Sneak to survive an even deadlier State
Hello Outlaws!
Update 1.7 is now live and introduces our new free PvE mode: State Heist! We are excited for you to try this new mode which focuses on stealth, and methodical cooperation. Your team of up to four players is pitted against a far more dangerous and responsive State. With limitations on respawning and a dangerous Sherif, State heist creates a completely new dynamic - one that will require a more careful and sneaky approach for success! Watch the State Heist Update Trailer for a taste of what awaits in-game!
https://www.youtube.com/watch?v=cVmXLXeZnus
Execute the perfect State Heist to get the Shadowlord costumes in a new event!
To celebrate the State Heist launch, we are kicking off the Survive the State event. Players who successfully complete a State Heist without dying will receive the new Shadow Lords costume for the character they were playing. A worthy challenge for fearless Outlaws! The rewards will be unlocked when the event ends on August 2nd.
Season 1 is around the corner!
You can look forward to even more free content over the course of this year! Season 1: Samhain is just around the corner, bringing a free, game-changing new outlaw: Eidaa. We will also include a full rework of the winch system, tons of cosmetics, community events, and much more.
PATCH NOTES
New game mode: PVE
Team up with up to three friendly Outlaws and infiltrate the State’s strongholds to steal their treasure! In this new cooperative game mode you will fight as one against tougher guards, with limited resources and the fearsome Sheriff tracking your every move. Silent infiltration will be your best weapon to succeed in this deadly new experience.
EULA change
- EULA has been updated. Read more here: https://www.focus-home.com/eula
New inputs
- Inputs for takedowns and interactions on PC can now be bound to separate keys - enabled in Gameplay Options with 'Extended Controls (Keyboard)'
Balancing
- Robin flashbang duration has been shortened.
Bugs fixes
Stability
- Fixed several client and server stability issues.
Level Design
- Fixed a few areas where player characters could get stuck on Citadel, Outpost and Graveyard.
- Fixed areas where the treasure chest could get stuck in Citadel.
Gameplay
- Gear/Rock throwing is now more accurate - more closely matches the drawn trajectory
- Fixed an issue where arrows attached to dead characters may not be retrievable.
- Fixed interaction prompts being displayed after dying
- Fixed issues with AI weapons behaving erratically when they are assassinated.
- Fixed an issue where AI seems to be blocking attacks while they have their back turned.
- Guards should now behave more consistently when shot from stealth.
- Fixed an issue where assassinating a character near an edge caused the player to be thrown up in the air.
- Fixed an animation issue when picking up the treasure from crouched
- Fixed an issue where interacting with the portcullis quickly as John caused animation issues.
- Fixed an issue where the minimap's compass may not indicate North consistently.
- If Robin equips both the Forceful Fighter and Tactical Quiver perks, his maximum arrow capacity is 8 arrows (instead of 5 previously)
- Fixed an issue where footsteps could not be heard on Coastal.