Fixes:
- Area and Dispatch Components reacting to dead pawns issue is fixed
- DamageKill calling from OnDispatch causing a crash issue is fixed
- Physics manupulations from OnDispatch issues are fixed
- Character movement after Fade issue is fixed
- "M-512" labels from NSola 7 campaign are changed into the proper labeling (at last!)
New stuff:
- Characters now can blink even not targeting the camera
- Shotgun spread updated. First shell always hits the aiming target
- New outfit objects "checks" are introduced to switch outfit parameters independently from each other. Default character slot "Stuff" (Webbing) is changed into checks. See HaydeeStuff.extend for an example.