With Update 1.0.2, we are delivering a large number of changes and corrections in the most frequently requested areas of Heavy Cargo.In addition to a much more direct steering of the trucks, the Steam version now also includes force feedback for a large number of different steering wheels so that you can enjoy the changed driving behaviour to the full. To ensure that you are not only travelling between first and second gear on the mountain, we have taken another close look at the gearbox control and adjusted and tidied up countless areas. In the course of this, further changes were also made to the vehicle functions. You can now enjoy all of this in better, dynamically changing weather between missions. The missions themselves have undergone countless corrections and fine-tuning in various places. AI traffic has also received a number of functional optimisations, especially at junctions. 1.0.2 is rounded off with a large number of new features and corrections in the UI / UX area with a focus on the map menu, as well as a series of bug fixes and minor improvements in various areas. To make sure your ears don't miss out either, a large part of the sounds have been revised and the soundtrack has been completely replaced. Copyright takedowns on YouTube are now a thing of the past. You can find a detailed list of all the changes below.
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Thank you and have a safe journey.
Patch Notes
Highlights
- Force feedback and improved support for additional steering wheels
- Significantly more direct truck steering
- Major improvements to drivetrain control and various vehicle systems
- Probability of bad weather between missions drastically reduced, dynamic weather changes introduced.
Improvements
Gameplay and missions
- Unnecessary impact wrench removed in Preptask during ‘Energy transition’ mission
- Various AI improvements integrated, especially at junctions without a left-turn lane and/or without traffic lights
- The mobile crane now also has an automatic set-up function like the XS crane.
- Various improvements to the mission ‘The last voyage’
Input devices
- Force feedback and improved support for additional steering wheels
Vehicles
- Significantly more direct truck steering
- Major improvements to drivetrain control
- Cruise control stays on when accelerating, then the speed drops back to the set speed
- Positioning of the rear wind turbine adapter improved
- Improved height adjustment of modular heavy-duty trailers
- Various vehicle-related optimisations
- The total mileage of the vehicles is now saved, while the trip odometer is set to 0 after each savegame load.
UI / UX
- UI buttons now have a visual distinction between the selected option and selection, which has fixed a number of bugs and inconsistencies.
- A confirmation prompt now appears when overwriting memory states
- The terms autosave, quicksave and manual save are now translated
- Retarder is correctly displayed with D Pad Left Hold
- Radio station display is only shown briefly when a new track is added or a station is changed so that the mirror is no longer obscured
- Better visual demarcation of the photo spot to the triggers for running in (further improvements in progress)
- In-game key mapping overlay is now more context sensitive when travelling with the van
- Map view now jumps to the player's position when first opened and no longer preselects the first mission and then jumps to it
- Map menu now shows close map instead of just map to make the function a little clearer
- Map menu now shows a legend of the most important information
- Garage clearly named in map menu
- Reference to newly available add-on parts and chassis in mission completion screen clarified
- The total number of destroyed obstacles is now displayed in the mission evaluation if this exceeds the maximum number of permitted obstacles.
- Help texts with detailed descriptions of the individual functions have been added to the options menus
- Icons in the settings menu are drawn equally sharp in different resolutions
- Feedback form improved and expanded
- Improved visual button feedback when hovering with the mouse but not clicking
Sound
- Various sounds and all songs replaced with new versions. Copyright takedowns for streams and videos are now excluded
- The reversing alarm and horn are now much more audible in the cockpit
Gameworld
- Probability of bad weather between missions drastically reduced, dynamic weather changes introduced.
- Improved visuals and performance, as well as correct direction of rotation of the wind turbines in the game world
- Billboard and lit barrel pillars Advertising updated
Other
- Various logs that are no longer required have been removed, resulting in a slight improvement in performance
Bug fixes
- Unlocked missions are correctly displayed as unlocked in the mission list immediately after unlocking
- AI vehicles no longer block each other at junctions
- Fixed orbit camera clipping, shaking or jumping between load and trailer in various missions
- Fixed missing collision of the rear trailer part in mission ‘The last voyage’
- Fixed faulty collisions that caused the boat to jump in the mission ‘The last crossing’ during the crane operation
- Fixed faulty trigger for red light offences at an intersection
- UI of the XS crane now shows correct terms for extending and retracting the supports
- It is no longer possible to knock over the crane with the avatar
- Resetting a route preparation while the camera is focussed, e.g. unscrewing crash barriers, no longer causes the camera system to crash
- Fixed sporadically faulty/non-existent collisions of various level objects
- Flickering decal at the start of the ‘’custom-made‘’ mission corrected
- Fixed another memory leak which could cause blurred textures and/or crashes after a longer playing time
- As expected, the steering menu can now also be navigated using the steering wheel and controller
- Indicator relay is now played in the interior if you have previously activated indicators in orbit, bumper or over-cab view.
- After fast travelling twice to the same fast travel point, you are no longer catapulted into the air
- Cruise control no longer remains active when the handbrake is applied and works again after exiting and re-entering the vehicle
- The reversing warning tone is no longer deactivated when the vehicle brakes to a standstill in reverse gear
- Camera is directly in place when the XS crane is activated and no longer performs a tracking shot
- It is no longer possible to board while the tool is moving away animation is running
- The load on the crane no longer remains physically frozen when you leave the crane and re-enter it
- Radio does not continue playing at the position of vehicles that are no longer present
- Photo spot from tutorial is no longer visible in the missions if the tutorial has not been played
- Positioning of rotating beacons on trailers with PPU, for example, corrected in the tutorial
- Bug that could lead to the driving style analysis not being executed properly fixed
- Engine speed now correctly returns to idle when you get off at full throttle when stationary
- Traffic vehicles no longer appear on the closed-off routes of various missions.
- Fixed jumping traffic cone near the preparation task in Mission Zigzagging through the city
- Gas tanker in Velslow harbour is now loaded on time and no longer pops up visibly
- parked vehicles are no longer stuck in the ground in the car park east of Lütt Jussen
- XS crane no longer rotates the base in hook / second arm mode when no load is picked up and thus follows the behaviour of the mobile crane more consistently
- Fixed a timing issue in the camera section of the tutorial.
- Bug that could lead to the trophy ‘I can drive anything’ not triggering has been fixed.
- Remains of old level development in the harbour area of Velslow removed
- Ramps of the city exits in Velslow revised so that a crossing in the mission ‘With extra width to the quarry’ is possible without any problems.
- Navi route is now updated correctly in various missions
- Timing problem which could lead to temporary unresolvable spots has been fixed.
- Fixed an issue where the character selection was not displayed clearly and synchronised between character and UI
- Fixed a bug that could cause the total distance of a mission to display completely utopian values.
- Selection of fast travel point as destination no longer closes the mission selection, making the behaviour inconsistent.
- Various errors in the mission selection via controller have been fixed, making it much easier to use.
- Playing the tutorial no longer remains highlighted if you have already switched to name input
- Camera sensitivity setting now clearly labelled as such
- Mission ‘’Custom made‘’ unlocks the wheels to the correct extent without the need to complete it several times
- Switching from the Follow button back to the mission list using the D-pad / direction key now selects the correct mission
- Switching between mission selection via crosshair and via mission list no longer leads to an unclear state as to which mission is actually selected
- Background image for warning message when all controllers are disconnected removed to save memory
- Graphic menu is no longer scrolled to the end when first opened and has an entry selected before
- Scrolling through with controller in the key assignment menu no longer leads to the display of controller key assignment in the keyboard columns
- Destination icon of missions no longer remains active on the map if you first select a mission and then a spot
- Camera control of the Orbit camera via mouse corrected if a steering wheel is used at the same time