BALANCING
OVERALL
Change Natural Disaster Department order to pair with the War Department
-> Unlocked once the player will beat Major Pliskhan
-> Rebalance the economy of the game since there is now one less full world
Rebalanced Injury/Permanent damages ratio did by regular enemies.
-> From 50 % to 20 % (10 damages = 5 injuries that could be healed => 8 injuries that can be healed)
Rebalance enemies’ drops to make them more occurring when player will kill more enemies
Easy mode
-> Increased the Heal after boss to 75 % of max HP
-> Added new modifier -25 % HP to Boss & Miniboss
-> Rebalanced the damage of Enemy
Permanent Upgrades
-> Increased the chances to find upgraded weapon
Espresso Koffee pure healing from 25 -> 30
Short Koffee injury healing from 10 -> 15
Distribig® 462
-> Change base Soulary reward from 15 to 15/25
-> Change big Soulary reward from 25/40 to 35/60
-> Swap Espresso Koffee instead of Short Koffee (WAY BETTER !)
Anima Fountain
-> Decreased price per increase from 20 to 15
Floor rewards
-> Changed possible reward in Anima Deposit (more animas !)
-> Changed possible reward in Curse-Reroll Department (player can now find Anti-Malus)
-> Changed possible reward in Intriguing Floor
Thanagers reward
-> Player can now will get either one golden anima or 2 blue anima
HP upgrade
-> Now, player heals by the same HP amount that it increases instead of staying on the same ratio
( 1 / 65 HP => 1 / 85 HP and now 1 / 65 HP => 21 /85 HP )
Shop
-> Added the Acetaminopain to possible item to buy
Added new feedback to enemy that can counter
ENEMIES
Hara-Kola
-> Reduce the projectile spawning on death by 1
Imposter
-> HP from 300 to 225
Smoker
-> HP from 225 to 172
Stormy
-> HP from 120 to 100
Rockster
-> HP from 175 to 120
Magmaboy–X8
-> HP from 1200 to 800
Flambush
-> HP from 600 to 300
Sparky
-> HP from 120 to 70
Drowned
-> HP from 250 to 145
Tempestilent
-> HP from 250 to 175
Tempus
-> HP from 1500 to 1000
Pendulus
-> HP from 450 to 250
Kookoo
-> HP from 150 to 125
-> Change the curve of the projectile
Destinatus
-> HP from 425 to 380
-> Change feedback when attacking
Dustin
-> HP from 275 to 210
THANAGERS
Omega Pump Quinn
-> Fix pumpkin bomb that could be attacked before being formed
Will Hung
-> Reduce damage of attacks
-> added some feedbacks that were missing
X4–H
-> Reduce damage of attacks
Richard John Barron
-> Added some feedbacks to attacks
-> reduce damage to 15
Camille Flage
-> Added some feedbacks to attacks
Horace Sinistrocirrus
-> HP from 7500 to 5500
The “Bridgets”
-> HP from 13500 to 9000
SORROWS
Brad
-> Reduce damage to deal either 10 or 15 damage
Barnaby Proudfoot
-> Reduce damage to deal either 10 or 15 damage
Mr. Hector Krank
-> Reduce damage of some attacks from 30 to 25
Ms. Catherine Imamura
-> HP from 11000 to 9000
-> Reduce damage ( on par with the Major)
Time
-> HP from 20000 to 15000
-> reduce damage to deal 30 in Phase 1
-> reduce damage to deal 35 in Phase 2
Life
-> HP from 20000 to 17500
-> reduce damage by 5
WEAPONS
Poisoned Gift
-> Buff default duration from 7 to 8 s
Rebalance the charge attacks
-> Increase the duration of the invincibility
Billhooks
-> Reduce the Upward attack timing
Shake Spear
-> Change rarity to uncommon
-> Buff modifier Ground damage from +15% to +25 % and +30% to +50%
Jabelin
-> Change modifier when upgrading it
-> Now raise damage of All common weapons
Daggust
-> Buff frenzy damage 5 to 30
Murray of Crows
-> reduce duration of the attack
Beasteel
-> reduce CD from 5 s to 3.5s
-> Buff damage from 75 to 100
-> added some air control to the jump
Boulderain
-> Change the contract to unlock it to make it a bit harder to unlock ( making Proudfoot appear a bit later)
Frostbreeze
-> Buff damage from 15 to 20
CURSES
Buff MANY CURSES
BUG FIXED
When the “Stuck” status is applied on a flying enemy, this one can deal damage to the player without attacking
The spell “Focus” frenzy's buff is disabled after taking a hit and creates more issues
Status stacks multiple time when hit many time at once
Miscellaneous options are not saved in the splashscreen, except the language