Insane 2
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Über das Spiel
Insane 2 serviert 20 Gebiete, über 150 Wettbewerbe und 18 Fahrzeuge aus sechs unterschiedlichen Klassen. Im Zuge ihrer Karriere sammeln Rennfahrer Punkte, um vielseitige Tuning-Optionen zu erhalten. Sie nehmen optische Verbesserungen an ihren Pickups, SUVs, Sportwagen oder Prototypen vor und feilen an deren Motorleistung. Außerdem erlaubt die leichtgängige Steuerung präzise Fahrmanöver für flotten Arcade-Fahrspaß. Ob Sand-, Eis- oder Querfeldeinpisten - Insane 2 verfügt über vielfältige Rennstrecken. Auch in grafischer Hinsicht fährt der Offroad-Racer auf der Überholspur: Dafür sorgen eindrucksvolle Fahrzeug- und Umgebungsgrafiken, ansehnliche Partikeleffekte und ein detailliertes Schadensmodell.
Systemanforderungen
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Steam Nutzer-Reviews
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209 Std. insgesamt
Verfasst: 27.02.20 04:38
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1416 Std. insgesamt
Verfasst: 27.06.18 20:31
schon Insane 1 gesuchtet hab, dachte ich mir der 2. Teil hat es bestimmt auch drauf.
Und siehe da: Ich wurde nicht enttäuscht.
Es macht einfach spaß die Offroad Fahrzeuge über Stock und Stein zu jagen, den Gegner
Staub fressen zu lassen um sich Sieg für Sieg neue Herausforderungen / Strecken / Fahrzeuge
freizuschalten. Das Grundprinzip von Insane 1 wurde beibehalten.
Die schicke Grafik und das nette Sounddesign unterstreichen das ganze.
Tolles Spiel, Hut ab!
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Nicht Empfohlen
16 Std. insgesamt
Verfasst: 13.04.17 08:19
Insane mag zwar die einzige Möglichkeit sein, MotorStorm auf dem PC zu spielen, allerdings werden bei Insane mehr Abstriche gemacht. Natürlich ist dies direkt zu vergleichen nicht ganz fair: immerhin handelt es sich bei MotorStorm um eine etablierte Sony PlayStation-Marke, während Insane 2 ein kleines Spiel ist, das von einem 15 Personen-starken Team in Russland entwickelt wurde. Trotzdem bleibt beim zocken der Vergleich nicht aus: Insane 2 ist ein einfacher, schwammiger MotorStorm-Klon.
Während die Grafik in Ordnung geht und durch das Offroad-Design stark an die Trials-Spiele erinnert, ist die Physik-Engine grauenhaft. Das Steuern ist einfach nur schwammig und macht den matschigen oder sandigen Bodenbelag unglaubhaft. Die Menüs sind hässlich und die Hintergrundmusik repetitiv. Was jedoch viel mehr auf die Nerven geht, ist der Sound. Die Motoren-, Kolossions-, NOS- oder Umgebungsgeräusche klingen arg billig, so richtig Atmosphäre kommt nicht auf.
Durch die geringe Performance-Last könnte man Insane 2 gut auf dem Arbeitslaptop zocken. Wäre ein Splitscreen verbaut und man könnte mit einem Freund durch die Pampa düsen, würde sich dieses Spiel schon eher lohnen. So bleibt Insane 2 doch eher ein MotorStorm-Klon.
Und obowhl ich nicht vergleichen wollte: MotorStorm: Pacific Rift bekommt man inzwischen auch für 5 € hinterhergeschmissen.
✏️ neko.lexus ~
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665 Std. insgesamt
Verfasst: 28.11.16 21:34
Es ist nicht das geworden was ich erwartet habe und die Fahrphysik ist teilweise ziemlich Banane.
Aber insgesamt ein sehr kurzweiliges Rennspiel für zwischendurch.
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126 Std. insgesamt
Verfasst: 04.04.15 20:18
Ich habe mir son Racing Bundle geholt in dem fast nur Bullshit war auser das hier :)
Ohne scheiss das Game rockt ohne ende,ok wer jetz Ultra HD Grafik erwartet wird entäuscht aber der Fun Faktor ist wie ich finde so hoch das die Grafik eher nebensache ist.
Achja die Steuerung is sehr gut jedenfalls mit Kontroller,mit Tastatur spielt man sowas auch nich ;)
So genug geschrieben kauft es euch,ich bin dann ma weiterfahren......Brrrrrruuuummmmm :D
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63 Std. insgesamt
Verfasst: 27.02.22 23:31
Some game modes like Jamboree or Greed has some good idea. Few music tracks of the game is fitting and likeable. You can play this game easily, either with controller or keyboard.
And basically this is every positive aspects of this game. There is no motivation basically to play the game, because there is no story, basic gameplay is soulless, the game looks ugly, the AI sometimes doing okay, but mostly horrible, some maps are just boring as hell, career has no motivation either.
Insane 2 is nothing like it's predecessor. Insane 2 wanted to be an easy cash grab, but you can see from a mile and with 15 minutes of playing this game, that it's nothing special. I can't recommend to play this game, maybe if you get it under 1€, but you won't have any fun, I swear that.
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2379 Std. insgesamt
Verfasst: 04.02.22 14:23
Simply put, there is no difficulty adjustment setting here. You play against as the NPC cars maneuverability is designed to be . Driving off road is simply filled with excitement but I took atleast 5 turns per race to finish first. You can tune the car the more gold medals you win. But apart from breathtaking graphics, particle effects, environment, After a long time, I played a game that put dust on my shoes out of its sheer difficulty and nail-biting challenges.
The NPCs are really cunning and they almost always out pace you , all that it takes is one wrong turn or over turn and forget that you are going to win the race unless you restart. Apart from races, it comes with several other offroad diversities, like chasing helicopters but that is again not at all easy. You can perform dozens of stunts in a game and they are crucial part of giving you an edge for instance, fly over ramp stunts or whatever you name it. You have to be really accurate with controls especially when it comes to turning because the physics of game is adjusted to offroad settings. The NPCs are troublesome in every other challenge and they can reach to heights to crush you. Helicopter chasing requires some space that is always occupied by other cars which really makes it frustrating. And the bad thing about the game, multiplayer is dead because you really wanna feel how other players grip in this game are and it would be more fun to play with real players than NPCs.
If racing is not your cup of tea or you want buttery smooth controls where you find yourself lap ahead of other racers, then buy any other racing game you want, but if you are up for a challenge and some nail-biting, then Insane 2 is by default, comes with Insane difficulty that is immutable.
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779 Std. insgesamt
Verfasst: 19.07.21 20:24
I have to agree with others in here that the game modes can be frustrating and hard, but once you get the hang of it all, you'll be nailing every kind of event in no time!
I didn't think Codemasters worked on this as well.
*Insane* sense of speed, absolutely ridiculous hard AI, horrendous amounts of airtime & boosting till you become an aircraft...I am so recommending this game to anyone who enjoys racing, especially in online...this game would be a blast to play with friends!
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1533 Std. insgesamt
Verfasst: 17.06.21 11:58
???? My 90 year old grandma could play it
???? Easy
✅ Normal
???? Hard
???? Dark Souls
~ GRAPHICS ~
???? MS Paint
???? Bad
???? Meh
???? Graphics don't matter in this game
✅ Good for a 2012 made game
???? Beautiful
???? Masterpiece
~ MUSIC ~
???? Bad
???? Not special/doesn't matter
✅ Good
???? Beautiful
~ STORY ~
✅ This game has no story
???? Like playing Temple Runners for the story
???? It's there for the people who want it
???? Well written
???? Epic story
???? Imagine Kingdom Hearts but on crack
~ PRICE ~
???? Free
???? Underpriced
✅ Perfect Price
???? Could be cheaper
???? Overpriced
???? Complete waste of money
~ REQUIREMENTS ~
???? You can run it on a microwave
✅ Average
???? High end
???? NASA computer
~ LENGTH ~
???? Very Short (0 - 2 hours)
????Short (2 - 15 hours)
???? Average (15-50 hours)
???? Long (50-90 hours)
✅ Extremely long (90-110 hours)
???? No ending
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
???? Actually pretty amusing
✅ The kind of fun you'll remember
???? Ride of your life
~ REPLAYABILITY~
???? It's a one-time experience
???? Only for achievements
???? If you wait a little while
✅ Definitely
???? Infinitely replayable
~ WORTH BUYING ~
???? No
???? Wait for sale
✅ Yes
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7 Std. insgesamt
Verfasst: 30.11.20 14:56
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863 Std. insgesamt
Verfasst: 06.10.20 01:49
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1099 Std. insgesamt
Verfasst: 02.08.20 23:05
Non-existing physics.
Terrible AI - overwhalming rubberbanding.
Dead multiplayer.
If you want some arcade fun in single player in off-road setting - give it a try. Otherwise avoid.
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1054 Std. insgesamt
Verfasst: 15.01.15 23:59
This game would feel at home in an arcade, but there are so many cups with a variety of events that you can play for dozens of hours without playing the same event twice. The game has 10 event types spread out over an overwhelming 150 events on 20 maps in dozens of cups. These 10 event types are where the game shines. This variety kept me engaged.
You have the standard race type that has you racing through checkpoints over two or three laps. Then there's the knockout that eliminates the vehicle in last place every 30 seconds. Jamboree starts the vehicles facing one another and green lights a random gate out of several, sending vehicles on a mad dash to go through it. This accumulates points, and the first to lets say 100 wins. The racers are quick to react and turn without hesitation. You have a strategy to waste your boost getting to the current gate or wait for the next random gate to go for it. Gate hunt that has 30 gates and the one that passes through the most gates wins the event. Pahthunter forces vehicles to go through all 30 gates. The first one through them all is the winner. You make your own path and do them in the order you want to. Zone Patrol has you capturing gates. The last person through a gate, gets a point for each second that gate is owned. The first to 300 or so points gets declared the winner.
Capture the Flag has you racing to get a flag and hold onto it with each second adding a point to your score. The first to 100 wins. You can get 10 points or so for driving through green light gates with the flag. Its like Jamboree, but only one driver can get the extra points. I found this event fun, just playing keep away from the other drivers. Here's the thing though, having a GIANT flag on top of your vehicle means it rolls easy. So keep it straight, no sharp turns. If you ram someone with the flag, you get the flag, as long as they've held it for a second. This results in some big pile ups.
Now we have the difficult event types. The ones that stand out as challenges from the fun of the others. Greed will drop bronze, silver and gold boxes from the sky. You can see them on your mini map and giant lights leading up to the sky. They're each worth 5, 10 and 15 points. The first to 100 is the winner. Retrieve the flag has the pack first driving to the flag then taking it back to the big home base for points up to 100 or so. Pursuit is the final and most dreaded event type. You need to follow a helicopter and stay in its spotlight with each second in the spotlight giving you a point. Since its a helicopter, it can turn on a dime. At least the chopper sticks to a set pattern and never deviates. These pursuits are marathons that have lasted up to 30 minutes.
Pursuits manage to accentuate the intelligence of the other drivers. They can adapt quicker than I could after 16 hours, yet they seemed to intentionally let me catch up. I'd be in last place with no points and the leader would have 99 points. Instead of simply winning and forcing me to restart... its as if the game then let the 2nd - 5th place vehicles catch up points wise as I did. Sure when I got up to third place in points, the game gave me a struggle, but its the fact that it let me still feel like I have a chance. It still made it seem like it was struggling to win and wasn't just stopped like a dog waiting for you to chase it.
Even if the game has only 20 maps spread out across 4 continents (North America, Africa, Eurasia and Antarctica), it felt like with the constantly changing objectives, each objective was like a fresh route. Since this is off road racing, these aren't just courses, these are maps and you can roam freely and take any path you want to make it through the next checkpoint or objective. Go over a bridge, dive into a gorge, go under the bridge, go up an 80 degree canyon wall with little effort. You can't get knocked off course, because the entire map is a course. In fact, the entire map loops. So if you captured the flag with the pack chasing you, don't turn around, keep going to the east, you'll pop out on the west half of the map still going east. Its seamless and a beautiful way of not having invisible walls or borders.
Because these are realistic environments, the game has limited resources when it comes to diversity with only desert, dirt, grass and arctic tundra. It still felt like they made each map feel unique through gimmicks here and there. A lumbermill, a low riverbed with a broken skyway road over it, a desert ghost town, a railroad with an engine that will ram and destroy vehicles, a beach, a swamp, a desert oasis with rhinos running around, and a freighter stuck in ice are a few examples of the gimmicks. There are even a few challenging maps that have blinding thunder storms, but luckily gates are always lit up on screen and marked on your mini map.
There is a quick race mode and a career mode that spans across four championships. Competitors challenge for beginners, World Tour for the first half of the game. Manufacturers contest has you playing and competing against vehicles of a specific category. Completing each cup and category gives you permanent boosts in one are for all vehicles. For those that like a challenge, there is the Pro Club for the second half of the game. This championship when you're done with most everything else. The difficulty is amped up. Sixteen hours in, I've only just completed a few of the cups in the Pro Club. Each championship has several cups. Each cup has between four to seven events that are themed for the most part. Like Africa, Hostile Weather or Capture the Flag.
When you start a career, you select a faceless gender and then one of three crews that give you a bonus to speed, boost or handling. You're given an SUV. Every event that you place in the top 3 unlocks a new event or two and gives you cash to upgrade your vehicle's body, engine or suspension. Each of these three upgrades will increase a few different stats for the vehicle's speed, acceleration, booster, off-road and durability. You can easily see the stats to compare vehicles. Some events even give you a skin credit to unlock a new skin from two extras per vehicle. The smaller vehicles slow to a crawl in the water, while the big ones just motor on through. Big vehicles are top heavy and can roll over easier to cost you time. I would have preferred that larger vehicles can ram through things for the cool factor, but even the small 4x4s can ram down a telephone pole.
There is a multiplayer mode, but since this game was released in 2012, there don't seem to be any servers. You can easily make your own or play local co-op. With everything said, four hours into the game, it crashed and I lost my save file. It only happened once, but its a testament to the game that I just kept right on playing.
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425 Std. insgesamt
Verfasst: 27.11.13 12:19
Insane 2 continues this line, being far from a realistic racing game, but immensely fun, if you don't take it too serious. Expect lots of jumps and brutal crashes. The game has quite a few cars, maps and racing modes (from classic racing to capture the flag).
Gameplay-wise, Insane 2 isn't too difficult. The AI has some dumb moments, but luckily, these are relatively few and far-between. The Physics can seem strange to someone expecting a simulator, but their do their job. Ice and mud will make you glide around, for example. One annoying thing is, that the car will turn into rubber when you're carrying the flag (during CTF and RTF games). While the cars do take damage, it seems mostly cosmetic until the car breaks down completely, when a reset will fix it and bring you right back into the action.
The game looks very satisfying and seems well optimized, running very well even on mid and low-end machines. Graphics-wise there's very little to complain about, really.
I can't really say much about the multiplayer, as i have yet to test it.
All in all, the game is well worth your time, IF you don't expect a realistic racing game and if you enjoy over the top races.
Probably the biggest downside, is the current price on Steam. If you can get a better deal, take it!
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Release:25.05.2012
Genre:
Rennspiel
Entwickler:keine Infos
Vertrieb:
Peter Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel
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