Hegemony Gold: Vorherrschaft im antiken Griechenland
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01.02.21
Über das Spiel
Die über 100 Aufträge der ersten historischen Kampagne führen dich durch eine geschichtliche Epoche voller Abenteuer und Eroberungsdrang. Wirst du Alexander dem Großen ein Reich hinterlassen, das als Sprungbrett für seinen unsterblichen Eroberungsfeldzug taugt?
Die antiken Griechen schufen sich eine vollkommen einzigartige Welt, eine Welt, in der jede Stadt ihre eigene – oft faszinierende – Kultur besaß. Von den Spartanern, einer auf den Grundmauern der Sklaverei errichteten Kultur, deren Bürger sich ihren Lebensunterhalt nicht selbst verdienen mussten, einer Kultur, die körperliche Perfektion zum obersten Ideal machte und die ironischerweise die Freiheit zu ihrem höchsten Gut erklärte ... bis zu den Athenern, einer Nation mit unvergleichlicher Kunst und Architektur, deren Originalität und Vielfalt selbst heute noch unerreicht bleiben, einer Nation, deren Verfassung selbst den niedersten Bürgern demokratische Macht zusprach – die Geschichten der griechischen Zivilisation müssen für Außenstehende geklungen haben wie Mythen und Legenden.
In dieser Umgebung wurde das Konzept der Hegemonie ersonnen: Die Vorstellung, dass ein einzelner Stadtstaat die kulturelle Vorherrschaft über die gesamte griechische Welt erlangen könnte.
Trotz des ewigen Machtkampfes zwischen Athen und Sparta gelang es keinem dieser Giganten jemals, eine dauerhafte Hegemonie zu begründen. Niemand sollte dieses Ziel erreichen, bis Philipp von Makedonien, der König der relativ unbekannten Nation Makedonien, die griechische Kriegsführung revolutionierte und die gesamte hellenische Welt eroberte – was es seinem Erben Alexander dem Großen später ermöglichte, mit der vereinten Armee Griechenlands ein Imperium aufzubauen, das so gewaltig war, dass selbst Julius Cäsar von den Geschichten dieses unglaublichen Erfolgs sichtbar eingeschüchtert gewesen sein soll. Das ist die Welt des antiken Griechenlands. Eine Welt der sich befehdenden Stadtstaaten, des Heldenmuts und der Tücke, eine Welt der legendären Anführer. Eine Welt, deren monumentales Vermächtnis unsere eigene Welt für immer verändern sollte. Das ist die Welt von „Hegemony".
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4980 Std. insgesamt
Verfasst: 01.06.20 07:53
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25 Std. insgesamt
Verfasst: 27.12.17 02:52
link für die Deutsche demo (für alle Englischmuffel ;) http://www.gamestar.de/artikel/hegemony-gold-deutsche-demo-zum-download,2321909.html
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1259 Std. insgesamt
Verfasst: 08.05.16 20:13
Da ich nun einige Tage im Ausland verbracht hatte - mit einem alten klapperigen Laptop - ergab sich eine Gelegenheit mal den ersten Teil anzusehen. Umso überraschter bin ich nun, da dieses Teil richtig rockt. Okay, Grafik ist jetzt nicht so überragend aber in Sachen Atmosphäre ein echtes Sahnestück. Und die ganze Geschichte um König Philipp von Macedonien (dem Vater vom Alexander dem Großen) ist echt mit Liebe zum Detail gemacht.
Fans der Antike sollten unbedingt zugreifen. Den Schwierigkeitsgrad erstmal lieber auf Casual einstellen, oft pausieren und regelmässig speichern. Das Teil ist was für richtige Strategen.
P.S.Bin bei Steam auch als Kurator unterwegs und freue mich über jeden Follower:
http://store.steampowered.com/curator/2370797-7IDGaming.de/?appid=275290
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5424 Std. insgesamt
Verfasst: 04.01.14 10:22
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10263 Std. insgesamt
Verfasst: 16.09.21 06:06
You will be fighting through the campaigns of Alexander the Great's father, Philip II of Macedon. He might not have achieved exploits as exotic as his son's, but he still battle the length and breadth of Greece against a range of enemies.
Its a strategy game that you can pause at any time, where the main focus is on expanding your Kingdom and completing specific, historical-related quests. The main draw is the ability to zoom from the management side of things directly into the battles. They aren't as in depth as Total War by a long shot, but its still a neat feature. The other interesting feature is based around organising and mainting your supply. Do a bad job of it, and your morale will plummet. This also means you can actually starve an enemy position out, or cut their supply lines. Very cool.
Unfortunately no multiplayer mode. One would have been very interesting even if it was only between two players. Still, the Philip campaign has plenty of meat to it, and there are shorter side stories too.
Its not that expensive of a game either - you should give it a try!
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4109 Std. insgesamt
Verfasst: 01.06.21 15:39
This game has the X factor no doubt. It keeps you coming back. It is atmospheric. But by the God's it has issues. The pathfinding is atrocious. The controls are clunky as hell. The logistics is simplistic, and vital, and yet pretty poorly implemented. Often flows of supplies are low for no obvious reason - particularly in far flung empires (no doubt that is 'realistic' in that projecting powers far beyond your borders over the ocean is no doubt hard as heck, however in this case I reckon supply flows are just poorly implemented and by luck that emulates such a problem).
Towards the end I had to resort to a mad blitzkrieg of city hopping across Eastern Odrysia just to keep my large army fed. I had to sack a city, steal all it supplies and charge on. I couldn't stop because I would starve to death. I couldn't establish a base and proect my supply lines, because the enemy had a seemingly endless horde of zerg javeliners coming at me, and I couldn't keep supply lines open. I would have brought a smaller army but I needed a huge one to deal with all the zerg. Are the enemy even affected by supplies if they aren't in your line of sight or what? How did they feed all those javeliners? Do the Eastern Odrysians have nothing to do but breed more javeliners? Do they have long winters or something? Sheesh!
AI in the game also seems to be rubbish. It seems to amount to - 'CHARGE!' with difficulty coming from saturation of attention. i.e. if you are fighting one big battle you can be sure the AI will randomly raid you in three or more different spots while your attention is elsewhere. And it can be hard to get a moments peace - you are always leaping from one fight to another, saving your braindead troops because they WILL stand there and get slaughtered if you don't give them orders.
The AI also cheats rampantly since it always turns up in a spot where you are weak, at just the right moment. How the heck do they ALWAYS know where I am thin, when they haven't even sent a scout and have no watchtowers? Thismeans you kind of have to conquer huge swathes of ground away from your core targets, just so you don't get have your empire (and sanity) destroyed by death of a thousand cuts - you have to cover your flanks and shut down any spot they can stage any kind of attack from (again 'realistic' I suppose, but quite tedious, and I;d kill for their spies!).
Then there is the 'diplomacy'. Ugh. Everyone is at war with you, unless you make a truce by shelling out big $$$, and then you can never break it. THEY can ask for more money, THEY can come into your land and occasionally burn and destroy things (but only a little), THEY can pinch your sheep. But all YOU can do is cross land if you do it quick, before a timer expires and they decide you are at ware again. Even when you have destroyed 75% of an empire and can easily wreck the rest they still usually expect big $$$ for these 'truces'. But you will still make the truce, just so you don't have to hunt down every last remaining enemy, and so they can't raid you as soon as you try to look elsewhere.
And you better not make a truce before you are sure there are no 'campaign' objectives to do in their turf, because if you do you may have gimped yourself since breaking it is effectively forever. This means you may have to put up with incessant raiding for longer than you might wish, just to be sure it is safe to make peace.
Plus the map doesn't tell you who owns what very clearly either which means you sometime aren't sure if the turf of one lot you want to make peace with is between you and somewhere you need to be ('cause you can't cross it unless you are faster than that timer). And movement speed is glacial, so you spend a lot of time hurrying up to wait for someone to get somewhere.
Oh, and the sheep. Dear god, the sheep. In a slow game, they... move... even... more... slowly...! I actually have sheep in real life. I live on a little farm. My sheep are way faster than the sheep in this game! Holy Jeebus! If I was in ancient Greece, I could revolutionise the food supply chain with fast sheep. I would have ancient fast food chains.
There were cool moments - getting caught between two huge armies, making peace with ones, and then hiding behind their army as they attacked the other one (which I didn't know would happen).
Or wincing as a huge Athenian army approached my battered forces, only for it to be attacked in the rear by a huge Persian one (mainly everything goes for you first, but I guess the Athenians were in the way so they ended up attacking them trying to get to me, LOL).
And my favourite - seeing a ginormous Spartan army coming, fighting a delaying action with a handful of troops against them while I raised an even more ginormous army to stop the Spartans. Then after the big fight (I won) came the the aftermath where remnant Spartans and my remnant troops hunted each other through the post-apocalyptic wasteland of Southern Greece... for FOOD!. Because all the stupidly big armies ate everything in sight and it took years to rebuild the food supplies down there (no, they weren't literally eating each other in a cannibalistic frenzy, but I like to imagine they were!). This went on until finally came the saviours - a ginormous flock of sheep I sent from EVERYWHERE ELSE to feed Southern Greece. They took years to arrive, but man there was a big BBQ when they did.
In no other game have I saved myself by depopulating an entire country of mutton.
Yeah. So, it is addictive, and it is epic, and it has its moments, and it probably catches the feeling of managing a giant early empire quite well. So I have to recommend it.
But now, if you don't mind, I need to go and delete this nightmare from my computer.
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587 Std. insgesamt
Verfasst: 09.01.21 16:48
With that being said, its a hidden gem that any serious strategy gamer should give a shot. The game starts out small and as you build up, you really feel like you are running an empire in the ancient times. Supply lines and logistics are EXTREMELY crucial to your survival and eventual flourishing. Without mines to provide income and farms to provide food, as well as an unbroken chain of logistics to supply your cities and troops, you simply cannot expand.
The combat is simple yet complex enough to wet the appetite of blood thirsty total war players. If youve played Rome 2 or Rome 1, you'll recognize the famed phalangites, hoplites, peltasts, companion cavalry and light cavalry. These troops are in the golden age of their existence in this setting of history.
The scenario campaigns are the best, but sandbox mode is a ton of fun as well. Phillip's conquest of Greece is my obvious favorite.
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4321 Std. insgesamt
Verfasst: 22.10.20 05:52
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Verfasst: 04.06.20 12:30
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Verfasst: 30.03.20 04:29
Pros:
No AI Cheats: The AI doesn't cheat it has the same resource limitations you do and it can exhaust it's resources that same way you do.
Pauseable: You can pause the game.
Low Click Rate: You will not need to issue a thousand commands to your units, unlike many RTS games, ex: Starcraft.
Slow pace. Units move slowly and combat happens slowly. Allowing significant time for the player to react and forcing strategic decisions where sending reinforcements is possible but will take long enough that they may arrive too late.
Scarce Resources: You can run out of resources. ex: One of your three resources 'recruits' replenishes slowly and therefore must be husbanded. If you aren't careful you can take too many casualties and then be left unable to replenish your forces leaving them to weak to hold off the enemy. This also encourages retreating to conserve your resources.
Low Level Conflict: There are many times in the game where it is valuable to send small forces to attack more peripheral enemy territories and harass them. Most grand strategy games don't allow this and it's only worthwhile to send large forces.
Moral: Units have moral and properly using them will allow them to fight far longer while improperly using them will result in them breaking long before the casualties would have destroyed them.
Cons:
Diplomacy: Diplomacy is virtually non-existent
Late Game Balance: The late game is largely broken with most of the limitations on the player being circumvented allowing the player to overwhelm the enemy through numbers.
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Verfasst: 08.03.20 12:50
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2121 Std. insgesamt
Verfasst: 13.09.14 22:27
Also, the game allows you to play differend kinds of factions with differend kinds of gameplay (for example, the Paeonians are mainly a cavalry faction with no hoplites, the Illyrians got no cavalry while having a huge empire so they have to focus on intelligent defending, and Crete has to rely on naval raiding-conquering tactics).
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1519 Std. insgesamt
Verfasst: 22.02.14 13:30
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9690 Std. insgesamt
Verfasst: 20.12.13 03:26
The big issue in this game is logistics. Troops need food, cities need supply lines with other cities and farms for food. You need supply lines to mines to secure income. There is no way to conquer the map with just one army. Troops need to resupply and replenish. Philip starts out surrounded by enemies around him. Expanding too fast in one direction will leave you overstretched.
Some cities are very bothersome to invade. No farmland to sustain your armies means you need to either bring workers or sheep to resupply food. When you get there, they seem to have an army far too large for their food to accomodate, and you better hope that you win otherwise you have to assemble the troops again and march all the way across the map to try again.
You also need to watch that cities don't starve. If you conquered a city and they have no food, they will start to rebel. Ignore it too long, and you have to march troops to reconquer the city. Repeat that a couple dozen times and include a couple Greek powerhouses like Thebes and Athens that will constantly raid your cities.
And then there is the whole land of Persia which seems to take up half the map. I haven't reached there yet, so I can't see how hard it will be. It will be a huge pain to muster troops from halfway across Greece to invade though.
Buy this game if you like real time strategy games that start simple and become logistical nightmares as you progress.
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2963 Std. insgesamt
Verfasst: 15.12.13 02:09
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2400 Std. insgesamt
Verfasst: 29.11.13 17:55
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Release:25.03.2011
Genre:
Echtzeitstrategie
Entwickler:
Longbow
Vertrieb:
dtp - entertainment AG
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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