Imperiums: Greek Wars
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Über das Spiel
Inspiriert von unserem ausgezeichneten Spiel Aggressors: Ancient Rome, präsentieren wir dir einen neuen Blick auf die Welt griechisch-persischer Intriganten, Kriegstreiber und skrupelloser Politiker. Diese gnadenlose Welt wird erweitert durch Mythen und Geschichten über heroische Taten sowie versteckte Schätze, wie sie sich nur die Griechen vorstellen konnten.
Griechisch-persische Welt
Das Spiel beginnt 359 v. Chr, wenn Philipp II. von Makedonien den Thron besteigt. Zu dieser Zeit ist Makedonien ein Provinznest am Rande der hellenischen Welt. Aber Philipp ist ein ehrgeiziger Mann: Er träumt davon, der Herrscher ganz Griechenlands zu werden. Ein Traum, den er bis zu seinem Tod verfolgt ...
Wähle eine von 30 spielbaren Fraktionen, darunter das mächtige Sparta oder Athen, das ehrgeizige Makedonien, sowie das Achämenidenreich mit seinen machthungrigen Satrapien, eine Anzahl kleinerer griechischer Stadtstaaten sowie halbnomadischen Gesellschaften, die im Randbereich der hellenischen Welt leben. Führe dein Volk zum Sieg, wenn du kannst ...
Führe, herrsche und erobere
Deine Aufgabe besteht darin, mehr als nur zu überleben. Du bist ein göttlicher Herrscher, oberster Befehlshaber des Militärs sowie ein politischer Anführer, der Ehre und Wohlstand für seine Untertanen sucht. Führe sie zu mächtigen Siegen, verwalte die Wirtschaft auf allen Ebenen und biete eine erfolgreiche Lebensgrundlage sowie eine stabile und gerechte Regierung.
Dies ist keine Aufgabe für Schwächlinge. Alle Herausforderungen lasten auf deinen Schultern. Jede Krise ist ein Test deines politischen und militärischen Könnens. Entschlossenheit, taktisches Denken, politischer Scharfsinn und vor allem abenteuerlicher Geist sind, was eine Person hervorstechen lassen wird, um als aufgehender Stern durch die Dunkelheit der kommenden Millennien zu scheinen.
Geschichtliches Eintauchen
Die griechisch-persische Welt von Imperiums ist eine getreue Repräsentation der geschichtlichen Realität, politischen Verhältnisse, Feindseligkeiten sowie Ambitionen. Erlebe durch diese einmalige Möglichkeit das Gewicht der Verantwortung auf deinen eigenen Schultern. Als Anführer kannst du deinen eigenen Weg beschreiten oder dem Rat und dutzenden nationsspezifischen Zielen folgen.
Erlebe die antike griechische Welt in einer detaillierten Vielfalt wie nie zuvor.
Sagen und Legenden
In der Antike glaubten Menschen an Sagen und Legenden; es war ein Teil ihrer Realität. Die abenteuerlich Gesinnten können ihre Generäle in die Fußstapfen antiker Helden treten lassen, um das Goldene Vlies zu finden oder den Gordischer Knoten zu lösen. Enthülle die Wahrheit über einige der Geschichten und Mythen der griechischen Welt.
Stelle dich deinen Gegnern
Deine Gegner werden unbarmherzig sein. Für mehr Intrigen und unerwartete Wendungen trete einem Mehrspielerspiel bei und fordere andere Spieler heraus!
Neue Welten
Das Universum von Imperiums bietet eine endlose Anzahl an Gebieten. Stelle dir eine Welt nach deinem Gefallen vor und lass sie dir von uns zeigen. Wie auch immer deine Wahl ausfällt: Beginne mit einem klaren Verstand und zeige, dass du nicht nur überleben, sondern ein Reich errichten kannst, das seinem Titel gerecht wird.
Nutze die Fantasie anderer zu deinem Vorteil und entdecke Welten, die diese kreiert haben. Gehe sogar noch einen Schritt weiter und inspiriere dich selbst und lass andere an deiner Kreation teilhaben.
Lerne mit Leichtigkeit
Es ist keine Schande, sich von Zeit zu Zeit beraten zu lassen. Du bist in dieser grausamen Welt nicht allein; es gibt immer eine hilfreiche Hand, die erklärt, den Kontext erläutert sowie Empfehlungen äußert. Lass dich von deiner Intuition und Logik leiten, dann wirst du schon bald zum Meister.
Systemanforderungen
- CPU: Dual Core 2.0 GHz
- GFX: DirectX 9 class GPU with 1GB VRAM
- RAM: 2 GB RAM
- Software: Windows 7
- HD: 2 GB verfügbarer Speicherplatz
- DX: Version 9.0
- LANG: Deutsch, Englisch, Französisch, Spanisch, Tschechisch
- CPU: Quad Core 2.5GHz
- GFX: DirectX 9 class GPU with 2GB VRAM
- RAM: 8 GB RAM
- Software: Windows 7 or later
- HD: 2 GB verfügbarer Speicherplatz
- DX: Version 9.0
- LANG: Deutsch, Englisch, Französisch, Spanisch, Tschechisch
Steam Nutzer-Reviews
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2734 Std. insgesamt
Verfasst: 02.01.22 16:06
Einzig die Diplomatie gefällt mir nicht, so. Diese ist für mich recht undurchsichtig. In einer Runde will zB ein Gegner Frieden aber nur wenige Runde später erklärt er einen wieder den Krieg (ohne Verbündeten), ohne einen Grund dazu zu haben. Zudem ist dieser Gegner militärisch absolut unterlegen und niemand würde in einen solchen Fall den Stärkeren den Krieg erklären. Viele Diplomatie-Events scheinen recht willkürlich zu sein, zumindestens nicht nachvollziehbar, was die Planung für die eigene Strategie zB in Richtung Krieg recht schwierig macht. Man sollte immer einige Einheiten in Reserve behalten falls man Offensiv wird, da an einer anderen Grenze fast immer ein anderer auch den Krieg erklärt.
Ich würde mir noch wünschen, dass noch andere Siegbedingungen dazu kämen, wie zb Eroberungssieg.
Auch wenn ich meiner Kritik hier mehr Raum gegeben habe heißt das nicht, dass das Spiel viele Probleme hat. Da Spiel ist Klasse und auf jeden Fall Empfehlenswert.
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14882 Std. insgesamt
Verfasst: 01.11.21 18:52
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681 Std. insgesamt
Verfasst: 21.07.21 23:22
Das Spiel ist wie eine Rakete, nach dem Countdown geht es ab und es macht Spaß! :D
Ein Support wie man es sich nur wünschen kann! Es tut so gut mal ein Entwickler zu sehen der so mit Herzblut bei der Sache ist!
Das Spiel ist jeden Cent wert!
Dieses Spiel verdient jede Unterstützung!
Vielen herzlichen Dank! :)
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A game made with love (I like the music and the beautiful pictures of the rulers)! Many thanks to the developer!
The game is like a rocket, after the countdown it goes off and it's fun! : D
Support as one could wish for! It's so good to see a developer who is so passionate about it!
The game is worth every penny!
This game deserves all support!
Many many thanks! :)
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6598 Std. insgesamt
Verfasst: 26.12.20 12:18
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222 Std. insgesamt
Verfasst: 07.11.20 16:04
Also, bestimmt ein tolles Strategiespiel, aber leider nicht für jeden.
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3020 Std. insgesamt
Verfasst: 05.11.20 19:50
https://www.youtube.com/playlist?list=PL27fC_e0H5d2nnPN5ImokeBQbp7CVCVNA
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1126 Std. insgesamt
Verfasst: 30.10.20 14:18
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4387 Std. insgesamt
Verfasst: 01.09.20 18:26
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3993 Std. insgesamt
Verfasst: 17.08.20 19:01
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927 Std. insgesamt
Verfasst: 15.08.20 10:36
Erster Eindruck war gut, aber dann nerven doch so einige Punkte.
Die Diplomatie ist der reinste Zufall. Auf einmal verliert man eine Stadt, weil sie illoyal geworden ist... obwohl die Bürger zu 100% glücklich sind. Ladet man das Autosave, passiert das im Übrigen nicht mehr.
Allein dieser Punkt macht für mich das Spiel zuspielbar. Die Ladezeiten bis zu 2 Minuten pro Spielzug sind auch übel.
Also, es muss noch was gemacht werden... dann kann das was werden. Aber so geht es leider nicht!
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1522 Std. insgesamt
Verfasst: 14.08.20 09:25
Es ist erneut eine Freude zu sehen, was für ein Motor hier unter der Haube schlummert.
Das Spiel sieht auf den ersten Blick aus wie ein simples 4X Game, doch die Möglichkeiten sind der Wahnsinn:
Diplomatie, Krieg, Wirtschaft, Geburtenrate im eigenen Volk, Regierungsformen, Forschung, Staatsentscheidungen, Missionen und noch vieles mehr.
Hierbei beschränkt sich Greek Wars jedoch nicht darauf, diese Optionen einfach nur im Spiel zu haben, sondern verleiht ihnen eine Tiefe welche meiner Meinung nach, im 4X Genre, konkurrenzlos ist.
z.B. man erobert eine Stadt des Feindes und möchte diese nun als grenznahe Rekrutierungsmöglichkeit nahe der Front nutzen.
Im Grunde ist dies auch möglich, jedoch haben Städte Moral und Loyalität.
Bildet man dort nun Truppen aus, übernehmen diese die Loyalität der Stadt und man hat im schlimmsten Fall Kräfte für den Gegner ausgehoben, da Einheiten desertieren können.
Wie bekomme ich denn dann, schnell, loyale Truppen an die Front?
Einige Möglichkeiten wären, spezielle Wagen für den Transport der Infanterie, einfache, oder gepflasterte Straßen, der Transport per Schiff usw.
Dies ist nur ein kleiner Mosaikstein, um zu verdeutlichen, welche Tiefe Greek Wars besitzt.
Diese Komplexität zieht sich durch alle Bereiche des Spiels und alles wird in der hervorragenden Enzyklopädie präzise erklärt.
Zum Abschluss ist die sehr gute KI zu loben, welche sowohl militärisch, als auch diplomatisch, nachvollziehbar agiert.
Wie schon bei Aggressors kein Vergleich mit der UNTERIRDISCHEN KI eines CIV 6.
Von Meiner Seite aus für alle Strategen, die es gerne komplex und gleichzeitig nachvollziehbar haben, eine ganz klare KAUFEMPFEHLUNG
Cheers
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869 Std. insgesamt
Verfasst: 07.08.20 15:03
Eigentlich sollte das ja ein Strategiespiel sein, nur kann man in dem Spiel kaum Einfluss auf irgendwas nehmen. Rohstoffe sind absolute Mangelware, weshalb man nur wenig Baumöglichkeiten hat (sehr viele Erweiterungen kann man eh nicht bauen), Diplomatie ist völlig zufällig wie in den meisten Spielen, andere Zufallsevents haben enorme Auswirkungen, die natürlich unvorhersehbar sind.
Hinzu kommt, dass die Rundendauer sehr lange ist und in einer Runde kaum etwas weitergeht. Forschung ist ganz seltsam, ewig langsam, wenig Auswirkung bis man zufällig was brauchbares erwischt (Forschungsbaum ist Random), teilweise übermächtige Gegner und und und.
Ich will da nicht viel mehr Zeit reinstecken. Anfangs natürlich interessant, es wird aber schnell frustrierend, weil komische Dinge passieren. Plötzlich verliert man eine Stadt, weil sie auf einmal illoyal ist, ladet man das Autosave, passiert das nicht mehr,...
Das hat nichts mehr mit Strategie zu tun. Hier ist keine vernünftige Planbarkeit gegeben.
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1516 Std. insgesamt
Verfasst: 19.03.22 22:29
Give this one a try! The devs have been consistent, reliable, releasing new content for the game, free DLCs even! And now their is ROME V CARTHAGE coming, that's going to be intense!!!
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1659 Std. insgesamt
Verfasst: 06.03.22 15:55
The UI isn't great, as others have said, but it's not dwarf-fortress-bad either.
The game is pretty war-focused compared to something like civ, but there's still a fair bit of economy management, research, etc. I tend to play these kinds of games by turtling and building tall, but this game isn't well suited for that.
I don't think the AI is quite as great as others have made it out to be, but it's good enough. The diplomacy is among the best I've seen, though.
I got it on a sale for 16 euros, and I felt that was an appropriate price point. Wouldn't pay 30 for it.
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4174 Std. insgesamt
Verfasst: 28.02.22 13:38
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1109 Std. insgesamt
Verfasst: 15.02.22 17:36
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1126 Std. insgesamt
Verfasst: 21.01.22 21:34
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3614 Std. insgesamt
Verfasst: 21.01.22 19:54
What surprise me the most is the diplomacy, you can offer and agree to treaties that range from “Your trade routes can passes through my lands” to “You can heal your troops in my lands” which is quite refreshing to see. (there’s a screenshot up there with the diplomacy panel.)
It brings me to the AI, you can offer as many option as you want but if the AI sucks everything falls shorts. Well good news the AI isn’t dumb, diplomacy works and should be used. If you’re strong other nation will even offer gifts to appear in a good light. This isn’t game changing but always nice to see.
And when diplomacy fails you have to fight, on that end the AI is also quite good, their units are where they should be most of the times, they defend/attack accordingly with the situation and they can do efficient landings attacks or fight with an ally. On this point having ally or confederated nation is useful on a military standpoint, your allies won’t just sit on their thumb and cheers you while you do all the works.
All in all I’m having a blast playing this game, as I said it has a learning curve and the mechanics works well with each others. Veteran and casual strategy players who seeks a refreshing 4x game can fall in that “one more turn” syndrome.
It’s a great game and deserves more attention. Lots of love were poured in this game, and it shows. Also, the devs are really responsive, in the steam forum and on discord.
Keep up the good works teams!
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1387 Std. insgesamt
Verfasst: 25.11.21 08:16
The game has cute graphics that look retro. The special 4X lap system is exactly my taste and allows the player to lean back sometimes. The multitude of tribes and Greek Empires is enormous. But... there is also a lot of fiddling around to click your way through the news, trade and diplomacy system.
The devs are very loving towards their community, and the community speaks highly of this game. This cute Game is making with love. Good gaming fun for those who like strategy in retro style.
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1045 Std. insgesamt
Verfasst: 31.10.21 23:44
Please read that, as many of the same problems still exist. This game just adds new ones to the mix. The steam sale got me again
edit: In response to the devs response: A few of the things i mention in the old review are better. Not all of them. And on top of those there are new problems, as stated. I am not going to put as much effort into this review as i did last time.
I currently do not recommend the game. I am playing some more, and may change my mind, but I doubt it.
edit again: I've played more. Stay away. Stay really far away. Go buy Old World (sadly on epic) instead
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831 Std. insgesamt
Verfasst: 17.10.21 07:41
There is a learning curve, but it is worth it and once you understand the economy you will feel like a real king trying to build an empire.
If your willing to put a little time to get a real experience for this great 4x game, then this will give you hours and hours of fun and enjoyment.
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905 Std. insgesamt
Verfasst: 10.10.21 12:24
Starting a war and win it is tough. You need the armies and loosing one really hurts. So you really need to plan ahead. You can also make coalitions against an opponent. This is a real neat. You can also randomize the map which is nice as you do not know the world.
Reported bugs are solved really fast. I reported one and a few hours later it was solved (tutorial issue).
I also have the age of Alexander which adds a lot of gameplay. I hope that more DLC comes out. Perhaps port Agressors which is also great game.
All in all thumbs up
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1833 Std. insgesamt
Verfasst: 08.10.21 17:01
Truly deep and fun and tough game!
Logistics, diplomacy (true diplomacy), strategy and strategic battles, optimisation of your population, resources...
If you want to learn more, go read their News section in Steam. The way Pavel is explaining the mechanics of this game shows you how good and with lot of though this gem was (and still) created.
I highly recommend this game to any 4x enthusiast (advanced = more complex than Civ, little less than Shadow Empire)!
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5909 Std. insgesamt
Verfasst: 20.08.21 05:36
I didn't buy this game to assist in the development
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13704 Std. insgesamt
Verfasst: 10.08.21 04:30
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798 Std. insgesamt
Verfasst: 11.07.21 22:06
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1087 Std. insgesamt
Verfasst: 09.07.21 20:35
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60 Std. insgesamt
Verfasst: 01.07.21 19:58
Thank you!
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1349 Std. insgesamt
Verfasst: 05.06.21 04:28
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2550 Std. insgesamt
Verfasst: 25.05.21 03:18
Once upon a time, I was itching for a middle point between the emergent worlds of Crusader Kings and the city & unit management of Civ. Shortly after I came across these developers, and it was good.
A couple years passed. Having played Aggressors that time, I knew what to expect now with Imperiums: a well polished game, with deep, complex mechanics, a strong emphasis on diplomacy and strategy, where waging war is a core aspect. And still the game is perfectly balanced, with a steep, but by no means insurmountable learning curve. For reference: I struggled with food, so next game I built lots of farms. Then I struggled with wood: next game I settled next to forests =) Step by step.
What I love the most is threefold:
-Firstly, the level of freedom that the developers trust in the players. This means lots of customization that in other 4X is usually not allowed (probably to offer a more standardized experience?). For instance, the possibility to set the players dis-/advantage in comparison to other civs, gives me the chance to set my own challenges and play the game my way.
-Secondly, the passion and investment the developers show towards the game. Just that is enough to deserve recognition. (I have a thing for games where the very developers read and reply avidly in the forums). This means constant upgrades and balances, which guarantees the highest possible quality for the game, and that they listen to players' concerns and offer literal modding advice to them.
-And thirdly, the dynamism of the world, the way it feels alive, because it's not (necessarily) 'balanced' and 'fair'. I never blame this game's rules when things go awry - that's something you can't say of all games (not me, at least). It always keeps me on my toes, and makes me want to play just one more turn.
And all set in Greek Antiquity. I must say I'm biased since I'm a sucker for these period in time (I actually once designed and programmed my own home-made 4X in 'Game Maker: Studio' set during the War of the Peloponnese).
That being said, I would have liked to see even more thematic elements (like an 'Acropolis' unit to be built next to your capital, or the capacity to send colonies to remote lands, or more events/state decisions, etc.). The addition of mythical elements is pretty interesting, though, and adds a lot of character to the setting.
The lack of ranged units is still a shame, in my opinion, but I'm sure the devs have a very conceptual reason for not including them in the game, since no decision is casual here. Still, some javelin throwers or catapults could make a nice addition.
But if I had to single out one main point of critique I could find in the game, however, and even there is considerably improvement in what relates to graphics (animal animations and trees are amazing, for example), I do find it weird that some land textures seem/feel lacking in the same polish as the rest of the game, and I believe that all units (buildings, cities, and soldiers) could be visually enhanced.
Without the intention of being unfair to the hard work, I don't feel a significant difference has been achieved in this regard, comparing it with Aggressors, and I hope that in future releases (either updates or new games) this aspect will be taken into deeper consideration.
Moreover, it's a bit confusing that cities with size 1 pop are visually almost identical from a size 8 megalopolis. It would be nice to be able to see the difference clearly, as it would make for a more immersive experience. The game still looks great, by all means - but I do feel there's room for improvement in this regard.
To sum up, a great successor to Aggressors, building on its mechanics and improving on it. Most differences at plain sight might not be substantial, but the ones that are so, are worth it, and if your into the genre you'll be sucked in by Imperiums Greek Wars just like me =)
Tl;dr ------> Yes.
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2342 Std. insgesamt
Verfasst: 18.05.21 10:24
Peloponnese struggle
Imperiums: Greek Wars is a turn-base strategy depicting ancient Greece with a high historical exactness. This means a lot of small states quickly changing their borders, trade roads, allies and sometimes even rulers. Factors such as technology, manpower and development of areas surrounding cities also play an important role. Additionally, there is an option to play with mythological setting which can make the game more interesting and unpredictable.
I would say the game greatly combines historical features. All the aggressivity within the nations makes AI change diplomatic approaches, move armies, build new cities, expand, enhance or research new ways in order to be on the top of ancient nations food chain and on the other hand it also makes them lose very quickly if they don't adapt to the changing political environment very quickly and effectively. This competitiveness is right and makes the game interesting but does it make the game-play more enjoyable? I mean the speed of changes in the game can be really annoying, it is good to be able to turn your ally into an enemy and otherwise just within a season, but with the high number of nations almost all of them bothered me on every turn with some change or demand or offer when in response I just shut them all out and played without any allies. The same goes with the trade which is just so bad that it is better not to trade at all. The game itself can be very enjoyable but some factors just need more work in my opinion.
Pros
✪ Well crafted research
✪ Units variety
✪ Decent combat
✪ Challenging gameplay, good AI
✪ Historical Accuracy
✪ Mythology options
Cons
✪ Irritating diplomacy
✪ Poor trade management
✪ Lenghty
✪ Not many events
5.5 /10
Overall I would say this game is a relatively good game but only an average turn-base strategy. If you are into these types of games, go for it and enjoy something new and innovative.
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2616 Std. insgesamt
Verfasst: 05.05.21 05:45
There are a huge number of factions to play which are very different in playstyle and challenge difficulty and although I have only recently started playing the game the AI is self evidently competent.
The map is very varied and there are useful map modes to see things such as active trade routes (which can be raided) and the tooltips are plentiful with an easily accessible in game help facility explaining all game mechanics.
Kudos to the Devs here and I have already wishlisted the Alexander expansion...
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2853 Std. insgesamt
Verfasst: 26.04.21 04:02
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509 Std. insgesamt
Verfasst: 23.04.21 21:29
Compared to other games of the a similar genre Imperiums: Greek Wars makes each turn interesting, you can build cities, but also roads and improvements anywhere. Raise armies and wage war and form allies with complex diplomacy that actually feels like it matters. Resource management is another large area, and trading feels much more important. Depending on what land you control determines the number of resources available, and as a result ends up dictating what you need to obtain via diplomacy and trade agreements or even by force. Combat it'self is another large aspect, wars have to be picked carefully as once started they will go on for a while and with them come all the costs.
A great game with rewarding game play that's well worth full price, anyone who's into grand strategy will love this.
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505 Std. insgesamt
Verfasst: 12.01.21 23:27
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4762 Std. insgesamt
Verfasst: 07.01.21 02:32
the longer answer is this game is deceptively deep but isnt complicated. its a balancing act and expansion at the same time. the computer opponents arent dumbed down, they are availing themselves of the same tactical options available to you. in fact, it seems they begin to learn from your actions and anticipate your moves so evolving and changing tactics are necessary.
combat isnt hard to figure out but there a ton of variables and modifiers and does have a random probability as well. so you can get advised on the likely or perceived results of an attack but that advice isnt completely reliable. but the combat seems and feels fair and not rigged against or for you.
the politics in this game are difficult to keep track of at first with so many countries and intertangled relations between them. but as you play on you start to figure out who is who and learning how to pry an alliance of enemies apart is deeply rewarding.
trade is what will keep you alive. you will never have all of everything that you need. so you need to either improve resources so you have it, take it, or trade for it. and those you are trading with likely know how badly you need whatever it is and their price rises accordingly. its a deep game with nothing given to you.
this game is obviously a labor of love for the dev who made it. and hes active in his forums. hes there answering questions, working on making a great game even better, and seems a genuinely nice person. all in all exactly the kind of game you want to buy from exactly the kind of person you should be buying it from.
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656 Std. insgesamt
Verfasst: 30.12.20 22:36
Discovering Civilization was one of the defining points in my gaming life. Even as a little kid I was absolutely obsessed with it and couldn’t resist its “one more turn” pull, even though I all too often decided to start over and experience a new world through the eyes of another civilization. Thankfully, I became far more invested in each game as I grew older and now I never stop playing until I see the entirety of my nation’s history completed. Yes, I became an ironman player, or as some of you may call it, a glutton for punishment.
Since that time, the 4X subgenre has expanded rapidly. New titles that could compete with the established giant of Civilization arose and it ushered in a new era of strategy gaming that many of us have been loving ever since. Its popularity comes with a price though; for each Endless Legend or Stellaris that’s born, there are half a dozen others that disappoint. Fortunately, Imperiums: Greek Wars isn’t one of them. I wasn’t sure what to expect with it going in, but it earned my respect by the time I’d even finished the tutorial.
A Familiar Dish with New Seasoning
Imperiums: Greek Wars won’t require much of an investment for 4X veterans to get the hang of. What it will require is an open mind as there are several elements that are integral to others in the genre that have been reworked and even reduced in some cases. As you might imagine given the focus, you won’t be piloting any stealth bombers or developing a cure for cancer. Hell, even though a successful nation will grow and change, a glance over the map as a whole from start to finish is unlikely to be a riveting experience in any area other than the politics of it all. That said, when it’s the story of your kingdom, it does an excellent job of making you feel passionate about it.
Anyone who knows me knows that it’s no shock that I decided to break out Sparta in my first game. It’s been significantly weakened in its recent history by the start of Imperiums’ timeline, but it hasn’t lost its warrior spirit and with the right leader it could rise to greatness again. Even with the warrior culture of the legendary Spartans, I was quick to discover that diplomacy is one of the most important elements to master. Several allies around me would have been vulnerable to my superior military, but they were banded together by pacts the prevented me from moving on them immediately. This effectively froze up my strengths while making me shore up my weaknesses: foreign relations and my lackluster economy. Through some solid manipulation, opened trade routes, and shaken hands, I was finally able to burst out of my bubble and bring the might of my sword arm down on my neighbors after shattering their bonds and building some of my own.
Build an Empire the Gods Fear
Multiple aspects of nation management have been altered to offer an experience that differs a noticeable amount from the big names in the genre. Your population takes an even larger role in your strategy as every single unit uses it not only to be recruited initially but also to recover its health. Direct interactions with cities, in general, are deepened, as a unit’s loyalty to you is based on the city that it was recruited or last healed in. This means that extended wars that involve you conquering large swaths of territory end up being quite the challenge as you’re either leading the charge with disloyal units pulled from local populations or marching loyal ones all the way from home many seasons away from the front. This slowed the usual steamroll that I’m used to driving over my enemies when I go to war in other 4X titles.
Resource management takes an interesting turn here as well. There aren’t a plethora of unique resources to be found that alter the statistics of your empire, instead, there’s a fairly simple batch of them that everything revolves around: gold, coal, stone, iron, food, wood, knowledge, influence, slaves, citizens, and happiness. Everything you do involves these, even trade, where each can be given to other nations in return for some balance of the others. Depending on your government type, you’ll also have to hit within a percentage range of your population being slaves or you’ll take a hit to your overall productivity, so get used to investing in your nation’s birth rate to manage your population levels; uncontrolled growth isn’t a good thing.
Cities aren’t constant unit and building construction factories in Imperiums either. A familiar setup of a tech tree is used for scientific advancement, though the number of buildings and units that it unlocks are heavily restricted by the era that the game takes place in. Idle cities, contrary to what’s been ingrained in us as 4X veterans, are a good thing as they produce more resources than those that are currently engaged in a task for you. This works well enough as you’re far less likely to be cycling through your cities to guarantee that they’re on track and far more likely to seek out a city specifically when you need something from it.
Crush Those That Stand before You
Military conquest is an even larger part of what’s needed to succeed in Imperiums: Greek Wars than many others in the genre. I can’t imagine a pacifist strategy of turtling up would be particularly efficient or especially entertaining given the mechanics that surround it. That said, the mechanics involved in war tend to be rather innovative, and I think that some of the big boy competitors could even learn from them.
Unit stacking returns for those who’ve become used to the one tile per unit rules that have become more common in recent years. There is a cap, though you’ll also want to keep an eye on how well your units are supplied. Supplies are produced and delivered from your cities and the further away your units get from them, the less efficient these deliveries become. Whatever you do, don’t let yourself get cut off or your unit’s morale will tank thanks to the ever-present starvation.
In a shock twist, cities have nothing to do with your borders. New territory is gained by having your military units march over it, whether it’s unclaimed or part of a nation that you’re at war with, it’s yours once you do that. Borders change rapidly and it keeps the world extremely dynamic in a way that you don’t often see. It requires plenty of thought to push forward while protecting your own nation’s interests, but this was one of my favorite innovations of Greek Wars overall.
Bros before Hoes
The Imperiums: Troy DLC that came out at the beginning of this month offers a brand new map to play on with an interesting setup of its own. We’ve all likely heard the story surrounding Helen of Troy and the events that followed, so I won’t ask you to sit on my knee while I regale you with the tale. It does make for an interesting scenario-like experience though. As opposed to the more open-ended design of the base game’s pair of maps, Troy has two sides, an alliance made up of several invading nations and poor old Troy, seated on its throne at the center of its territory which makes up most of the map. Troy is incredibly powerful, has a good defensive position, and a solid enough economy, though the barrage of attacks on its coasts and the forays that are sure to strike deeper into its territory will begin to erode all of that. Whichever side you find yourself on, if you know Imperiums: Greek Wars, you already know how to play, but expect something far more similar to the Civilization VI-style scenarios than the discover-the-story gameplay of standard 4X modes.
(Check out the verdict is in the comments. Thanks again, Steam character limit!)
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3713 Std. insgesamt
Verfasst: 30.12.20 13:08
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5512 Std. insgesamt
Verfasst: 29.12.20 02:22
I wish the game did not lock players out of certain countries in the campaign. I personally enjoy the randomized map portion of the game more but would like to try the campaign. Unfortunately it locks the ones i want to play. Therefore, i would have to slave through a campaign i don't want to play before reaching what i want.
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745 Std. insgesamt
Verfasst: 14.12.20 20:59
Best described as the opposite of Total War - in Imperiums diplomacy actually works and matters, whereas the combat layer and city management is a bit lacklustre.
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9216 Std. insgesamt
Verfasst: 18.11.20 14:53
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1792 Std. insgesamt
Verfasst: 02.11.20 00:07
If you can, I'd recommend looking past its looks and give this game a try. You'll find a 4X game that does a lot to make the decisions you make more interesting, while keeping things tense between you and your neighbors.
Let's just hope that they can get the visuals in line with the gameplay. They might have a real indie hit on their hands if they can manage that.
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11229 Std. insgesamt
Verfasst: 13.09.20 08:01
- resources for a potential deal all be visible on one screen (not a scroll bar) with an up or down arrow for each party to set the quantity.
- the nations not reset back to start of the list after each trade deal (or political request) is set. Please reset to the country I was last down to in the list to save constant scrolling.
I want to spend more time managing cities and armies than setting up deals.
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2550 Std. insgesamt
Verfasst: 26.08.20 04:22
It's really quite satisfying if you like methodical strategic expansion. The diplomacy is also a major strong point. Almost all strategy games of this sort suffer from boring diplomacy even if they have fun war (such as Total War) but this game really seems to represent the dynamism of the period well.
It's weak points have to do with presentation, but the developer's remarkable passion for the project makes buying this game an easy choice for those who like the genre.
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1358 Std. insgesamt
Verfasst: 17.08.20 20:01
Impose your will, make allies, be cunning, benevolent and masterful. A 4x sandbox of empires for this golden age of strategy games.
Dabble and dip into politics and infrastructure in a familiar but fresh take on expansion and management. At every screen, relevant information is only a click away, well planned and contemporary UI functions effortlessly.
Warfare in it's barbaric forms covers a stupendous degree of statistical and analytical approach based off of multiple modifiers credible to this timeline. Supply is precious so keep those routes open - akin to an Ageod system.
Tool tip heaven ala Civilization-like which can spread open like a tree into everything relative and/or in the Imperium Library, the game's encyclopedia.
The look of antiquated design and artwork is exuberant, even much more so than WH40k's Gladius' lack of. Has got illustrations to account for every research/random event/moment, even some pictures of live reenactments. The map in all it's glory is ...breathtaking, actually more like breathing, it seems alive and most inviting for the intrepid.
I like the music and it's mix of episodic period pieces really spreads out the experience and there is more than enough of it to not hear the same thing again in many hours.
If it pays homage to the great predecessors in the genre, it’s done effortlessly and masterfully.
Even astonishes in respect to the very earliest incarnations showing that the door is still open to the wardrobe of imagination that had captivated and conquered hearts and minds. Historical era strategy defined!
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1328 Std. insgesamt
Verfasst: 14.08.20 20:10
Review by Gaming Masterpieces - The greatest games of all time on Steam. |
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Is this game a masterpiece? Well, if the tuorial is estimated to take an hour and the manual has 218 pages, you know that you aren't looking at a casual game. And the tutorial just scratches on the surface of the game's mechanics.
The game is not that complicated, though, at least when you are familiar with Civilization. Imperiums: Greek Wars is another 4X strategy game based upon Sid Meier's megahit. Contrary to Civilization, this game is very focused, though. It just covers Greece (and Asia Minor) around 350 BC. This was the time when the father of Alexander the Great united the warring cities of Greece and transformed it to a military superpower. The game is based on history, but of course the outcome depends on the player. Will you play Phillip II and lead Macedonia to glory? Or do you play Athens? Or Sparta? Whatever side you choose, the gameplay is very similar to Civilization. One major difference is that you don't start with a hidden map and a few cavemen. You are placed into a living world, full of different factions, armies and cities (unless you choose to customize your own game).
Move your armies in turns to expand your borders or crush your enemies, use your settlers to build roads, cities or cultivate the land, research new technologies, improve your cities with economic, military, cultural or social updates. Use diplomacy to trade, ally, or attack an enemy together. Manage your country's ressources and win your people's hearts. The longer you play, the larger your empire gets, the more things you researched, the more options you have. When you are finished and end your turn, all the other factions take their turns. I could use the same basic description for any Civilization game and many of its clones as well. I have to say, though, that this is just a very basic description, the actual game is very detailled. Combat, diplomacy, economy, research, infrastructure building... all aspects are very well fleshed out. A multitude of on-screen help texts explain every detail of the game.
What makes Imperiums special is the focus on Greece and the time period. The historical map is rather detailed, the around 30 playable factions (some have to be unlocked first) and their political affiliations are based on history. If you want, you can add a bit flavor to the game by enabling Heroic Quests or a few mytical creatures. This won't turn the game into a fantasy heavy game where armies of mythical creatures meet on the battlefield, but it may provide significant ressources or other support for your cause. Ever wanted to find Atlantis? Or untie the Gordian Knot?
For people who don't like history or want a new challenge, the game also offers the option to customize your own world. This allows you to start on a hidden, randomized map, starts 500 BC and plays even more like a Civilization game. There is also an editor to create your own scenarios. A local multiplayer hotseat mode is available, but you need some time if you want to play that.
Conclusion:
Rather good, highly complex Civilization clone set in Ancient Greece. Inofficial sequel to Aggressors: Ancient Rome.
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384 Std. insgesamt
Verfasst: 14.08.20 00:53
It's early days but so far so good. It's got some extra polish graphically and I'm sure mechanically there are some interesting upgrades.
Aggressors had quite a lot under the hood so if you're new to these games give them a chance as it takes a while to fully appreciate what's going on.
Will report back after I've sunk some more hours into it.
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460 Std. insgesamt
Verfasst: 09.08.20 13:26
This is a definite improvement over Aggressors and probably one of the deeper 4x titles on the market right now: it's a far better game than Civ, and it gives Old World a run for it's money too (although both games are very different and there's certainly going to be room in a dedicated 4x fan's library for this and Old World together).
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5850 Std. insgesamt
Verfasst: 01.08.20 08:03
Over the years the game is shaped and finetuned by the help of a small, but very dedicated playerbase who can discuss with the developer in forums on Steam and Discord.
Hundreds of players already mentioned their complains and wishes for the game and the developer keeps a list with urgent must have features and nice to have features for the future.
That means that every UI element, controls, graphics, manual, ingame help is discussed a lot over the years and the developer founds a proper way to balance all those requests to balance everything as much as possible.
That means that players can feel a bit overwhelmed by launching the game for the first time. There are so many gameplay mechanism, optional story elements, advanced finetuning of economy and army that running the tutorial at least once is a must. Besides of the many gameplay elements the game offers a complete list with graphics and game settings. Everything is customizable, like the UI size, the transparency of the fog and clouds, the size of units and the speed of the mouse pointer.
Nothing is restricted or hardcoded, so the engine is very flexible and the player can finetune the game exactly to their liking.
But this can be so overwhelming that it can take hours, days and for some even weeks to find out all the options. The game grows on you based on time invested in it.
As a game Imperiums will be compared with Civ like games and Total War games, but it's way more then that. If you start playing Imperiums as if it were Civ you will be confused. While the grid/square map setup looks the same, the mechanism are very different. In Imperiums all gameplay elements are connected in a way. It creates a great sense of being in control as a leader. Trade routes, resource management, army morale, events, (optional) objectives and a keen AI will add to immersion as well. But they are not separate minigames. They are all connected and one mistake at one part can have huge consequences for the nation you rule. It's all based on common sense and logic, so even without knowing every part of the 300 plus page manual you can simply use your intuition. You will find out that every game you launch you will try different systems to beat it.
New mechanism are added in this release that give the game even more replay value. There are heroes and generals now, myths and legends that brings a nice unexpected touch to the game that can even turn the tides of time, a better UI with more lists and easier to access information, smoother graphics and way more story objectives on the campaign map. Every nation has it's own set of objectives and they are not simply based on numbers. The objectives are setup in a way that they integrate with the game you are playing and doesn't feel like side quests. Complete war plans can be part of them that requires diplomatic action from the player, you!
Besides the huge campaign you can try to play as all different factions, there is a random map generator that let you create a map of any size you want (within the acceptable limits of course), with crowded setup or with a slow start. The amount of factions on the map, and the availability of resources. The generator makes the game endless and is ideal for players who feel overwhelmed by the campaign story were most nations already has a settled history. Playing from scratch and coloring the map is an option.
Like the previous game, Imperiums offers the same mod tools and makes it possible for the player to create unique nations and maps. But it can also let you create complete new gameplay elements like resources, techs and even scripting. Eventually possible to play your creations hotseat or MP with (Steam) friends.
Imperiums in short:
- Huge open game without limits/restrictions
- Complete game on first installment. No hidden addons or prepared DLC's to launch after
- Completely customizable options and settings
- MOD tools used by the developers themselves included
- Many factions to play all with unique (optional) objectives
- Dedicated fan community and developer that listen to feedback and is not restricted to discuss
- Passion project in development for many years and tested by a experienced group of wargamers
- Praised by professional and amateur critics for gameplay value
- A lot of handmade, unique artwork, some even with fans of the game involved
- No re-used assets from other games
- A 300 + page manual that reads as a book
- Fast, even on some older hardware and it runs still fast after 500 turns or more
- A history lesson about our Western cultural center included
- Original old school, boardgame based, 4x wargaming on testosterone
- Makes Civ and Total War obsolete to be honest if you dislike streamlined games
- One more turn warning
This is probably one of the last dedicated subscription free one man passion projects on our planet.
The demand for high end graphics in combination with the idea that millions of casual gamers should jump into any game within an hour is the reason this genre isn't interesting for money grabbers to create.
It's painful to know that this project, which is actually offering everything a serious strategy gamers wants to discover in a game, will not sell as many copies as the 67th Paradox dlc or 2K season pass.
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Release:30.07.2020
Genre:
Strategie
Entwickler:
Kube Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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