The PC patch 1.0.5.0 arrives today, September 29, with the launch of FSR 3 in Immortals of Aveum on PC! Console players, stay tuned. We’ll have more information on FSR 3 for consoles in the future.
In the meantime, the console 1.0.5.0 updates and improvements will be arriving on PlayStation 5 and Xbox Series X|S next week, and we’ll share timing details as we get closer to the patch release.
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New Addition
- AMD FidelityFX™ Super Resolution 3 (FSR 3) has launched on PC and Frame Generation is now available in-game for all PC players
- AMD FSR 3 combines temporal upscaling and frame generation to deliver improved performance
- Adds a new “NativeAA” quality mode option that does not apply upscaling but still applies high-quality anti-aliasing and sharpening
- Frame generation is enabled separately from upscaling and is recommended to be used on AMD Radeon™ RX 5000 Series and higher, NVIDIA GeForce RTX™ 20 Series and higher, and Intel® Arc™ 7 Series and higher GPUs
- Upscaling is still available to use on GPUs lower than the products listed above
General
- "Grand Magnus" achievement will now be correctly awarded for players completing the game on multiple difficulties
PC
- PC mouse "invert" setting now correctly applies when set to on
- Addressed rare issue where the Return to Seren level would appear blurry when DLSS is set to Ultra performance
- Fixed a rare issue on PC where the background graphics would not appear on game launch
Misc. Changes & Minor Fixes
- Addressed crashes and various progression blockers throughout, including issues with waypoint markers and enemy respawns
- Addressed minor visual bugs throughout the game
- Minor text and UI fixes