- CPU: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz
- GFX: NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent
- RAM: 4 GB RAM
- Software: Windows 7/8/10 (64-bit OS required)
- HD: 3 GB verfügbarer Speicherplatz
- SFX: 100% DirectX 9.0c compatible sound card
- DX: Version 9.0c
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
Sammlung
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Über das Spiel
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Systemanforderungen
- CPU: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
- GFX: NVIDIA GTX 660, Radeon R9-270
- RAM: 8 GB RAM
- Software: Windows 8/10 (64-bit OS required)
- HD: 3 GB verfügbarer Speicherplatz
- SFX: 100% DirectX 9.0c compatible sound card
- DX: Version 11
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
Steam Nutzer-Reviews
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282 Std. insgesamt
Verfasst: 31.01.21 14:27
Story:
Das Setting von Inside ist dagegen neu. Waren wir in Limbo noch in der Hölle unterwegs, entführt uns Inside in eine verstörende, trostlose Dystopie. Der kleine Junge, den wir hier spielen, ist zu Beginn auf der Flucht: Er schleicht durch einen finsteren Wald, versteckt sich vor Männern, die ihn mit Taschenlampen und Spürhunden suchen. Im Dunkel der Nacht erspähen wir Lastwagen, die Menschen wie Vieh abtransportieren - erst später erkennen wir, dass diese Leute keinen freien Willen mehr haben. In Reih und Glied marschieren sie ihrem Schicksal entgegen, nehmen an abstoßenden Auswahlverfahren teil, begafft von gesichtslosen Männern, Frauen und Kindern, bis sie schließlich in einer Art Fabrik landen. Was dort passiert soll nicht verraten werden: Inside wirft unbequeme Fragen auf, liefert aber nur wenige Antworten - es bleibt dem Spieler überlassen, was er mit den verstörenden Bildern anzufangen vermag.
Rätsel:
Wichtiger als hüpfen und klettern sind aber ohnehin die vielen Puzzles, die wir im Spielverlauf lösen. Anfangs verschieben wir nur ein paar Kisten, doch schon bald wird die Sache komplizierter: Da müssen wir den Jungen etwa geschickt in Schatten verbergen, während Suchscheinwerfer bedrohlich über die Szenerie wandern. Oder wir bugsieren eine Lore über eine bewegliche Schiene, befördern sie dank der ordentlichen Physik-Engine im richtigen Moment in die Lüfte.
Für einige der kreativsten Puzzles muss der Junge einen speziellen Helm tragen, durch den er Menschen in der Nähe zu seinen willenlosen Dienern macht - sie folgen ihm dann auf Schritt und Tritt und ahmen seine Bewegungen nach, so kann der Junge beispielsweise schwere Objekte verschieben oder Türen aufhebeln lassen. All diese Ideen kommen nie zu lange zum Einsatz, die meisten Spielinhalte von Inside sind wohl dosiert.
Steuerung:
Das Xbox-360-Pad wurde einwandfrei erkannt, alternativ können wir aber auch bedenkenlos mit Tastatur spielen - die Maus findet in Inside keine Verwendung. Dafür können wir die Tastenbelegung (sechs Tasten werden benötigt) problemlos ändern.
Grafik:
Anstatt kräftiger Schwarz-Weiß-Kontraste setzt Inside auf das Zwischenspiel aus Grautönen, das zusammen mit behutsam durchschimmernden Farben, kunstvollen Licht- und Schatteneffekten und Unschärfefiltern für einen unverwechselbaren Look sorgt. Die 3D-Optik, angetrieben von der Unity Engine, ermöglicht den Entwicklern spannende Schwenks, räumliche Kulissen und interessante Perspektivwechsel.
In Sachen Grafikeinstellungen gibt's lediglich die Möglichkeit, die Helligkeit und den Vollbildmodus ein- und auszuschalten, außerdem lassen sich verschiedene Auflösungen wählen.
Synchronisierung/Sound:
Auch Inside verzichtet auf eine Musikuntermalung. Nur eine bedrohliche Klangkulisse, die aber perfekt zum Spielgeschehen passt.
Fazit:
Nachdem ich mehrere Male durchgespielt habe, hatte ich Zweifel, ob mich Playdead mit dem Quasi-Nachfolger nochmal so begeistern kann. Doch Inside hat meine Erwartungen voll erfüllt und teilweise sogar übertroffen: Zwar ist der Reiz des Neuen verflogen (spielerisch sind sich die Titel eben sehr ähnlich), doch dafür entschädigen die spannende Inszenierung, die beklemmende Kulisse und die zum Schneiden dichte Atmosphäre. Ich habe Inside direkt in einem Rutsch durchgespielt, denn ich war einfach zu neugierig, was hinter der nächsten Ecke auf mich wartet. Mit seinen grauen Bildern und seiner beunruhigenden Stimmung schert sich Inside schlichtweg nicht um Massentauglichkeit. Das gilt auch für den kontroversen Schlussakt: Das Ende hat mich zwar erstaunt und (vor allem aus technischer Sicht) mitgerissen, ich wäre aber nicht überrascht, wenn es bei manchen Spielern auf wenig Gegenliebe stößt. Sei's drum - wer schon Limbo mochte, muss bei Inside einfach zugreifen. Es ist ein Erlebnis, das man so schnell nicht mehr vergisst.
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204 Std. insgesamt
Verfasst: 20.12.20 10:03
Die Rätsel sind clever aber nur selten herausfordernd. Für mich war es tatsächlich mehr die Atmosphäre und das Unbekannte was mich an dem Spiel begestern haben.
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161 Std. insgesamt
Verfasst: 05.10.20 18:35
1: Wenn euch die Trailer auf der Steam Seite gefallen hat, ist das euer Spiel. Macht Spaß und die Aufgaben sind Stimmig.
2: Das Spiel ist nach 2-3 Stunden durch kein Problem aber für 20 Euro ist mir Persönlich zu wenig. Absolute Kauf Empfehlung im Sale.
Tipp auf Wunschliste Setzten und warten bis es reduziert ist.
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825 Std. insgesamt
Verfasst: 02.08.20 08:28
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489 Std. insgesamt
Verfasst: 24.04.22 09:26
If you haven't played it yet,what are you waiting for?
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797 Std. insgesamt
Verfasst: 18.04.22 23:27
You guide a small boy through a multi-layered maze-like environment that includes outdoors, indoors, rural, urban, underwater, below ground, etc. Along the way you use boxes, carts, and 'mindless' entities to help clear your path.
The game saves regularly so progress is not usually lost when you die or decide to take a break. Achievements are awarded for finding and unplugging 'dome' structures which are generally reached by detouring off the main path. If you miss one, you can easily return to a previous scene without disrupting your primary game. 100% is achieved well before the actual end of the story. Once you have earned 100%, you have the option of completing the main story, looping back for an alternate ending, or just quitting. The last section of the game involves controlling a rolling ball of flesh and a box of fire which becomes quite tricky. After many tries, I have yet to be successful in completing these final moments.
For those who have played LIMBO, INSIDE is physically easier (i.e., less precision/timing required) but more challenging in terms of some pretty complicated puzzle solutions. I am not sure what to say about the story. Towards the end, the boy transitions to breathe underwater and to control the 'mindless' entities without technology. And, then there is the huge ball of flesh with multiple arms and legs (Yikes!). While I suspect that the developers are telling a story with meaning, I admit that it escaped me entirely. There are a couple of interpretations posted on the Steam forum which are interesting to read.
Overall, I recommend this to those with patience and who do not mind platforming and watching a child die in multiple ways. It is an interesting game that is worth your time. If you discover the hidden meaning, please be sure to share it with those of us who are less intuitive!
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219 Std. insgesamt
Verfasst: 18.04.22 22:13
I might actually enjoy INSIDE a bit more.
Once again, Playdead has nailed a unique aesthetic and atmosphere that no other game has achieved.
I highly recommend both games.
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410 Std. insgesamt
Verfasst: 31.03.22 20:45
A wordless story that leaves you wordless
INSIDE is one of those gems every one should put on their radar (and this comes from a person who disliked Little Nightmares). I’m not a fan of puzzle-platform games with trial and error gameplay but this one is quite forgiving and easy, making room for lesser frustration. Briefly, INSIDE’s strongest points are its linearity, simple controls and delightfully spooky atmosphere as well as the creativeness of the puzzles.
The gameplay is more focused on puzzle-solving than survival so instead of introducing ”shit your pants” type of scares, you’ll be immersed into a creepy, atmospheric world with artistic graphics and ideas that will chill you to the bone. That is to say, there is still a bit of sneaking and escaping, and you must have an understanding of the perfect timing to make a successful getaway, otherwise you’ll end up like mushed potatoes.
Also, the way the game’s narrative conveys itself without words is mind-blowing. Despite the main character’s silence, I sympathized with him very much – there’s no need for words when you see the world around him. So I recommend INSIDE for basically everyone out there. It’s short and while it gets a bit repetitive towards the end, it’s worth every cent.
Graphics
☐ Stunning
☑ Beautiful
☐ Good
☐ Decent
☐ Jumble of pixels
Gameplay
☐ Makes you feel like spiderman
☑ Good
☐ Normal
☐ Bad
☐ Don’t fall asleep
Audio
☐ Eargasm
☑ Amazing
☐ Good
☐ Not horrible
☐ Better without headphones
PC Requirements
☐ Potato
☑ Medium
☐ Fast
☐ Ask NASA for a spare computer
Difficulty
☐ Piece of cake
☑ Easy (some puzzles are harder tho)
☐ Average
☐ Difficult
☐ Very difficult
Story
☐ No story
☐ Some lore
☐ Average
☐ Good
☑ Masterpiece
Length
☐ Super short (0-2 h)
☑ Short (2-6 h)
☐ Average (6-10 h)
☐ Long (10+)
☐ Endless
Price
☐ Free
☑ Worth the price
☐ Buy it on sale
☐ If you have extra money
☐ Not recommended
Bugs
☑ No
☐ Minor
☐ Annoying
☐ Too much
☐ The game itself is a bug
Replayability
☐ No replay value
☑ Maybe once
☐ Multiple times
☐ Infinite replayability
Scariness
☐ Try not to yawn
☑ Has its moments
☐ Very scary/tense
☐ Nightmare
9/10
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239 Std. insgesamt
Verfasst: 25.11.21 03:56
A horror walking/running 2D platform game, inside combines the style, mood, and story that you didn't know you were looking for. The game is beyond good with some simple puzzle and about 3-5 hours of gameplay. I have attached some gameplay above so that you can see if the game is for you!
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218 Std. insgesamt
Verfasst: 15.11.21 09:58
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257 Std. insgesamt
Verfasst: 16.09.21 13:33
Best gaming experience i've had in a while. Loved the problem solving and soundtrack.
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995 Std. insgesamt
Verfasst: 03.09.21 18:53
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190 Std. insgesamt
Verfasst: 28.08.21 09:36
No idea what I just played but it was amazing
Allow me to attempt to quantify my thoughts:
It’s a platformer puzzle game, The puzzles are relatively simple but the game moves fluidly to where you don’t mind moving on quickly as there’s loads of different locations to travel through
You mostly go to the right
The graphics and atmosphere are second to none Just like LIMBO, if you have played that game you'll feel right at home here.
It's a MUST play for any LIMBO fan.
9.2/10
- We need more of this
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260 Std. insgesamt
Verfasst: 21.07.21 18:38
I honestly loved this game; the design, the audio, the puzzles, everything.
Audio:
I love how the game only has background music for major sections; allowing it to use said music to maximum effect.
Sections that clearly have great importance; such as the submarine sections; shock wave machine; huddle escape, etc.
Aesthetics:
The aesthetics are simple but used perfectly; a distinct lack of colour for background objects; objects that are more important having more colour to them, examples being: the protagonist, enemies, objects used for puzzles, etc.
Game Play:
The game play has simple controls; but that's all it needs; if you have issues with it you can re-bind the keys.
Story:
The story is my favourite part about this game; there is no dialogue needed, only environmental sounds or sounds made by the other characters like the boy: dogs, huddle, etc.
The game lets you pick up the clues and decide for yourself; rather than trying to directly tell you why things are going on; the clues are laid out in front of you visually; all you need to do is put them together.
Puzzles:
I initially struggled with the puzzled to a degree; but quickly figured them out by experimenting with different solutions, eventually gaining a grasp of how the games physics worked and figuring out the puzzles more easily.
Despite this; the puzzles are well designed and very satisfying to solve; do note that timing based puzzles are common; so if you have slow reactions consider this a fair warning.
Play time:
I finished the main game, found all secrets and the secret ending in around 4 hours; I wish this game had more replay value.
Price:
Personally; this is my only complaint; around £14.99 ($20.52) feels a bit much for a game I completed in around 4 hours; I would advise you get this game as a bundle with LIMBO while said bundle is on sale.
Things I would change about INSIDE:
Nothing major; probably add just a bit of replay value; maybe a level editor you unlock post secret ending to better justify the price?
I'm not sure really.
Overall:
Would I advise you get this game? certainly yes; but on sale and as part of a bundle.
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201 Std. insgesamt
Verfasst: 17.07.21 05:20
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307 Std. insgesamt
Verfasst: 11.07.21 18:56
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390 Std. insgesamt
Verfasst: 10.07.21 02:49
You must play it.
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210 Std. insgesamt
Verfasst: 29.06.21 09:07
Graphics and audio are good, puzzles are ok -not to hard, not to easy.
Story is well driven and ending is just nice topping for player who can interpret it in many ways.
Solid 8/10
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319 Std. insgesamt
Verfasst: 28.06.21 13:29
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255 Std. insgesamt
Verfasst: 27.06.21 00:49
However, this game is an absolute masterpiece. If you enjoyed LIMBO, this game takes that experience to a whole other level. I'd say, LIMBO, ICO, Half-Life, Nazi Germany, and AKIRA. MAXIMUM RECOMMEND.
Would also say it's a fairly straight forward interactive story slash puzzle game. Play it for the immersion and story. Casual Horror, Deeply Rich.
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208 Std. insgesamt
Verfasst: 12.06.21 15:40
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291 Std. insgesamt
Verfasst: 08.06.21 21:47
There are a lot of similarities between Inside and Limbo, mainly the way both tell their stories (Limbo feels a lot more cryptic), puzzles, ambience, I can see why some people compare them quite often.
I still don't get the story, I mean, I have a guess, but once I finished the game I think I ended up with more questions than at the beginning of it, which is not bad, it leaves most of its lore to your imagination I guess.
The puzzles are great, it's cute and creepy at the same time, it has it's gross moment. It's a short game, but I think for what the game offers it's just great.
There is not much I can say other than, if you like puzzles, platforms, especially if you liked Limbo, give this one a chance, I'm pretty sure you'll like it.
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554 Std. insgesamt
Verfasst: 31.05.21 00:22
Gorgeous game nonetheless.
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370 Std. insgesamt
Verfasst: 06.05.21 03:41
Played in three sittings to completion.
Looking forward to more games like this in future.
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246 Std. insgesamt
Verfasst: 04.05.21 20:42
Inside the darkest depths
Inside is a dark and thrilling platformer from Playdead studios who made Limbo.
Not gonna speak about the story, the game is pretty short and I think you need to experience everything by yourself. The story is pretty dark so for those who prefer darker games with a message and meaning this is a perfect choice.
You play as a boy similarly to Limbo and traverse through levels in side scrolling manner. I personally prefer this game to Limbo just because Inside feels more of a narrative game rather than puzzle/platforming game. Puzzles are much easier and levels have more variety so for those like me who prefer to put story in the first place it's definitely a better game.
There are puzzles of course and some of them may be quite challenging but nothing like Limbo where at some points game became frustrating.
Platforming sections are easier too so both puzzles and platforming do not distract you from the story and doesn't break the flow of the gameplay. I hate when that happens.
Graphically it looks stunning. The graphics are pretty simple but everything is presented and a beautiful artistic style which makes the whole game including every single section look very pretty with its overall aesthetics.
There's not much music in this, music is kind of ambient and combined with other ambient sounds it creates an awesome atmosphere which is tense, horrifying and thrilling.
A must have game for...i guess most people who see games as art.
Pros
- Great atmosphere
- Amazing artistic style
- Dark
- Sounds fit nicely into every section and moment
- Platforming is fun
- Good puzzles
Cons
- -
Follow my curator page for more
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353 Std. insgesamt
Verfasst: 01.05.21 00:51
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863 Std. insgesamt
Verfasst: 29.03.21 04:02
As a lover of games such as Limbo and Little Nightmares, the side scrolling platformer trend has never looked better. Inside brings forward an unapologetically mysterious storyline - the whole game is dystopian, atmospheric and interactive. The boy himself is a blank slate that you cannot help but feel responsible for. Despite never saying a word and a featureless face, the developers manage to put fear and intrigue - he turns to look at enemies, braces himself against walls and interacts realistically with the world.
Pros
- A solid environment, sound design and interactive elements
- Very engaging puzzles
- A really, really thought provoking storyline
- Hidden secrets
Would recommend :)
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372 Std. insgesamt
Verfasst: 17.03.21 00:23
Even at full price still worth it, but it's way better if you wait for a discount.
9/10
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243 Std. insgesamt
Verfasst: 13.03.21 07:11
the world is sad and dark, but yet so alive.
i'm sure there is a deeper meaning behind this game, but if you play like me it's 4 hours of child murder with some light puzzles. 10/10 would murder child again.
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389 Std. insgesamt
Verfasst: 18.01.21 18:09
The setting is ominous and you get the gist of it and can fully uncover by unearthing the trail of collectables (probably needs multiple play throughs). This game, much like Limbo plays off a childs survival in an unforgiving world, no punches are pulled and the puzzles smart enough to leave you with a smug grin (Then wipe it away with the learning curve for the next one).
With no dialogue or narration it is just one continuous big vibe of bleak mystery with a pearl of hope, and the feelings from completing it 2 months ago are still very much with me.
Whilst this is a great game and playtime does not represent value of the game I'd personally pick this up for under £10.
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339 Std. insgesamt
Verfasst: 26.12.20 15:22
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464 Std. insgesamt
Verfasst: 03.12.20 17:59
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448 Std. insgesamt
Verfasst: 02.12.20 17:50
Unlike Limbo, the focus is not on the platformer aspect, which for me makes it a lot more enjoyable.
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227 Std. insgesamt
Verfasst: 23.11.20 06:14
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230 Std. insgesamt
Verfasst: 05.11.20 21:34
The hive mind thinks it is in control, because it can control the boy.
The scientists think they are in control, because they can control the hive mind.
You think you are in control, because you can control the game.
Playdead controls the game, because they can control you.
100/10
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270 Std. insgesamt
Verfasst: 04.11.20 15:12
- Props to devs for making this game to be such an unexpected way
- The mechanics and puzzles in this game is kinda big brain for an indie game, but it's the style of their game so i don't mind
- I didn't expect the ending to be like... that
- Gameplay? Smooth, props to the devs for making this game without adding patch etc
Overall, i recommend to all of you who need to play some indie games, this one is a must on a list!
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216 Std. insgesamt
Verfasst: 30.10.20 22:28
You are a boy. You are alone. You have to keep moving and if seen you WILL be pursued.
That's the game in a nutshell. Each new area contains a puzzle, sometimes requiring a spot of dexterity, other times piecing together a solution.
I played this basically in a oner, like that novel you can't put down. It's compelling, building the mystery until you're just desperate to find some answers....
And it all leads to one of the most novel closing chapters I've ever seen in a game. It's so well done I was half-laughing the whole time, wide-eyed and just drinking in the experience. Something new.
Overwhelmingly Positive is right. Don't even think about not buying this. Fabulous.
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283 Std. insgesamt
Verfasst: 14.10.20 10:37
You take control of an unnamed boy who explores a surreal and mostly monochromatic environment.
The player explores a linear route through different environments, solving challenging puzzles along the his way. The duration of the game is something between 3-5 hours.
There are no instructions, no explanations, no story telling, no dialogues during the whole game. It is very story rich but every piece of story Inside leaves you you have to put together by yourself.
Inside is fantastic game with a great visual style which I really enjoyed. I can recommend this game to everyone, especially those who liked Limbo. You should check out.
Sounds 9/10
Graphics 9/10
Gameplay 7/10
Atmosphere 10/10
If you liked my review, please feel free to follow me and/or my curator group:
http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides
https://steamcommunity.com/groups/Ov3RlusioN/curation
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377 Std. insgesamt
Verfasst: 28.09.20 02:05
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229 Std. insgesamt
Verfasst: 27.09.20 10:18
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
---{Gameplay}---
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
---{Audio}---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape
---{Audience}---
☑ Kids
☑ Teens
☑ Adults
☑ Human
☐ Lizards
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press ‚A‘
☐ Easy
☑ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☐ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ Story?
☐ Text or Audio floating around
☐ Average
☐ Good
☑ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☐ Worth the price
☑ Wait for sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
P.S.: This is my personal opinion, yours may be different.
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316 Std. insgesamt
Verfasst: 26.09.20 23:47
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316 Std. insgesamt
Verfasst: 14.09.20 23:05
+ Challenging puzzles.
+ Fantastic atmosphere.
+ Smooth gameplay.
+ Hidden ending.
+ Great art style.
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834 Std. insgesamt
Verfasst: 14.09.20 12:12
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1464 Std. insgesamt
Verfasst: 04.09.20 20:39
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270 Std. insgesamt
Verfasst: 27.07.20 09:54
The game play is simple like LIMBO. The puzzles are short and clever.
The narrative is ambiguous and environmental: everything is implicit.
Lovely game that can be completed in less than 4hrs.
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522 Std. insgesamt
Verfasst: 20.07.20 14:33
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366 Std. insgesamt
Verfasst: 17.07.20 09:14
This isn't a game, this a once in a life experience. The superb camera work together with one of the most impressive and well made sound effects I've ever heard in a video game really makes Inside stand out. Crazy to think that this game was made by actual people. Inside really makes you get invested in the puzzles instead of just brute-forcing every option, you have stop and think until the solution clicks into your mind. When you complete a puzzle you feel clever and you think that the puzzle was clever too rather than thinking it had an unfair solution. It's impossible to finish the game without coming up with one or two theories of your own and different approaches to what you just experienced.
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187 Std. insgesamt
Verfasst: 14.07.20 06:51
The story telling is powerful and very critical, without ever indulging you with an explanation, or even words for that matter.
A real masterpiece, one of the best thing I've seen in a long long time.
It is rather short, and the puzzles are good and fairly simple, but it matters little, to be honest.
The ending is both disturbing and magnificent.
Just go for it!
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288 Std. insgesamt
Verfasst: 12.07.20 05:06
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3319 Std. insgesamt
Verfasst: 27.05.20 00:24
The storytelling is... well... non-linguistically amazing. There is not a single word uttered in this game. Nevertheless it tells a story that is so emotionally deep, so bleak, so dystopic... It haunted me for a while.
The level design is awesome, I remember every single one of them. It is intense, clever, well designed. Another thing I can praise is that how everything sounds amazing in this game. Since the game lacks any kind of linguistic content the sounds will get in your head like never before. Horrifying dog barks, children panting, squeaks, glass cracks, water splashes... All is in my head, all is well done.
One thing I can sort of critisize is that the ending was a little underwhelming, even for this type of a chaotic game. It asks a thousand questions answers a dozen. I found myself staring to the credits and going like, wh.. what!? why?!!
Maybe I exaggerated it in mind. But it was a peerless experience that I have never seen before. Maybe a reviewer go out and give this one a 7 or 8 out of 10 because it's lacking storytelling elements, however I will give it a full 10/10 because all of its uniqueness in artfulness, storytelling and athmosphere.
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279 Std. insgesamt
Verfasst: 19.05.20 10:24
~ DIFFICULTY ~
???? My 90 year old grandma could play it
???? Easy
✅ Normal
???? Hard
???? Dark Souls
~ GRAPHICS ~
???? MS Paint
???? Bad
???? Meh
???? Graphics don't matter in this game
???? Good
✅ Beautiful
???? Masterpiece
~ MUSIC ~
???? Bad
???? Not special
✅ Good
???? Beautiful
~ STORY ~
???? This game has no story
???? Like playing Temple Runners for the story
???? It's there for the people who want it
???? Well written
✅ Epic story
???? Imagine Kingdom Hearts but on crack
~ PRICE ~
???? Free
???? Underpriced
✅ Perfect Price
???? Could be cheaper
???? Overpriced
???? Complete waste of money
~ REQUIREMENTS ~
✅ You can run it on a microwave
???? Average
???? High end
???? NASA computer
~ LENGTH ~
✅ Very Short (0 - 2 hours)
???? Short (2 - 15 hours)
???? Average (15-50 hours)
???? Long (50-90 hours)
???? Extremely long (90-110 hours)
???? No ending
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
???? Actually pretty amusing
????The kind of fun you'll remember
✅ of your life
~ REPLAYABILITY~
???? It's a one-time experience
???? Only for achievements
???? If you wait a few months/years
✅ Definitely
???? Infinitely replayable
~ WORTH BUYING ~
???? No
???? Wait for sale
✅ Yes
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342 Std. insgesamt
Verfasst: 19.05.20 03:03
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325 Std. insgesamt
Verfasst: 28.04.20 16:55
Even though the game is short, i had a deep immersive experience while solving the puzzles and navigating our protagonist(s). The game certainly starts and ends with a tease.
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804 Std. insgesamt
Verfasst: 25.04.20 05:39
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481 Std. insgesamt
Verfasst: 19.04.20 01:43
-are into unusual art,
-are OK with weird stuff,
-enjoy problem solving,
-do not have any problem with a bit of violence,
-like vague narration,
you should certainly play this game till the end.
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392 Std. insgesamt
Verfasst: 16.03.20 23:39
In a dystopian world where the colors have vanished long ago, a newborn soul has to fight to reach its goal.
The road to reality presents many paths and many blocks, but don't look back or you'll die a painful death.
Let the voices scream in unison, allow their resonance to break through reason.
And with colors finally restored, another child from the INSIDE was born.
10/10
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196 Std. insgesamt
Verfasst: 15.03.20 18:57
INSIDE can be finished in approx. 2-3 hours so a nice pace between story telling and puzzle solving.
As a side note. I must admit the 'violence' the main character can suffer when some attempts are failed left a slight discomfort given that the protagonist is a child, but I understood the impact it made to story. A necessary evil I suppose to make the game more intense for the player and not a criticism per se, just a personal observation.
That aside, it is truly a game worth playing (which are few and far between these days). Highly recommended.
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