It's been roughly two months since the Early Access release of INCISION, and I'm so happy and so so thankful by people's response to the game. It's been a blast watching people stream it, make videos, post screenshots and especially give feedback to me.
As some might have noticed, the updates have been scarce lately and I haven't been visiting the forums very much. I was, and still am, quite burned out after the release. But I'm finally trying to get back to speed with the development of Episode 2 (as seen in these two teaser pictures), and to polish the game a bit while doing so, while taking care of not falling into yet another burnout accidentally.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41123101/961cc3dc0df4a52ee91dcb48d06505d94fa3be07.png)
So what's next? I'm working on an update with many small additions to the game. Some of them include:
- Physics for enemies so shooting, blowing up and kicking enemies sends them flying. I always felt the enemies were a bit too rigid and needed an extra layer of fun.
- Enviromental hazards to use with enemy physics. Kicking enemies into giant fans, anyone?
- Brightness/contrast options
- Last used weapon keybind
- Updates on visual clarity such as toned down dithering, less obstructive gore, better visuals for feeding Kitty etc.
- Possible addition of powerup pickups. You know, to even out your odds against the brutal opposition.
I hope everyone enjoys INCISION and keeps supporting its development as it evolves. Thank you again!
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/41123101/eaedd468789df87c5b5ca1e4ccc0e09110e7d7a9.png)