With Update 2.2, Lawson Delta finally returns with a visual overhaul and many gameplay improvements driven by player feedback and facilitated by CryEngine 5.11.
We want to share an overview of the most impactful gameplay changes coming to the various compounds of Lawson Delta. In addition to the specifically listed changes below, a litany of smaller quality of life and readability enhancements have been made - it should be easier to understand where you're able to vault over or jump to, certain building interiors should feel simpler to navigate, and so on.
Highlighted changes per compound:
IRON WORKS
- Added new ladder, window and two iron double doors to the boss building's East side, giving defenders another opening and attackers more options for entry.
- Added new windows to the boss building's Southern and Western sides, these can be vaulted only by defenders.
- Added several cover pieces to the compound's North side, as well as a new elevated peek into the boss lair for attackers.
- Revisited boss interior cover and lighting.
- Broke up a long vegetation blocker on the North side into two chunks to improve movement options.
- Added new step onto the eastern side building roof.
BEFORE
AFTER
WOLFSHEAD ARSENAL
- Removed watch towers on compound's East side, replaced with straight walkways. Moved railway car backwards into compound to allow for faster access.
- Removed one window from the boss building's front, making the courtyard approach less threatening.
- Rearranged interior cover and lighting to make navigation clearer.
BEFORE
AFTER
BRADLEY & CRAVEN BRICKWORKS
- Added a new elevator on the boss building's East side.
- Added new cover pieces and roof access to the compound's western entrance.
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AFTER
C & A LUMBER
Added a window to the boss building's South side, allowing for a new entry point from the adjacent side building.
BEFORE
AFTER
LAWSON STATION
- Updated western construction site side-building - cleaned up sightlines and interior cover, making the space more navigable and clearer to engage with from the boss building.
- Adjusted several peek spots and window placement in the northern boss building
BEFORE
AFTER
NICHOLLS PRISON
- Opened up a previously inaccessible roof area on the western side building.
- Added multiple ladders allowing for new access points across the compound.
- Added new access point at the ramp on the north-western side of the Prison.
BEFORE
AFTER
SALTER'S PORK
- Added new entrance on the South side of boss entrance to open up new attacking opportunities.
- Added new roof access to the northern-most side building, allowing for another entrance to the compound.
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AFTER
GOLDEN ACRES
- Replaced redbrick ruins with new side building featuring roof access.
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AFTER
MAW BATTERY
- Added new boss building peak.
- Fences around the compound now cause bleeding, and added new exit ramp
BEFORE
AFTER
FORT CARMICK
- Cleaned up compound approaches to make it clearer to players what is and isn’t walkable, did an overall cover pass.
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AFTER
WINDY RUN
- Added roof cover to North side building, and improved cover options in the North field.
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AFTER
Additional changes to in-between areas
- Improved navigation and cover above bunkers and below watch towers.
- Made the 1st floor of ruins next to Lawson Station easier to access.
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AFTER
Of course, there’s a ton more to explore around the map and we’re thrilled to be introducing this revamped classic with 2.2. We hope you're as excited as we are to jump back into Lawson Delta!
Next up we will be bringing De Salle back to Hunt. Stay tuned for more info next year!