Today we're introducing a new content update to Hidden Deep, including a brand new, albeit hard (so we heard) game mode. The long radio silence is something we apologize for, but the time was well spent. Not only in form of this update, it also leads us closer to one of the most requested features for this game. Since the development of Hidden Deep is still basically a solo endevaour, we always have to find the balance to tackle exhaustive and complicated features while also providing new content in the meantime, which undfortuntely not always plays out as intended. Nonetheless - keep your eyes open for further announcements in the near future, so we can enjoy this new feature together (wink wink, nudge nudge).
Team Cogwheel Software & Daedalic Entertainment
List of changes:
- New game mode: Depth Survivors (rogue-lite, permadeath, random loot) introducing dozens of new assets, mechanics and a dedicated equipment upgrade system.
- Rewritten weapon handling so it is now fast and fluent.
- Rewritten ladder and edge climbing to be reliable and fluent.
- Rewritten crane cable physics - no more pushing objects by extending the cable. ????
- New inventory system where you can freely assign weapons and items to keys 0-9.
- Animation speed adjustments.
- You can now shoot while on a zip-line - and turn around.
- Lamps destruction model overhaul for more sparkly fun.
- Added optional bullet tracers.
- Many graphic assets upgraded to HD resolution.
- New loading screens.
- Added missing voice overs.
- New Safe Mode launcher to adjust settings.
- Engine optimization leading to 30% faster rendering.
- Fixing of lots of smaller bugs.