where after a party formation, the player would be unable to enter a match with their party after losing and regaining an internet signal
- [b]PS[/b]: Fixed an issue where after joining a party via code it becomes impossible for that player to invite another player via code
- [b]PS[/b]: Fixed an issue where upon closing the window confirming joining a party, a player's movement would continue in the direction they were moving previously without moving the thumbsticks
- [b]PS[/b]: Fixed an issue where party leadership would transfer from a Gen 8 party member to a Gen 9 party member after loading into an Outpost game
- [b]PS[/b]: Fixed an issue with the Japanese version where players would be unable to exit to the main menu from the matchmaking menu
- [b]PS[/b]: Fixed an issue where some party members would not join the match properly when joining a co-op game with a full party
- [b]PS[/b]: Fixed an issue where the party member can’t leave the party
- [b]WINDOWS STORE[/b]: Fixed an issue where the player could be unable to start a match after failing to join a full party
- [b]XBOX[/b]: Fixed an issue where switching to a suspend state while joining a match could result in a softlock when exiting suspend mode
- [b]XBOX[/b]: Fixed an issue where the error message indicating loss of network connection to Xbox services is not displayed
- [b]XBOX[/b]: Fixed an issue where the game could crash on the loading screen after being in suspend mode for over three minutes
- [b]XBOX[/b]: Fixed an issue where disconnecting and reconnecting a controller would cause NWI services to reconnect leading to the player being kicked from any active party
- [b]XBOX[/b]: Fixed an issue where changing accounts upon controller reconnection would cause the game to enter an unresponsive state
- [b]XBOX[/b]: Fixed an issue where disconnecting the ethernet cable after accepting the party invite displays the "Unable to find a party with the specified code" error
- [b]XBOX/WS[/b]: Fixed an issue where players in a party would drop to the main menu momentarily upon loading the next level
- [b]XBOX/WS[/b]: Fixed an issue where players with the same cross-play settings joining a party can be met with the "Crossplay will be disabled to join the party" message. This can cause a mouse and keyboard to become unresponsive.
- [b]XBOX/WS[/b]: Fixed an issue where a player on a different platform could be unable to join a party member’s match in progress
