Hi Hellsweepers,
Patch 1.2 has arrived on all platforms!
In this patch, we've got another long list of QoL, balance tweaks, and progression improvements lined up for you. Exploding enemies giving you trouble? They’ll now drop bombs as a warning, giving you more time to react.
We've also fine-tuned hand offsets for a range of weapons like the bow, axe, shotgun, and rifle based on your invaluable input. While it's not included in this patch, we're brewing something exciting for multiplayer and will soon launch a beta. So, stay tuned for more updates on our Discord, and we can't thank you enough for your unwavering support.
[previewyoutube=AHSwJMc251M;full][/previewyoutube]
Camera and Controls
- Added Gore option in multiplayer
- Added option to rotate the camera by 15 degrees.
- Added option to completely disable dash/teleport on the thumbstick.
- Added option to end Bullet Time when a dash, jump, or somersault is performed.
- Added option to use the trackpad instead of thumbstick click for Valve Index devices. [PCVR Only]
- Added option for delayed grip to release objects after a short amount of time.
- Added option for Bladewave Aim-Assist, the bladewave will fly towards where the headset is facing.
- Improved the hand offsets when using the Bow, Axe, Shotgun, and Rifle.
- If the system does not detect any Pause Menu bindings, the player must simultaneously press both top buttons to access the Pause Menu. [PCVR Only]
User Interface and Experience
- Added Player ID into the profile page
- Added text for region and number of players in the MP canvas.
- Added current region and player count in the Connected MP canvas.
- Extended the connection time to the MP server before timing out.
- Added a cancel button when waiting for a connection from the MP server.
- Added a page for Augments to show the progression for skills.
- Added a UI pop-up that explains what happens when the player leaves a run.
- Removed the Lobby button..
Gameplay Improvements:
- Barrels will explode when they are shot.
- Players can now fan the pistol while their other hand is occupied.
- The enemy health bar will change color to reflect its status, indicating whether it is invulnerable, blocking, or has shields.
- Updated somersault, somersaulting will provide better angles for easier attacking.
- When a golden totem is broken, it will spawn a golden wisp that will fly to the closest treasure chest.
Progression and Balance:
- Auxiliary skills no longer gain mastery when their respective skills gain mastery. Auxiliary skill crystals have been added.
- Both Gluttony and Fire Minion's thrown projectile have been changed to a bomb, exploding only after a delay
- Challenger's Token has been added as part of the Shop. Challenger's Token grants the bearer another life during a run.
- Decreased the amount of souls required to rank up a skill.
- Explosive Death has been changed to enemies to drop a bomb upon death.
- The Hellhound can now be infused with elemental power by infusing its toy.
- Increased the duration of the Hellhound's Elemental infusion.
- Increased the upper limit of Unarmed combo from 5 to 7.
- Mana cost is slightly reduced when 'Pumping Iron' is active.
- Magic explosions like the Fireball will damage Corruption's Rings when it is tired.
- Melee weapons now have improved health regeneration and will leech a percentage of the damage to health.
- Players can now activate AOE Magic by pulling 1 magic orb apart with both hands while holding down the trigger.
- Reduced enemy projectile speed based on difficulty.
- Rearranged the order of the skills unlocked: • Frost Magic is now unlocked at level 3, previously level 5. • Axe is now unlocked at level 5, previously level 7. • Bow is now unlocked at level 6, previously level 8. • Volt Magic is now unlocked at level 8, previously level 10. • Unarmed is now unlocked at level 10, previously level 11. • Shotgun is now unlocked at level 12, previously level 13.
Bug Fixes and Optimization
- Fixed bug where the client receives more resources in MP.
- Fixed bug where Forged Traits in Challenge Mode are not gold in color.
- Fixed bug where the player's dash does not reach the destination during Bullet Time.
- Fixed a bug where certain Trophies (A Bloody Sweep and Secrets of Suffering) couldn't be unlocked. [PSVR2 Only]
- Optimized Laser/Haze/Charge magic which causes Quest users to Crash. [Quest Only]
Do you have Questions?
If you have a report or a bug you’d like to send us, you may do the following:
Join our Discord : Please select the Hellsweeper role and open a thread under #support.
On Steam: Start a thread on the Discussions boards under Bug Reports.
For broken saves, game breaking bugs and any other similar issues, please send your save file to support@mixedrealms.com. Your save file is located here:
C:\Users\MR10\AppData\LocalLow\MixedRealms\HellsweeperVR\savefile
Chat with Us
If you want to stay updated on Hellsweeper VR, we invite you to join us on our various channels:
Discord | Reddit | Twitter | Tiktok.
Thank you for being part of this journey with us.
Crafted with Love,
The Mixed Realms team