Hello friends of Duda's village!
A new update hit the shelf, check it out!
ADDED
- Chests can now be labelled. Approach them sideways to assign a name to your chest.
- Chests can now be moved once they are in place. Just keep in mind that they must be empty.
- When you move onto a sowed farming tile, its planting is labeled now.
- If you move an item from the hotbar to the inventory and the slot becomes empty, it updates the character animation to show the tool or gift and disables it when the slot becomes empty.
- When crop is harvested, the soil will automatically become weedy again.
UPDATED
- Improvements to the user interface.
- Reduced the size of chests.
- The image of the mission "A new life".
- Extended the "do not build here" parameters in order to avoid overlaps (House upgrades).
- The fading of blackness when loading game.
- Updated the mechanics of assigning bait to fishing rods in order to improve the user experience. It was confusing for most players.
FIXED
- A bug that increases your affinity with some villagers who are driving around in vehicles.
- Dragon Fruit and Coconuts not respawning after the first day unless you exit the game and reload.
- You can trespass through some walls in Peter's Mansion.
- Purchasing a rental lot has all materials in the red even if you have them all and buying the lots will only work with the mouse.
- When there are 2 or 3 letters in the mailbox, if the first has an "Accept" option, and you click it right away, it closes the mailbox without letting you see the other 1 or 2 letters.
- The recycling bin lids overlap with the recycling icon sign.
- The controller thumb-stick will no longer scroll down through the secondary quests in the journal.
- If you restart the game without saving, the contents of some chests will be lost. This happens if the chests contained structures and you placed them just before restarting the game, because you erroneously placed them, and they cannot be moved once placed.
- It is very difficult to see the red item count (Inventory and hotbar).
- If you accidentally double clicked the button on your controller to open the bin and the second click sent your first item in your inventory, which was a full stack of wood, into the bin.
- Some of Marcus' workers are walking under the terrain.
- If you try to park your E-Scooter to near to the rostrum, you will be trapped in the cage when you get off the Scooter.
- A bug with the quest to collect Marcus's buildings plans. The quest is not showing in the Journal.
- The skin colour of the female character's head is different from the skin colour on the rest of her body.
- Every time you get off the scooter it won’t let you use your tool you have to switch tools and then go back to it, which is a bit annoying.
- Sometimes, the dog ball disappears.
- Some menus do not support Chinese characters.
- There is a rock in the mountains, that cannot be mined. You just pass through it like it isn't existing.
- Some tooltips stays until you reload the game.
- Some berries are unreachable (Forest).
- Liam is in a trailer; he cannot be talked to and therefore cannot be added as a "known" name.