We’ve heard a lot of feedback the past week and have worked hard on a balance and bug-fix patch. Thanks for sharing your thoughts on difficulty, enemy strength, and loading times.
In order to take advantage of these fixes, please jump into the Patch Beta branch below. Please keep in mind that this is a test build meant to address your feedback as quickly as possible and has not been tested as thoroughly as we would an official full patch release.
To join the branch:
1) Launch Steam and open your Library. If you have Steam open, please restart it.
2) Right-click on Hard West 2 and go to properties
3) Go to the betas tab and choose Test Branch for Patch 1 Beta Build. There is no password.
Here are the patch notes for this branch:
Performance
- More Leaks sealed / Loading times were further improved.
- Crashes and exceptions mitigated.
Gameplay Settings
- Added an optional toggle called RNG+ which will generate new chance to hit results after each game load.
- Fixed game speed reset after battles.
- Skipping a turn no longer causes abilities to be deselected.
- Demo save loading disabled.
Gameplay Balance fixes
Enemies:
- Certain enemies will switch to shotguns after depleting dynamite: Revenant Demolishers, Mad Dogs, Blasting Brothers.
- Explosives attack charges are reduced from infinite to 2 - the same amount of consumables that each Posse can carry.
- Blackhearts:
- HP is lowered to 15.
- Can cast Transfusion only once and it’s range is reduced. Friendly fire enabled.
- Revenants - Now regenerate only 5 HP.
- Witches - Can now summon a lesser amount of Revenants and less frequently.
- Status Effects - Bleeding duration is reduced from 3 to 1.
Posse:
- Cla'lish - starting equipment is now improved.
- Lazarus - starting equipment is now improved.
Global:
- Economy - Mission rewards for main and side objectives are now higher.
- Economy - Unwanted Trinkets can now be sold at reasonable prices.
Levels:
- The Ritual - all time limit objectives removed on Easy and Hard difficulties.
- Frostbitten in Calla Calla - all time limit objectives removed on Easy and Hard difficulties.
- Frostbitten in Calla Calla - The number of enemies has been lowered.
- Riftwalkers - all time limit objectives removed on Easy and Hard difficulties.
- Lady Shrike - all time limit objectives removed on Easy and Hard difficulties.
- A Bridge to Nowhere - all time limit objectives removed on Easy and Hard difficulties.
- Shootout at San Argent - all time limit objectives removed on Easy and Hard difficulties.
- The Last Train to Utah - all time limit objectives removed on Easy and Hard difficulties.
- The Last Train to Utah - Objective "All posse must survive" has been removed.
- Grand Bank Robbery - all time limit objectives removed on Easy and Hard difficulties.
- Grand Bank Robbery - The number of enemies has been lowered.
- Grand Bank Robbery - Objective "All posse must survive" removed.
- Hellsgate Station - all time limit objectives removed on Easy and Hard difficulties.
- Served Cold - all time limit objectives removed on Easy and Hard difficulties.
- Served Cold - Mission was tweaked to be less punishable, number of enemies has been lowered.
- Served Cold - Turned off objective "Do not use any of the Posse's skills."
- Served Cold - Objective "All posse must survive" has been removed (after entering Ghost Train)
- Served Cold - Obstacles tweaks.
- Hellgate Station - Objective "All posse must survive"removed.
Additional bug fixes
- Mission objectives clarified.
- Blockers removed for certain missions.
- Localization updates.
- Characters dropping through the floor.
Known Issues:
- HDD drive loading times are still long but are not increasing with gameplay time.
- Revenant Demolisher shotgun VFX is misaligned.
- Some Chinese Localization is fixed and other reported items are being addressed.
- Detail Panels over Mammon and Hellspawn do not trigger in multiple languages.
We appreciate all your thoughts, support, and suggestions and hope this patch addresses your most common concerns. We’re on track to deliver the official Patch 1 release by the end of the month, so players who do not wish to play a BETA version of it don’t have too much longer to wait. Please let us know how you’re feeling in the Steam Discussion area and thanks for being a part of our community and the process. We are continuing to add balance items and bug fixes in further patch releases.